Replace non-leading tabs with spaces, using:

find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  xargs -n 1 -P $(nproc) ./replace_non_leading_tabs.lua  # reformat everything
This commit is contained in:
Desour 2024-03-21 17:30:28 +01:00
parent 58783e4ca3
commit e7bbbf9e30
42 changed files with 537 additions and 537 deletions

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@ -7,11 +7,11 @@ using core::array;
static void test_basics()
{
array<int> v;
v.push_back(1); // 1
v.push_back(1); // 1
v.push_front(2); // 2, 1
v.insert(4, 0); // 4, 2, 1
v.insert(3, 1); // 4, 3, 2, 1
v.insert(0, 4); // 4, 3, 2, 1, 0
v.insert(4, 0); // 4, 2, 1
v.insert(3, 1); // 4, 3, 2, 1
v.insert(0, 4); // 4, 3, 2, 1, 0
UASSERTEQ(v.size(), 5);
UASSERTEQ(v[0], 4);
UASSERTEQ(v[1], 3);

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@ -24,10 +24,10 @@ enum E_CULLING_TYPE
//! Names for culling type
const c8 *const AutomaticCullingNames[] = {
"false",
"box", // camera box against node box
"frustum_box", // camera frustum against node box
"box", // camera box against node box
"frustum_box", // camera frustum against node box
"frustum_sphere", // camera frustum against node sphere
"occ_query", // occlusion query
"occ_query", // occlusion query
0,
};

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@ -19,19 +19,19 @@ class IGUISpriteBank;
enum ECURSOR_ICON
{
// Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far.
ECI_NORMAL, // arrow
ECI_CROSS, // Crosshair
ECI_HAND, // Hand
ECI_HELP, // Arrow and question mark
ECI_IBEAM, // typical text-selection cursor
ECI_NO, // should not click icon
ECI_WAIT, // hourglass
ECI_NORMAL, // arrow
ECI_CROSS, // Crosshair
ECI_HAND, // Hand
ECI_HELP, // Arrow and question mark
ECI_IBEAM, // typical text-selection cursor
ECI_NO, // should not click icon
ECI_WAIT, // hourglass
ECI_SIZEALL, // arrow in all directions
ECI_SIZENESW, // resizes in direction north-east or south-west
ECI_SIZENWSE, // resizes in direction north-west or south-east
ECI_SIZENS, // resizes in direction north or south
ECI_SIZEWE, // resizes in direction west or east
ECI_UP, // up-arrow
ECI_SIZENS, // resizes in direction north or south
ECI_SIZEWE, // resizes in direction west or east
ECI_UP, // up-arrow
// Implementer note: Should we add system specific cursors, which use guaranteed the system icons,
// then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those

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@ -464,9 +464,9 @@ struct SEvent
NUMBER_OF_BUTTONS = 32,
AXIS_X = 0, // e.g. analog stick 1 left to right
AXIS_Y, // e.g. analog stick 1 top to bottom
AXIS_Z, // e.g. throttle, or analog 2 stick 2 left to right
AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
AXIS_Y, // e.g. analog stick 1 top to bottom
AXIS_Z, // e.g. throttle, or analog 2 stick 2 left to right
AXIS_R, // e.g. rudder, or analog 2 stick 2 top to bottom
AXIS_U,
AXIS_V,
NUMBER_OF_AXES = 18 // (please tell Irrlicht maintainers if you absolutely need more axes)

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@ -17,7 +17,7 @@ namespace io
enum EFileSystemType
{
FILESYSTEM_NATIVE = 0, // Native OS FileSystem
FILESYSTEM_VIRTUAL // Virtual FileSystem
FILESYSTEM_VIRTUAL // Virtual FileSystem
};
//! Contains the different types of archives

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@ -706,7 +706,7 @@ protected:
void addChildToEnd(IGUIElement *child)
{
if (child) {
child->grab(); // prevent destruction when removed
child->grab(); // prevent destruction when removed
child->remove(); // remove from old parent
child->LastParentRect = getAbsolutePosition();
child->Parent = this;

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@ -10,174 +10,174 @@ namespace irr
enum EKEY_CODE
{
KEY_UNKNOWN = 0x0,
KEY_LBUTTON = 0x01, // Left mouse button
KEY_RBUTTON = 0x02, // Right mouse button
KEY_CANCEL = 0x03, // Control-break processing
KEY_MBUTTON = 0x04, // Middle mouse button (three-button mouse)
KEY_XBUTTON1 = 0x05, // Windows 2000/XP: X1 mouse button
KEY_XBUTTON2 = 0x06, // Windows 2000/XP: X2 mouse button
KEY_BACK = 0x08, // BACKSPACE key
KEY_TAB = 0x09, // TAB key
KEY_CLEAR = 0x0C, // CLEAR key
KEY_RETURN = 0x0D, // ENTER key
KEY_SHIFT = 0x10, // SHIFT key
KEY_CONTROL = 0x11, // CTRL key
KEY_MENU = 0x12, // ALT key
KEY_PAUSE = 0x13, // PAUSE key
KEY_CAPITAL = 0x14, // CAPS LOCK key
KEY_KANA = 0x15, // IME Kana mode
KEY_HANGUEL = 0x15, // IME Hanguel mode (maintained for compatibility use KEY_HANGUL)
KEY_HANGUL = 0x15, // IME Hangul mode
KEY_JUNJA = 0x17, // IME Junja mode
KEY_FINAL = 0x18, // IME final mode
KEY_HANJA = 0x19, // IME Hanja mode
KEY_KANJI = 0x19, // IME Kanji mode
KEY_ESCAPE = 0x1B, // ESC key
KEY_CONVERT = 0x1C, // IME convert
KEY_NONCONVERT = 0x1D, // IME nonconvert
KEY_ACCEPT = 0x1E, // IME accept
KEY_MODECHANGE = 0x1F, // IME mode change request
KEY_SPACE = 0x20, // SPACEBAR
KEY_PRIOR = 0x21, // PAGE UP key
KEY_NEXT = 0x22, // PAGE DOWN key
KEY_END = 0x23, // END key
KEY_HOME = 0x24, // HOME key
KEY_LEFT = 0x25, // LEFT ARROW key
KEY_UP = 0x26, // UP ARROW key
KEY_RIGHT = 0x27, // RIGHT ARROW key
