Readd CSceneCollisionManager with only the method we need

This commit is contained in:
sfan5
2021-08-24 23:51:48 +02:00
parent f9078a6a12
commit da33f80bb8
8 changed files with 183 additions and 1 deletions

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@ -146,6 +146,9 @@ namespace scene
//! Retrieve the given scene loader
virtual ISceneLoader* getSceneLoader(u32 index) const _IRR_OVERRIDE_;
//! Returns a pointer to the scene collision manager.
virtual ISceneCollisionManager* getSceneCollisionManager() _IRR_OVERRIDE_;
//! Returns a pointer to the mesh manipulator.
virtual IMeshManipulator* getMeshManipulator() _IRR_OVERRIDE_;
@ -329,6 +332,9 @@ namespace scene
//! cursor control
gui::ICursorControl* CursorControl;
//! collision manager
ISceneCollisionManager* CollisionManager;
//! render pass lists
core::array<ISceneNode*> CameraList;
core::array<ISceneNode*> SkyBoxList;