Remove more unused code (#87)

This commit is contained in:
sfan5
2021-12-29 13:12:09 +01:00
committed by GitHub
parent 4bdecbc6b7
commit dd09fdcb4e
40 changed files with 2 additions and 5507 deletions

View File

@ -1057,73 +1057,6 @@ static s32 Blit(eBlitter operation,
return 1;
}
#if defined(SOFTWARE_DRIVER_2_2D_AS_2D)
static s32 StretchBlit(eBlitter operation,
video::IImage* dest, const core::rect<s32>* destClipping,const core::rect<s32> *destRect,
video::IImage* const source,const core::rect<s32> *srcRect, const core::dimension2d<u32>* source_org,
u32 argb)
{
tExecuteBlit blitter = getBlitter2( operation, dest, source );
if ( 0 == blitter )
{
return 0;
}
SBlitJob job;
AbsRectangle destClip;
AbsRectangle v;
setClip(destClip, destClipping, dest, 0, 0);
setClip(v, destRect, 0, 1, 0);
if (!intersect(job.Dest, destClip, v))
return 0;
// Clipping
setClip ( job.Source, srcRect, source, 1, source_org);
job.width = job.Dest.x1-job.Dest.x0;
job.height = job.Dest.y1-job.Dest.y0;
job.argb = argb;
// use original dest size, despite any clipping
const int dst_w = v.x1 - v.x0; // destRect->getWidth();
const int dst_h = v.y1 - v.y0; // destRect->getHeight();
const int src_w = job.Source.x1 - job.Source.x0;
const int src_h = job.Source.y1 - job.Source.y0;
job.stretch = dst_w != src_w || dst_h != src_h;
job.x_stretch = dst_w ? (float)src_w / (float)dst_w : 1.f;
job.y_stretch = dst_h ? (float)src_h / (float)dst_h : 1.f;
if ( source )
{
job.srcPitch = source->getPitch();
job.srcPixelMul = source->getBytesPerPixel();
//dest-clippling. advance source. loosing subpixel precision
job.Source.x0 += (s32)floorf(job.x_stretch * (job.Dest.x0 - v.x0));
job.Source.y0 += (s32)floorf(job.y_stretch * (job.Dest.y0 - v.y0));
job.src = (void*) ( (u8*) source->getData() + ( job.Source.y0 * job.srcPitch ) + ( job.Source.x0 * job.srcPixelMul ) );
}
else
{
// use srcPitch for color operation on dest
job.srcPitch = job.width * dest->getBytesPerPixel();
}
job.dstPitch = dest->getPitch();
job.dstPixelMul = dest->getBytesPerPixel();
job.dst = (void*) ( (u8*) dest->getData() + ( job.Dest.y0 * job.dstPitch ) + ( job.Dest.x0 * job.dstPixelMul ) );
blitter( &job );
return 1;
}
#endif
}
#endif

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@ -162,8 +162,6 @@ set(IRRDRVROBJ
CNullDriver.cpp
COpenGLCacheHandler.cpp
COpenGLDriver.cpp
COpenGLNormalMapRenderer.cpp
COpenGLParallaxMapRenderer.cpp
COpenGLShaderMaterialRenderer.cpp
COpenGLSLMaterialRenderer.cpp
COpenGLExtensionHandler.cpp
@ -173,8 +171,6 @@ set(IRRDRVROBJ
COGLES2ExtensionHandler.cpp
COGLES2FixedPipelineRenderer.cpp
COGLES2MaterialRenderer.cpp
COGLES2NormalMapRenderer.cpp
COGLES2ParallaxMapRenderer.cpp
COGLES2Renderer2D.cpp
CWebGL1Driver.cpp
CGLXManager.cpp

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@ -1291,124 +1291,6 @@ void CNullDriver::makeColorKeyTexture(video::ITexture* texture,
}
//! Creates a normal map from a height map texture.
//! \param amplitude: Constant value by which the height information is multiplied.
void CNullDriver::makeNormalMapTexture(video::ITexture* texture, f32 amplitude) const
{
if (!texture)
return;
if (texture->getColorFormat() != ECF_A1R5G5B5 &&
texture->getColorFormat() != ECF_A8R8G8B8 )
{
os::Printer::log("Error: Unsupported texture color format for making normal map.", ELL_ERROR);
return;
}
core::dimension2d<u32> dim = texture->getSize();
amplitude = amplitude / 255.0f;
f32 vh = dim.Height / (f32)dim.Width;
f32 hh = dim.Width / (f32)dim.Height;
if (texture->getColorFormat() == ECF_A8R8G8B8)
{
// ECF_A8R8G8B8 version
s32 *p = (s32*)texture->lock();
if (!p)
{
os::Printer::log("Could not lock texture for making normal map.", ELL_ERROR);
return;
}
// copy texture
u32 pitch = texture->getPitch() / 4;
s32* in = new s32[dim.Height * pitch];
memcpy(in, p, dim.Height * pitch * 4);
for (s32 x=0; x < s32(pitch); ++x)
for (s32 y=0; y < s32(dim.Height); ++y)
{
// TODO: this could be optimized really a lot
core::vector3df h1((x-1)*hh, nml32(x-1, y, pitch, dim.Height, in)*amplitude, y*vh);
core::vector3df h2((x+1)*hh, nml32(x+1, y, pitch, dim.Height, in)*amplitude, y*vh);
//core::vector3df v1(x*hh, nml32(x, y-1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
//core::vector3df v2(x*hh, nml32(x, y+1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
core::vector3df v1(x*hh, nml32(x, y+1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
core::vector3df v2(x*hh, nml32(x, y-1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
core::vector3df v = v1-v2;
core::vector3df h = h1-h2;
core::vector3df n = v.crossProduct(h);
n.normalize();
n *= 0.5f;
n += core::vector3df(0.5f,0.5f,0.5f); // now between 0 and 1
n *= 255.0f;
s32 height = (s32)nml32(x, y, pitch, dim.Height, in);
p[y*pitch + x] = video::SColor(
height, // store height in alpha
(s32)n.X, (s32)n.Z, (s32)n.Y).color;
}
delete [] in;
texture->unlock();
}
else
{
// ECF_A1R5G5B5 version
s16 *p = (s16*)texture->lock();
if (!p)
{
os::Printer::log("Could not lock texture for making normal map.", ELL_ERROR);
return;
}
u32 pitch = texture->getPitch() / 2;
// copy texture
s16* in = new s16[dim.Height * pitch];
memcpy(in, p, dim.Height * pitch * 2);
for (s32 x=0; x < s32(pitch); ++x)
for (s32 y=0; y < s32(dim.Height); ++y)
{
// TODO: this could be optimized really a lot
core::vector3df h1((x-1)*hh, nml16(x-1, y, pitch, dim.Height, in)*amplitude, y*vh);
core::vector3df h2((x+1)*hh, nml16(x+1, y, pitch, dim.Height, in)*amplitude, y*vh);
core::vector3df v1(x*hh, nml16(x, y-1, pitch, dim.Height, in)*amplitude, (y-1)*vh);
core::vector3df v2(x*hh, nml16(x, y+1, pitch, dim.Height, in)*amplitude, (y+1)*vh);
core::vector3df v = v1-v2;
core::vector3df h = h1-h2;
core::vector3df n = v.crossProduct(h);
n.normalize();
n *= 0.5f;
n += core::vector3df(0.5f,0.5f,0.5f); // now between 0 and 1
n *= 255.0f;
p[y*pitch + x] = video::RGBA16((u32)n.X, (u32)n.Z, (u32)n.Y);
}
delete [] in;
texture->unlock();
}
texture->regenerateMipMapLevels();
}
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.

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@ -335,10 +335,6 @@ namespace video
virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos,
bool zeroTexels) const _IRR_OVERRIDE_;
//! Creates a normal map from a height map texture.
//! \param amplitude: Constant value by which the height information is multiplied.
virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const _IRR_OVERRIDE_;
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.
@ -720,35 +716,6 @@ namespace video
// prints renderer version
void printVersion();
//! normal map lookup 32 bit version
inline f32 nml32(int x, int y, int pitch, int height, s32 *p) const
{
if (x < 0)
x = pitch-1;
if (x >= pitch)
x = 0;
if (y < 0)
y = height-1;
if (y >= height)
y = 0;
return (f32)(((p[(y * pitch) + x])>>16) & 0xff);
}
//! normal map lookup 16 bit version
inline f32 nml16(int x, int y, int pitch, int height, s16 *p) const
{
if (x < 0)
x = pitch-1;
if (x >= pitch)
x = 0;
if (y < 0)
y = height-1;
if (y >= height)
y = 0;
return (f32) getAverage ( p[(y * pitch) + x] );
}
inline bool getWriteZBuffer(const SMaterial& material) const
{
switch ( material.ZWriteEnable )

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@ -316,16 +316,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
Materials[m]->Meshbuffer->recalculateBoundingBox();
if (Materials[m]->RecalculateNormals)
SceneManager->getMeshManipulator()->recalculateNormals(Materials[m]->Meshbuffer);
if (Materials[m]->Meshbuffer->Material.MaterialType == video::EMT_PARALLAX_MAP_SOLID)
{
SMesh tmp;
tmp.addMeshBuffer(Materials[m]->Meshbuffer);
IMesh* tangentMesh = SceneManager->getMeshManipulator()->createMeshWithTangents(&tmp);
mesh->addMeshBuffer(tangentMesh->getMeshBuffer(0));
tangentMesh->drop();
}
else
mesh->addMeshBuffer( Materials[m]->Meshbuffer );
mesh->addMeshBuffer( Materials[m]->Meshbuffer );
}
}

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@ -15,8 +15,6 @@
#include "COGLES2MaterialRenderer.h"
#include "COGLES2FixedPipelineRenderer.h"
#include "COGLES2NormalMapRenderer.h"
#include "COGLES2ParallaxMapRenderer.h"
#include "COGLES2Renderer2D.h"
#include "EVertexAttributes.h"
@ -248,12 +246,6 @@ COGLES2Driver::~COGLES2Driver()
COGLES2MaterialSolidCB* TransparentAlphaChannelRefCB = new COGLES2MaterialSolidCB();
COGLES2MaterialSolidCB* TransparentVertexAlphaCB = new COGLES2MaterialSolidCB();
COGLES2MaterialReflectionCB* TransparentReflection2LayerCB = new COGLES2MaterialReflectionCB();
COGLES2MaterialNormalMapCB* NormalMapCB = new COGLES2MaterialNormalMapCB();
COGLES2MaterialNormalMapCB* NormalMapAddColorCB = new COGLES2MaterialNormalMapCB();
COGLES2MaterialNormalMapCB* NormalMapVertexAlphaCB = new COGLES2MaterialNormalMapCB();
COGLES2MaterialParallaxMapCB* ParallaxMapCB = new COGLES2MaterialParallaxMapCB();
COGLES2MaterialParallaxMapCB* ParallaxMapAddColorCB = new COGLES2MaterialParallaxMapCB();
COGLES2MaterialParallaxMapCB* ParallaxMapVertexAlphaCB = new COGLES2MaterialParallaxMapCB();
COGLES2MaterialOneTextureBlendCB* OneTextureBlendCB = new COGLES2MaterialOneTextureBlendCB();
// Create built-in materials.
@ -342,30 +334,6 @@ COGLES2Driver::~COGLES2Driver()
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
VertexShader = OGLES2ShaderPath + "COGLES2NormalMap.vsh";
FragmentShader = OGLES2ShaderPath + "COGLES2NormalMap.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapCB, EMT_SOLID, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
VertexShader = OGLES2ShaderPath + "COGLES2ParallaxMap.vsh";
FragmentShader = OGLES2ShaderPath + "COGLES2ParallaxMap.fsh";
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapCB, EMT_SOLID, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
FragmentShader = OGLES2ShaderPath + "COGLES2OneTextureBlend.fsh";
@ -391,12 +359,6 @@ COGLES2Driver::~COGLES2Driver()
TransparentAlphaChannelRefCB->drop();
TransparentVertexAlphaCB->drop();
TransparentReflection2LayerCB->drop();
NormalMapCB->drop();
NormalMapAddColorCB->drop();
NormalMapVertexAlphaCB->drop();
ParallaxMapCB->drop();
ParallaxMapAddColorCB->drop();
ParallaxMapVertexAlphaCB->drop();
OneTextureBlendCB->drop();
// Create 2D material renderers

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@ -37,8 +37,6 @@ namespace video
{
class COGLES2FixedPipelineRenderer;
class COGLES2NormalMapRenderer;
class COGLES2ParallaxMapRenderer;
class COGLES2Renderer2D;
class COGLES2Driver : public CNullDriver, public IMaterialRendererServices, public COGLES2ExtensionHandler

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@ -40,13 +40,9 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
@ -72,13 +68,9 @@ COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:

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@ -1,132 +0,0 @@
// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "COGLES2NormalMapRenderer.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "IMaterialRendererServices.h"
#include "IGPUProgrammingServices.h"
#include "IShaderConstantSetCallBack.h"
#include "IVideoDriver.h"
#include "SLight.h"
#include "os.h"
namespace irr
{
namespace video
{
// EMT_NORMAL_MAP_SOLID + EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR + EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA
COGLES2MaterialNormalMapCB::COGLES2MaterialNormalMapCB() :
FirstUpdate(true), WVPMatrixID(-1), WVMatrixID(-1), LightPositionID(-1), LightColorID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), FogEndID(-1), FogDensityID(-1), TextureUnit0(0), TextureUnit1(1),
FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f)
{
for (u32 i = 0; i < 2; ++i)
{
LightPosition[i] = core::vector3df(0.f, 0.f, 0.f);
LightColor[i] = SColorf(0.f, 0.f, 0.f, 1.f);
}
}
void COGLES2MaterialNormalMapCB::OnSetMaterial(const SMaterial& material)
{
if (material.FogEnable)
FogEnable = 1;
else
FogEnable = 0;
}
void COGLES2MaterialNormalMapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
IVideoDriver* driver = services->getVideoDriver();
if (FirstUpdate)
{
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
LightPositionID = services->getVertexShaderConstantID("uLightPosition");
LightColorID = services->getVertexShaderConstantID("uLightColor");
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
FogTypeID = services->getVertexShaderConstantID("uFogType");
FogColorID = services->getVertexShaderConstantID("uFogColor");
FogStartID = services->getVertexShaderConstantID("uFogStart");
FogEndID = services->getVertexShaderConstantID("uFogEnd");
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
FirstUpdate = false;
}
const core::matrix4 W = driver->getTransform(ETS_WORLD);
const core::matrix4 V = driver->getTransform(ETS_VIEW);
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
core::matrix4 Matrix = P * V * W;
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
Matrix = V * W;
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
Matrix = W;
Matrix.makeInverse();
const u32 LightCount = driver->getDynamicLightCount();
for (u32 i = 0; i < 2; ++i)
{
SLight CurrentLight;
if (i < LightCount)
CurrentLight = driver->getDynamicLight(i);
else
{
CurrentLight.DiffuseColor.set(0.f, 0.f, 0.f);
CurrentLight.Radius = 1.f;
}
CurrentLight.DiffuseColor.a = 1.f / (CurrentLight.Radius*CurrentLight.Radius);
Matrix.transformVect(CurrentLight.Position);
LightPosition[i] = CurrentLight.Position;
LightColor[i] = CurrentLight.DiffuseColor;
}
services->setPixelShaderConstant(LightPositionID, reinterpret_cast<f32*>(LightPosition), 6);
services->setPixelShaderConstant(LightColorID, reinterpret_cast<f32*>(LightColor), 8);
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
if (FogEnable)
{
SColor TempColor(0);
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
bool TempPerFragment = false;
bool TempRange = false;
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
FogType = (s32)TempType;
FogColor = SColorf(TempColor);
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
}
}
}
}
#endif

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@ -1,62 +0,0 @@
// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OGLES2_NORMAL_MAP_RENDERER_H_INCLUDED__
#define __C_OGLES2_NORMAL_MAP_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "IMaterialRenderer.h"
#include "IShaderConstantSetCallBack.h"
#include "COGLES2Common.h"
namespace irr
{
namespace video
{
class COGLES2MaterialNormalMapCB : public IShaderConstantSetCallBack
{
public:
COGLES2MaterialNormalMapCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 WVPMatrixID;
s32 WVMatrixID;
s32 LightPositionID;
s32 LightColorID;
s32 TextureUnit0ID;
s32 TextureUnit1ID;
s32 FogEnableID;
s32 FogTypeID;
s32 FogColorID;
s32 FogStartID;
s32 FogEndID;
s32 FogDensityID;
core::vector3df LightPosition[2];
SColorf LightColor[2];
s32 TextureUnit0;
s32 TextureUnit1;
s32 FogEnable;
s32 FogType;
SColorf FogColor;
f32 FogStart;
f32 FogEnd;
f32 FogDensity;
};
}
}
#endif
#endif

