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cleanup: replace remaining #ifndef #define with #pragma once
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@ -2,8 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
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#define __IRR_I_CONTEXT_MANAGER_H_INCLUDED__
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#pragma once
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#include "SExposedVideoData.h"
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#include "SIrrCreationParameters.h"
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@ -60,4 +59,3 @@ namespace video
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} // end namespace irr
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#endif
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@ -2,9 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_I_MESH_WRITER_H_INCLUDED__
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#define __IRR_I_MESH_WRITER_H_INCLUDED__
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#pragma once
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#include "IReferenceCounted.h"
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#include "EMeshWriterEnums.h"
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@ -54,5 +52,4 @@ namespace scene
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} // end namespace
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} // end namespace
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#endif
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@ -2,8 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_I_VIDEO_DRIVER_H_INCLUDED__
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#define __IRR_I_VIDEO_DRIVER_H_INCLUDED__
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#pragma once
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#include "rect.h"
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#include "SColor.h"
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@ -1211,4 +1210,3 @@ namespace video
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} // end namespace irr
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#endif
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@ -2,8 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_COMPILE_CONFIG_H_INCLUDED__
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#define __IRR_COMPILE_CONFIG_H_INCLUDED__
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#pragma once
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//! Identifies the IrrlichtMt fork customized for the Minetest engine
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#define IRRLICHT_VERSION_MT_REVISION 12
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@ -29,5 +28,3 @@
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#ifndef IRRLICHT_API
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#define IRRLICHT_API
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#endif
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#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
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@ -2,8 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_KEY_CODES_H_INCLUDED__
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#define __IRR_KEY_CODES_H_INCLUDED__
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#pragma once
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namespace irr
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{
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@ -90,7 +89,7 @@ namespace irr
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KEY_KEY_X = 0x58, // X key
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KEY_KEY_Y = 0x59, // Y key
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KEY_KEY_Z = 0x5A, // Z key
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KEY_LWIN = 0x5B, // Left Windows key (Microsoft® Natural® keyboard)
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KEY_LWIN = 0x5B, // Left Windows key (Microsoft Natural keyboard)
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KEY_RWIN = 0x5C, // Right Windows key (Natural keyboard)
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KEY_APPS = 0x5D, // Applications key (Natural keyboard)
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KEY_SLEEP = 0x5F, // Computer Sleep key
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@ -185,5 +184,4 @@ namespace irr
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} // end namespace irr
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#endif
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@ -2,8 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_AABBOX_3D_H_INCLUDED__
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#define __IRR_AABBOX_3D_H_INCLUDED__
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#pragma once
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#include "irrMath.h"
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#include "plane3d.h"
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@ -364,6 +363,3 @@ class aabbox3d
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_CORE_UTIL_H_INCLUDED__
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#define __IRR_CORE_UTIL_H_INCLUDED__
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#pragma once
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#include "irrString.h"
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#include "path.h"
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@ -202,4 +201,3 @@ inline bool isupper(s32 c) { return c >= 'A' && c <= 'Z'; }
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_DIMENSION2D_H_INCLUDED__
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#define __IRR_DIMENSION2D_H_INCLUDED__
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#pragma once
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#include "irrTypes.h"
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#include "irrMath.h" // for irr::core::equals()
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@ -220,5 +219,4 @@ namespace core
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} // end namespace core
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} // end namespace irr
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#endif
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@ -2,9 +2,7 @@
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// This file is part of the "Irrlicht Engine" and the "irrXML" project.
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// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
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#ifndef __IRR_ARRAY_H_INCLUDED__
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#define __IRR_ARRAY_H_INCLUDED__
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#pragma once
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#include <algorithm>
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#include <iterator>
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#include <vector>
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@ -438,5 +436,4 @@ private:
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} // end namespace core
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} // end namespace irr
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#endif
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@ -2,8 +2,7 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_MATH_H_INCLUDED__
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#define __IRR_MATH_H_INCLUDED__
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#pragma once
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#include "irrTypes.h"
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#include <math.h>
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@ -479,4 +478,3 @@ namespace core
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using irr::core::IR;
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using irr::core::FR;
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#endif
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@ -2,8 +2,7 @@
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// This file is part of the "Irrlicht Engine" and the "irrXML" project.