KEY_DOWN = 0x28, // DOWN ARROW key
KEY_SELECT = 0x29, // SELECT key
KEY_PRINT = 0x2A, // PRINT key
KEY_EXECUT = 0x2B, // EXECUTE key
KEY_SNAPSHOT = 0x2C, // PRINT SCREEN key
KEY_INSERT = 0x2D, // INS key
KEY_DELETE = 0x2E, // DEL key
KEY_HELP = 0x2F, // HELP key
KEY_KEY_0 = 0x30, // 0 key
KEY_KEY_1 = 0x31, // 1 key
KEY_KEY_2 = 0x32, // 2 key
KEY_KEY_3 = 0x33, // 3 key
KEY_KEY_4 = 0x34, // 4 key
KEY_KEY_5 = 0x35, // 5 key
KEY_KEY_6 = 0x36, // 6 key
KEY_KEY_7 = 0x37, // 7 key
KEY_KEY_8 = 0x38, // 8 key
KEY_KEY_9 = 0x39, // 9 key
KEY_KEY_A = 0x41, // A key
KEY_KEY_B = 0x42, // B key
KEY_KEY_C = 0x43, // C key
KEY_KEY_D = 0x44, // D key
KEY_KEY_E = 0x45, // E key
KEY_KEY_F = 0x46, // F key
KEY_KEY_G = 0x47, // G key
KEY_KEY_H = 0x48, // H key
KEY_KEY_I = 0x49, // I key
KEY_KEY_J = 0x4A, // J key
KEY_KEY_K = 0x4B, // K key
KEY_KEY_L = 0x4C, // L key
KEY_KEY_M = 0x4D, // M key
KEY_KEY_N = 0x4E, // N key
KEY_KEY_O = 0x4F, // O key
KEY_KEY_P = 0x50, // P key
KEY_KEY_Q = 0x51, // Q key
KEY_KEY_R = 0x52, // R key
KEY_KEY_S = 0x53, // S key
KEY_KEY_T = 0x54, // T key
KEY_KEY_U = 0x55, // U key
KEY_KEY_V = 0x56, // V key
KEY_KEY_W = 0x57, // W key
KEY_KEY_X = 0x58, // X key
KEY_KEY_Y = 0x59, // Y key
KEY_KEY_Z = 0x5A, // Z key
KEY_LWIN = 0x5B, // Left Windows key (Microsoft Natural keyboard)
KEY_RWIN = 0x5C, // Right Windows key (Natural keyboard)
KEY_APPS = 0x5D, // Applications key (Natural keyboard)
KEY_SLEEP = 0x5F, // Computer Sleep key
KEY_NUMPAD0 = 0x60, // Numeric keypad 0 key
KEY_NUMPAD1 = 0x61, // Numeric keypad 1 key
KEY_NUMPAD2 = 0x62, // Numeric keypad 2 key
KEY_NUMPAD3 = 0x63, // Numeric keypad 3 key
KEY_NUMPAD4 = 0x64, // Numeric keypad 4 key
KEY_NUMPAD5 = 0x65, // Numeric keypad 5 key
KEY_NUMPAD6 = 0x66, // Numeric keypad 6 key
KEY_NUMPAD7 = 0x67, // Numeric keypad 7 key
KEY_NUMPAD8 = 0x68, // Numeric keypad 8 key
KEY_NUMPAD9 = 0x69, // Numeric keypad 9 key
KEY_MULTIPLY = 0x6A, // Multiply key
KEY_ADD = 0x6B, // Add key
KEY_SEPARATOR = 0x6C, // Separator key
KEY_SUBTRACT = 0x6D, // Subtract key
KEY_DECIMAL = 0x6E, // Decimal key
KEY_DIVIDE = 0x6F, // Divide key
KEY_F1 = 0x70, // F1 key
KEY_F2 = 0x71, // F2 key
KEY_F3 = 0x72, // F3 key
KEY_F4 = 0x73, // F4 key
KEY_F5 = 0x74, // F5 key
KEY_F6 = 0x75, // F6 key
KEY_F7 = 0x76, // F7 key
KEY_F8 = 0x77, // F8 key
KEY_F9 = 0x78, // F9 key
KEY_F10 = 0x79, // F10 key
KEY_F11 = 0x7A, // F11 key
KEY_F12 = 0x7B, // F12 key
KEY_F13 = 0x7C, // F13 key
KEY_F14 = 0x7D, // F14 key
KEY_F15 = 0x7E, // F15 key
KEY_F16 = 0x7F, // F16 key
KEY_F17 = 0x80, // F17 key
KEY_F18 = 0x81, // F18 key
KEY_F19 = 0x82, // F19 key
KEY_F20 = 0x83, // F20 key
KEY_F21 = 0x84, // F21 key
KEY_F22 = 0x85, // F22 key
KEY_F23 = 0x86, // F23 key
KEY_F24 = 0x87, // F24 key
KEY_NUMLOCK = 0x90, // NUM LOCK key
KEY_SCROLL = 0x91, // SCROLL LOCK key
KEY_LSHIFT = 0xA0, // Left SHIFT key
KEY_RSHIFT = 0xA1, // Right SHIFT key
KEY_LCONTROL = 0xA2, // Left CONTROL key
KEY_RCONTROL = 0xA3, // Right CONTROL key
KEY_LMENU = 0xA4, // Left MENU key
KEY_RMENU = 0xA5, // Right MENU key
KEY_BROWSER_BACK = 0xA6, // Browser Back key
KEY_BROWSER_FORWARD = 0xA7, // Browser Forward key
KEY_BROWSER_REFRESH = 0xA8, // Browser Refresh key
KEY_BROWSER_STOP = 0xA9, // Browser Stop key
KEY_BROWSER_SEARCH = 0xAA, // Browser Search key
KEY_LBUTTON = 0x01, // Left mouse button
KEY_RBUTTON = 0x02, // Right mouse button
KEY_CANCEL = 0x03, // Control-break processing
KEY_MBUTTON = 0x04, // Middle mouse button (three-button mouse)
KEY_XBUTTON1 = 0x05, // Windows 2000/XP: X1 mouse button
KEY_XBUTTON2 = 0x06, // Windows 2000/XP: X2 mouse button
KEY_BACK = 0x08, // BACKSPACE key
KEY_TAB = 0x09, // TAB key
KEY_CLEAR = 0x0C, // CLEAR key
KEY_RETURN = 0x0D, // ENTER key
KEY_SHIFT = 0x10, // SHIFT key
KEY_CONTROL = 0x11, // CTRL key
KEY_MENU = 0x12, // ALT key
KEY_PAUSE = 0x13, // PAUSE key
KEY_CAPITAL = 0x14, // CAPS LOCK key
KEY_KANA = 0x15, // IME Kana mode
KEY_HANGUEL = 0x15, // IME Hanguel mode (maintained for compatibility use KEY_HANGUL)
KEY_HANGUL = 0x15, // IME Hangul mode
KEY_JUNJA = 0x17, // IME Junja mode
KEY_FINAL = 0x18, // IME final mode
KEY_HANJA = 0x19, // IME Hanja mode
KEY_KANJI = 0x19, // IME Kanji mode
KEY_ESCAPE = 0x1B, // ESC key
KEY_CONVERT = 0x1C, // IME convert
KEY_NONCONVERT = 0x1D, // IME nonconvert
KEY_ACCEPT = 0x1E, // IME accept
KEY_MODECHANGE = 0x1F, // IME mode change request
KEY_SPACE = 0x20, // SPACEBAR
KEY_PRIOR = 0x21, // PAGE UP key
KEY_NEXT = 0x22, // PAGE DOWN key
KEY_END = 0x23, // END key
KEY_HOME = 0x24, // HOME key
KEY_LEFT = 0x25, // LEFT ARROW key
KEY_UP = 0x26, // UP ARROW key
KEY_RIGHT = 0x27, // RIGHT ARROW key
KEY_DOWN = 0x28, // DOWN ARROW key
KEY_SELECT = 0x29, // SELECT key
KEY_PRINT = 0x2A, // PRINT key
KEY_EXECUT = 0x2B, // EXECUTE key
KEY_SNAPSHOT = 0x2C, // PRINT SCREEN key
KEY_INSERT = 0x2D, // INS key
KEY_DELETE = 0x2E, // DEL key
KEY_HELP = 0x2F, // HELP key
KEY_KEY_0 = 0x30, // 0 key
KEY_KEY_1 = 0x31, // 1 key
KEY_KEY_2 = 0x32, // 2 key
KEY_KEY_3 = 0x33, // 3 key
KEY_KEY_4 = 0x34, // 4 key
KEY_KEY_5 = 0x35, // 5 key
KEY_KEY_6 = 0x36, // 6 key
KEY_KEY_7 = 0x37, // 7 key
KEY_KEY_8 = 0x38, // 8 key