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@ -1,146 +0,0 @@
// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "COGLES2ParallaxMapRenderer.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "IMaterialRendererServices.h"
#include "IGPUProgrammingServices.h"
#include "IShaderConstantSetCallBack.h"
#include "IVideoDriver.h"
#include "SLight.h"
#include "os.h"
namespace irr
{
namespace video
{
// EMT_PARALLAX_MAP_SOLID + EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR + EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA
COGLES2MaterialParallaxMapCB::COGLES2MaterialParallaxMapCB() :
FirstUpdate(true), WVPMatrixID(-1), WVMatrixID(-1), EyePositionID(-1), LightPositionID(-1), LightColorID(-1), FactorID(-1), TextureUnit0ID(-1), TextureUnit1ID(-1),
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1), FogEndID(-1), FogDensityID(-1), Factor(0.02f), TextureUnit0(0), TextureUnit1(1),
FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f)
{
for (u32 i = 0; i < 2; ++i)
{
LightPosition[i] = core::vector3df(0.f, 0.f, 0.f);
LightColor[i] = SColorf(0.f, 0.f, 0.f, 1.f);
}
}
void COGLES2MaterialParallaxMapCB::OnSetMaterial(const SMaterial& material)
{
if (!core::equals(material.MaterialTypeParam, 0.f))
Factor = material.MaterialTypeParam;
else
Factor = 0.02f;
if (material.FogEnable)
FogEnable = 1;
else
FogEnable = 0;
}
void COGLES2MaterialParallaxMapCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
IVideoDriver* driver = services->getVideoDriver();
if (FirstUpdate)
{
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
EyePositionID = services->getVertexShaderConstantID("uEyePosition");
LightPositionID = services->getVertexShaderConstantID("uLightPosition");
LightColorID = services->getVertexShaderConstantID("uLightColor");
FactorID = services->getVertexShaderConstantID("uFactor");
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
TextureUnit1ID = services->getVertexShaderConstantID("uTextureUnit1");
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
FogTypeID = services->getVertexShaderConstantID("uFogType");
FogColorID = services->getVertexShaderConstantID("uFogColor");
FogStartID = services->getVertexShaderConstantID("uFogStart");
FogEndID = services->getVertexShaderConstantID("uFogEnd");
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
FirstUpdate = false;
}
const core::matrix4 W = driver->getTransform(ETS_WORLD);
const core::matrix4 V = driver->getTransform(ETS_VIEW);
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
core::matrix4 Matrix = P * V * W;
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
Matrix = V * W;
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
core::vector3df EyePosition(0.0f, 0.0f, 0.0f);
Matrix.makeInverse();
Matrix.transformVect(EyePosition);
services->setPixelShaderConstant(EyePositionID, reinterpret_cast<f32*>(&EyePosition), 3);
Matrix = W;
Matrix.makeInverse();
const u32 LightCount = driver->getDynamicLightCount();
for (u32 i = 0; i < 2; ++i)
{
SLight CurrentLight;
if (i < LightCount)
CurrentLight = driver->getDynamicLight(i);
else
{
CurrentLight.DiffuseColor.set(0.f, 0.f, 0.f);
CurrentLight.Radius = 1.f;
}
CurrentLight.DiffuseColor.a = 1.f / (CurrentLight.Radius*CurrentLight.Radius);
Matrix.transformVect(CurrentLight.Position);
LightPosition[i] = CurrentLight.Position;
LightColor[i] = CurrentLight.DiffuseColor;
}
services->setPixelShaderConstant(LightPositionID, reinterpret_cast<f32*>(LightPosition), 6);
services->setPixelShaderConstant(LightColorID, reinterpret_cast<f32*>(LightColor), 8);
services->setPixelShaderConstant(FactorID, &Factor, 1);
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
services->setPixelShaderConstant(TextureUnit1ID, &TextureUnit1, 1);
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
if (FogEnable)
{
SColor TempColor(0);
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
bool TempPerFragment = false;
bool TempRange = false;
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
FogType = (s32)TempType;
FogColor = SColorf(TempColor);
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
}
}
}
}
#endif

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@ -1,65 +0,0 @@
// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
#define __C_OGLES2_PARALLAX_MAP_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "IMaterialRenderer.h"
#include "IShaderConstantSetCallBack.h"
#include "COGLES2Common.h"
namespace irr
{
namespace video
{
class COGLES2MaterialParallaxMapCB : public IShaderConstantSetCallBack
{
public:
COGLES2MaterialParallaxMapCB();
virtual void OnSetMaterial(const SMaterial& material);
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData);
protected:
bool FirstUpdate;
s32 WVPMatrixID;
s32 WVMatrixID;
s32 EyePositionID;
s32 LightPositionID;
s32 LightColorID;
s32 FactorID;
s32 TextureUnit0ID;
s32 TextureUnit1ID;
s32 FogEnableID;
s32 FogTypeID;
s32 FogColorID;
s32 FogStartID;
s32 FogEndID;
s32 FogDensityID;
core::vector3df LightPosition[2];
SColorf LightColor[2];
f32 Factor;
s32 TextureUnit0;
s32 TextureUnit1;
s32 FogEnable;
s32 FogType;
SColorf FogColor;
f32 FogStart;
f32 FogEnd;
f32 FogDensity;
};
}
}
#endif
#endif

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@ -184,17 +184,6 @@ void COGLES1Driver::createMaterialRenderers()
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
// add normal map renderers
// TODO ogl-es
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
// add parallax map renderers
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_SOLID(this));
// add basic 1 texture blending
addAndDropMaterialRenderer(new COGLES1MaterialRenderer_ONETEXTURE_BLEND(this));
}

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@ -14,8 +14,6 @@
#include "COpenGLMaterialRenderer.h"
#include "COpenGLShaderMaterialRenderer.h"
#include "COpenGLSLMaterialRenderer.h"
#include "COpenGLNormalMapRenderer.h"
#include "COpenGLParallaxMapRenderer.h"
#include "COpenGLCoreTexture.h"
#include "COpenGLCoreRenderTarget.h"
@ -258,24 +256,6 @@ void COpenGLDriver::createMaterialRenderers()
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
// add normal map renderers
s32 tmp = 0;
video::IMaterialRenderer* renderer = 0;
renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_SOLID);
renderer->drop();
renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
renderer->drop();
renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
renderer->drop();
// add parallax map renderers
renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_SOLID);
renderer->drop();
renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
renderer->drop();
renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
renderer->drop();
// add basic 1 texture blending
addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
}

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@ -1,292 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "COpenGLNormalMapRenderer.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "IGPUProgrammingServices.h"
#include "IShaderConstantSetCallBack.h"
#include "IVideoDriver.h"
#include "os.h"
#include "COpenGLDriver.h"
namespace irr
{
namespace video
{
// Irrlicht Engine OpenGL render path normal map vertex shader
// I guess it could be optimized a lot, because I wrote it in D3D ASM and
// transferred it 1:1 to OpenGL
const char OPENGL_NORMAL_MAP_VSH[] =
"!!ARBvp1.0\n"\
"#input\n"\
"# 0-3: transposed world matrix;\n"\
"#;12: Light01 position \n"\
"#;13: x,y,z: Light01 color; .w: 1/LightRadius^2 \n"\
"#;14: Light02 position \n"\
"#;15: x,y,z: Light02 color; .w: 1/LightRadius^2 \n"\
"\n"\
"ATTRIB InPos = vertex.position;\n"\
"ATTRIB InColor = vertex.color;\n"\
"ATTRIB InNormal = vertex.normal;\n"\
"ATTRIB InTexCoord = vertex.texcoord[0];\n"\
"ATTRIB InTangent = vertex.texcoord[1];\n"\
"ATTRIB InBinormal = vertex.texcoord[2];\n"\
"\n"\
"#output\n"\
"OUTPUT OutPos = result.position;\n"\
"OUTPUT OutLightColor1 = result.color.primary;\n"\
"OUTPUT OutLightColor2 = result.color.secondary;\n"\
"OUTPUT OutTexCoord = result.texcoord[0];\n"\
"OUTPUT OutLightVector1 = result.texcoord[1];\n"\
"OUTPUT OutLightVector2 = result.texcoord[2];\n"\
"\n"\
"PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix.\n"\
"TEMP Temp;\n"\
"TEMP TempColor;\n"\
"TEMP TempLightVector1;\n"\
"TEMP TempLightVector2;\n"\
"TEMP TempTransLightV1;\n"\
"TEMP TempTransLightV2;\n"\
"\n"\
"# transform position to clip space \n"\
"DP4 OutPos.x, MVP[0], InPos;\n"\
"DP4 OutPos.y, MVP[1], InPos;\n"\
"DP4 Temp.z, MVP[2], InPos;\n"\
"DP4 OutPos.w, MVP[3], InPos;\n"\
"MOV OutPos.z, Temp.z;\n"\
"MOV result.fogcoord.x, Temp.z;\n"\
"\n"\
"# vertex - lightpositions \n"\
"SUB TempLightVector1, program.local[12], InPos; \n"\
"SUB TempLightVector2, program.local[14], InPos; \n"\
"\n"\
"# transform the light vector 1 with U, V, W \n"\
"DP3 TempTransLightV1.x, InTangent, TempLightVector1; \n"\
"DP3 TempTransLightV1.y, InBinormal, TempLightVector1; \n"\
"DP3 TempTransLightV1.z, InNormal, TempLightVector1; \n"\
"\n"\
"# transform the light vector 2 with U, V, W \n"\
"DP3 TempTransLightV2.x, InTangent, TempLightVector2; \n"\
"DP3 TempTransLightV2.y, InBinormal, TempLightVector2; \n"\
"DP3 TempTransLightV2.z, InNormal, TempLightVector2; \n"\
"\n"\
"# normalize light vector 1 \n"\
"DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; \n"\
"RSQ TempTransLightV1.w, TempTransLightV1.w; \n"\
"MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w;\n"\
"\n"\
"# normalize light vector 2 \n"\
"DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; \n"\
"RSQ TempTransLightV2.w, TempTransLightV2.w; \n"\
"MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w;\n"\
"\n"\
"\n"\
"# move light vectors out\n"\
"MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
"MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
"\n"\
"# calculate attenuation of light 1\n"\
"MOV TempLightVector1.w, {0,0,0,0}; \n"\
"DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; \n"\
"MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; \n"\
"RSQ TempLightVector1, TempLightVector1.x; \n"\
"MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation \n"\
"\n"\
"# calculate attenuation of light 2\n"\
"MOV TempLightVector2.w, {0,0,0,0}; \n"\
"DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; \n"\
"MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; \n"\
"RSQ TempLightVector2, TempLightVector2.x; \n"\
"MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation \n"\
"\n"\
"# move out texture coordinates and original alpha value\n"\
"MOV OutTexCoord, InTexCoord; \n"\
"MOV OutLightColor1.w, InColor.w; \n"\
"\n"\
"END\n";
// Irrlicht Engine OpenGL render path normal map pixel shader
// I guess it could be optimized a bit, because I wrote it in D3D ASM and
// transfered it 1:1 to OpenGL
const char OPENGL_NORMAL_MAP_PSH[] =
"!!ARBfp1.0\n"\
"#_IRR_FOG_MODE_\n"\
"\n"\
"#Input\n"\
"ATTRIB inTexCoord = fragment.texcoord[0]; \n"\
"ATTRIB light1Vector = fragment.texcoord[1]; \n"\
"ATTRIB light2Vector = fragment.texcoord[2]; \n"\
"ATTRIB light1Color = fragment.color.primary; \n"\
"ATTRIB light2Color = fragment.color.secondary; \n"\
"\n"\
"#Output\n"\
"OUTPUT outColor = result.color;\n"\
"TEMP temp;\n"\
"TEMP temp2;\n"\
"TEMP colorMapColor;\n"\
"TEMP normalMapColor;\n"\
"\n"\
"# fetch color and normal map; \n"\
"TXP colorMapColor, inTexCoord, texture[0], 2D; \n"\
"TXP normalMapColor, inTexCoord, texture[1], 2D; \n"\
"\n"\
"# calculate color of light1; \n"\
"MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
"MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
"DP3_SAT temp, normalMapColor, temp; \n"\
"MUL temp, light1Color, temp; \n"\
"\n"\
"# calculate color of light2; \n"\
"MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
"DP3_SAT temp2, normalMapColor, temp2; \n"\
"MAD temp, light2Color, temp2, temp; \n"\
"\n"\
"# luminance * base color; \n"\
"MUL outColor, temp, colorMapColor; \n"\
"MOV outColor.a, light1Color.a; #write interpolated vertex alpha value\n"\
"\n"\
"END\n";
//! Constructor
COpenGLNormalMapRenderer::COpenGLNormalMapRenderer(video::COpenGLDriver* driver,
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
: COpenGLShaderMaterialRenderer(driver, 0, baseMaterial), CompiledShaders(true)
{
#ifdef _DEBUG
setDebugName("COpenGLNormalMapRenderer");
#endif
// set this as callback. We could have done this in
// the initialization list, but some compilers don't like it.
CallBack = this;
// basically, this thing simply compiles the hardcoded shaders if the
// hardware is able to do them, otherwise it maps to the base material
if (!driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) ||
!driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
{
// this hardware is not able to do shaders. Fall back to
// base material.
outMaterialTypeNr = driver->addMaterialRenderer(this);
return;
}
// check if already compiled normal map shaders are there.
video::IMaterialRenderer* renderer = driver->getMaterialRenderer(EMT_NORMAL_MAP_SOLID);
if (renderer)
{
// use the already compiled shaders
video::COpenGLNormalMapRenderer* nmr = reinterpret_cast<video::COpenGLNormalMapRenderer*>(renderer);
CompiledShaders = false;
VertexShader = nmr->VertexShader;
PixelShader = nmr->PixelShader;
outMaterialTypeNr = driver->addMaterialRenderer(this);
}
else
{
// compile shaders on our own
init(outMaterialTypeNr, OPENGL_NORMAL_MAP_VSH, OPENGL_NORMAL_MAP_PSH, EVT_TANGENTS);
}
// fallback if compilation has failed
if (-1==outMaterialTypeNr)
outMaterialTypeNr = driver->addMaterialRenderer(this);
}
//! Destructor
COpenGLNormalMapRenderer::~COpenGLNormalMapRenderer()
{
if (CallBack == this)
CallBack = 0;
if (!CompiledShaders)
{
// prevent this from deleting shaders we did not create
VertexShader = 0;
PixelShader.clear();
}
}
//! Returns the render capability of the material.
s32 COpenGLNormalMapRenderer::getRenderCapability() const
{
if (Driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) &&
Driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
return 0;
return 1;
}
//! Called by the engine when the vertex and/or pixel shader constants for an
//! material renderer should be set.
void COpenGLNormalMapRenderer::OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
video::IVideoDriver* driver = services->getVideoDriver();
// set transposed world matrix
const core::matrix4& tWorld = driver->getTransform(video::ETS_WORLD).getTransposed();
services->setVertexShaderConstant(tWorld.pointer(), 0, 4);
// set transposed worldViewProj matrix
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
worldViewProj *= driver->getTransform(video::ETS_VIEW);
worldViewProj *= driver->getTransform(video::ETS_WORLD);
core::matrix4 tr(worldViewProj.getTransposed());
services->setVertexShaderConstant(tr.pointer(), 8, 4);
// here we fetch the fixed function lights from the driver
// and set them as constants
u32 cnt = driver->getDynamicLightCount();
// Load the inverse world matrix.
core::matrix4 invWorldMat;
driver->getTransform(video::ETS_WORLD).getInverse(invWorldMat);
for (u32 i=0; i<2; ++i)
{
video::SLight light;
if (i<cnt)
light = driver->getDynamicLight(i);
else
{
light.DiffuseColor.set(0,0,0); // make light dark
light.Radius = 1.0f;
}
light.DiffuseColor.a = 1.0f/(light.Radius*light.Radius); // set attenuation
// Transform the light by the inverse world matrix to get it into object space.
invWorldMat.transformVect(light.Position);
services->setVertexShaderConstant(
reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1);
services->setVertexShaderConstant(
reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1);
}
}
} // end namespace video
} // end namespace irr
#endif

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@ -1,51 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OPENGL_NORMAL_MAP_RENDERER_H_INCLUDED__
#define __C_OPENGL_NORMAL_MAP_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "IShaderConstantSetCallBack.h"
#include "COpenGLShaderMaterialRenderer.h"
namespace irr
{
namespace video
{
//! Class for rendering normal maps with OpenGL
class COpenGLNormalMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack
{
public:
//! Constructor
COpenGLNormalMapRenderer(video::COpenGLDriver* driver,
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
//! Destructor
~COpenGLNormalMapRenderer();
//! Called by the engine when the vertex and/or pixel shader constants for an
//! material renderer should be set.
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
//! Returns the render capability of the material.
virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
protected:
bool CompiledShaders;
};
} // end namespace video
} // end namespace irr
#endif
#endif

