*asterisk asterisk*

This commit is contained in:
jordan4ibanez 2023-11-29 01:57:16 -05:00
parent 4b30b4e7ef
commit dad3dbae3a

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@ -45,7 +45,7 @@ namespace scene
frame number is getFrameCount() - 1;
\param detailLevel: Level of detail. 0 is the lowest, 255 the
highest level of detail. Most meshes will ignore the detail level.
\param startFrameLoop: Because some animated meshes (.MD2) are
\param startFrameLoop: Because some animated meshes (.MD2 [which no longer exists in irrlicht]) are
blended between 2 static frames, and maybe animated in a loop,
the startFrameLoop and the endFrameLoop have to be defined, to
prevent the animation to be blended between frames which are