KEY_KEY_9 = 0x39, // 9 key
KEY_KEY_A = 0x41, // A key
KEY_KEY_B = 0x42, // B key
KEY_KEY_C = 0x43, // C key
KEY_KEY_D = 0x44, // D key
KEY_KEY_E = 0x45, // E key
KEY_KEY_F = 0x46, // F key
KEY_KEY_G = 0x47, // G key
KEY_KEY_H = 0x48, // H key
KEY_KEY_I = 0x49, // I key
KEY_KEY_J = 0x4A, // J key
KEY_KEY_K = 0x4B, // K key
KEY_KEY_L = 0x4C, // L key
KEY_KEY_M = 0x4D, // M key
KEY_KEY_N = 0x4E, // N key
KEY_KEY_O = 0x4F, // O key
KEY_KEY_P = 0x50, // P key
KEY_KEY_Q = 0x51, // Q key
KEY_KEY_R = 0x52, // R key
KEY_KEY_S = 0x53, // S key
KEY_KEY_T = 0x54, // T key
KEY_KEY_U = 0x55, // U key
KEY_KEY_V = 0x56, // V key
KEY_KEY_W = 0x57, // W key
KEY_KEY_X = 0x58, // X key
KEY_KEY_Y = 0x59, // Y key
KEY_KEY_Z = 0x5A, // Z key
KEY_LWIN = 0x5B, // Left Windows key (Microsoft Natural keyboard)
KEY_RWIN = 0x5C, // Right Windows key (Natural keyboard)
KEY_APPS = 0x5D, // Applications key (Natural keyboard)
KEY_SLEEP = 0x5F, // Computer Sleep key
KEY_NUMPAD0 = 0x60, // Numeric keypad 0 key
KEY_NUMPAD1 = 0x61, // Numeric keypad 1 key
KEY_NUMPAD2 = 0x62, // Numeric keypad 2 key
KEY_NUMPAD3 = 0x63, // Numeric keypad 3 key
KEY_NUMPAD4 = 0x64, // Numeric keypad 4 key
KEY_NUMPAD5 = 0x65, // Numeric keypad 5 key
KEY_NUMPAD6 = 0x66, // Numeric keypad 6 key
KEY_NUMPAD7 = 0x67, // Numeric keypad 7 key
KEY_NUMPAD8 = 0x68, // Numeric keypad 8 key
KEY_NUMPAD9 = 0x69, // Numeric keypad 9 key
KEY_MULTIPLY = 0x6A, // Multiply key
KEY_ADD = 0x6B, // Add key
KEY_SEPARATOR = 0x6C, // Separator key
KEY_SUBTRACT = 0x6D, // Subtract key
KEY_DECIMAL = 0x6E, // Decimal key
KEY_DIVIDE = 0x6F, // Divide key
KEY_F1 = 0x70, // F1 key
KEY_F2 = 0x71, // F2 key
KEY_F3 = 0x72, // F3 key
KEY_F4 = 0x73, // F4 key
KEY_F5 = 0x74, // F5 key
KEY_F6 = 0x75, // F6 key
KEY_F7 = 0x76, // F7 key
KEY_F8 = 0x77, // F8 key
KEY_F9 = 0x78, // F9 key
KEY_F10 = 0x79, // F10 key
KEY_F11 = 0x7A, // F11 key
KEY_F12 = 0x7B, // F12 key
KEY_F13 = 0x7C, // F13 key
KEY_F14 = 0x7D, // F14 key
KEY_F15 = 0x7E, // F15 key
KEY_F16 = 0x7F, // F16 key
KEY_F17 = 0x80, // F17 key
KEY_F18 = 0x81, // F18 key
KEY_F19 = 0x82, // F19 key
KEY_F20 = 0x83, // F20 key
KEY_F21 = 0x84, // F21 key
KEY_F22 = 0x85, // F22 key
KEY_F23 = 0x86, // F23 key
KEY_F24 = 0x87, // F24 key
KEY_NUMLOCK = 0x90, // NUM LOCK key
KEY_SCROLL = 0x91, // SCROLL LOCK key
KEY_LSHIFT = 0xA0, // Left SHIFT key
KEY_RSHIFT = 0xA1, // Right SHIFT key
KEY_LCONTROL = 0xA2, // Left CONTROL key
KEY_RCONTROL = 0xA3, // Right CONTROL key
KEY_LMENU = 0xA4, // Left MENU key
KEY_RMENU = 0xA5, // Right MENU key
KEY_BROWSER_BACK = 0xA6, // Browser Back key
KEY_BROWSER_FORWARD = 0xA7, // Browser Forward key
KEY_BROWSER_REFRESH = 0xA8, // Browser Refresh key
KEY_BROWSER_STOP = 0xA9, // Browser Stop key
KEY_BROWSER_SEARCH = 0xAA, // Browser Search key
KEY_BROWSER_FAVORITES = 0xAB, // Browser Favorites key
KEY_BROWSER_HOME = 0xAC, // Browser Start and Home key
KEY_VOLUME_MUTE = 0xAD, // Volume Mute key
KEY_VOLUME_DOWN = 0xAE, // Volume Down key
KEY_VOLUME_UP = 0xAF, // Volume Up key
KEY_BROWSER_HOME = 0xAC, // Browser Start and Home key
KEY_VOLUME_MUTE = 0xAD, // Volume Mute key
KEY_VOLUME_DOWN = 0xAE, // Volume Down key
KEY_VOLUME_UP = 0xAF, // Volume Up key
KEY_MEDIA_NEXT_TRACK = 0xB0, // Next Track key
KEY_MEDIA_PREV_TRACK = 0xB1, // Previous Track key
KEY_MEDIA_STOP = 0xB2, // Stop Media key
KEY_MEDIA_STOP = 0xB2, // Stop Media key
KEY_MEDIA_PLAY_PAUSE = 0xB3, // Play/Pause Media key
KEY_OEM_1 = 0xBA, // for US ";:"
KEY_PLUS = 0xBB, // Plus Key "+"
KEY_COMMA = 0xBC, // Comma Key ","
KEY_MINUS = 0xBD, // Minus Key "-"
KEY_PERIOD = 0xBE, // Period Key "."
KEY_OEM_2 = 0xBF, // for US "/?"
KEY_OEM_3 = 0xC0, // for US "`~"
KEY_OEM_4 = 0xDB, // for US "[{"
KEY_OEM_5 = 0xDC, // for US "\|"
KEY_OEM_6 = 0xDD, // for US "]}"
KEY_OEM_7 = 0xDE, // for US "'""
KEY_OEM_8 = 0xDF, // None
KEY_OEM_AX = 0xE1, // for Japan "AX"
KEY_OEM_102 = 0xE2, // "<>" or "\|"
KEY_ATTN = 0xF6, // Attn key
KEY_CRSEL = 0xF7, // CrSel key
KEY_EXSEL = 0xF8, // ExSel key
KEY_EREOF = 0xF9, // Erase EOF key
KEY_PLAY = 0xFA, // Play key
KEY_ZOOM = 0xFB, // Zoom key
KEY_PA1 = 0xFD, // PA1 key
KEY_OEM_CLEAR = 0xFE, // Clear key
KEY_NONE = 0xFF, // usually no key mapping, but some laptops use it for fn key
KEY_OEM_1 = 0xBA, // for US ";:"
KEY_PLUS = 0xBB, // Plus Key "+"
KEY_COMMA = 0xBC, // Comma Key ","
KEY_MINUS = 0xBD, // Minus Key "-"
KEY_PERIOD = 0xBE, // Period Key "."
KEY_OEM_2 = 0xBF, // for US "/?"
KEY_OEM_3 = 0xC0, // for US "`~"
KEY_OEM_4 = 0xDB, // for US "[{"
KEY_OEM_5 = 0xDC, // for US "\|"
KEY_OEM_6 = 0xDD, // for US "]}"
KEY_OEM_7 = 0xDE, // for US "'""
KEY_OEM_8 = 0xDF, // None
KEY_OEM_AX = 0xE1, // for Japan "AX"
KEY_OEM_102 = 0xE2, // "<>" or "\|"
KEY_ATTN = 0xF6, // Attn key
KEY_CRSEL = 0xF7, // CrSel key
KEY_EXSEL = 0xF8, // ExSel key
KEY_EREOF = 0xF9, // Erase EOF key
KEY_PLAY = 0xFA, // Play key
KEY_ZOOM = 0xFB, // Zoom key
KEY_PA1 = 0xFD, // PA1 key
KEY_OEM_CLEAR = 0xFE, // Clear key
KEY_NONE = 0xFF, // usually no key mapping, but some laptops use it for fn key
KEY_KEY_CODES_COUNT = 0x100 // this is not a key, but the amount of keycodes there are.
};

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@ -23,32 +23,32 @@ class ITexture;
//! BlendFunc = source * sourceFactor + dest * destFactor
enum E_BLEND_FACTOR
{
EBF_ZERO = 0, //!< src & dest (0, 0, 0, 0)
EBF_ONE, //!< src & dest (1, 1, 1, 1)
EBF_DST_COLOR, //!< src (destR, destG, destB, destA)
EBF_ZERO = 0, //!< src & dest (0, 0, 0, 0)
EBF_ONE, //!< src & dest (1, 1, 1, 1)
EBF_DST_COLOR, //!< src (destR, destG, destB, destA)
EBF_ONE_MINUS_DST_COLOR, //!< src (1-destR, 1-destG, 1-destB, 1-destA)
EBF_SRC_COLOR, //!< dest (srcR, srcG, srcB, srcA)
EBF_SRC_COLOR, //!< dest (srcR, srcG, srcB, srcA)
EBF_ONE_MINUS_SRC_COLOR, //!< dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)
EBF_SRC_ALPHA, //!< src & dest (srcA, srcA, srcA, srcA)
EBF_SRC_ALPHA, //!< src & dest (srcA, srcA, srcA, srcA)
EBF_ONE_MINUS_SRC_ALPHA, //!< src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)
EBF_DST_ALPHA, //!< src & dest (destA, destA, destA, destA)
EBF_DST_ALPHA, //!< src & dest (destA, destA, destA, destA)
EBF_ONE_MINUS_DST_ALPHA, //!< src & dest (1-destA, 1-destA, 1-destA, 1-destA)
EBF_SRC_ALPHA_SATURATE //!< src (min(srcA, 1-destA), idem, ...)
EBF_SRC_ALPHA_SATURATE //!< src (min(srcA, 1-destA), idem, ...)
};
//! Values defining the blend operation
enum E_BLEND_OPERATION
{
EBO_NONE = 0, //!< No blending happens
EBO_ADD, //!< Default blending adds the color values
EBO_SUBTRACT, //!< This mode subtracts the color values
EBO_NONE = 0, //!< No blending happens
EBO_ADD, //!< Default blending adds the color values
EBO_SUBTRACT, //!< This mode subtracts the color values
EBO_REVSUBTRACT, //!< This modes subtracts destination from source
EBO_MIN, //!< Choose minimum value of each color channel
EBO_MAX, //!< Choose maximum value of each color channel
EBO_MIN_FACTOR, //!< Choose minimum value of each color channel after applying blend factors, not widely supported
EBO_MAX_FACTOR, //!< Choose maximum value of each color channel after applying blend factors, not widely supported
EBO_MIN_ALPHA, //!< Choose minimum value of each color channel based on alpha value, not widely supported
EBO_MAX_ALPHA //!< Choose maximum value of each color channel based on alpha value, not widely supported
EBO_MIN, //!< Choose minimum value of each color channel
EBO_MAX, //!< Choose maximum value of each color channel
EBO_MIN_FACTOR, //!< Choose minimum value of each color channel after applying blend factors, not widely supported
EBO_MAX_FACTOR, //!< Choose maximum value of each color channel after applying blend factors, not widely supported
EBO_MIN_ALPHA, //!< Choose minimum value of each color channel based on alpha value, not widely supported
EBO_MAX_ALPHA //!< Choose maximum value of each color channel based on alpha value, not widely supported
};
//! MaterialTypeParam: e.g. DirectX: D3DTOP_MODULATE, D3DTOP_MODULATE2X, D3DTOP_MODULATE4X

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@ -1618,9 +1618,9 @@ template <class T>
inline CMatrix4<T> &CMatrix4<T>::buildProjectionMatrixOrthoLH(
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero)
{
_IRR_DEBUG_BREAK_IF(widthOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(widthOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(heightOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(zNear == zFar); // divide by zero
_IRR_DEBUG_BREAK_IF(zNear == zFar); // divide by zero
M[0] = (T)(2 / widthOfViewVolume);
M[1] = 0;
M[2] = 0;
@ -1660,9 +1660,9 @@ template <class T>
inline CMatrix4<T> &CMatrix4<T>::buildProjectionMatrixOrthoRH(
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero)
{
_IRR_DEBUG_BREAK_IF(widthOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(widthOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(heightOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(zNear == zFar); // divide by zero
_IRR_DEBUG_BREAK_IF(zNear == zFar); // divide by zero
M[0] = (T)(2 / widthOfViewVolume);
M[1] = 0;
M[2] = 0;
@ -1702,9 +1702,9 @@ template <class T>
inline CMatrix4<T> &CMatrix4<T>::buildProjectionMatrixPerspectiveRH(
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero)
{
_IRR_DEBUG_BREAK_IF(widthOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(widthOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(heightOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(zNear == zFar); // divide by zero
_IRR_DEBUG_BREAK_IF(zNear == zFar); // divide by zero