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@ -1,355 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "COpenGLParallaxMapRenderer.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "IGPUProgrammingServices.h"
#include "IShaderConstantSetCallBack.h"
#include "IVideoDriver.h"
#include "os.h"
#include "COpenGLDriver.h"
namespace irr
{
namespace video
{
// Irrlicht Engine OpenGL render path parallax map vertex shader
// I guess it could be optimized a lot, because I wrote it in D3D ASM and
// transferred it 1:1 to OpenGL
const char OPENGL_PARALLAX_MAP_VSH[] =
"!!ARBvp1.0\n"\
"#input\n"\
"# 0-3: transposed world matrix;\n"\
"#;12: Light01 position \n"\
"#;13: x,y,z: Light01 color; .w: 1/LightRadius^2 \n"\
"#;14: Light02 position \n"\
"#;15: x,y,z: Light02 color; .w: 1/LightRadius^2 \n"\
"#;16: Eye position \n"\
"\n"\
"ATTRIB InPos = vertex.position;\n"\
"ATTRIB InColor = vertex.color;\n"\
"ATTRIB InNormal = vertex.normal;\n"\
"ATTRIB InTexCoord = vertex.texcoord[0];\n"\
"ATTRIB InTangent = vertex.texcoord[1];\n"\
"ATTRIB InBinormal = vertex.texcoord[2];\n"\
"\n"\
"#output\n"\
"OUTPUT OutPos = result.position;\n"\
"OUTPUT OutLightColor1 = result.color.primary;\n"\
"OUTPUT OutLightColor2 = result.color.secondary;\n"\
"OUTPUT OutTexCoord = result.texcoord[0];\n"\
"OUTPUT OutLightVector1 = result.texcoord[1];\n"\
"OUTPUT OutLightVector2 = result.texcoord[2];\n"\
"OUTPUT OutEyeVector = result.texcoord[3];\n"\
"\n"\
"PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix.\n"\
"TEMP Temp;\n"\
"TEMP TempColor;\n"\
"TEMP TempLightVector1;\n"\
"TEMP TempLightVector2;\n"\
"TEMP TempEyeVector;\n"\
"TEMP TempTransLightV1;\n"\
"TEMP TempTransLightV2;\n"\
"\n"\
"# transform position to clip space \n"\
"DP4 OutPos.x, MVP[0], InPos;\n"\
"DP4 OutPos.y, MVP[1], InPos;\n"\
"DP4 Temp.z, MVP[2], InPos;\n"\
"DP4 OutPos.w, MVP[3], InPos;\n"\
"MOV OutPos.z, Temp.z;\n"\
"MOV result.fogcoord.x, Temp.z;\n"\
"\n"\
"# vertex - lightpositions \n"\
"SUB TempLightVector1, program.local[12], InPos; \n"\
"SUB TempLightVector2, program.local[14], InPos; \n"\
"\n"\
"# eye vector \n"\
"SUB Temp, program.local[16], InPos; \n"\
"\n"\
"# transform the light vector 1 with U, V, W \n"\
"DP3 TempTransLightV1.x, InTangent, TempLightVector1; \n"\
"DP3 TempTransLightV1.y, InBinormal, TempLightVector1; \n"\
"DP3 TempTransLightV1.z, InNormal, TempLightVector1; \n"\
"\n"\
"# transform the light vector 2 with U, V, W \n"\
"DP3 TempTransLightV2.x, InTangent, TempLightVector2; \n"\
"DP3 TempTransLightV2.y, InBinormal, TempLightVector2; \n"\
"DP3 TempTransLightV2.z, InNormal, TempLightVector2; \n"\
"\n"\
"# transform the eye vector with U, V, W \n"\
"DP3 TempEyeVector.x, InTangent, Temp; \n"\
"DP3 TempEyeVector.y, InBinormal, Temp; \n"\
"DP3 TempEyeVector.z, InNormal, Temp; \n"\
"\n"\
"# normalize light vector 1 \n"\
"DP3 TempTransLightV1.w, TempTransLightV1, TempTransLightV1; \n"\
"RSQ TempTransLightV1.w, TempTransLightV1.w; \n"\
"MUL TempTransLightV1, TempTransLightV1, TempTransLightV1.w;\n"\
"\n"\
"# normalize light vector 2 \n"\
"DP3 TempTransLightV2.w, TempTransLightV2, TempTransLightV2; \n"\
"RSQ TempTransLightV2.w, TempTransLightV2.w; \n"\
"MUL TempTransLightV2, TempTransLightV2, TempTransLightV2.w;\n"\
"\n"\
"# normalize eye vector \n"\
"DP3 TempEyeVector.w, TempEyeVector, TempEyeVector; \n"\
"RSQ TempEyeVector.w, TempEyeVector.w; \n"\
"MUL TempEyeVector, TempEyeVector, TempEyeVector.w;\n"\
"MUL TempEyeVector, TempEyeVector, {1,-1,-1,1}; # flip x \n"\
"\n"\
"\n"\
"# move light and eye vectors out\n"\
"MAD OutLightVector1, TempTransLightV1, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
"MAD OutLightVector2, TempTransLightV2, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
"MAD OutEyeVector, TempEyeVector, {0.5,0.5,0.5,0.5}, {0.5,0.5,0.5,0.5}; \n"\
"\n"\
"# calculate attenuation of light 1\n"\
"MOV TempLightVector1.w, {0,0,0,0}; \n"\
"DP3 TempLightVector1.x, TempLightVector1, TempLightVector1; \n"\
"MUL TempLightVector1.x, TempLightVector1.x, program.local[13].w; \n"\
"RSQ TempLightVector1, TempLightVector1.x; \n"\
"MUL OutLightColor1, TempLightVector1, program.local[13]; # resulting light color = lightcolor * attenuation \n"\
"\n"\
"# calculate attenuation of light 2\n"\
"MOV TempLightVector2.w, {0,0,0,0}; \n"\
"DP3 TempLightVector2.x, TempLightVector2, TempLightVector2; \n"\
"MUL TempLightVector2.x, TempLightVector2.x, program.local[15].w; \n"\
"RSQ TempLightVector2, TempLightVector2.x; \n"\
"MUL OutLightColor2, TempLightVector2, program.local[15]; # resulting light color = lightcolor * attenuation \n"\
"\n"\
"# move out texture coordinates and original alpha value\n"\
"MOV OutTexCoord, InTexCoord; \n"\
"MOV OutLightColor1.w, InColor.w; \n"\
"\n"\
"END\n";
// Irrlicht Engine OpenGL render path parallax map pixel shader
// I guess it could be optimized a bit, because I wrote it in D3D ASM and
// transfered it 1:1 to OpenGL
const char OPENGL_PARALLAX_MAP_PSH[] =
"!!ARBfp1.0\n"\
"#_IRR_FOG_MODE_\n"\
"\n"\
"#Input\n"\
"ATTRIB inTexCoord = fragment.texcoord[0]; \n"\
"ATTRIB light1Vector = fragment.texcoord[1]; \n"\
"ATTRIB light2Vector = fragment.texcoord[2]; \n"\
"ATTRIB eyeVector = fragment.texcoord[3]; \n"\
"ATTRIB light1Color = fragment.color.primary; \n"\
"ATTRIB light2Color = fragment.color.secondary; \n"\
"\n"\
"#Output\n"\
"OUTPUT outColor = result.color;\n"\
"TEMP temp;\n"\
"TEMP temp2;\n"\
"TEMP colorMapColor;\n"\
"TEMP normalMapColor;\n"\
"\n"\
"PARAM height_scale = program.local[0]; \n"\
"# fetch color and normal map; \n"\
"TXP normalMapColor, inTexCoord, texture[1], 2D; \n"\
"MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
"\n"\
"\n"\
"# extract eye vector (so substract 0.5f and multiply by 2)\n"\
"MAD temp, eyeVector, {2,2,2,2}, {-1,-1,-1,-1};\n"\
"\n"\
"# height = height * scale \n"\
"MUL normalMapColor, normalMapColor, height_scale;\n"\
"\n"\
"# calculate new texture coord: height * eye + oldTexCoord\n"\
"MAD temp, temp, normalMapColor.wwww, inTexCoord;\n"\
"\n"\
"# fetch new textures \n"\
"TXP colorMapColor, temp, texture[0], 2D; \n"\
"TXP normalMapColor, temp, texture[1], 2D; \n"\
"\n"\
"# calculate color of light1; \n"\
"MAD normalMapColor, normalMapColor, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
"MAD temp, light1Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
"DP3_SAT temp, normalMapColor, temp; \n"\
"MUL temp, light1Color, temp; \n"\
"\n"\
"# calculate color of light2; \n"\
"MAD temp2, light2Vector, {2,2,2,2}, {-1,-1,-1,-1}; \n"\
"DP3_SAT temp2, normalMapColor, temp2; \n"\
"MAD temp, light2Color, temp2, temp; \n"\
"\n"\
"# luminance * base color; \n"\
"MUL outColor, temp, colorMapColor; \n"\
"MOV outColor.a, light1Color.a; #write interpolated vertex alpha value\n"\
"\n"\
"END\n";
//! Constructor
COpenGLParallaxMapRenderer::COpenGLParallaxMapRenderer(video::COpenGLDriver* driver,
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial)
: COpenGLShaderMaterialRenderer(driver, 0, baseMaterial), CompiledShaders(true)
{
#ifdef _DEBUG
setDebugName("COpenGLParallaxMapRenderer");
#endif
// set this as callback. We could have done this in
// the initialization list, but some compilers don't like it.
CallBack = this;
// basically, this simply compiles the hard coded shaders if the
// hardware is able to do them, otherwise it maps to the base material
if (!driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) ||
!driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
{
// this hardware is not able to do shaders. Fall back to
// base material.
outMaterialTypeNr = driver->addMaterialRenderer(this);
return;
}
// check if already compiled normal map shaders are there.
video::IMaterialRenderer* renderer = driver->getMaterialRenderer(EMT_PARALLAX_MAP_SOLID);
if (renderer)
{
// use the already compiled shaders
video::COpenGLParallaxMapRenderer* nmr = reinterpret_cast<video::COpenGLParallaxMapRenderer*>(renderer);
CompiledShaders = false;
VertexShader = nmr->VertexShader;
PixelShader = nmr->PixelShader;
outMaterialTypeNr = driver->addMaterialRenderer(this);
}
else
{
// compile shaders on our own
init(outMaterialTypeNr, OPENGL_PARALLAX_MAP_VSH, OPENGL_PARALLAX_MAP_PSH, EVT_TANGENTS);
}
// fallback if compilation has failed
if (-1==outMaterialTypeNr)
outMaterialTypeNr = driver->addMaterialRenderer(this);
}
//! Destructor
COpenGLParallaxMapRenderer::~COpenGLParallaxMapRenderer()
{
if (CallBack == this)
CallBack = 0;
if (!CompiledShaders)
{
// prevent this from deleting shaders we did not create
VertexShader = 0;
PixelShader.clear();
}
}
void COpenGLParallaxMapRenderer::OnSetMaterial(const video::SMaterial& material,
const video::SMaterial& lastMaterial,
bool resetAllRenderstates, video::IMaterialRendererServices* services)
{
COpenGLShaderMaterialRenderer::OnSetMaterial(material, lastMaterial,
resetAllRenderstates, services);
CurrentScale = material.MaterialTypeParam;
}
//! Returns the render capability of the material.
s32 COpenGLParallaxMapRenderer::getRenderCapability() const
{
if (Driver->queryFeature(video::EVDF_ARB_FRAGMENT_PROGRAM_1) &&
Driver->queryFeature(video::EVDF_ARB_VERTEX_PROGRAM_1))
return 0;
return 1;
}
//! Called by the engine when the vertex and/or pixel shader constants for an
//! material renderer should be set.
void COpenGLParallaxMapRenderer::OnSetConstants(IMaterialRendererServices* services, s32 userData)
{
video::IVideoDriver* driver = services->getVideoDriver();
// set transposed world matrix
const core::matrix4& tWorld = driver->getTransform(video::ETS_WORLD).getTransposed();
services->setVertexShaderConstant(tWorld.pointer(), 0, 4);
// set transposed worldViewProj matrix
core::matrix4 worldViewProj(driver->getTransform(video::ETS_PROJECTION));
worldViewProj *= driver->getTransform(video::ETS_VIEW);
worldViewProj *= driver->getTransform(video::ETS_WORLD);
core::matrix4 tr(worldViewProj.getTransposed());
services->setVertexShaderConstant(tr.pointer(), 8, 4);
// here we fetch the fixed function lights from the driver
// and set them as constants
u32 cnt = driver->getDynamicLightCount();
// Load the inverse world matrix.
core::matrix4 invWorldMat;
driver->getTransform(video::ETS_WORLD).getInverse(invWorldMat);
for (u32 i=0; i<2; ++i)
{
video::SLight light;
if (i<cnt)
light = driver->getDynamicLight(i);
else
{
light.DiffuseColor.set(0,0,0); // make light dark
light.Radius = 1.0f;
}
light.DiffuseColor.a = 1.0f/(light.Radius*light.Radius); // set attenuation
// Transform the light by the inverse world matrix to get it into object space.
invWorldMat.transformVect(light.Position);
services->setVertexShaderConstant(
reinterpret_cast<const f32*>(&light.Position), 12+(i*2), 1);
services->setVertexShaderConstant(
reinterpret_cast<const f32*>(&light.DiffuseColor), 13+(i*2), 1);
}
// Obtain the view position by transforming 0,0,0 by the inverse view matrix
// and then multiply this by the inverse world matrix.
core::vector3df viewPos(0.0f, 0.0f, 0.0f);
core::matrix4 inverseView;
driver->getTransform(video::ETS_VIEW).getInverse(inverseView);
inverseView.transformVect(viewPos);
invWorldMat.transformVect(viewPos);
services->setVertexShaderConstant(reinterpret_cast<const f32*>(&viewPos.X), 16, 1);
// set scale factor
f32 factor = 0.02f; // default value
if (CurrentScale != 0.0f)
factor = CurrentScale;
f32 c6[] = {factor, factor, factor, factor};
services->setPixelShaderConstant(c6, 0, 1);
}
} // end namespace video
} // end namespace irr
#endif

View File

@ -1,57 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__
#define __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "IShaderConstantSetCallBack.h"
#include "COpenGLShaderMaterialRenderer.h"
namespace irr
{
namespace video
{
//! Class for rendering normal maps with OpenGL
class COpenGLParallaxMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack
{
public:
//! Constructor
COpenGLParallaxMapRenderer(video::COpenGLDriver* driver,
s32& outMaterialTypeNr, E_MATERIAL_TYPE baseMaterial);
//! Destructor
~COpenGLParallaxMapRenderer();
//! Called by the engine when the vertex and/or pixel shader constants for an
//! material renderer should be set.
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
//! Returns the render capability of the material.
virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
virtual void OnSetMaterial(const SMaterial& material) _IRR_OVERRIDE_ { }
virtual void OnSetMaterial(const video::SMaterial& material,
const video::SMaterial& lastMaterial,
bool resetAllRenderstates, video::IMaterialRendererServices* services) _IRR_OVERRIDE_;
protected:
bool CompiledShaders;
f32 CurrentScale;
};
} // end namespace video
} // end namespace irr
#endif
#endif

View File

@ -58,13 +58,9 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver* drive
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
@ -98,13 +94,9 @@ COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(COpenGLDriver* driver,
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:

View File

@ -42,13 +42,9 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(video::COpenGLDrive
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
@ -86,13 +82,9 @@ COpenGLShaderMaterialRenderer::COpenGLShaderMaterialRenderer(COpenGLDriver* driv
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:

View File

@ -1,713 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
#include "SoftwareDriver2_compile_config.h"
#include "SoftwareDriver2_helper.h"
#include "CSoftwareTexture2.h"
#include "CSoftwareDriver2.h"
#include "CBlit.h"
#include "os.h"
namespace irr
{
namespace video
{
//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect, const video::IImage* src, const core::rect<s32>* srcRect, size_t flags);
//nearest pow of 2 ( 257 will be 256 not 512 )
static inline core::dimension2d<u32> getOptimalSize(const core::dimension2d<u32>& original, const u32 allowNonPowerOfTwo, const u32 maxSize)
{
u32 w, h;
if (allowNonPowerOfTwo)
{
w = original.Width;
h = original.Height;
}
else
{
w = 1;
while (w * 2 < original.Width) w *= 2;
if (w * 2 - original.Width < original.Width - w) w *= 2;
h = 1;
while (h * 2 < original.Height) h *= 2;
if (h * 2 - original.Height < original.Height - h) h *= 2;
}
if (maxSize && w > maxSize) w = maxSize;
if (maxSize && h > maxSize) h = maxSize;
return core::dimension2d<u32>(w, h);
}
//! constructor
CSoftwareTexture2::CSoftwareTexture2(IImage* image, const io::path& name, u32 flags, CBurningVideoDriver* driver)
: ITexture(name
#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
, ETT_2D
#endif
)
, MipMapLOD(0), Flags(flags), Driver(driver)
{
#ifdef _DEBUG
setDebugName("CSoftwareTexture2");
#endif
#if SOFTWARE_DRIVER_2_MIPMAPPING_MAX <= 1
Flags &= ~(GEN_MIPMAP | GEN_MIPMAP_AUTO);
#endif
//set baseclass properties
DriverType = EDT_BURNINGSVIDEO;
ColorFormat = (Flags & IS_RENDERTARGET) ? SOFTWARE_DRIVER_2_RENDERTARGET_COLOR_FORMAT : SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT;
IsRenderTarget = (Flags & IS_RENDERTARGET) != 0;
HasMipMaps = (Flags & GEN_MIPMAP) != 0;
MipMap0_Area[0] = 1;
MipMap0_Area[1] = 1;
LodBIAS = 1.f;
for (size_t i = 0; i < array_size(MipMap); ++i) MipMap[i] = 0;
if (!image) return;
OriginalSize = image->getDimension();
OriginalColorFormat = image->getColorFormat();
#if defined(IRRLICHT_sRGB)
if (Flags & IMAGE_IS_LINEAR) image->set_sRGB(0);
#else
//guessing linear image
if (name.find("light") >= 0 ||
name.find("bump") >= 0 ||
name.find("height") >= 0
)
{
Flags |= TEXTURE_IS_LINEAR | IMAGE_IS_LINEAR;
}
#endif
bool isCompressed = IImage::isCompressedFormat(OriginalColorFormat);
if (isCompressed)
{
os::Printer::log("Texture compression not available.", ELL_ERROR);
}
//visual studio code warning
u32 maxTexSize = SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE;
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
if (IsRenderTarget && name.find("RaceGUI::markers") >= 0)
{
maxTexSize = 0;
}
#endif
/*
core::dimension2d<u32> optSize(OriginalSize.getOptimalSize(
(Flags & ALLOW_NPOT) ? 0 : 1, // requirePowerOfTwo
false, // requireSquare
(Flags & ALLOW_NPOT) ? 1 : maxTexSize == SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE, // larger
(Flags & ALLOW_NPOT) ? 0 : maxTexSize // maxValue
)
);
*/
core::dimension2d<u32> optSize(getOptimalSize(OriginalSize, Flags & ALLOW_NPOT, maxTexSize));
if (OriginalSize == optSize)
{
MipMap[0] = new CImage(ColorFormat, image->getDimension());
#if defined(IRRLICHT_sRGB)
MipMap[0]->set_sRGB((Flags & TEXTURE_IS_LINEAR) ? 0 : image->get_sRGB());
#endif
if (!isCompressed && image->getData())
image->copyTo(MipMap[0]);
}
else
{
MipMap[0] = new CImage(ColorFormat, optSize);
#if defined(IRRLICHT_sRGB)
MipMap[0]->set_sRGB((Flags & TEXTURE_IS_LINEAR) ? 0 : image->get_sRGB());
#endif
if (!isCompressed)
{
//image->copyToScalingBoxFilter ( MipMap[0],0, false );
Resample_subSampling(BLITTER_TEXTURE, MipMap[0], 0, image, 0, Flags);
}
// if Original Size is used for calculation ( 2D position, font) it will be wrong
//OriginalSize = optSize;
}
// Show Information about resizing
if (OriginalSize != optSize ||
( OriginalColorFormat != ColorFormat &&
!((OriginalColorFormat == ECF_R8G8B8 || OriginalColorFormat == ECF_A1R5G5B5) && ColorFormat == ECF_A8R8G8B8)
)
)
{
char buf[256];
core::stringw showName(name);
snprintf_irr(buf, sizeof(buf), "Burningvideo: Texture '%ls' reformat %ux%u,%s -> %ux%u,%s",
showName.c_str(),
OriginalSize.Width, OriginalSize.Height, ColorFormatNames[OriginalColorFormat],
optSize.Width, optSize.Height, ColorFormatNames[ColorFormat]
);
os::Printer::log(buf, ELL_DEBUG);
}
//select highest mipmap 0
regenerateMipMapLevels(image->getMipMapsData());
}
//! destructor
CSoftwareTexture2::~CSoftwareTexture2()
{
for (size_t i = 0; i < array_size(MipMap); ++i)
{
if (MipMap[i])
{
MipMap[i]->drop();
MipMap[i] = 0;
}
}
}
//! Regenerates the mip map levels of the texture. Useful after locking and
//! modifying the texture
#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
void CSoftwareTexture2::regenerateMipMapLevels(void* data, u32 layer)
#else
void CSoftwareTexture2::regenerateMipMapLevels(void* data)
#endif
{
size_t i;
// release
for (i = 1; i < array_size(MipMap); ++i)
{
if (MipMap[i])
{
MipMap[i]->drop();
MipMap[i] = 0;
}
}
core::dimension2d<u32> newSize;
if (HasMipMaps && ((Flags & GEN_MIPMAP_AUTO) || 0 == data))
{
//need memory also if autogen mipmap disabled
for (i = 1; i < array_size(MipMap); ++i)
{
const core::dimension2du& upperDim = MipMap[i - 1]->getDimension();
//isotropic
newSize.Width = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Width >> 1);
newSize.Height = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Height >> 1);
if (upperDim == newSize)
break;
MipMap[i] = new CImage(ColorFormat, newSize);
#if defined(IRRLICHT_sRGB)
MipMap[i]->set_sRGB(MipMap[i - 1]->get_sRGB());
#endif
//MipMap[i]->fill ( 0xFFFF4040 );
//MipMap[i-1]->copyToScalingBoxFilter( MipMap[i], 0, false );
Resample_subSampling(BLITTER_TEXTURE, MipMap[i], 0, MipMap[0], 0, Flags);
}
}
else if (HasMipMaps && data)
{
//deactivated outside mipdata until TA knows how to handle this.
//query mipmap dimension
u8* mip_current = (u8*)data;
const u8* mip_end = (u8*)data;
core::dimension2d<u32> origSize = OriginalSize;
i = 1;
do
{
if (origSize.Width > 1) origSize.Width >>= 1;
if (origSize.Height > 1) origSize.Height >>= 1;
mip_end += IImage::getDataSizeFromFormat(OriginalColorFormat, origSize.Width, origSize.Height);
i += 1;
} while ((origSize.Width != 1 || origSize.Height != 1) && i < array_size(MipMap));
//TODO: this is not true
LodBIAS = i * 2.f;
origSize = OriginalSize;
for (i = 1; i < array_size(MipMap) && mip_current < mip_end; ++i)
{
const core::dimension2du& upperDim = MipMap[i - 1]->getDimension();
//isotropic
newSize.Width = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Width >> 1);
newSize.Height = core::s32_max(SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE, upperDim.Height >> 1);
if (upperDim == newSize)
break;
if (origSize.Width > 1) origSize.Width >>= 1;
if (origSize.Height > 1) origSize.Height >>= 1;
if (OriginalColorFormat != ColorFormat)
{
IImage* tmpImage = new CImage(OriginalColorFormat, origSize, mip_current, true, false);
MipMap[i] = new CImage(ColorFormat, newSize);
if (origSize == newSize)
tmpImage->copyTo(MipMap[i]);
else
tmpImage->copyToScalingBoxFilter(MipMap[i]);
tmpImage->drop();
}
else
{
if (origSize == newSize)
MipMap[i] = new CImage(ColorFormat, newSize, mip_current, false);
else
{
MipMap[i] = new CImage(ColorFormat, newSize);
IImage* tmpImage = new CImage(ColorFormat, origSize, mip_current, true, false);
tmpImage->copyToScalingBoxFilter(MipMap[i]);
tmpImage->drop();
}
}
mip_current += IImage::getDataSizeFromFormat(OriginalColorFormat, origSize.Width, origSize.Height);
}
}
#if 0
//visualize mipmap
for (i = 1; i < 0 && i < array_size(MipMap); ++i)
{
static u32 color[] = {
0xFFFF0000,
0xFFFF0000,0xFF00FF00,0xFF0000FF,
0xFFFFFF00,0xFF00FFFF,0xFFFF00FF,
0xFFff6600,0xFF00ff66,0xFF6600FF,
0xFF66ff00,0xFF0066ff,0xFFff0066,
0xFF33ff00,0xFF0033ff,0xFF3300ff,
0xFF0000FF,0xFF0000FF,0xFF0000FF
};
if (MipMap[i])
{
int border = 0;
const core::dimension2du& d = MipMap[i]->getDimension();
core::rect<s32> p(0, 0, d.Width, d.Height);
SColor c((color[i & 15] & 0x00FFFFFF) | 0xFF000000);
core::rect<s32> dclip(border, border, d.Width - border, d.Height - border);
Blit(BLITTER_TEXTURE_ALPHA_COLOR_BLEND, MipMap[i], &dclip, 0, MipMap[i], &p, c.color);
}
}
//save mipmap chain
if (0)
{
char buf[256];
const char* name = getName().getPath().c_str();
int filename = 0;
//int ext = -1;
i = 0;
while (name[i])
{
if (name[i] == '/' || name[i] == '\\') filename = (s32)i + 1;
//if (name[i] == '.') ext = i;
i += 1;
}
for (i = 0; i < array_size(MipMap); ++i)
{
if (MipMap[i])
{
snprintf_irr(buf, sizeof(buf), "mip/%s_%02d.png", name + filename, (s32)i);
Driver->writeImageToFile(MipMap[i], buf);
}
}
}
#endif
calcDerivative();
}
void CSoftwareTexture2::calcDerivative()
{
//reset current MipMap
MipMapLOD = 0;
if (MipMap[0])
{
const core::dimension2du& dim = MipMap[0]->getDimension();
MipMap0_Area[0] = dim.Width;
MipMap0_Area[1] = dim.Height; // screensize of a triangle
//TA: try to mimic openGL mipmap. ( don't do this!)
//if (MipMap0_Area[0] < 32) MipMap0_Area[0] = 32;
//if (MipMap0_Area[1] < 32) MipMap0_Area[1] = 32;
Size = dim; // MipMap[MipMapLOD]->getDimension();
Pitch = MipMap[MipMapLOD]->getPitch();
}
//preCalc mipmap texel center boundaries
for (size_t i = 0; i < array_size(MipMap); ++i)
{
CSoftwareTexture2_Bound& b = TexBound[i];
if (MipMap[i])
{
const core::dimension2du& dim = MipMap[i]->getDimension();
//f32 u = 1.f / dim.Width;
//f32 v = 1.f / dim.Height;
b.w = dim.Width - 1.f;
b.h = dim.Height - 1.f;
b.cx = 0.f; //u*0.005f;
b.cy = 0.f; //v*0.005f;
}
else
{
b.w = 0.f;
b.h = 0.f;
b.cx = 0.f;
b.cy = 0.f;
}
}
}
/* Software Render Target 2 */
CSoftwareRenderTarget2::CSoftwareRenderTarget2(CBurningVideoDriver* driver) : Driver(driver)
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
, IRenderTarget(0)
#endif
{
DriverType = EDT_BURNINGSVIDEO;
Textures.set_used(1);
Textures[0] = 0;
}
CSoftwareRenderTarget2::~CSoftwareRenderTarget2()
{
if (Textures[0])
Textures[0]->drop();
}
void CSoftwareRenderTarget2::setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces)
{
if (!Textures.equals(textures, numTextures))
{
ITexture* prevTexture = Textures[0];
bool textureDetected = false;
for (u32 i = 0; i < numTextures; ++i)
{
if (textures[i] && textures[i]->getDriverType() == EDT_BURNINGSVIDEO)
{
Textures[0] = textures[i];
Textures[0]->grab();
textureDetected = true;
break;
}
}
if (prevTexture)
prevTexture->drop();
if (!textureDetected)
Textures[0] = 0;
}
}
static const float srgb_8bit_to_linear_float[1 << 8] = {
0.0f, 3.03527e-4f, 6.07054e-4f, 9.10581e-4f,
0.001214108f, 0.001517635f, 0.001821162f, 0.0021246888f,
0.002428216f, 0.002731743f, 0.00303527f, 0.0033465358f,
0.0036765074f, 0.004024717f, 0.004391442f, 0.0047769537f,
0.005181517f, 0.005605392f, 0.0060488335f, 0.006512091f,
0.0069954107f, 0.007499032f, 0.008023193f, 0.008568126f,
0.009134059f, 0.009721218f, 0.010329823f, 0.010960095f,
0.011612245f, 0.012286489f, 0.0129830325f, 0.013702083f,
0.014443845f, 0.015208516f, 0.015996294f, 0.016807377f,
0.017641956f, 0.018500222f, 0.019382363f, 0.020288564f,
0.021219011f, 0.022173885f, 0.023153368f, 0.024157634f,
0.025186861f, 0.026241222f, 0.027320893f, 0.02842604f,
0.029556835f, 0.030713445f, 0.031896032f, 0.033104766f,
0.034339808f, 0.035601314f, 0.036889452f, 0.038204372f,
0.039546236f, 0.0409152f, 0.04231141f, 0.04373503f,
0.045186203f, 0.046665087f, 0.048171826f, 0.049706567f,
0.051269464f, 0.05286065f, 0.05448028f, 0.056128494f,
0.057805438f, 0.059511244f, 0.06124606f, 0.06301002f,
0.06480327f, 0.066625945f, 0.068478175f, 0.0703601f,
0.07227185f, 0.07421357f, 0.07618539f, 0.07818743f,
0.08021983f, 0.082282715f, 0.084376216f, 0.086500466f,
0.08865559f, 0.09084172f, 0.093058966f, 0.09530747f,
0.097587354f, 0.09989873f, 0.10224174f, 0.10461649f,
0.107023105f, 0.10946172f, 0.111932434f, 0.11443538f,
0.11697067f, 0.119538434f, 0.122138776f, 0.12477182f,
0.12743768f, 0.13013647f, 0.13286832f, 0.13563333f,
0.13843162f, 0.14126329f, 0.14412847f, 0.14702727f,
0.14995979f, 0.15292616f, 0.15592647f, 0.15896083f,
0.16202939f, 0.1651322f, 0.1682694f, 0.17144111f,
0.1746474f, 0.17788842f, 0.18116425f, 0.18447499f,
0.18782078f, 0.19120169f, 0.19461784f, 0.19806932f,
0.20155625f, 0.20507874f, 0.20863687f, 0.21223076f,
0.21586053f, 0.21952623f, 0.22322798f, 0.2269659f,
0.23074007f, 0.23455061f, 0.2383976f, 0.24228115f,
0.24620135f, 0.2501583f, 0.25415212f, 0.25818288f,
0.2622507f, 0.26635563f, 0.27049783f, 0.27467734f,
0.2788943f, 0.28314877f, 0.28744087f, 0.29177067f,
0.2961383f, 0.3005438f, 0.30498734f, 0.30946895f,
0.31398875f, 0.3185468f, 0.32314324f, 0.32777813f,
0.33245155f, 0.33716366f, 0.34191445f, 0.3467041f,
0.35153264f, 0.35640016f, 0.36130682f, 0.36625263f,
0.3712377f, 0.37626216f, 0.38132605f, 0.38642946f,
0.3915725f, 0.39675525f, 0.4019778f, 0.40724024f,
0.41254264f, 0.4178851f, 0.4232677f, 0.42869052f,
0.43415368f, 0.4396572f, 0.44520122f, 0.45078582f,
0.45641103f, 0.46207702f, 0.4677838f, 0.4735315f,
0.4793202f, 0.48514995f, 0.4910209f, 0.496933f,
0.5028865f, 0.50888133f, 0.5149177f, 0.5209956f,
0.52711517f, 0.53327644f, 0.5394795f, 0.5457245f,
0.55201143f, 0.55834043f, 0.5647115f, 0.57112485f,
0.57758045f, 0.58407843f, 0.59061885f, 0.5972018f,
0.60382736f, 0.61049557f, 0.6172066f, 0.62396044f,
0.63075715f, 0.6375969f, 0.6444797f, 0.65140563f,
0.65837485f, 0.66538733f, 0.67244315f, 0.6795425f,
0.6866853f, 0.6938718f, 0.7011019f, 0.7083758f,
0.71569353f, 0.7230551f, 0.73046076f, 0.73791045f,
0.74540424f, 0.7529422f, 0.7605245f, 0.76815116f,
0.7758222f, 0.7835378f, 0.791298f, 0.7991027f,
0.8069523f, 0.8148466f, 0.82278574f, 0.8307699f,
0.838799f, 0.8468732f, 0.8549926f, 0.8631572f,
0.8713671f, 0.8796224f, 0.8879231f, 0.8962694f,
0.9046612f, 0.91309863f, 0.92158186f, 0.9301109f,
0.9386857f, 0.9473065f, 0.9559733f, 0.9646863f,
0.9734453f, 0.9822506f, 0.9911021f, 1.0f,
};
/*
int linear_to_srgb_8bit(const float x) {
if (x <= 0.f) return 0;
if (x >= 1.f) return 255;
const float *table = SRGB_8BIT_TO_LINEAR_FLOAT;
int y = 0;
for (int i = 128; i != 0; i >>= 1) {
if (table[y + i] <= x)
y += i;
}
if (x - table[y] <= table[y + 1] - x)
return y;
else
return y + 1;
}
*/
u32 linear_to_srgb_8bit(const float v)
{
ieee754 c;
c.f = v;
const size_t x = c.u;
const u32* table = (u32*)srgb_8bit_to_linear_float;
u32 y = 0;
y += table[y + 128] <= x ? 128 : 0;
y += table[y + 64] <= x ? 64 : 0;
y += table[y + 32] <= x ? 32 : 0;
y += table[y + 16] <= x ? 16 : 0;
y += table[y + 8] <= x ? 8 : 0;
y += table[y + 4] <= x ? 4 : 0;
y += table[y + 2] <= x ? 2 : 0;
y += table[y + 1] <= x ? 1 : 0;
return y;
}
// 2D Region half open [x0;x1[
struct absrect2
{
s32 x0;
s32 y0;
s32 x1;
s32 y1;
};
static inline int clipTest(absrect2& o, const core::rect<s32>* a, const absrect2& b)
{
if (a == 0)
{
o.x0 = b.x0;
o.y0 = b.y0;
o.x1 = b.x1;
o.y1 = b.y1;
}
else
{
o.x0 = core::s32_max(a->UpperLeftCorner.X, b.x0);
o.x1 = core::s32_min(a->LowerRightCorner.X, b.x1);
o.y0 = core::s32_max(a->UpperLeftCorner.Y, b.y0);
o.y1 = core::s32_min(a->LowerRightCorner.Y, b.y1);
}
int clipTest = 0;
clipTest |= o.x0 >= o.x1 ? 1 : 0;
clipTest |= o.y0 >= o.y1 ? 2 : 0;
return clipTest;
}
//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
// todo: texture jumps (mip selection problem)
void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect,
const video::IImage* src, const core::rect<s32>* srcRect, size_t flags)
{
u8* dstData = (u8*)dst->getData();
const absrect2 dst_clip = { 0,0,(s32)dst->getDimension().Width,(s32)dst->getDimension().Height };
absrect2 dc;
if (clipTest(dc, dstRect, dst_clip) || !dstData) return;
const video::ECOLOR_FORMAT dstFormat = dst->getColorFormat();
const u8* srcData = (u8*)src->getData();
const absrect2 src_clip = { 0,0,(s32)src->getDimension().Width,(s32)src->getDimension().Height };
absrect2 sc;
if (clipTest(sc, srcRect, src_clip) || !srcData) return;
const video::ECOLOR_FORMAT srcFormat = src->getColorFormat();
#if defined(IRRLICHT_sRGB)
const int dst_sRGB = dst->get_sRGB();
const int src_sRGB = src->get_sRGB();
#else
const int dst_sRGB = (flags & CSoftwareTexture2::TEXTURE_IS_LINEAR) ? 0 : 1;
const int src_sRGB = (flags & CSoftwareTexture2::IMAGE_IS_LINEAR) ? 0 : 1;
#endif
float scale[2];
scale[0] = (float)(sc.x1 - sc.x0) / (float)(dc.x1 - dc.x0);
scale[1] = (float)(sc.y1 - sc.y0) / (float)(dc.y1 - dc.y0);
const float rs = 1.f / (scale[0] * scale[1]);
float sum[4];
u32 sbgra = 0;
float f[4];
int fi[4];
f[3] = (float)sc.y0;
for (int dy = dc.y0; dy < dc.y1; ++dy)
{
f[1] = f[3];
f[3] = sc.y0 + (dy + 1 - dc.y0) * scale[1];
if (f[3] >= sc.y1) f[3] = sc.y1 - 0.001f; //todo:1.f/dim should be enough
f[2] = (float)sc.x0;
for (int dx = dc.x0; dx < dc.x1; ++dx)
{
f[0] = f[2];
f[2] = sc.x0 + (dx + 1 - dc.x0) * scale[0];
if (f[2] >= sc.x1) f[2] = sc.x1 - 0.001f;
//accumulate linear color
sum[0] = 0.f;
sum[1] = 0.f;
sum[2] = 0.f;
sum[3] = 0.f;
//sample border
fi[0] = (int)(f[0]);
fi[1] = (int)(f[1]);
fi[2] = (int)(f[2]);
fi[3] = (int)(f[3]);
float w[2];
for (int fy = fi[1]; fy <= fi[3]; ++fy)
{
w[1] = 1.f;
if (fy == fi[1]) w[1] -= f[1] - fy;
if (fy == fi[3]) w[1] -= fy + 1 - f[3];
for (int fx = fi[0]; fx <= fi[2]; ++fx)
{
w[0] = 1.f;
if (fx == fi[0]) w[0] -= f[0] - fx;
if (fx == fi[2]) w[0] -= fx + 1 - f[2];
const float ws = w[1] * w[0] * rs;
switch (srcFormat)
{
case video::ECF_A1R5G5B5: sbgra = video::A1R5G5B5toA8R8G8B8(*(u16*)(srcData + (fy * src_clip.x1) * 2 + (fx * 2))); break;
case video::ECF_R5G6B5: sbgra = video::R5G6B5toA8R8G8B8(*(u16*)(srcData + (fy * src_clip.x1) * 2 + (fx * 2))); break;
case video::ECF_A8R8G8B8: sbgra = *(u32*)(srcData + (fy * src_clip.x1) * 4 + (fx * 4)); break;
case video::ECF_R8G8B8:
{
const u8* p = srcData + (fy * src_clip.x1) * 3 + (fx * 3);
sbgra = 0xFF000000 | p[0] << 16 | p[1] << 8 | p[2];
} break;
default: break;
}
if (src_sRGB)
{
sum[0] += srgb_8bit_to_linear_float[(sbgra) & 0xFF] * ws;
sum[1] += srgb_8bit_to_linear_float[(sbgra >> 8) & 0xFF] * ws;
sum[2] += srgb_8bit_to_linear_float[(sbgra >> 16) & 0xFF] * ws;
sum[3] += ((sbgra >> 24) & 0xFF) * ws;
}
else
{
sum[0] += ((sbgra) & 0xFF) * ws;
sum[1] += ((sbgra >> 8) & 0xFF) * ws;
sum[2] += ((sbgra >> 16) & 0xFF) * ws;
sum[3] += ((sbgra >> 24) & 0xFF) * ws;
}
}
}
switch (op)
{
case BLITTER_TEXTURE_ALPHA_BLEND:
case BLITTER_TEXTURE_ALPHA_COLOR_BLEND:
break;
default:
break;
}
if (dst_sRGB)
{
sbgra = linear_to_srgb_8bit(sum[0]) |
linear_to_srgb_8bit(sum[1]) << 8 |
linear_to_srgb_8bit(sum[2]) << 16 |
(u32)(sum[3]) << 24;
}
else
{
sbgra = (u32)(sum[0]) |
(u32)(sum[1]) << 8 |
(u32)(sum[2]) << 16 |
(u32)(sum[3]) << 24;
}
switch (dstFormat)
{
case video::ECF_A8R8G8B8: *(u32*)(dstData + (dy * dst_clip.x1) * 4 + (dx * 4)) = sbgra; break;
case video::ECF_R8G8B8:
{
u8* p = dstData + (dy * dst_clip.x1) * 3 + (dx * 3);
p[2] = (sbgra) & 0xFF;
p[1] = (sbgra >> 8) & 0xFF;
p[0] = (sbgra >> 16) & 0xFF;
} break;
case video::ECF_A1R5G5B5: *(u16*)(dstData + (dy * dst_clip.x1) * 2 + (dx * 2)) = video::A8R8G8B8toA1R5G5B5(sbgra); break;
case video::ECF_R5G6B5: *(u16*)(dstData + (dy * dst_clip.x1) * 2 + (dx * 2)) = video::A8R8G8B8toR5G6B5(sbgra); break;
default:
break;
}
}
}
}
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_

