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*asterisk asterisk*
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@ -45,7 +45,7 @@ namespace scene
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frame number is getFrameCount() - 1;
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frame number is getFrameCount() - 1;
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\param detailLevel: Level of detail. 0 is the lowest, 255 the
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\param detailLevel: Level of detail. 0 is the lowest, 255 the
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highest level of detail. Most meshes will ignore the detail level.
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highest level of detail. Most meshes will ignore the detail level.
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\param startFrameLoop: Because some animated meshes (.MD2) are
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\param startFrameLoop: Because some animated meshes (.MD2 [which no longer exists in irrlicht]) are
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blended between 2 static frames, and maybe animated in a loop,
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blended between 2 static frames, and maybe animated in a loop,
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the startFrameLoop and the endFrameLoop have to be defined, to
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the startFrameLoop and the endFrameLoop have to be defined, to
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prevent the animation to be blended between frames which are
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prevent the animation to be blended between frames which are
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