M[0] = (T)(2 * zNear / widthOfViewVolume);
M[1] = 0;
M[2] = 0;
@ -1745,9 +1745,9 @@ template <class T>
inline CMatrix4<T> &CMatrix4<T>::buildProjectionMatrixPerspectiveLH(
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero)
{
_IRR_DEBUG_BREAK_IF(widthOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(widthOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(heightOfViewVolume == 0.f); // divide by zero
_IRR_DEBUG_BREAK_IF(zNear == zFar); // divide by zero
_IRR_DEBUG_BREAK_IF(zNear == zFar); // divide by zero
M[0] = (T)(2 * zNear / widthOfViewVolume);
M[1] = 0;
M[2] = 0;

View File

@ -523,102 +523,102 @@ void CIrrDeviceAndroid::createKeyMap()
{
KeyMap.set_used(223);
KeyMap[0] = KEY_UNKNOWN; // AKEYCODE_UNKNOWN
KeyMap[1] = KEY_LBUTTON; // AKEYCODE_SOFT_LEFT
KeyMap[2] = KEY_RBUTTON; // AKEYCODE_SOFT_RIGHT
KeyMap[3] = KEY_HOME; // AKEYCODE_HOME
KeyMap[4] = KEY_CANCEL; // AKEYCODE_BACK
KeyMap[5] = KEY_UNKNOWN; // AKEYCODE_CALL
KeyMap[6] = KEY_UNKNOWN; // AKEYCODE_ENDCALL
KeyMap[7] = KEY_KEY_0; // AKEYCODE_0
KeyMap[8] = KEY_KEY_1; // AKEYCODE_1
KeyMap[9] = KEY_KEY_2; // AKEYCODE_2
KeyMap[10] = KEY_KEY_3; // AKEYCODE_3
KeyMap[11] = KEY_KEY_4; // AKEYCODE_4
KeyMap[12] = KEY_KEY_5; // AKEYCODE_5
KeyMap[13] = KEY_KEY_6; // AKEYCODE_6
KeyMap[14] = KEY_KEY_7; // AKEYCODE_7
KeyMap[15] = KEY_KEY_8; // AKEYCODE_8
KeyMap[16] = KEY_KEY_9; // AKEYCODE_9
KeyMap[17] = KEY_UNKNOWN; // AKEYCODE_STAR
KeyMap[18] = KEY_UNKNOWN; // AKEYCODE_POUND
KeyMap[19] = KEY_UP; // AKEYCODE_DPAD_UP
KeyMap[20] = KEY_DOWN; // AKEYCODE_DPAD_DOWN
KeyMap[21] = KEY_LEFT; // AKEYCODE_DPAD_LEFT
KeyMap[22] = KEY_RIGHT; // AKEYCODE_DPAD_RIGHT
KeyMap[23] = KEY_SELECT; // AKEYCODE_DPAD_CENTER
KeyMap[24] = KEY_VOLUME_DOWN; // AKEYCODE_VOLUME_UP
KeyMap[25] = KEY_VOLUME_UP; // AKEYCODE_VOLUME_DOWN
KeyMap[26] = KEY_UNKNOWN; // AKEYCODE_POWER
KeyMap[27] = KEY_UNKNOWN; // AKEYCODE_CAMERA
KeyMap[28] = KEY_CLEAR; // AKEYCODE_CLEAR
KeyMap[29] = KEY_KEY_A; // AKEYCODE_A
KeyMap[30] = KEY_KEY_B; // AKEYCODE_B
KeyMap[31] = KEY_KEY_C; // AKEYCODE_C
KeyMap[32] = KEY_KEY_D; // AKEYCODE_D
KeyMap[33] = KEY_KEY_E; // AKEYCODE_E
KeyMap[34] = KEY_KEY_F; // AKEYCODE_F
KeyMap[35] = KEY_KEY_G; // AKEYCODE_G
KeyMap[36] = KEY_KEY_H; // AKEYCODE_H
KeyMap[37] = KEY_KEY_I; // AKEYCODE_I
KeyMap[38] = KEY_KEY_J; // AKEYCODE_J
KeyMap[39] = KEY_KEY_K; // AKEYCODE_K
KeyMap[40] = KEY_KEY_L; // AKEYCODE_L
KeyMap[41] = KEY_KEY_M; // AKEYCODE_M
KeyMap[42] = KEY_KEY_N; // AKEYCODE_N
KeyMap[43] = KEY_KEY_O; // AKEYCODE_O
KeyMap[44] = KEY_KEY_P; // AKEYCODE_P
KeyMap[45] = KEY_KEY_Q; // AKEYCODE_Q
KeyMap[46] = KEY_KEY_R; // AKEYCODE_R
KeyMap[47] = KEY_KEY_S; // AKEYCODE_S
KeyMap[48] = KEY_KEY_T; // AKEYCODE_T
KeyMap[49] = KEY_KEY_U; // AKEYCODE_U
KeyMap[50] = KEY_KEY_V; // AKEYCODE_V
KeyMap[51] = KEY_KEY_W; // AKEYCODE_W
KeyMap[52] = KEY_KEY_X; // AKEYCODE_X
KeyMap[53] = KEY_KEY_Y; // AKEYCODE_Y
KeyMap[54] = KEY_KEY_Z; // AKEYCODE_Z
KeyMap[55] = KEY_COMMA; // AKEYCODE_COMMA
KeyMap[56] = KEY_PERIOD; // AKEYCODE_PERIOD
KeyMap[57] = KEY_MENU; // AKEYCODE_ALT_LEFT
KeyMap[58] = KEY_MENU; // AKEYCODE_ALT_RIGHT
KeyMap[59] = KEY_LSHIFT; // AKEYCODE_SHIFT_LEFT
KeyMap[60] = KEY_RSHIFT; // AKEYCODE_SHIFT_RIGHT
KeyMap[61] = KEY_TAB; // AKEYCODE_TAB
KeyMap[62] = KEY_SPACE; // AKEYCODE_SPACE
KeyMap[63] = KEY_UNKNOWN; // AKEYCODE_SYM
KeyMap[64] = KEY_UNKNOWN; // AKEYCODE_EXPLORER
KeyMap[65] = KEY_UNKNOWN; // AKEYCODE_ENVELOPE
KeyMap[66] = KEY_RETURN; // AKEYCODE_ENTER
KeyMap[67] = KEY_BACK; // AKEYCODE_DEL
KeyMap[68] = KEY_OEM_3; // AKEYCODE_GRAVE
KeyMap[69] = KEY_MINUS; // AKEYCODE_MINUS
KeyMap[70] = KEY_UNKNOWN; // AKEYCODE_EQUALS
KeyMap[71] = KEY_UNKNOWN; // AKEYCODE_LEFT_BRACKET
KeyMap[72] = KEY_UNKNOWN; // AKEYCODE_RIGHT_BRACKET
KeyMap[73] = KEY_UNKNOWN; // AKEYCODE_BACKSLASH
KeyMap[74] = KEY_UNKNOWN; // AKEYCODE_SEMICOLON
KeyMap[75] = KEY_UNKNOWN; // AKEYCODE_APOSTROPHE
KeyMap[76] = KEY_UNKNOWN; // AKEYCODE_SLASH
KeyMap[77] = KEY_UNKNOWN; // AKEYCODE_AT
KeyMap[78] = KEY_UNKNOWN; // AKEYCODE_NUM
KeyMap[79] = KEY_UNKNOWN; // AKEYCODE_HEADSETHOOK
KeyMap[80] = KEY_UNKNOWN; // AKEYCODE_FOCUS (*Camera* focus)
KeyMap[81] = KEY_PLUS; // AKEYCODE_PLUS
KeyMap[82] = KEY_MENU; // AKEYCODE_MENU
KeyMap[83] = KEY_UNKNOWN; // AKEYCODE_NOTIFICATION
KeyMap[84] = KEY_UNKNOWN; // AKEYCODE_SEARCH
KeyMap[0] = KEY_UNKNOWN; // AKEYCODE_UNKNOWN
KeyMap[1] = KEY_LBUTTON; // AKEYCODE_SOFT_LEFT