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@ -1,185 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
#define __C_SOFTWARE_2_TEXTURE_H_INCLUDED__
#include "SoftwareDriver2_compile_config.h"
#include "ITexture.h"
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
#include "IVideoDriver.h"
#else
#include "IRenderTarget.h"
#endif
#include "CImage.h"
namespace irr
{
namespace video
{
class CBurningVideoDriver;
/*!
interface for a Video Driver dependent Texture.
*/
struct CSoftwareTexture2_Bound
{
f32 w; // width - 0.5f;
f32 h; // height- 0.5f;
f32 cx; // texelcenter x 1.f/width*0.5f
f32 cy; // texelcenter y 1.f/height*0.5f
};
class CSoftwareTexture2 : public ITexture
{
public:
//! constructor
enum eTex2Flags
{
GEN_MIPMAP = 1, // has mipmaps
GEN_MIPMAP_AUTO = 2, // automatic mipmap generation
IS_RENDERTARGET = 4,
ALLOW_NPOT = 8, //allow non power of two
IMAGE_IS_LINEAR = 16,
TEXTURE_IS_LINEAR = 32,
};
CSoftwareTexture2(IImage* surface, const io::path& name, u32 flags /*eTex2Flags*/, CBurningVideoDriver* driver);
//! destructor
virtual ~CSoftwareTexture2();
u32 getMipmapLevel(s32 newLevel) const
{
if ( newLevel < 0 ) newLevel = 0;
else if ( newLevel >= (s32)array_size(MipMap)) newLevel = array_size(MipMap) - 1;
while ( newLevel > 0 && MipMap[newLevel] == 0 ) newLevel -= 1;
return newLevel;
}
//! lock function
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
virtual void* lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel)
#else
virtual void* lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_
#endif
{
if (Flags & GEN_MIPMAP)
{
//called from outside. must test
MipMapLOD = getMipmapLevel(mipmapLevel);
Size = MipMap[MipMapLOD]->getDimension();
Pitch = MipMap[MipMapLOD]->getPitch();
}
return MipMap[MipMapLOD]->getData();
}
//! unlock function
virtual void unlock() _IRR_OVERRIDE_
{
}
/*
//! compare the area drawn with the area of the texture
f32 getLODFactor( const f32 texArea ) const
{
return MipMap0_Area[0]* MipMap0_Area[1] * 0.5f * texArea;
//return MipMap[0]->getImageDataSizeInPixels () * texArea;
}
*/
const u32* getMipMap0_Area() const
{
return MipMap0_Area;
}
f32 get_lod_bias() const { return LodBIAS; }
//! returns unoptimized surface (misleading name. burning can scale down originalimage)
virtual CImage* getImage() const
{
return MipMap[0];
}
//! returns texture surface
virtual CImage* getTexture() const
{
return MipMap[MipMapLOD];
}
//precalculated dimx-1/dimx*0.5f
const CSoftwareTexture2_Bound& getTexBound() const
{
return TexBound[MipMapLOD];
}
#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_;
#else
virtual void regenerateMipMapLevels(void* data = 0);
#endif
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
const core::dimension2d<u32>& getOriginalSize() const { return OriginalSize; };
const core::dimension2d<u32>& getSize() const { return Size; };
E_DRIVER_TYPE getDriverType() const { return DriverType; };
ECOLOR_FORMAT getColorFormat() const { return ColorFormat; };
ECOLOR_FORMAT getOriginalColorFormat() const { return OriginalColorFormat; };
u32 getPitch() const { return Pitch; };
bool hasMipMaps() const { return HasMipMaps; }
bool isRenderTarget() const { return IsRenderTarget; }
core::dimension2d<u32> OriginalSize;
core::dimension2d<u32> Size;
E_DRIVER_TYPE DriverType;
ECOLOR_FORMAT OriginalColorFormat;
ECOLOR_FORMAT ColorFormat;
u32 Pitch;
bool HasMipMaps;
bool IsRenderTarget;
#endif
private:
void calcDerivative();
//! controls MipmapSelection. relation between drawn area and image size
u32 MipMapLOD; // 0 .. original Texture pot -SOFTWARE_DRIVER_2_MIPMAPPING_MAX
u32 Flags; //eTex2Flags
CBurningVideoDriver* Driver;
CImage* MipMap[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
CSoftwareTexture2_Bound TexBound[SOFTWARE_DRIVER_2_MIPMAPPING_MAX];
u32 MipMap0_Area[2];
f32 LodBIAS; // Tweak mipmap selection
};
/*!
interface for a Video Driver dependent render target.
*/
class CSoftwareRenderTarget2 : public IRenderTarget
{
public:
CSoftwareRenderTarget2(CBurningVideoDriver* driver);
virtual ~CSoftwareRenderTarget2();
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces) _IRR_OVERRIDE_;
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
E_DRIVER_TYPE DriverType;
core::array<ITexture*> Texture;
#endif
protected:
CBurningVideoDriver* Driver;
};
} // end namespace video
} // end namespace irr
#endif // __C_SOFTWARE_2_TEXTURE_H_INCLUDED__

