Fix compiling example 21

Somehow was broken since fixing the spelling of tessellation and never noticed

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6523 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-08-13 15:25:54 +00:00
parent e2a742e2fc
commit dc6d89a170

View File

@ -734,7 +734,7 @@ void CQuake3EventHandler::CreateGUI()
gui.Tesselation->setMax ( 12 );
gui.Tesselation->setSmallStep ( 1 );
gui.Tesselation->setLargeStep ( 1 );
gui.Tesselation->setPos ( Game->loadParam.patchTesselation );
gui.Tesselation->setPos ( Game->loadParam.patchTessellation );
gui.Tesselation->setToolTipText ( L"How smooth should curved surfaces be rendered" );
gui.Collision = env->addCheckBox ( true, rect<s32>( dim.Width - 400, 150, dim.Width - 300, 166 ), gui.Window,-1, L"Collision" );
@ -1381,7 +1381,7 @@ bool CQuake3EventHandler::OnEvent(const SEvent& eve)
else
if ( eve.GUIEvent.Caller == gui.Tesselation && eve.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED )
{
Game->loadParam.patchTesselation = gui.Tesselation->getPos ();
Game->loadParam.patchTessellation = gui.Tesselation->getPos ();
}
else
if ( eve.GUIEvent.Caller == gui.Gamma && eve.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED )