Readd CSceneCollisionManager with only the method we need

This commit is contained in:
sfan5
2021-08-24 23:51:48 +02:00
parent f9078a6a12
commit da33f80bb8
8 changed files with 183 additions and 1 deletions

View File

@ -48,6 +48,8 @@
#include "CDefaultSceneNodeFactory.h"
#include "CSceneCollisionManager.h"
#include <locale.h>
namespace irr
@ -95,6 +97,9 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
Parameters->setAttribute(DEBUG_NORMAL_LENGTH, 1.f);
Parameters->setAttribute(DEBUG_NORMAL_COLOR, video::SColor(255, 34, 221, 221));
// create collision manager
CollisionManager = new CSceneCollisionManager(this, Driver);
// add file format loaders. add the least commonly used ones first,
// as these are checked last
@ -154,6 +159,9 @@ CSceneManager::~CSceneManager()
if (CursorControl)
CursorControl->drop();
if (CollisionManager)
CollisionManager->drop();
if (GUIEnvironment)
GUIEnvironment->drop();
@ -827,6 +835,12 @@ ISceneLoader* CSceneManager::getSceneLoader(u32 index) const
return 0;
}
//! Returns a pointer to the scene collision manager.
ISceneCollisionManager* CSceneManager::getSceneCollisionManager()
{
return CollisionManager;
}
//! Returns a pointer to the mesh manipulator.
IMeshManipulator* CSceneManager::getMeshManipulator()