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// Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __S_4D_VERTEX_H_INCLUDED__
#define __S_4D_VERTEX_H_INCLUDED__
#include "SoftwareDriver2_compile_config.h"
#include "SoftwareDriver2_helper.h"
#include "irrAllocator.h"
#include "EPrimitiveTypes.h"
namespace irr
{
namespace video
{
//! sVec2 used in BurningShader texture coordinates
struct sVec2
{
f32 x;
f32 y;
sVec2 () {}
sVec2 ( f32 s) : x ( s ), y ( s ) {}
sVec2 ( f32 _x, f32 _y )
: x ( _x ), y ( _y ) {}
void set ( f32 _x, f32 _y )
{
x = _x;
y = _y;
}
// f = a * t + b * ( 1 - t )
void interpolate(const sVec2& burning_restrict a, const sVec2& burning_restrict b, const ipoltype t)
{
x = (f32)(b.x + ( ( a.x - b.x ) * t ));
y = (f32)(b.y + ( ( a.y - b.y ) * t ));
}
sVec2 operator-(const sVec2& other) const
{
return sVec2(x - other.x, y - other.y);
}
sVec2 operator+(const sVec2& other) const
{
return sVec2(x + other.x, y + other.y);
}
void operator+=(const sVec2& other)
{
x += other.x;
y += other.y;
}
sVec2 operator*(const f32 s) const
{
return sVec2(x * s , y * s);
}
void operator*=( const f32 s)
{
x *= s;
y *= s;
}
void operator=(const sVec2& other)
{
x = other.x;
y = other.y;
}
};
#include "irrpack.h"
//! sVec2Pack is Irrlicht S3DVertex,S3DVertex2TCoords,S3DVertexTangents Texutre Coordinates.
// Start address is not 4 byte aligned
struct sVec2Pack
{
f32 x, y;
};
//! sVec3Pack used in BurningShader, packed direction
struct sVec3Pack
{
f32 x, y, z;
//f32 _can_pack;
sVec3Pack() {}
sVec3Pack(f32 _x, f32 _y, f32 _z)
: x(_x), y(_y), z(_z) {}
// f = a * t + b * ( 1 - t )
void interpolate(const sVec3Pack& burning_restrict v0, const sVec3Pack& burning_restrict v1, const ipoltype t)
{
x = (f32)(v1.x + ((v0.x - v1.x) * t));
y = (f32)(v1.y + ((v0.y - v1.y) * t));
z = (f32)(v1.z + ((v0.z - v1.z) * t));
}
sVec3Pack operator-(const sVec3Pack& other) const
{
return sVec3Pack(x - other.x, y - other.y, z - other.z);
}
sVec3Pack operator+(const sVec3Pack& other) const
{
return sVec3Pack(x + other.x, y + other.y, z + other.z);
}
sVec3Pack operator*(const f32 s) const
{
return sVec3Pack(x * s, y * s, z * s);
}
void operator+=(const sVec3Pack& other)
{
x += other.x;
y += other.y;
z += other.z;
}
void operator=(const sVec3Pack& other)
{
x = other.x;
y = other.y;
z = other.z;
}
} PACK_STRUCT;
#include "irrunpack.h"
//! sVec4 used in Driver,BurningShader, direction/color
struct sVec4
{
union
{
struct { f32 x, y, z, w; };
struct { f32 a, r, g, b; };
};
sVec4 () {}
sVec4 ( f32 _x, f32 _y, f32 _z, f32 _w )
: x ( _x ), y ( _y ), z( _z ), w ( _w ){}
// f = a * t + b * ( 1 - t )
void interpolate(const sVec4& burning_restrict a, const sVec4& burning_restrict b, const ipoltype t)
{
x = (f32)(b.x + ( ( a.x - b.x ) * t ));
y = (f32)(b.y + ( ( a.y - b.y ) * t ));
z = (f32)(b.z + ( ( a.z - b.z ) * t ));
w = (f32)(b.w + ( ( a.w - b.w ) * t ));
}
sVec4 operator-(const sVec4& other) const
{
return sVec4(x - other.x, y - other.y, z - other.z,w - other.w);
}
sVec4 operator+(const sVec4& other) const
{
return sVec4(x + other.x, y + other.y, z + other.z,w + other.w);
}
void operator+=(const sVec4& other)
{
x += other.x;
y += other.y;
z += other.z;
w += other.w;
}
sVec4 operator*(const f32 s) const
{
return sVec4(x * s , y * s, z * s,w * s);
}
sVec4 operator*(const sVec4 &other) const
{
return sVec4(x * other.x , y * other.y, z * other.z,w * other.w);
}
void operator*=(const sVec4 &other)
{
x *= other.x;
y *= other.y;
z *= other.z;
w *= other.w;
}
void operator=(const sVec4& other)
{
x = other.x;
y = other.y;
z = other.z;
w = other.w;
}
//outside shader
void set(f32 _x, f32 _y, f32 _z, f32 _w)
{
x = _x;
y = _y;
z = _z;
w = _w;
}
void setA8R8G8B8(const u32 argb)
{
a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
r = ((argb & 0x00FF0000) >> 16) * (1.f / 255.f);
g = ((argb & 0x0000FF00) >> 8 ) * (1.f / 255.f);
b = ((argb & 0x000000FF) ) * (1.f / 255.f);
}
REALINLINE ipoltype dot_xyzw(const sVec4& other) const
{
return (ipoltype)x * other.x + (ipoltype)y * other.y + (ipoltype)z * other.z + (ipoltype)w * other.w;
}
REALINLINE f32 dot_xyz(const sVec4& other) const
{
return x * other.x + y * other.y + z * other.z;
}
REALINLINE f32 dot_minus_xyz(const sVec4& other) const
{
return -x * other.x + -y * other.y + -z * other.z;
}
void mul_xyz(const f32 s)
{
x *= s;
y *= s;
z *= s;
}
f32 length_xyz() const
{
return sqrtf(x * x + y * y + z * z);
}
void normalize_dir_xyz()
{
//const f32 l = core::reciprocal_squareroot(x * x + y * y + z * z);
f32 l = x * x + y * y + z * z;
l = l > 0.0000001f ? 1.f / sqrtf(l) : 1.f;
x *= l;
y *= l;
z *= l;
}
//unpack sVec3 to aligned during runtime
sVec4(const sVec3Pack& other)
{
x = other.x;
y = other.y;
z = other.z;
w = 0.f;
}
void normalize_pack_xyz(sVec3Pack& out, const f32 len, const f32 ofs) const
{
//const f32 l = len * core::reciprocal_squareroot ( r * r + g * g + b * b );
f32 l = x * x + y * y + z * z;
l = l > 0.0000001f ? len / sqrtf(l) : 0.f;
out.x = (x*l) + ofs;
out.y = (y*l) + ofs;
out.z = (z*l) + ofs;
}
};
//!during runtime sVec3Pack
typedef sVec4 sVec3Pack_unpack;
//!sVec4 is argb. sVec3Color is rgba
struct sVec3Color
{
f32 r, g, b,a;
void set(const f32 s)
{
r = s;
g = s;
b = s;
a = s;
}
void setA8R8G8B8(const u32 argb)
{
r = ((argb & 0x00FF0000) >> 16) * (1.f / 255.f);
g = ((argb & 0x0000FF00) >> 8 ) * (1.f / 255.f);
b = ((argb & 0x000000FF) ) * (1.f / 255.f);
a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
}
void setColorf(const video::SColorf & color)
{
r = color.r;
g = color.g;
b = color.b;
a = color.a;
}
void add_rgb(const sVec3Color& other)
{
r += other.r;
g += other.g;
b += other.b;
}
void mad_rgb(const sVec3Color& other, const f32 v)
{
r += other.r * v;
g += other.g * v;
b += other.b * v;
}
void mad_rgbv(const sVec3Color& v0, const sVec3Color& v1)
{
r += v0.r * v1.r;
g += v0.g * v1.g;
b += v0.b * v1.b;
}
//sVec4 is a,r,g,b, alpha pass
void sat(sVec4 &dest, const u32 argb) const
{
dest.a = ((argb & 0xFF000000) >> 24) * (1.f / 255.f);
dest.r = r <= 1.f ? r : 1.f;
dest.g = g <= 1.f ? g : 1.f;
dest.b = b <= 1.f ? b : 1.f;
}
void sat_xyz(sVec3Pack &dest, const sVec3Color& v1) const
{
f32 v;
v = r * v1.r; dest.x = v < 1.f ? v : 1.f;
v = g * v1.g; dest.y = v < 1.f ? v : 1.f;
v = b * v1.b; dest.z = v < 1.f ? v : 1.f;
}
void sat_xyz(sVec4 &dest, const sVec3Color& v1) const
{
f32 v;
dest.a = 1.f;
v = r * v1.r; dest.r = v < 1.f ? v : 1.f;
v = g * v1.g; dest.g = v < 1.f ? v : 1.f;
v = b * v1.b; dest.b = v < 1.f ? v : 1.f;
}
};
//internal BurningShaderFlag for a Vertex
enum e4DVertexFlag
{
VERTEX4D_CLIPMASK = 0x0000003F,
VERTEX4D_CLIP_NEAR = 0x00000001,
VERTEX4D_CLIP_FAR = 0x00000002,
VERTEX4D_CLIP_LEFT = 0x00000004,
VERTEX4D_CLIP_RIGHT = 0x00000008,
VERTEX4D_CLIP_BOTTOM = 0x00000010,
VERTEX4D_CLIP_TOP = 0x00000020,
VERTEX4D_INSIDE = 0x0000003F,
VERTEX4D_PROJECTED = 0x00000100,
VERTEX4D_VAL_ZERO = 0x00000200,
VERTEX4D_VAL_ONE = 0x00000400,
VERTEX4D_FORMAT_MASK = 0xFFFF0000,
VERTEX4D_FORMAT_MASK_TEXTURE = 0x000F0000,
VERTEX4D_FORMAT_TEXTURE_1 = 0x00010000,
VERTEX4D_FORMAT_TEXTURE_2 = 0x00020000,
VERTEX4D_FORMAT_TEXTURE_3 = 0x00030000,
VERTEX4D_FORMAT_TEXTURE_4 = 0x00040000,
VERTEX4D_FORMAT_MASK_COLOR = 0x00F00000,
VERTEX4D_FORMAT_COLOR_1 = 0x00100000,
VERTEX4D_FORMAT_COLOR_2_FOG = 0x00200000,
VERTEX4D_FORMAT_COLOR_3 = 0x00300000,
VERTEX4D_FORMAT_COLOR_4 = 0x00400000,
VERTEX4D_FORMAT_MASK_LIGHT = 0x0F000000,
VERTEX4D_FORMAT_LIGHT_1 = 0x01000000,
VERTEX4D_FORMAT_LIGHT_2 = 0x02000000,
VERTEX4D_FORMAT_MASK_TANGENT = 0xF0000000,
VERTEX4D_FORMAT_BUMP_DOT3 = 0x10000000,
VERTEX4D_FORMAT_SPECULAR = 0x20000000,
};
//! vertex layout
enum e4DVertexType
{
E4VT_STANDARD = 0, // EVT_STANDARD, video::S3DVertex.
E4VT_2TCOORDS = 1, // EVT_2TCOORDS, video::S3DVertex2TCoords.
E4VT_TANGENTS = 2, // EVT_TANGENTS, video::S3DVertexTangents
E4VT_REFLECTION_MAP = 3,
E4VT_SHADOW = 4, // float * 3
E4VT_NO_TEXTURE = 5, // runtime if texture missing
E4VT_LINE = 6,
E4VT_COUNT
};
enum e4DIndexType
{
E4IT_16BIT = 1, // EIT_16BIT,
E4IT_32BIT = 2, // EIT_32BIT,
E4IT_NONE = 4, //
};
#ifdef BURNINGVIDEO_RENDERER_BEAUTIFUL
#define BURNING_MATERIAL_MAX_TEXTURES 4
#define BURNING_MATERIAL_MAX_COLORS 4
#define BURNING_MATERIAL_MAX_LIGHT_TANGENT 1
//ensure handcrafted sizeof(s4DVertex)
#define sizeof_s4DVertex 128
#else
#define BURNING_MATERIAL_MAX_TEXTURES 2
#ifdef SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#define BURNING_MATERIAL_MAX_COLORS 1
#else
#define BURNING_MATERIAL_MAX_COLORS 0
#endif
#define BURNING_MATERIAL_MAX_LIGHT_TANGENT 1
//ensure handcrafted sizeof(s4DVertex)
#define sizeof_s4DVertex 64
#endif
// dummy Vertex. used for calculation vertex memory size
struct s4DVertex_proxy
{
sVec4 Pos;
#if BURNING_MATERIAL_MAX_TEXTURES > 0
sVec2 Tex[BURNING_MATERIAL_MAX_TEXTURES];
#endif
#if BURNING_MATERIAL_MAX_COLORS > 0
sVec4 Color[BURNING_MATERIAL_MAX_COLORS];
#endif
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
sVec3Pack LightTangent[BURNING_MATERIAL_MAX_LIGHT_TANGENT];
#endif
u32 flag; // e4DVertexFlag
};
/*!
Internal BurningVideo Vertex
*/
struct s4DVertex
{
sVec4 Pos;
#if BURNING_MATERIAL_MAX_TEXTURES > 0
sVec2 Tex[ BURNING_MATERIAL_MAX_TEXTURES ];
#endif
#if BURNING_MATERIAL_MAX_COLORS > 0
sVec4 Color[ BURNING_MATERIAL_MAX_COLORS ];
#endif
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
sVec3Pack LightTangent[BURNING_MATERIAL_MAX_LIGHT_TANGENT];
#endif
u32 flag; // e4DVertexFlag
#if BURNING_MATERIAL_MAX_COLORS < 1 || BURNING_MATERIAL_MAX_LIGHT_TANGENT < 1
u8 __align [sizeof_s4DVertex - sizeof (s4DVertex_proxy) ];
#endif
// f = a * t + b * ( 1 - t )
void interpolate(const s4DVertex& burning_restrict b, const s4DVertex& burning_restrict a, const ipoltype t)
{
Pos.interpolate ( a.Pos, b.Pos, t );
#if 0
Tex[0].interpolate(a.Tex[0], b.Tex[0], t);
Tex[1].interpolate(a.Tex[1], b.Tex[1], t);
Color[0].interpolate(a.Color[0], b.Color[0], t);
LightTangent[0].interpolate(a.LightTangent[0], b.LightTangent[0], t);
#endif
size_t i;
size_t size;
#if BURNING_MATERIAL_MAX_TEXTURES > 0
size = (flag & VERTEX4D_FORMAT_MASK_TEXTURE) >> 16;
for ( i = 0; i!= size; ++i )
{
Tex[i].interpolate ( a.Tex[i], b.Tex[i], t );
}
#endif
#if BURNING_MATERIAL_MAX_COLORS > 0
size = (flag & VERTEX4D_FORMAT_MASK_COLOR) >> 20;
for ( i = 0; i!= size; ++i )
{
Color[i].interpolate ( a.Color[i], b.Color[i], t );
}
#endif
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
size = (flag & VERTEX4D_FORMAT_MASK_LIGHT) >> 24;
for ( i = 0; i!= size; ++i )
{
LightTangent[i].interpolate ( a.LightTangent[i], b.LightTangent[i], t );
}
#endif
}
};
// ----------------- Vertex Cache ---------------------------
// Buffer is used as pairs of S4DVertex (0 ... ndc, 1 .. dc and projected)
typedef s4DVertex s4DVertexPair;
#define sizeof_s4DVertexPairRel 2
#define s4DVertex_ofs(index) ((index)*sizeof_s4DVertexPairRel)
#define s4DVertex_proj(index) ((index)*sizeof_s4DVertexPairRel) + 1
struct SAligned4DVertex
{
SAligned4DVertex()
:data(0),ElementSize(0),mem(0) {}
virtual ~SAligned4DVertex ()
{
if (mem)
{
delete[] mem;
mem = 0;
}
}
void resize(size_t element)
{
if (element > ElementSize)
{
if (mem) delete[] mem;
size_t byteSize = align_next(element * sizeof_s4DVertex, 4096);
mem = new u8[byteSize];
}
ElementSize = element;
data = (s4DVertex*)mem;
}
s4DVertex* data; //align to 16 byte
size_t ElementSize;
private:
u8* mem;
};
//#define memcpy_s4DVertexPair(dst,src) memcpy(dst,src,sizeof_s4DVertex * 2)
static REALINLINE void memcpy_s4DVertexPair(void* burning_restrict dst, const void* burning_restrict src)
{
//test alignment -> if already in aligned data
#if 0
if (((size_t)dst & 0xC) | ((size_t)src & 0xC))
{
int g = 1;
}
#endif
#if defined(ENV64BIT) && (sizeof_s4DVertex * sizeof_s4DVertexPairRel == 128)
u64* burning_restrict dst64 = (u64*)dst;
const u64* burning_restrict src64 = (const u64*)src;
dst64[0] = src64[0];
dst64[1] = src64[1];
dst64[2] = src64[2];
dst64[3] = src64[3];
dst64[4] = src64[4];
dst64[5] = src64[5];
dst64[6] = src64[6];
dst64[7] = src64[7];
dst64[8] = src64[8];
dst64[9] = src64[9];
dst64[10] = src64[10];
dst64[11] = src64[11];
dst64[12] = src64[12];
dst64[13] = src64[13];
dst64[14] = src64[14];
dst64[15] = src64[15];
#elif defined(ENV64BIT) && (sizeof_s4DVertex * sizeof_s4DVertexPairRel == 256)
u64* burning_restrict dst64 = (u64*)dst;
const u64* burning_restrict src64 = (const u64*)src;
