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Add a whole bunch of random things
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parent
1ca05bbdde
commit
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3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
@ -1,6 +1,7 @@
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{
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"files.associations": {
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"iostream": "cpp",
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"fstream": "cpp"
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"fstream": "cpp",
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"new": "cpp"
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}
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}
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@ -1,6 +1,13 @@
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#include "CB3DJSONMeshFileLoader.h"
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#include "coreutil.h"
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#include "IAnimatedMesh.h"
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#include "S3DVertex.h"
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#include "SAnimatedMesh.h"
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#include "SColor.h"
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#include "CMeshBuffer.h"
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#include "SMesh.h"
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#include "vector3d.h"
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#include "quaternion.h"
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#include "IReadFile.h"
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#include "path.h"
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#include <iostream>
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@ -42,10 +49,75 @@ bool CB3DJSONMeshFileLoader::isALoadableFileExtension(
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return core::hasFileExtension(fileName, "json");
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}
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// Returns if errored.
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bool parseNode(json data, SMeshBuffer* meshBuffer) {
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auto position = irr::core::vector3df{0,0,0};
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auto scale = irr::core::vector3df{1,1,1};
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auto rotation = irr::core::quaternion{0,0,0,1};
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if (data.contains("position") && data["position"].is_array()) {
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auto positionJSON = data["position"].array();
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if (!positionJSON.size() == 3) {
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os::Printer::log("Error, position in NODE must be an array of 3 integers!", ELL_WARNING);
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return true;
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}
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println("found a position data!");
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int i = 0;
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for (auto p = positionJSON.begin(); p != positionJSON.end(); ++p) {
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auto dereffed = *p;
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if (!dereffed.is_number_integer()) {
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os::Printer::log("Error, position in NODE must be an array of 3 integers!", ELL_WARNING);
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return true;
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}
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switch (i){
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case 0:
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position.X = dereffed;
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break;
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case 1:
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position.Y = dereffed;
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break;
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case 2:
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position.Z = dereffed;
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break;
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}
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i++;
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}
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}
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return false;
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}
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IAnimatedMesh* parseModel(json data) {
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//! Remember: This is basically a linked tree.
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return nullptr;
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SMesh* baseMesh(new SMesh {});
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SMeshBuffer* meshBuffer(new SMeshBuffer {});
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// And now we begin the recursion!
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std::cout << data["NODE"] << "\n";
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if (data.contains("NODE") && data["NODE"].is_object()) {
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println("Yep, that's a node!");
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if (parseNode(data["NODE"], meshBuffer)) {
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return nullptr;
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}
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}
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SAnimatedMesh* animatedMesh(new SAnimatedMesh {});
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animatedMesh->addMesh(baseMesh);
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return animatedMesh;
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}
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IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) {
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@ -85,7 +157,7 @@ IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) {
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IAnimatedMesh* finalizedModel = parseModel(data);
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return finalizedModel;
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return nullptr;
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}
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} // namespace scene
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