KeyMap[2] = KEY_RBUTTON; // AKEYCODE_SOFT_RIGHT
KeyMap[3] = KEY_HOME; // AKEYCODE_HOME
KeyMap[4] = KEY_CANCEL; // AKEYCODE_BACK
KeyMap[5] = KEY_UNKNOWN; // AKEYCODE_CALL
KeyMap[6] = KEY_UNKNOWN; // AKEYCODE_ENDCALL
KeyMap[7] = KEY_KEY_0; // AKEYCODE_0
KeyMap[8] = KEY_KEY_1; // AKEYCODE_1
KeyMap[9] = KEY_KEY_2; // AKEYCODE_2
KeyMap[10] = KEY_KEY_3; // AKEYCODE_3
KeyMap[11] = KEY_KEY_4; // AKEYCODE_4
KeyMap[12] = KEY_KEY_5; // AKEYCODE_5
KeyMap[13] = KEY_KEY_6; // AKEYCODE_6
KeyMap[14] = KEY_KEY_7; // AKEYCODE_7
KeyMap[15] = KEY_KEY_8; // AKEYCODE_8
KeyMap[16] = KEY_KEY_9; // AKEYCODE_9
KeyMap[17] = KEY_UNKNOWN; // AKEYCODE_STAR
KeyMap[18] = KEY_UNKNOWN; // AKEYCODE_POUND
KeyMap[19] = KEY_UP; // AKEYCODE_DPAD_UP
KeyMap[20] = KEY_DOWN; // AKEYCODE_DPAD_DOWN
KeyMap[21] = KEY_LEFT; // AKEYCODE_DPAD_LEFT
KeyMap[22] = KEY_RIGHT; // AKEYCODE_DPAD_RIGHT
KeyMap[23] = KEY_SELECT; // AKEYCODE_DPAD_CENTER
KeyMap[24] = KEY_VOLUME_DOWN; // AKEYCODE_VOLUME_UP
KeyMap[25] = KEY_VOLUME_UP; // AKEYCODE_VOLUME_DOWN
KeyMap[26] = KEY_UNKNOWN; // AKEYCODE_POWER
KeyMap[27] = KEY_UNKNOWN; // AKEYCODE_CAMERA
KeyMap[28] = KEY_CLEAR; // AKEYCODE_CLEAR
KeyMap[29] = KEY_KEY_A; // AKEYCODE_A
KeyMap[30] = KEY_KEY_B; // AKEYCODE_B
KeyMap[31] = KEY_KEY_C; // AKEYCODE_C
KeyMap[32] = KEY_KEY_D; // AKEYCODE_D
KeyMap[33] = KEY_KEY_E; // AKEYCODE_E
KeyMap[34] = KEY_KEY_F; // AKEYCODE_F
KeyMap[35] = KEY_KEY_G; // AKEYCODE_G
KeyMap[36] = KEY_KEY_H; // AKEYCODE_H
KeyMap[37] = KEY_KEY_I; // AKEYCODE_I
KeyMap[38] = KEY_KEY_J; // AKEYCODE_J
KeyMap[39] = KEY_KEY_K; // AKEYCODE_K
KeyMap[40] = KEY_KEY_L; // AKEYCODE_L
KeyMap[41] = KEY_KEY_M; // AKEYCODE_M
KeyMap[42] = KEY_KEY_N; // AKEYCODE_N
KeyMap[43] = KEY_KEY_O; // AKEYCODE_O
KeyMap[44] = KEY_KEY_P; // AKEYCODE_P
KeyMap[45] = KEY_KEY_Q; // AKEYCODE_Q
KeyMap[46] = KEY_KEY_R; // AKEYCODE_R
KeyMap[47] = KEY_KEY_S; // AKEYCODE_S
KeyMap[48] = KEY_KEY_T; // AKEYCODE_T
KeyMap[49] = KEY_KEY_U; // AKEYCODE_U
KeyMap[50] = KEY_KEY_V; // AKEYCODE_V
KeyMap[51] = KEY_KEY_W; // AKEYCODE_W
KeyMap[52] = KEY_KEY_X; // AKEYCODE_X
KeyMap[53] = KEY_KEY_Y; // AKEYCODE_Y
KeyMap[54] = KEY_KEY_Z; // AKEYCODE_Z
KeyMap[55] = KEY_COMMA; // AKEYCODE_COMMA
KeyMap[56] = KEY_PERIOD; // AKEYCODE_PERIOD
KeyMap[57] = KEY_MENU; // AKEYCODE_ALT_LEFT
KeyMap[58] = KEY_MENU; // AKEYCODE_ALT_RIGHT
KeyMap[59] = KEY_LSHIFT; // AKEYCODE_SHIFT_LEFT
KeyMap[60] = KEY_RSHIFT; // AKEYCODE_SHIFT_RIGHT
KeyMap[61] = KEY_TAB; // AKEYCODE_TAB
KeyMap[62] = KEY_SPACE; // AKEYCODE_SPACE
KeyMap[63] = KEY_UNKNOWN; // AKEYCODE_SYM
KeyMap[64] = KEY_UNKNOWN; // AKEYCODE_EXPLORER
KeyMap[65] = KEY_UNKNOWN; // AKEYCODE_ENVELOPE
KeyMap[66] = KEY_RETURN; // AKEYCODE_ENTER
KeyMap[67] = KEY_BACK; // AKEYCODE_DEL
KeyMap[68] = KEY_OEM_3; // AKEYCODE_GRAVE
KeyMap[69] = KEY_MINUS; // AKEYCODE_MINUS
KeyMap[70] = KEY_UNKNOWN; // AKEYCODE_EQUALS
KeyMap[71] = KEY_UNKNOWN; // AKEYCODE_LEFT_BRACKET
KeyMap[72] = KEY_UNKNOWN; // AKEYCODE_RIGHT_BRACKET
KeyMap[73] = KEY_UNKNOWN; // AKEYCODE_BACKSLASH
KeyMap[74] = KEY_UNKNOWN; // AKEYCODE_SEMICOLON
KeyMap[75] = KEY_UNKNOWN; // AKEYCODE_APOSTROPHE
KeyMap[76] = KEY_UNKNOWN; // AKEYCODE_SLASH
KeyMap[77] = KEY_UNKNOWN; // AKEYCODE_AT
KeyMap[78] = KEY_UNKNOWN; // AKEYCODE_NUM
KeyMap[79] = KEY_UNKNOWN; // AKEYCODE_HEADSETHOOK
KeyMap[80] = KEY_UNKNOWN; // AKEYCODE_FOCUS (*Camera* focus)
KeyMap[81] = KEY_PLUS; // AKEYCODE_PLUS
KeyMap[82] = KEY_MENU; // AKEYCODE_MENU
KeyMap[83] = KEY_UNKNOWN; // AKEYCODE_NOTIFICATION
KeyMap[84] = KEY_UNKNOWN; // AKEYCODE_SEARCH
KeyMap[85] = KEY_MEDIA_PLAY_PAUSE; // AKEYCODE_MEDIA_PLAY_PAUSE
KeyMap[86] = KEY_MEDIA_STOP; // AKEYCODE_MEDIA_STOP
KeyMap[86] = KEY_MEDIA_STOP; // AKEYCODE_MEDIA_STOP
KeyMap[87] = KEY_MEDIA_NEXT_TRACK; // AKEYCODE_MEDIA_NEXT
KeyMap[88] = KEY_MEDIA_PREV_TRACK; // AKEYCODE_MEDIA_PREVIOUS
KeyMap[89] = KEY_UNKNOWN; // AKEYCODE_MEDIA_REWIND
KeyMap[90] = KEY_UNKNOWN; // AKEYCODE_MEDIA_FAST_FORWARD
KeyMap[91] = KEY_VOLUME_MUTE; // AKEYCODE_MUTE
KeyMap[92] = KEY_PRIOR; // AKEYCODE_PAGE_UP
KeyMap[93] = KEY_NEXT; // AKEYCODE_PAGE_DOWN
KeyMap[94] = KEY_UNKNOWN; // AKEYCODE_PICTSYMBOLS
KeyMap[95] = KEY_UNKNOWN; // AKEYCODE_SWITCH_CHARSET
KeyMap[89] = KEY_UNKNOWN; // AKEYCODE_MEDIA_REWIND
KeyMap[90] = KEY_UNKNOWN; // AKEYCODE_MEDIA_FAST_FORWARD
KeyMap[91] = KEY_VOLUME_MUTE; // AKEYCODE_MUTE
KeyMap[92] = KEY_PRIOR; // AKEYCODE_PAGE_UP
KeyMap[93] = KEY_NEXT; // AKEYCODE_PAGE_DOWN