dst64[0] = src64[0];
dst64[1] = src64[1];
dst64[2] = src64[2];
dst64[3] = src64[3];
dst64[4] = src64[4];
dst64[5] = src64[5];
dst64[6] = src64[6];
dst64[7] = src64[7];
dst64[8] = src64[8];
dst64[9] = src64[9];
dst64[10] = src64[10];
dst64[11] = src64[11];
dst64[12] = src64[12];
dst64[13] = src64[13];
dst64[14] = src64[14];
dst64[15] = src64[15];
dst64[16] = src64[16];
dst64[17] = src64[17];
dst64[18] = src64[18];
dst64[19] = src64[19];
dst64[20] = src64[20];
dst64[21] = src64[21];
dst64[22] = src64[22];
dst64[23] = src64[23];
dst64[24] = src64[24];
dst64[25] = src64[25];
dst64[26] = src64[26];
dst64[27] = src64[27];
dst64[28] = src64[28];
dst64[29] = src64[29];
dst64[30] = src64[30];
dst64[31] = src64[31];
#else
u32* dst32 = (u32*)dst;
const u32* src32 = (const u32*)src;
size_t len = sizeof_s4DVertex * sizeof_s4DVertexPairRel;
while (len >= 32)
{
*dst32++ = *src32++;
*dst32++ = *src32++;
*dst32++ = *src32++;
*dst32++ = *src32++;
*dst32++ = *src32++;
*dst32++ = *src32++;
*dst32++ = *src32++;
*dst32++ = *src32++;
len -= 32;
}
/*
while (len >= 4)
{
*dst32++ = *src32++;
len -= 4;
}
*/
#endif
}
//! hold info for different Vertex Types
struct SVSize
{
size_t Format; // e4DVertexFlag VERTEX4D_FORMAT_MASK_TEXTURE
size_t Pitch; // sizeof Vertex
size_t TexSize; // amount Textures
size_t TexCooSize; // sizeof TextureCoordinates
};
// a cache info
struct SCacheInfo
{
u32 index;
u32 hit;
};
//must at least hold all possible (clipped) vertices of primitive.
#define VERTEXCACHE_ELEMENT 16
#define VERTEXCACHE_MISS 0xFFFFFFFF
struct SVertexCache
{
SVertexCache () {}
~SVertexCache() {}
//VertexType
SVSize vSize[E4VT_COUNT];
SCacheInfo info[VERTEXCACHE_ELEMENT];
SCacheInfo info_temp[VERTEXCACHE_ELEMENT];
// Transformed and lite, clipping state
// + Clipped, Projected
SAligned4DVertex mem;
// source
const void* vertices;
u32 vertexCount;
const void* indices;
u32 indexCount;
u32 indicesIndex;
u32 indicesRun;
u32 indicesPitch;
// primitives consist of x vertices
size_t primitiveHasVertex;
e4DVertexType vType; //E_VERTEX_TYPE
scene::E_PRIMITIVE_TYPE pType; //scene::E_PRIMITIVE_TYPE
e4DIndexType iType; //E_INDEX_TYPE iType
};
// swap 2 pointer
REALINLINE void swapVertexPointer(const s4DVertex** v1, const s4DVertex** v2)
{
const s4DVertex* b = *v1;
*v1 = *v2;
*v2 = b;
}
// ------------------------ Internal Scanline Rasterizer -----------------------------
// internal scan convert
struct sScanConvertData
{
u32 left; // major edge left/right
u32 right; // !left
u8 _unused_pack[8];
f32 invDeltaY[4]; // inverse edge delta for screen space sorted triangle
f32 x[2]; // x coordinate
f32 slopeX[2]; // x slope along edges
#if defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) || defined ( SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT )
f32 w[2]; // w coordinate
fp24 slopeW[2]; // w slope along edges
#else
f32 z[2]; // z coordinate
f32 slopeZ[2]; // z slope along edges
#endif
#if BURNING_MATERIAL_MAX_COLORS > 0
sVec4 c[BURNING_MATERIAL_MAX_COLORS][2]; // color
sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS][2]; // color slope along edges
#endif
#if BURNING_MATERIAL_MAX_TEXTURES > 0
sVec2 t[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture
sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture slope along edges
#endif
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
sVec3Pack_unpack l[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // Light Tangent
sVec3Pack_unpack slopeL[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // tanget slope along edges
#endif
};
// passed to scan Line
struct sScanLineData
{
s32 y; // y position of scanline
u8 _unused_pack[4];
f32 x[2]; // x start, x end of scanline
#if defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) || defined ( SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT )
f32 w[2]; // w start, w end of scanline
#else
f32 z[2]; // z start, z end of scanline
#endif
s32 x_edgetest; // slope x
u8 _unused_pack_1[4];
#if BURNING_MATERIAL_MAX_COLORS > 0
sVec4 c[BURNING_MATERIAL_MAX_COLORS][2]; // color start, color end of scanline
#endif
#if BURNING_MATERIAL_MAX_TEXTURES > 0
sVec2 t[BURNING_MATERIAL_MAX_TEXTURES][2]; // texture start, texture end of scanline
#endif
#if BURNING_MATERIAL_MAX_LIGHT_TANGENT > 0
sVec3Pack_unpack l[BURNING_MATERIAL_MAX_LIGHT_TANGENT][2]; // Light Tangent start, end
#endif
};
// passed to pixel Shader
struct sPixelShaderData
{
tVideoSample *dst;
fp24 *z;
s32 xStart;
s32 xEnd;
s32 dx;
s32 i;
};
/*
load a color value
*/
REALINLINE void getTexel_plain2 ( tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v )
{
r = tofix(v.r, FIX_POINT_F32_MUL);
g = tofix(v.g, FIX_POINT_F32_MUL);
b = tofix(v.b, FIX_POINT_F32_MUL);
}
#if 0
/*
load a color value
*/
REALINLINE void getSample_color ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const sVec4 &v )
{
a = tofix ( v.a, FIX_POINT_F32_MUL);
r = tofix ( v.r, COLOR_MAX * FIX_POINT_F32_MUL);
g = tofix ( v.g, COLOR_MAX * FIX_POINT_F32_MUL);
b = tofix ( v.b, COLOR_MAX * FIX_POINT_F32_MUL);
}
/*
load a color value
*/
REALINLINE void getSample_color ( tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v )
{
r = tofix ( v.r, COLOR_MAX * FIX_POINT_F32_MUL);
g = tofix ( v.g, COLOR_MAX * FIX_POINT_F32_MUL);
b = tofix ( v.b, COLOR_MAX * FIX_POINT_F32_MUL);
}
#endif
/*
load a color value. mulby controls [0;1] or [0;ColorMax]
aka getSample_color
*/
REALINLINE void vec4_to_fix(tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v, const f32 mulby )
{
r = tofix(v.r, mulby);
g = tofix(v.g, mulby);
b = tofix(v.b, mulby);
}
REALINLINE void vec4_to_fix(tFixPoint &a,tFixPoint &r, tFixPoint &g, tFixPoint &b,const sVec4 &v, const f32 mulby)
{
a = tofix(v.a, mulby);
r = tofix(v.r, mulby);
g = tofix(v.g, mulby);
b = tofix(v.b, mulby);
}
}
}
#endif

View File

@ -7,28 +7,6 @@
#include "IrrCompileConfig.h"
// Generic Render Flags for burning's video rasterizer
// defined now in irrlicht compile config
#define SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
#define SOFTWARE_DRIVER_2_SUBTEXEL
#define SOFTWARE_DRIVER_2_BILINEAR
#define SOFTWARE_DRIVER_2_LIGHTING
#define SOFTWARE_DRIVER_2_USE_VERTEX_COLOR
#define SOFTWARE_DRIVER_2_USE_SEPARATE_SPECULAR_COLOR
#define SOFTWARE_DRIVER_2_USE_WBUFFER
#define SOFTWARE_DRIVER_2_32BIT
#define SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT ECF_A8R8G8B8
#define SOFTWARE_DRIVER_2_RENDERTARGET_COLOR_FORMAT ECF_A8R8G8B8
#define SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE 0x100000
#define SOFTWARE_DRIVER_2_TEXTURE_TRANSFORM
#define SOFTWARE_DRIVER_2_MIPMAPPING_MAX 16
#define SOFTWARE_DRIVER_2_MIPMAPPING_MIN_SIZE 1
#define SOFTWARE_DRIVER_2_SCANLINE_MAG_MIN
#define SOFTWARE_DRIVER_2_CLIPPING
#define SOFTWARE_DRIVER_2_2D_AS_3D
#define SOFTWARE_DRIVER_2_INTERLACED
#ifndef REALINLINE
#ifdef _MSC_VER
#define REALINLINE __forceinline
@ -37,195 +15,12 @@
#endif
#endif
#define reciprocal_zero(x) ((x) != 0.f ? 1.f / (x):0.f)
#define reciprocal_one(x) ((x) != 0.f ? 1.f / (x):1.f)
//Control Scanline output
#define SOFTWARE_DRIVER_2_STEP_X 1
#define SOFTWARE_DRIVER_2_STEP_Y 1
// null check necessary (burningvideo only)
#define fill_step_y(y) ((y) != 0.f ? (float)1.f / (y):0.f)
static inline float fill_step_x(float x) { return x != 0.f ? (float)SOFTWARE_DRIVER_2_STEP_X / x : 0.f; }
#define interlace_control_bit 1
#define interlace_control_mask ((1<<interlace_control_bit)-1)
struct interlaced_control
{
unsigned enable : 1;
unsigned bypass : 1;
unsigned nr : interlace_control_bit;
};
struct interlace_scanline_data { unsigned int y; };
static inline interlaced_control interlace_disabled()
{
interlaced_control v;
v.enable = 0;
v.bypass = 1;
v.nr = 0;
return v;
}
#if defined(SOFTWARE_DRIVER_2_INTERLACED)
#define interlace_scanline if ( Interlaced.bypass | ((line.y & interlace_control_mask) == Interlaced.nr) )
#define interlace_scanline_enabled if ( (line.y & interlace_control_mask) == Interlaced.nr )
//#define interlace_scanline if ( Interlaced.disabled | (((line.y >> (interlace_control_bit-1) ) & 1) == (Interlaced.nr & 1)) )
//#define interlace_scanline
#else
#define interlace_scanline
#define interlace_scanline_enabled
#endif
#define scissor_test_y if ((~TL_Flag & TL_SCISSOR) || ((line.y >= Scissor.y0) & (line.y <= Scissor.y1)))
#define scissor_test_x if ((~TL_Flag & TL_SCISSOR) || ((i+xStart >= Scissor.x0) & (i+xStart <= Scissor.x1)))
#define fill_convention_left(x) (s32) ceilf(x)
#define fill_convention_right(x) ((s32) ceilf(x))-1
#define fill_convention_none(x) (s32) (x)
#define fill_convention_edge(x) (s32) floorf(fabsf(x)+0.f)
//#define fill_convention_left(x) 65536 - int(65536.0f - x)
//#define fill_convention_right(x) 65535 - int(65536.0f - x)
//Check coordinates are in render target/window space
//#define SOFTWARE_DRIVER_2_DO_CLIPCHECK
#if defined (SOFTWARE_DRIVER_2_DO_CLIPCHECK) && defined(_WIN32)
#define SOFTWARE_DRIVER_2_CLIPCHECK if( xStart < 0 || xStart + dx >= (s32)RenderTarget->getDimension().Width || line.y < 0 || line.y >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
#define SOFTWARE_DRIVER_2_CLIPCHECK_REF if( pShader.xStart < 0 || pShader.xStart + pShader.dx >= (s32)RenderTarget->getDimension().Width || line.y < 0 || line.y >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
#define SOFTWARE_DRIVER_2_CLIPCHECK_WIRE if( aposx < 0 || aposx >= (s32)RenderTarget->getDimension().Width || aposy < 0 || aposy >= (s32) RenderTarget->getDimension().Height ) __debugbreak()
inline float reciprocal_zero_no(const float x)
{
if (x * x <= 0.00001f) __debugbreak();
return 1.f / x;
}
#else
#define SOFTWARE_DRIVER_2_CLIPCHECK
#define SOFTWARE_DRIVER_2_CLIPCHECK_REF
#define SOFTWARE_DRIVER_2_CLIPCHECK_WIRE
#define reciprocal_zero_no(x) 1.f/x
#endif
//!scanline renderer emulate line
enum edge_test_flag
{
edge_test_pass = 1, //! not wireframe
edge_test_left = 0,
edge_test_first_line = 2,
edge_test_point = 4
};
//if any edge test flag is set result=1 else 0. ( pass height test for degenerate triangle )
#define reciprocal_edge(x) ((x) != 0.f ? 1.f / (x):(~EdgeTestPass)&1)
//! normalize from fixed point Color Max to fixed point [0;1]
#define fix_color_norm(x) x = (x+1) >> COLOR_MAX_LOG2
//! from 1 bit to 5 bit
#if defined(SOFTWARE_DRIVER_2_32BIT)
#define fix_alpha_color_max(x)
#else
#define fix_alpha_color_max(x) if (x) x = (x << COLOR_MAX_LOG2) - 1
#endif
// Check windows
#if _WIN32 || _WIN64
#if _WIN64
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
// Check GCC
#if __GNUC__
#if __x86_64__ || __ppc64__
#define ENV64BIT
#else
#define ENV32BIT
#endif
#endif
#if defined(ENV64BIT) && defined(BURNINGVIDEO_RENDERER_BEAUTIFUL)
typedef float ipoltype;
#else
typedef float ipoltype;
#endif
#define ipol_lower_equal_0(n) ((n) <= (ipoltype)0.0)
#define ipol_greater_0(n) ((n) > (ipoltype)0.0)
#if (_MSC_VER > 1700 )
#define burning_restrict __restrict
#else
#define burning_restrict
#endif
/*
if (condition) state |= mask; else state &= ~mask;
*/
static inline void burning_setbit(size_t& state, int condition, size_t mask)
{
if (condition) state |= mask;
else state &= ~mask;
}
/*
if (condition) state |= m; else state &= ~m;
*/
REALINLINE void burning_setbit32(unsigned int& state, int condition, const unsigned int mask)
{
// 0, or any positive to mask
//s32 conmask = -condition >> 31;
state ^= ((-condition >> 31) ^ state) & mask;
}
#define burning_stringify(s) #s
#define burning_create_indirect(s) create_##s
#define burning_create(s) burning_create_indirect(s)
#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
#define snprintf_irr sprintf_s
#define EVDF_DEPTH_CLAMP 43
#define E_CUBE_SURFACE int
#define ECFN_DISABLED 0
namespace irr {
namespace video {
//! Enum for the flags of clear buffer
enum E_CLEAR_BUFFER_FLAG
{
ECBF_NONE = 0,
ECBF_COLOR = 1,
ECBF_DEPTH = 2,
ECBF_STENCIL = 4,
ECBF_ALL = ECBF_COLOR | ECBF_DEPTH | ECBF_STENCIL
};
//! For SMaterial.ZWriteEnable
enum E_ZWRITE
{
EZW_OFF = 0,
EZW_AUTO,
EZW_ON
};
}
}
#endif // PATCH_SUPERTUX_8_0_1_with_1_9_0
//! Size of a static C-style array.
#define array_size(_arr) ((sizeof(_arr)/sizeof(*_arr)))
//! Compiler Align
#if defined(_MSC_VER)
#if defined(ENV64BIT)
#define ALIGN(x) __declspec(align(x))
#else
// ALIGN(16) not working
#define ALIGN(x) __declspec(align(8))
#endif
#elif defined(__GNUC__)
#define ALIGN(x) __attribute__ ((aligned(x)))
#else

