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Readd CSceneCollisionManager with only the method we need
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@ -106,6 +106,7 @@ namespace scene
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class IMesh;
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class IMeshBuffer;
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class IMeshCache;
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class ISceneCollisionManager;
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class IMeshLoader;
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class IMeshManipulator;
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class IMeshSceneNode;
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@ -578,6 +579,11 @@ namespace scene
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\return A pointer to the specified loader, 0 if the index is incorrect. */
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virtual ISceneLoader* getSceneLoader(u32 index) const = 0;
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//! Get pointer to the scene collision manager.
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/** \return Pointer to the collision manager
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual ISceneCollisionManager* getSceneCollisionManager() = 0;
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//! Get pointer to the mesh manipulator.
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/** \return Pointer to the mesh manipulator
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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