KeyMap[94] = KEY_UNKNOWN; // AKEYCODE_PICTSYMBOLS
KeyMap[95] = KEY_UNKNOWN; // AKEYCODE_SWITCH_CHARSET
// following look like controller inputs
KeyMap[96] = KEY_UNKNOWN; // AKEYCODE_BUTTON_A
@ -637,118 +637,118 @@ void CIrrDeviceAndroid::createKeyMap()
KeyMap[109] = KEY_UNKNOWN; // AKEYCODE_BUTTON_SELECT
KeyMap[110] = KEY_UNKNOWN; // AKEYCODE_BUTTON_MODE
KeyMap[111] = KEY_ESCAPE; // AKEYCODE_ESCAPE
KeyMap[112] = KEY_DELETE; // AKEYCODE_FORWARD_DEL
KeyMap[113] = KEY_CONTROL; // AKEYCODE_CTRL_LEFT
KeyMap[114] = KEY_CONTROL; // AKEYCODE_CTRL_RIGHT
KeyMap[115] = KEY_CAPITAL; // AKEYCODE_CAPS_LOCK
KeyMap[116] = KEY_SCROLL; // AKEYCODE_SCROLL_LOCK
KeyMap[117] = KEY_UNKNOWN; // AKEYCODE_META_LEFT
KeyMap[118] = KEY_UNKNOWN; // AKEYCODE_META_RIGHT
KeyMap[119] = KEY_UNKNOWN; // AKEYCODE_FUNCTION
KeyMap[120] = KEY_SNAPSHOT; // AKEYCODE_SYSRQ
KeyMap[121] = KEY_PAUSE; // AKEYCODE_BREAK
KeyMap[122] = KEY_HOME; // AKEYCODE_MOVE_HOME
KeyMap[123] = KEY_END; // AKEYCODE_MOVE_END
KeyMap[124] = KEY_INSERT; // AKEYCODE_INSERT
KeyMap[125] = KEY_UNKNOWN; // AKEYCODE_FORWARD
KeyMap[126] = KEY_PLAY; // AKEYCODE_MEDIA_PLAY
KeyMap[111] = KEY_ESCAPE; // AKEYCODE_ESCAPE
KeyMap[112] = KEY_DELETE; // AKEYCODE_FORWARD_DEL
KeyMap[113] = KEY_CONTROL; // AKEYCODE_CTRL_LEFT
KeyMap[114] = KEY_CONTROL; // AKEYCODE_CTRL_RIGHT
KeyMap[115] = KEY_CAPITAL; // AKEYCODE_CAPS_LOCK
KeyMap[116] = KEY_SCROLL; // AKEYCODE_SCROLL_LOCK
KeyMap[117] = KEY_UNKNOWN; // AKEYCODE_META_LEFT
KeyMap[118] = KEY_UNKNOWN; // AKEYCODE_META_RIGHT
KeyMap[119] = KEY_UNKNOWN; // AKEYCODE_FUNCTION
KeyMap[120] = KEY_SNAPSHOT; // AKEYCODE_SYSRQ
KeyMap[121] = KEY_PAUSE; // AKEYCODE_BREAK
KeyMap[122] = KEY_HOME; // AKEYCODE_MOVE_HOME
KeyMap[123] = KEY_END; // AKEYCODE_MOVE_END
KeyMap[124] = KEY_INSERT; // AKEYCODE_INSERT
KeyMap[125] = KEY_UNKNOWN; // AKEYCODE_FORWARD
KeyMap[126] = KEY_PLAY; // AKEYCODE_MEDIA_PLAY
KeyMap[127] = KEY_MEDIA_PLAY_PAUSE; // AKEYCODE_MEDIA_PAUSE
KeyMap[128] = KEY_UNKNOWN; // AKEYCODE_MEDIA_CLOSE
KeyMap[129] = KEY_UNKNOWN; // AKEYCODE_MEDIA_EJECT
KeyMap[130] = KEY_UNKNOWN; // AKEYCODE_MEDIA_RECORD
KeyMap[131] = KEY_F1; // AKEYCODE_F1
KeyMap[132] = KEY_F2; // AKEYCODE_F2
KeyMap[133] = KEY_F3; // AKEYCODE_F3
KeyMap[134] = KEY_F4; // AKEYCODE_F4
KeyMap[135] = KEY_F5; // AKEYCODE_F5
KeyMap[136] = KEY_F6; // AKEYCODE_F6
KeyMap[137] = KEY_F7; // AKEYCODE_F7
KeyMap[138] = KEY_F8; // AKEYCODE_F8
KeyMap[139] = KEY_F9; // AKEYCODE_F9
KeyMap[140] = KEY_F10; // AKEYCODE_F10
KeyMap[141] = KEY_F11; // AKEYCODE_F11
KeyMap[142] = KEY_F12; // AKEYCODE_F12
KeyMap[143] = KEY_NUMLOCK; // AKEYCODE_NUM_LOCK
KeyMap[144] = KEY_NUMPAD0; // AKEYCODE_NUMPAD_0
KeyMap[145] = KEY_NUMPAD1; // AKEYCODE_NUMPAD_1
KeyMap[146] = KEY_NUMPAD2; // AKEYCODE_NUMPAD_2
KeyMap[147] = KEY_NUMPAD3; // AKEYCODE_NUMPAD_3
KeyMap[148] = KEY_NUMPAD4; // AKEYCODE_NUMPAD_4
KeyMap[149] = KEY_NUMPAD5; // AKEYCODE_NUMPAD_5
KeyMap[150] = KEY_NUMPAD6; // AKEYCODE_NUMPAD_6
KeyMap[151] = KEY_NUMPAD7; // AKEYCODE_NUMPAD_7
KeyMap[152] = KEY_NUMPAD8; // AKEYCODE_NUMPAD_8
KeyMap[153] = KEY_NUMPAD9; // AKEYCODE_NUMPAD_9
KeyMap[154] = KEY_DIVIDE; // AKEYCODE_NUMPAD_DIVIDE
KeyMap[155] = KEY_MULTIPLY; // AKEYCODE_NUMPAD_MULTIPLY
KeyMap[156] = KEY_SUBTRACT; // AKEYCODE_NUMPAD_SUBTRACT
KeyMap[157] = KEY_ADD; // AKEYCODE_NUMPAD_ADD
KeyMap[158] = KEY_UNKNOWN; // AKEYCODE_NUMPAD_DOT
KeyMap[159] = KEY_COMMA; // AKEYCODE_NUMPAD_COMMA
KeyMap[160] = KEY_RETURN; // AKEYCODE_NUMPAD_ENTER
KeyMap[161] = KEY_UNKNOWN; // AKEYCODE_NUMPAD_EQUALS
KeyMap[162] = KEY_UNKNOWN; // AKEYCODE_NUMPAD_LEFT_PAREN
KeyMap[163] = KEY_UNKNOWN; // AKEYCODE_NUMPAD_RIGHT_PAREN
KeyMap[164] = KEY_VOLUME_MUTE; // AKEYCODE_VOLUME_MUTE
KeyMap[165] = KEY_UNKNOWN; // AKEYCODE_INFO
KeyMap[166] = KEY_UNKNOWN; // AKEYCODE_CHANNEL_UP
KeyMap[167] = KEY_UNKNOWN; // AKEYCODE_CHANNEL_DOWN
KeyMap[168] = KEY_ZOOM; // AKEYCODE_ZOOM_IN
KeyMap[169] = KEY_UNKNOWN; // AKEYCODE_ZOOM_OUT
KeyMap[170] = KEY_UNKNOWN; // AKEYCODE_TV
KeyMap[171] = KEY_UNKNOWN; // AKEYCODE_WINDOW
KeyMap[172] = KEY_UNKNOWN; // AKEYCODE_GUIDE
KeyMap[173] = KEY_UNKNOWN; // AKEYCODE_DVR
KeyMap[174] = KEY_UNKNOWN; // AKEYCODE_BOOKMARK
KeyMap[175] = KEY_UNKNOWN; // AKEYCODE_CAPTIONS
KeyMap[176] = KEY_UNKNOWN; // AKEYCODE_SETTINGS
KeyMap[177] = KEY_UNKNOWN; // AKEYCODE_TV_POWER
KeyMap[178] = KEY_UNKNOWN; // AKEYCODE_TV_INPUT
KeyMap[179] = KEY_UNKNOWN; // AKEYCODE_STB_POWER