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// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
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#ifndef __IRR_STRING_H_INCLUDED__
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#define __IRR_STRING_H_INCLUDED__
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#pragma once
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#include "irrTypes.h"
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#include <string>
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@ -994,5 +993,4 @@ inline size_t wStringToUTF8(stringc &destination, const stringw &source)
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_TYPES_H_INCLUDED__
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#define __IRR_TYPES_H_INCLUDED__
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#pragma once
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#include <stdint.h>
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@ -120,4 +119,3 @@ code like 'code', but some generate warnings so we use this macro here */
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((irr::u32)(irr::u8)(c0) | ((irr::u32)(irr::u8)(c1) << 8) | \
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((irr::u32)(irr::u8)(c2) << 16) | ((irr::u32)(irr::u8)(c3) << 24 ))
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#endif // __IRR_TYPES_H_INCLUDED__
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_LINE_2D_H_INCLUDED__
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#define __IRR_LINE_2D_H_INCLUDED__
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#pragma once
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#include "irrTypes.h"
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#include "vector2d.h"
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@ -355,5 +354,4 @@ class line2d
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_LINE_3D_H_INCLUDED__
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#define __IRR_LINE_3D_H_INCLUDED__
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#pragma once
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#include "irrTypes.h"
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#include "vector3d.h"
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@ -140,5 +139,4 @@ class line3d
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_MATRIX_H_INCLUDED__
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#define __IRR_MATRIX_H_INCLUDED__
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#pragma once
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#include "irrMath.h"
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#include "vector3d.h"
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@ -2363,5 +2362,4 @@ namespace core
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine" and the "irrXML" project.
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_PATH_H_INCLUDED__
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#define __IRR_PATH_H_INCLUDED__
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#pragma once
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#include "irrString.h"
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@ -87,4 +86,3 @@ private:
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} // io
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} // irr
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#endif // __IRR_PATH_H_INCLUDED__
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_PLANE_3D_H_INCLUDED__
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#define __IRR_PLANE_3D_H_INCLUDED__
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#pragma once
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#include "irrMath.h"
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#include "vector3d.h"
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@ -241,5 +240,4 @@ typedef plane3d<s32> plane3di;
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} // end namespace core
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} // end namespace irr
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#endif
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//! As of Irrlicht 1.6, position2d is a synonym for vector2d.
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/** You should consider position2d to be deprecated, and use vector2d by preference. */
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#ifndef __IRR_POSITION_H_INCLUDED__
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#define __IRR_POSITION_H_INCLUDED__
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#pragma once
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#include "vector2d.h"
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@ -28,5 +27,4 @@ typedef vector2d<s32> position2di;
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// ...and use a #define to catch the rest, for (e.g.) position2d<f64>
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#define position2d vector2d
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#endif // __IRR_POSITION_H_INCLUDED__
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_QUATERNION_H_INCLUDED__
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#define __IRR_QUATERNION_H_INCLUDED__
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#pragma once
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#include "irrTypes.h"
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#include "irrMath.h"
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@ -754,5 +753,4 @@ inline core::quaternion& quaternion::rotationFromTo(const vector3df& from, const
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_RECT_H_INCLUDED__
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#define __IRR_RECT_H_INCLUDED__
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#pragma once
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#include "irrTypes.h"
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#include "dimension2d.h"
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@ -284,5 +283,4 @@ namespace core
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_TRIANGLE_3D_H_INCLUDED__
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#define __IRR_TRIANGLE_3D_H_INCLUDED__
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#pragma once
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#include "vector3d.h"
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#include "line3d.h"
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@ -274,5 +273,4 @@ namespace core
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} // end namespace core
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} // end namespace irr
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_POINT_2D_H_INCLUDED__
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#define __IRR_POINT_2D_H_INCLUDED__
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#pragma once
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#include "irrMath.h"
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#include "dimension2d.h"
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@ -432,5 +431,4 @@ struct hash<irr::core::vector2d<T> >
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}
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#endif
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __IRR_POINT_3D_H_INCLUDED__
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#define __IRR_POINT_3D_H_INCLUDED__
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#pragma once
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#include "irrMath.h"
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@ -488,5 +487,4 @@ struct hash<irr::core::vector3d<T> >
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}
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#endif
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