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Readd CSceneCollisionManager with only the method we need
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@ -146,6 +146,9 @@ namespace scene
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//! Retrieve the given scene loader
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virtual ISceneLoader* getSceneLoader(u32 index) const _IRR_OVERRIDE_;
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//! Returns a pointer to the scene collision manager.
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virtual ISceneCollisionManager* getSceneCollisionManager() _IRR_OVERRIDE_;
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//! Returns a pointer to the mesh manipulator.
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virtual IMeshManipulator* getMeshManipulator() _IRR_OVERRIDE_;
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@ -329,6 +332,9 @@ namespace scene
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//! cursor control
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gui::ICursorControl* CursorControl;
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//! collision manager
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ISceneCollisionManager* CollisionManager;
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//! render pass lists
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core::array<ISceneNode*> CameraList;
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core::array<ISceneNode*> SkyBoxList;
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