View File

@ -12,61 +12,12 @@
#include "SoftwareDriver2_compile_config.h"
#include "irrMath.h"
#include "irrMathFastCompat.h"
#include "CSoftwareTexture2.h"
#include "SMaterial.h"
namespace irr
{
// supporting different packed pixel needs many defines...
#if defined(SOFTWARE_DRIVER_2_32BIT)
typedef u32 tVideoSample;
typedef u32 tStencilSample;
#define MASK_A 0xFF000000
#define MASK_R 0x00FF0000
#define MASK_G 0x0000FF00
#define MASK_B 0x000000FF
#define SHIFT_A (unsigned)24
#define SHIFT_R (unsigned)16
#define SHIFT_G (unsigned)8
#define SHIFT_B (unsigned)0
#define COLOR_MAX 0xFF
#define COLOR_MAX_LOG2 8
#define COLOR_BRIGHT_WHITE 0xFFFFFFFF
#define SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY (unsigned)2
#define SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY (unsigned)2
#else
typedef u16 tVideoSample;
typedef u8 tStencilSample;
#define MASK_A 0x8000
#define MASK_R 0x7C00
#define MASK_G 0x03E0
#define MASK_B 0x001F
#define SHIFT_A (unsigned)15
#define SHIFT_R (unsigned)10
#define SHIFT_G (unsigned)5
#define SHIFT_B (unsigned)0
#define COLOR_MAX 0x1F
#define COLOR_MAX_LOG2 5
#define COLOR_BRIGHT_WHITE 0xFFFF
#define SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY (unsigned)1
#define SOFTWARE_DRIVER_2_RENDERTARGET_GRANULARITY (unsigned)1
#endif
// ----------------------- Generic ----------------------------------
//! align_next - align to next upper 2^n
#define align_next(num,to) (((num) + (to-1)) & (~(to-1)))
@ -141,50 +92,6 @@ inline void memset16(void * dest, const u16 value, size_t bytesize)
}
}
//! memset interleaved
inline void memset32_interlaced(void* dest, const u32 value, size_t pitch,u32 height,const interlaced_control Interlaced)
{
if (Interlaced.bypass) return memset32(dest, value, pitch * height);
u8* dst = (u8*)dest;
interlace_scanline_data line;
for (line.y = 0; line.y < height; line.y += SOFTWARE_DRIVER_2_STEP_Y)
{
interlace_scanline_enabled memset32(dst, value, pitch);
dst += pitch;
}
}
// byte-align structures
#include "irrpack.h"
//IEEE Standard for Floating - Point Arithmetic(IEEE 754)
typedef union {
float f;
unsigned int u;
struct { unsigned int frac:23; unsigned exp:8; unsigned int sign:1; } fields;
struct { unsigned int frac_exp:31; } abs;
} PACK_STRUCT ieee754;
// Default alignment
#include "irrunpack.h"
// 0.5f as integer
#define ieee754_zero_dot_5 0x3f000000
#define ieee754_one 0x3f800000
#define ieee754_two 0x40000000
#if 0
// integer log2 of a float ieee 754. [not used anymore]
static inline s32 s32_log2_f32( f32 f)
{
//u32 x = IR ( f ); return ((x & 0x7F800000) >> 23) - 127;
ieee754 _log2;
_log2.f = f;
return _log2.fields.exp ? _log2.fields.exp - 127 : 10000000; /*denormal very high number*/
}
#endif
// integer log2 of an integer. returning 0 as denormal
static inline s32 s32_log2_s32(u32 in)
{
@ -195,25 +102,8 @@ static inline s32 s32_log2_s32(u32 in)
ret++;
}
return ret;
//return s32_log2_f32( (f32) x);
//ieee754 _log2;_log2.f = (f32) in; return _log2.fields.exp - 127;
}
#if 0
static inline s32 s32_abs(s32 x)
{
s32 b = x >> 31;
return (x ^ b ) - b;
}
//! conditional set based on mask and arithmetic shift
REALINLINE u32 if_mask_a_else_b ( const u32 mask, const u32 a, const u32 b )
{
return ( mask & ( a ^ b ) ) ^ b;
}
#endif
// ------------------ Video---------------------------------------
/*!
Pixel = dest * ( 1 - alpha ) + source * alpha
@ -331,53 +221,12 @@ REALINLINE u32 PixelAdd32 ( const u32 c2, const u32 c1)
return modulo | clamp;
}
#if 0
// 1 - Bit Alpha Blending
inline u16 PixelBlend16 ( const u16 destination, const u16 source )
{
if((source & 0x8000) == 0x8000)
return source; // The source is visible, so use it.
else
return destination; // The source is transparent, so use the destination.
}
// 1 - Bit Alpha Blending 16Bit SIMD
inline u32 PixelBlend16_simd ( const u32 destination, const u32 source )
{
switch(source & 0x80008000)
{
case 0x80008000: // Both source pixels are visible
return source;
case 0x80000000: // Only the first source pixel is visible
return (source & 0xFFFF0000) | (destination & 0x0000FFFF);
case 0x00008000: // Only the second source pixel is visible.
return (destination & 0xFFFF0000) | (source & 0x0000FFFF);
default: // Neither source pixel is visible.
return destination;
}
}
#else
// 1 - Bit Alpha Blending
inline u16 PixelBlend16 ( const u16 c2, const u16 c1 )
{
u16 mask = ((c1 & 0x8000) >> 15 ) + 0x7fff;
return (c2 & mask ) | ( c1 & ~mask );
}
// 1 - Bit Alpha Blending 16Bit SIMD
inline u32 PixelBlend16_simd ( const u32 c2, const u32 c1 )
{
u32 mask = ((c1 & 0x80008000) >> 15 ) + 0x7fff7fff;
return (c2 & mask ) | ( c1 & ~mask );
}
#endif
/*!
Pixel = dest * ( 1 - SourceAlpha ) + source * SourceAlpha (OpenGL blending)
*/
@ -423,762 +272,6 @@ inline u32 PixelBlend32 ( const u32 c2, const u32 c1 )
}
// ------------------ Fix Point ----------------------------------
#if defined(ENV64BIT)
typedef s32 tFixPoint;
typedef u32 tFixPointu;
#else
typedef s32 tFixPoint;
typedef u32 tFixPointu;
#endif
// Fix Point 12 (overflow on s32)
#if 0
#define FIX_POINT_PRE 12
#define FIX_POINT_FRACT_MASK 0xFFF
#define FIX_POINT_UNSIGNED_MASK 0x7FFFF000
#define FIX_POINT_ONE 0x1000
#define FIX_POINT_ZERO_DOT_FIVE 0x0800
#define FIX_POINT_F32_MUL 4096.f
#endif
// Fix Point 11 (overflow on s32)
#if 0
#define FIX_POINT_PRE 11
#define FIX_POINT_FRACT_MASK 0x7FF
#define FIX_POINT_UNSIGNED_MASK 0xFFFFF800
#define FIX_POINT_ONE 0x800
#define FIX_POINT_ZERO_DOT_FIVE 0x400
#define FIX_POINT_F32_MUL 2048.f
#endif
// Fix Point 10
#if 1
#define FIX_POINT_PRE 10
#define FIX_POINT_FRACT_MASK 0x000003FF
#define FIX_POINT_UNSIGNED_MASK 0x7FFFFE00
#define FIX_POINT_ONE 0x00000400
#define FIX_POINT_ZERO_DOT_FIVE 0x00000200
#define FIX_POINT_F32_MUL 1024.f
#endif
// Fix Point 9
#if 0
#define FIX_POINT_PRE 9
#define FIX_POINT_FRACT_MASK 0x1FF
#define FIX_POINT_UNSIGNED_MASK 0x7FFFFE00
#define FIX_POINT_ONE 0x200
#define FIX_POINT_ZERO_DOT_FIVE 0x100
#define FIX_POINT_F32_MUL 512.f
#endif
// Fix Point 7
#if 0
#define FIX_POINT_PRE 7
#define FIX_POINT_FRACT_MASK 0x7F
#define FIX_POINT_UNSIGNED_MASK 0x7FFFFF80
#define FIX_POINT_ONE 0x80
#define FIX_POINT_ZERO_DOT_FIVE 0x40
#define FIX_POINT_F32_MUL 128.f
#endif
#define FIXPOINT_COLOR_MAX ( COLOR_MAX << FIX_POINT_PRE )
#if FIX_POINT_PRE == 10 && COLOR_MAX == 255
#define FIX_POINT_HALF_COLOR 0x1FE00
#define FIX_POINT_COLOR_ERROR 4
#elif FIX_POINT_PRE == 12 && COLOR_MAX == 255
#define FIX_POINT_HALF_COLOR 0x7F800
#define FIX_POINT_COLOR_ERROR 16
#elif FIX_POINT_PRE == 10 && COLOR_MAX == 31
#define FIX_POINT_HALF_COLOR 0x3E00
#define FIX_POINT_COLOR_ERROR 32
#else
#define FIX_POINT_HALF_COLOR ( (tFixPoint) ( ((f32) COLOR_MAX / 2.f * FIX_POINT_F32_MUL ) ) )
#define FIX_POINT_COLOR_ERROR (1<<(FIX_POINT_PRE-COLOR_MAX_LOG2))
#endif
/*
convert signed integer to fixpoint
*/
inline tFixPoint s32_to_fixPoint (const s32 x)
{
return x << FIX_POINT_PRE;
}
#if 0
inline tFixPointu u32_to_fixPoint (const u32 x)
{
return x << FIX_POINT_PRE;
}
#endif
inline u32 fixPointu_to_u32 (const tFixPointu x)
{
return (u32)(x >> FIX_POINT_PRE);
}
// 1/x * FIX_POINT
#define fix_inverse32(x) (FIX_POINT_F32_MUL / (x))
#define fix_inverse32_color(x) ((FIX_POINT_F32_MUL*COLOR_MAX) / (x))
/*
convert float to fixpoint
fast convert (fistp on x86) HAS to be used..
hints: compileflag /QIfist for msvc7. msvc 8.0 has smth different
others should use their favourite assembler..
*/
#if 0
static inline int f_round2(f32 f)
{
f += (3<<22);
return IR(f) - 0x4b400000;
}
#endif
/*
convert f32 to Fix Point.
multiply is needed anyway, so scale mulby
*/
/*
REALINLINE tFixPoint tofix0 (const f32 x, const f32 mulby = FIX_POINT_F32_MUL )
{
return (tFixPoint) (x * mulby);
}
*/
#define tofix(x,y) (tFixPoint)(x * y)
/*
Fix Point , Fix Point Multiply
*/
/*
REALINLINE tFixPointu imulFixu(const tFixPointu x, const tFixPointu y)
{
return (x * y) >> (tFixPointu) FIX_POINT_PRE;
}
*/
#define imulFixu(x,y) (((x) * (y)) >> (tFixPointu) FIX_POINT_PRE)
/*
Fix Point , Fix Point Multiply
*/
REALINLINE tFixPoint imulFix(const tFixPoint x, const tFixPoint y)
{
return (x * y) >> FIX_POINT_PRE;
}
#define imulFix_simple(x,y) ((x*y)>>FIX_POINT_PRE)
#if 0
/*
Fix Point , Fix Point Multiply x * y * 2
*/
REALINLINE tFixPoint imulFix2(const tFixPoint x, const tFixPoint y)
{
return ( x * y) >> ( FIX_POINT_PRE -1 );
}
#endif
/*
Multiply x * y * 1 FIXPOINT_COLOR_MAX
*/
REALINLINE tFixPoint imulFix_tex1(const tFixPoint x, const tFixPoint y)
{
#if SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT == ECF_A8R8G8B8
return (((tFixPointu)x >> 2)*(((tFixPointu)y + FIX_POINT_ONE) >> 2)) >> (tFixPointu) (FIX_POINT_PRE + 4);
#else
return (x * (y+ FIX_POINT_ONE)) >> (FIX_POINT_PRE + 5);
#endif
}
/*
Multiply x * y * 2
*/
REALINLINE tFixPoint imulFix_tex2(const tFixPoint x, const tFixPoint y)
{
return ( ( (tFixPointu) x >> 2 ) * ( (tFixPointu) y >> 2 ) ) >> (tFixPointu) ( FIX_POINT_PRE + 3 );
}
/*
Multiply x * y * 4 clamp
*/
REALINLINE tFixPoint imulFix_tex4(const tFixPoint x, const tFixPoint y)
{
#if SOFTWARE_DRIVER_2_TEXTURE_COLOR_FORMAT == ECF_A8R8G8B8
tFixPoint a = (((tFixPointu)x >> 2)*(((tFixPointu)y + FIX_POINT_ONE) >> 2)) >> (tFixPointu)(FIX_POINT_PRE + 2);
#else
tFixPoint a = (x * (y + FIX_POINT_ONE)) >> (FIX_POINT_PRE + 3);
#endif
tFixPoint mask = (a - FIXPOINT_COLOR_MAX) >> 31;
return (a & mask) | (FIXPOINT_COLOR_MAX & ~mask);
}
/*!
clamp FixPoint to maxcolor in FixPoint, min(a,COLOR_MAX)
*/
REALINLINE tFixPoint clampfix_maxcolor ( const tFixPoint a)
{
tFixPoint c = (a - FIXPOINT_COLOR_MAX) >> 31;
return (a & c) | ( FIXPOINT_COLOR_MAX & ~c);
}
/*!
clamp FixPoint to 0 in FixPoint, max(a,0)
*/
REALINLINE tFixPoint clampfix_mincolor ( const tFixPoint a)
{
return a - ( a & ( a >> 31 ) );
}
REALINLINE tFixPoint saturateFix ( const tFixPoint a)
{
return clampfix_mincolor ( clampfix_maxcolor ( a ) );
}
#if 0
// rount fixpoint to int
inline s32 roundFix ( const tFixPoint x )
{
return (s32)(( x + FIX_POINT_ZERO_DOT_FIVE ) >> FIX_POINT_PRE);
}
#endif
// x in [0;1[
#if 0
inline s32 f32_to_23Bits(const f32 x)
{
f32 y = x + 1.f;
return IR(y) & 0x7FFFFF; // last 23 bits
}
#endif
/*!
fixpoint in [0..Fixpoint_color] to VideoSample xrgb
*/
REALINLINE tVideoSample fix_to_sample ( const tFixPoint r, const tFixPoint g, const tFixPoint b )
{
return ( FIXPOINT_COLOR_MAX & FIXPOINT_COLOR_MAX) << ( SHIFT_A - FIX_POINT_PRE ) |
( r & FIXPOINT_COLOR_MAX) << ( SHIFT_R - FIX_POINT_PRE ) |
( g & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_G ) |
( b & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_B );
}
/*!
fixpoint to VideoSample argb
a in [0;1]
rgb in [0;255] colormax
*/
REALINLINE tVideoSample fix4_to_sample ( const tFixPoint a, const tFixPoint r, const tFixPoint g, const tFixPoint b )
{
return ( a & (FIX_POINT_FRACT_MASK - 1 )) << ( SHIFT_A - 1 ) |
( r & FIXPOINT_COLOR_MAX) << ( SHIFT_R - FIX_POINT_PRE ) |
( g & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_G ) |
( b & FIXPOINT_COLOR_MAX) >> ( FIX_POINT_PRE - SHIFT_B );
}
/*!
return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
*/
inline void color_to_fix ( tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
{
(tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE );
(tFixPointu&) g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
(tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
}
/*!
return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
*/
inline void color_to_fix ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
{
(tFixPointu&) a = (t00 & MASK_A) >> ( SHIFT_A - FIX_POINT_PRE );
(tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE );
(tFixPointu&) g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
(tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
}
/*!
return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
*/
inline void color_to_fix1 ( tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
{
(tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE );
(tFixPointu&) g = (t00 & MASK_G) >> ( SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE );
(tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - COLOR_MAX_LOG2 );
//0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
r += (r & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
g += (g & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
b += (b & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
}
/*!
return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
*/
inline void color_to_fix1 ( tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b, const tVideoSample t00 )
{
(tFixPointu&) a = (t00 & MASK_A) >> ( SHIFT_A + COLOR_MAX_LOG2 - FIX_POINT_PRE );
(tFixPointu&) r = (t00 & MASK_R) >> ( SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE );
(tFixPointu&) g = (t00 & MASK_G) >> ( SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE );
(tFixPointu&) b = (t00 & MASK_B) << ( FIX_POINT_PRE - COLOR_MAX_LOG2 );
//0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
a += (a & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
r += (r & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
g += (g & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
b += (b & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
}
/*!
return fixpoint from VideoSample granularity FIXPOINT_COLOR_MAX
*/
inline void color_to_fix(tFixPoint c[4], const tVideoSample t00)
{
c[0] = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
c[1] = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
c[2] = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
c[3] = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
}
/*!
return fixpoint from VideoSample granularity 0..FIX_POINT_ONE
*/
inline void color_to_fix1(tFixPoint c[4], const tVideoSample t00)
{
c[0] = (t00 & MASK_A) >> (SHIFT_A + COLOR_MAX_LOG2 - FIX_POINT_PRE);
c[1] = (t00 & MASK_R) >> (SHIFT_R + COLOR_MAX_LOG2 - FIX_POINT_PRE);
c[2] = (t00 & MASK_G) >> (SHIFT_G + COLOR_MAX_LOG2 - FIX_POINT_PRE);
c[3] = (t00 & MASK_B) << (FIX_POINT_PRE - COLOR_MAX_LOG2);
//0..255 -> 0..256 | c += c >= 0.5 ? 1 : 0
c[0] += (c[0] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
c[1] += (c[1] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
c[2] += (c[2] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
c[3] += (c[3] & FIX_POINT_ZERO_DOT_FIVE) ? FIX_POINT_COLOR_ERROR : 0;
}
//! ----- FP24 1.23 fix point z-buffer
#if 1
typedef f32 fp24;
#else
struct fp24
{
u32 v;
fp24() {}
fp24 ( const f32 f )
{
f32 y = f + 1.f;
v = ((u32&)y) & 0x7FFFFF; // last 23 bits
}
void operator=(const f32 f )
{
f32 y = f + 1.f;
v = ((u32&)y) & 0x7FFFFF; // last 23 bits
}
void operator+=(const fp24 &other )
{
v += other.v;
}
operator f32 () const
{
f32 r = FR ( v );
return r + 1.f;
}
};
#endif
// ------------------------ Internal Texture -----------------------------
struct sInternalTexture
{
//power-of-two
void* data; //tVideoSample* Texture->lock(miplevel)
size_t textureXMask;
size_t textureYMask;
size_t pitchlog2;
video::CSoftwareTexture2 *Texture;
s32 lodFactor; // magnify/minify
};
// get video sample plain
static inline tVideoSample getTexel_plain ( const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty )
{
size_t ofs;
ofs = ( ( ty & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
ofs |= ( tx & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
// texel
return *((tVideoSample*)( (u8*) t->data + ofs ));
}
// get video sample to fix
inline void getTexel_fix ( tFixPoint &r, tFixPoint &g, tFixPoint &b,
const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty
)
{
size_t ofs;
ofs = ( ((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
ofs |= ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
// texel
tVideoSample t00;
t00 = *((tVideoSample*)( (u8*) t->data + ofs ));
r = (t00 & MASK_R) >> ( SHIFT_R - FIX_POINT_PRE);
g = (t00 & MASK_G) << ( FIX_POINT_PRE - SHIFT_G );
b = (t00 & MASK_B) << ( FIX_POINT_PRE - SHIFT_B );
}
// get video sample to fixpoint colormax
inline void getTexel_fix(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
const sInternalTexture* t, const tFixPointu tx, const tFixPointu ty
)
{
size_t ofs;
ofs = (((ty+ FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
ofs |= ((tx+ FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
// texel
tVideoSample t00;
t00 = *((tVideoSample*)((u8*)t->data + ofs));
a = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
}
#if 0
// get video sample to fixpoint
static REALINLINE void getTexel_fix ( tFixPoint &a,
const sInternalTexture * t, const tFixPointu tx, const tFixPointu ty)
{
size_t ofs;
ofs = ( ((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask ) >> FIX_POINT_PRE ) << t->pitchlog2;
ofs |= ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask ) >> ( FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY );
// texel
tVideoSample t00;
t00 = *((tVideoSample*)( (u8*) t->data + ofs ));
a = (t00 & MASK_A) >> ( SHIFT_A - FIX_POINT_PRE);
}
#endif
/*
load a sample from internal texture at position tx,ty to fixpoint
*/
#if defined(SOFTWARE_DRIVER_2_BILINEAR)
#if 0
// texture2D in fixpoint color range bilinear
static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
)
{
#if 0
if (t->lodFactor > 0)
{
size_t ofs;
ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
// texel
tVideoSample t00;
t00 = *((tVideoSample*)((u8*)t->data + ofs));
r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
return;
}
#endif
tFixPointu r00, g00, b00;
tFixPointu r01, g01, b01;
tFixPointu r10, g10, b10;
tFixPointu r11, g11, b11;
size_t o0, o1, o2, o3;
tVideoSample t00;
//wraps positive (ignoring negative)
o0 = (((ty)& t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
o1 = (((ty + FIX_POINT_ONE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
o2 = ((tx)& t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
o3 = ((tx + FIX_POINT_ONE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
t00 = *((tVideoSample*)((u8*)t->data + (o0 + o2)));
r00 = (t00 & MASK_R) >> SHIFT_R;
g00 = (t00 & MASK_G) >> SHIFT_G;
b00 = (t00 & MASK_B);
t00 = *((tVideoSample*)((u8*)t->data + (o0 + o3)));
r10 = (t00 & MASK_R) >> SHIFT_R;
g10 = (t00 & MASK_G) >> SHIFT_G;
b10 = (t00 & MASK_B);
t00 = *((tVideoSample*)((u8*)t->data + (o1 + o2)));
r01 = (t00 & MASK_R) >> SHIFT_R;
g01 = (t00 & MASK_G) >> SHIFT_G;
b01 = (t00 & MASK_B);
t00 = *((tVideoSample*)((u8*)t->data + (o1 + o3)));
r11 = (t00 & MASK_R) >> SHIFT_R;
g11 = (t00 & MASK_G) >> SHIFT_G;
b11 = (t00 & MASK_B);
tFixPointu fracx = tx & FIX_POINT_FRACT_MASK;
tFixPointu fracy = ty & FIX_POINT_FRACT_MASK;
//w00 w01 w10 w11
tFixPointu w[4];
w[0] = imulFixu(FIX_POINT_ONE - fracx, FIX_POINT_ONE - fracy);
w[1] = imulFixu(FIX_POINT_ONE - fracx, fracy);
w[2] = imulFixu(fracx, FIX_POINT_ONE - fracy);
w[3] = imulFixu(fracx, fracy);
r = (r00 * w[0]) +
(r01 * w[1]) +
(r10 * w[2]) +
(r11 * w[3]);
g = (g00 * w[0]) +
(g01 * w[1]) +
(g10 * w[2]) +
(g11 * w[3]);
b = (b00 * w[0]) +
(b01 * w[1]) +
(b10 * w[2]) +
(b11 * w[3]);
}
#else
// texture2D in fixpoint color range bilinear
static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
const sInternalTexture* burning_restrict tex, const tFixPointu tx, const tFixPointu ty
)
{
#if 0
if (tex->lodFactor > 1)
{
//nearest neighbor
size_t ofs;
ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
tVideoSample t00;
t00 = *((tVideoSample*)((u8*)tex->data + ofs));
r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
return;
}
#endif
//w00 w01 w10 w11
tFixPointu w[4];
{
tFixPointu fracx = tx & FIX_POINT_FRACT_MASK;
tFixPointu fracy = ty & FIX_POINT_FRACT_MASK;
w[0] = imulFixu(FIX_POINT_ONE - fracx, FIX_POINT_ONE - fracy);
w[1] = imulFixu(fracx, FIX_POINT_ONE - fracy);
w[2] = imulFixu(FIX_POINT_ONE - fracx, fracy);
w[3] = imulFixu(fracx, fracy);
}
//wraps positive (ignoring negative)
tVideoSample t[4];
{
size_t o0, o1, o2, o3;
o0 = (((ty) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
o1 = (((ty + FIX_POINT_ONE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
o2 = ((tx)& tex->textureXMask) >> (unsigned)(FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
o3 = ((tx + FIX_POINT_ONE) & tex->textureXMask) >> (unsigned)(FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
t[0] = *((tVideoSample*)((u8*)tex->data + (o0 + o2)));
t[1] = *((tVideoSample*)((u8*)tex->data + (o0 + o3)));
t[2] = *((tVideoSample*)((u8*)tex->data + (o1 + o2)));
t[3] = *((tVideoSample*)((u8*)tex->data + (o1 + o3)));
}
r = (((t[0] & MASK_R) >> SHIFT_R) * w[0]) +
(((t[1] & MASK_R) >> SHIFT_R) * w[1]) +
(((t[2] & MASK_R) >> SHIFT_R) * w[2]) +
(((t[3] & MASK_R) >> SHIFT_R) * w[3]);
g = (((t[0] & MASK_G) >> SHIFT_G) * w[0]) +
(((t[1] & MASK_G) >> SHIFT_G) * w[1]) +
(((t[2] & MASK_G) >> SHIFT_G) * w[2]) +
(((t[3] & MASK_G) >> SHIFT_G) * w[3]);
b = ((t[0] & MASK_B) * w[0]) +
((t[1] & MASK_B) * w[1]) +
((t[2] & MASK_B) * w[2]) +
((t[3] & MASK_B) * w[3]);
}
#endif
// get Sample bilinear
static REALINLINE void getSample_texture(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
const sInternalTexture* burning_restrict tex, const tFixPointu tx, const tFixPointu ty
)
{
tFixPointu a00, r00, g00, b00;
tFixPointu a01, r01, g01, b01;
tFixPointu a10, r10, g10, b10;
tFixPointu a11, r11, g11, b11;
size_t o0, o1, o2, o3;
tVideoSample t00;
o0 = (((ty)& tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
o1 = (((ty + FIX_POINT_ONE) & tex->textureYMask) >> FIX_POINT_PRE) << tex->pitchlog2;
o2 = ((tx)& tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
o3 = ((tx + FIX_POINT_ONE) & tex->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
t00 = *((tVideoSample*)((u8*)tex->data + (o0 + o2)));
a00 = (t00 & MASK_A) >> SHIFT_A;
r00 = (t00 & MASK_R) >> SHIFT_R;
g00 = (t00 & MASK_G) >> SHIFT_G;
b00 = (t00 & MASK_B);
t00 = *((tVideoSample*)((u8*)tex->data + (o0 + o3)));
a10 = (t00 & MASK_A) >> SHIFT_A;
r10 = (t00 & MASK_R) >> SHIFT_R;
g10 = (t00 & MASK_G) >> SHIFT_G;
b10 = (t00 & MASK_B);
t00 = *((tVideoSample*)((u8*)tex->data + (o1 + o2)));
a01 = (t00 & MASK_A) >> SHIFT_A;
r01 = (t00 & MASK_R) >> SHIFT_R;
g01 = (t00 & MASK_G) >> SHIFT_G;
b01 = (t00 & MASK_B);
t00 = *((tVideoSample*)((u8*)tex->data + (o1 + o3)));
a11 = (t00 & MASK_A) >> SHIFT_A;
r11 = (t00 & MASK_R) >> SHIFT_R;
g11 = (t00 & MASK_G) >> SHIFT_G;
b11 = (t00 & MASK_B);
const tFixPointu txFract = tx & FIX_POINT_FRACT_MASK;
const tFixPointu txFractInv = FIX_POINT_ONE - txFract;
const tFixPointu tyFract = ty & FIX_POINT_FRACT_MASK;
const tFixPointu tyFractInv = FIX_POINT_ONE - tyFract;
const tFixPointu w00 = imulFixu(txFractInv, tyFractInv);
const tFixPointu w10 = imulFixu(txFract, tyFractInv);
const tFixPointu w01 = imulFixu(txFractInv, tyFract);
const tFixPointu w11 = imulFixu(txFract, tyFract);
a = (a00 * w00) +
(a01 * w01) +
(a10 * w10) +
(a11 * w11);
fix_alpha_color_max(a);
r = (r00 * w00) +
(r01 * w01) +
(r10 * w10) +
(r11 * w11);
g = (g00 * w00) +
(g01 * w01) +
(g10 * w10) +
(g11 * w11);
b = (b00 * w00) +
(b01 * w01) +
(b10 * w10) +
(b11 * w11);
}
#else // SOFTWARE_DRIVER_2_BILINEAR
// get Sample linear == getSample_fixpoint
static REALINLINE void getSample_texture(tFixPoint &r, tFixPoint &g, tFixPoint &b,
const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
)
{
size_t ofs;
ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
// texel
const tVideoSample t00 = *((tVideoSample*)((u8*)t->data + ofs));
(tFixPointu &)r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
(tFixPointu &)g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
(tFixPointu &)b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
}
static REALINLINE void getSample_texture(tFixPoint &a, tFixPoint &r, tFixPoint &g, tFixPoint &b,
const sInternalTexture* burning_restrict t, const tFixPointu tx, const tFixPointu ty
)
{
size_t ofs;
ofs = (((ty + FIX_POINT_ZERO_DOT_FIVE) & t->textureYMask) >> FIX_POINT_PRE) << t->pitchlog2;
ofs += ((tx + FIX_POINT_ZERO_DOT_FIVE) & t->textureXMask) >> (FIX_POINT_PRE - SOFTWARE_DRIVER_2_TEXTURE_GRANULARITY);
// texel
const tVideoSample t00 = *((tVideoSample*)((u8*)t->data + ofs));
(tFixPointu &)a = (t00 & MASK_A) >> (SHIFT_A - FIX_POINT_PRE);
fix_alpha_color_max(a);
(tFixPointu &)r = (t00 & MASK_R) >> (SHIFT_R - FIX_POINT_PRE);
(tFixPointu &)g = (t00 & MASK_G) << (FIX_POINT_PRE - SHIFT_G);
(tFixPointu &)b = (t00 & MASK_B) << (FIX_POINT_PRE - SHIFT_B);
}
#endif // SOFTWARE_DRIVER_2_BILINEAR
// 2D Region closed [x0;x1]
struct AbsRectangle
{
@ -1198,45 +291,6 @@ inline bool intersect ( AbsRectangle &dest, const AbsRectangle& a, const AbsRect
return dest.x0 < dest.x1 && dest.y0 < dest.y1;
}
#if 0
// some 1D defines
struct sIntervall
{
s32 start;
s32 end;
};
// returning intersection width
inline s32 intervall_intersect_test( const sIntervall& a, const sIntervall& b)
{
return core::s32_min( a.end, b.end ) - core::s32_max( a.start, b.start );
}
#endif
// strings
static inline void tiny_strncpy(char* to, const char* from, const size_t count)
{
for (size_t r = 0; r < count && (*to = *from) != '\0'; ++from, ++to, ++r);
*to = '\0';
}
#define tiny_strcpy(a, b) tiny_strncpy(a,b,sizeof(a)-1)
// tiny_isequal = !strncmp(a,b,sizeof(a)-1)
static inline int tiny_isequal(const char *s1, const char *s2, size_t n)
{
do {
if (*s1 != *s2++) return 0;
if (*s1++ == 0)
break;
} while (--n != 0);
return 1;
}
#define tiny_istoken(a, b) tiny_isequal(a,b,sizeof(a)-1) != 0
} // end namespace irr

View File

@ -1,52 +0,0 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_FAST_MATH_COMPAT_H_INCLUDED__
#define __IRR_FAST_MATH_COMPAT_H_INCLUDED__
#include "irrMath.h"
namespace irr
{
namespace core
{
// IRRLICHT_FAST_MATH functions which I wanted to kick out because they return
// wrong results. But last time I proposed that I've been asked to keep them for
// Burnings software renderer. So to avoid changing that accidentally or messing up
// it's speed I'll keep them around, but only as internal header.
// They should not be used otherwise any longer.
// Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
// Input 1, expected 1, got 0
// Input 3, expected 3, got 2
// Input -1.40129846e-45, expected -1, got 0
REALINLINE s32 floor32_fast(f32 x)
{
return (s32) floorf ( x );
}
// Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
// Input 1.40129846e-45, expected 1, got 0
// Input -1, expected -1, got 0
// Input -3, expected -3, got -2
REALINLINE s32 ceil32_fast ( f32 x )
{
return (s32) ceilf ( x );
}
// Some examples for unexpected results when using this with IRRLICHT_FAST_MATH:
// Input 0.5, expected 1, got 0
// Input 2.5, expected 3, got 2
// Input -1.40129846e-45, expected -nan(ind), got -inf
// Input -2.80259693e-45, expected -nan(ind), got -inf
REALINLINE s32 round32_fast(f32 x)
{
return (s32) round_(x);
}
} // end namespace core
} // end namespace irr
#endif // __IRR_FAST_MATH_COMPAT_H_INCLUDED__