KeyMap[180] = KEY_UNKNOWN; // AKEYCODE_STB_INPUT
KeyMap[181] = KEY_UNKNOWN; // AKEYCODE_AVR_POWER
KeyMap[182] = KEY_UNKNOWN; // AKEYCODE_AVR_INPUT
KeyMap[183] = KEY_UNKNOWN; // AKEYCODE_PROG_RED
KeyMap[184] = KEY_UNKNOWN; // AKEYCODE_PROG_GREEN
KeyMap[185] = KEY_UNKNOWN; // AKEYCODE_PROG_YELLOW
KeyMap[186] = KEY_UNKNOWN; // AKEYCODE_PROG_BLUE
KeyMap[187] = KEY_UNKNOWN; // AKEYCODE_APP_SWITCH
KeyMap[188] = KEY_UNKNOWN; // AKEYCODE_BUTTON_1
KeyMap[189] = KEY_UNKNOWN; // AKEYCODE_BUTTON_2
KeyMap[190] = KEY_UNKNOWN; // AKEYCODE_BUTTON_3
KeyMap[191] = KEY_UNKNOWN; // AKEYCODE_BUTTON_4
KeyMap[192] = KEY_UNKNOWN; // AKEYCODE_BUTTON_5
KeyMap[193] = KEY_UNKNOWN; // AKEYCODE_BUTTON_6
KeyMap[194] = KEY_UNKNOWN; // AKEYCODE_BUTTON_7
KeyMap[195] = KEY_UNKNOWN; // AKEYCODE_BUTTON_8
KeyMap[196] = KEY_UNKNOWN; // AKEYCODE_BUTTON_9
KeyMap[197] = KEY_UNKNOWN; // AKEYCODE_BUTTON_10
KeyMap[198] = KEY_UNKNOWN; // AKEYCODE_BUTTON_11
KeyMap[199] = KEY_UNKNOWN; // AKEYCODE_BUTTON_12
KeyMap[200] = KEY_UNKNOWN; // AKEYCODE_BUTTON_13
KeyMap[201] = KEY_UNKNOWN; // AKEYCODE_BUTTON_14
KeyMap[202] = KEY_UNKNOWN; // AKEYCODE_BUTTON_15
KeyMap[203] = KEY_UNKNOWN; // AKEYCODE_BUTTON_16
KeyMap[204] = KEY_UNKNOWN; // AKEYCODE_LANGUAGE_SWITCH
KeyMap[205] = KEY_UNKNOWN; // AKEYCODE_MANNER_MODE
KeyMap[206] = KEY_UNKNOWN; // AKEYCODE_3D_MODE
KeyMap[207] = KEY_UNKNOWN; // AKEYCODE_CONTACTS
KeyMap[208] = KEY_UNKNOWN; // AKEYCODE_CALENDAR
KeyMap[209] = KEY_UNKNOWN; // AKEYCODE_MUSIC
KeyMap[210] = KEY_UNKNOWN; // AKEYCODE_CALCULATOR
KeyMap[211] = KEY_UNKNOWN; // AKEYCODE_ZENKAKU_HANKAKU
KeyMap[212] = KEY_UNKNOWN; // AKEYCODE_EISU
KeyMap[213] = KEY_UNKNOWN; // AKEYCODE_MUHENKAN
KeyMap[214] = KEY_UNKNOWN; // AKEYCODE_HENKAN
KeyMap[215] = KEY_UNKNOWN; // AKEYCODE_KATAKANA_HIRAGANA
KeyMap[216] = KEY_UNKNOWN; // AKEYCODE_YEN
KeyMap[217] = KEY_UNKNOWN; // AKEYCODE_RO
KeyMap[218] = KEY_UNKNOWN; // AKEYCODE_KANA
KeyMap[219] = KEY_UNKNOWN; // AKEYCODE_ASSIST
KeyMap[220] = KEY_UNKNOWN; // AKEYCODE_BRIGHTNESS_DOWN
KeyMap[221] = KEY_UNKNOWN; // AKEYCODE_BRIGHTNESS_UP ,
KeyMap[222] = KEY_UNKNOWN; // AKEYCODE_MEDIA_AUDIO_TRACK
KeyMap[128] = KEY_UNKNOWN; // AKEYCODE_MEDIA_CLOSE
KeyMap[129] = KEY_UNKNOWN; // AKEYCODE_MEDIA_EJECT
KeyMap[130] = KEY_UNKNOWN; // AKEYCODE_MEDIA_RECORD
KeyMap[131] = KEY_F1; // AKEYCODE_F1
KeyMap[132] = KEY_F2; // AKEYCODE_F2
KeyMap[133] = KEY_F3; // AKEYCODE_F3
KeyMap[134] = KEY_F4; // AKEYCODE_F4
KeyMap[135] = KEY_F5; // AKEYCODE_F5
KeyMap[136] = KEY_F6; // AKEYCODE_F6
KeyMap[137] = KEY_F7; // AKEYCODE_F7
KeyMap[138] = KEY_F8; // AKEYCODE_F8
KeyMap[139] = KEY_F9; // AKEYCODE_F9
KeyMap[140] = KEY_F10; // AKEYCODE_F10
KeyMap[141] = KEY_F11; // AKEYCODE_F11
KeyMap[142] = KEY_F12; // AKEYCODE_F12
KeyMap[143] = KEY_NUMLOCK; // AKEYCODE_NUM_LOCK
KeyMap[144] = KEY_NUMPAD0; // AKEYCODE_NUMPAD_0
KeyMap[145] = KEY_NUMPAD1; // AKEYCODE_NUMPAD_1
KeyMap[146] = KEY_NUMPAD2; // AKEYCODE_NUMPAD_2
KeyMap[147] = KEY_NUMPAD3; // AKEYCODE_NUMPAD_3
KeyMap[148] = KEY_NUMPAD4; // AKEYCODE_NUMPAD_4
KeyMap[149] = KEY_NUMPAD5; // AKEYCODE_NUMPAD_5
KeyMap[150] = KEY_NUMPAD6; // AKEYCODE_NUMPAD_6
KeyMap[151] = KEY_NUMPAD7; // AKEYCODE_NUMPAD_7
KeyMap[152] = KEY_NUMPAD8; // AKEYCODE_NUMPAD_8
KeyMap[153] = KEY_NUMPAD9; // AKEYCODE_NUMPAD_9
KeyMap[154] = KEY_DIVIDE; // AKEYCODE_NUMPAD_DIVIDE
KeyMap[155] = KEY_MULTIPLY; // AKEYCODE_NUMPAD_MULTIPLY
KeyMap[156] = KEY_SUBTRACT; // AKEYCODE_NUMPAD_SUBTRACT
KeyMap[157] = KEY_ADD; // AKEYCODE_NUMPAD_ADD
KeyMap[158] = KEY_UNKNOWN; // AKEYCODE_NUMPAD_DOT
KeyMap[159] = KEY_COMMA; // AKEYCODE_NUMPAD_COMMA
KeyMap[160] = KEY_RETURN; // AKEYCODE_NUMPAD_ENTER
KeyMap[161] = KEY_UNKNOWN; // AKEYCODE_NUMPAD_EQUALS
KeyMap[162] = KEY_UNKNOWN; // AKEYCODE_NUMPAD_LEFT_PAREN
KeyMap[163] = KEY_UNKNOWN; // AKEYCODE_NUMPAD_RIGHT_PAREN
KeyMap[164] = KEY_VOLUME_MUTE; // AKEYCODE_VOLUME_MUTE
KeyMap[165] = KEY_UNKNOWN; // AKEYCODE_INFO
KeyMap[166] = KEY_UNKNOWN; // AKEYCODE_CHANNEL_UP
KeyMap[167] = KEY_UNKNOWN; // AKEYCODE_CHANNEL_DOWN
KeyMap[168] = KEY_ZOOM; // AKEYCODE_ZOOM_IN
KeyMap[169] = KEY_UNKNOWN; // AKEYCODE_ZOOM_OUT
KeyMap[170] = KEY_UNKNOWN; // AKEYCODE_TV
KeyMap[171] = KEY_UNKNOWN; // AKEYCODE_WINDOW
KeyMap[172] = KEY_UNKNOWN; // AKEYCODE_GUIDE
KeyMap[173] = KEY_UNKNOWN; // AKEYCODE_DVR
KeyMap[174] = KEY_UNKNOWN; // AKEYCODE_BOOKMARK
KeyMap[175] = KEY_UNKNOWN; // AKEYCODE_CAPTIONS
KeyMap[176] = KEY_UNKNOWN; // AKEYCODE_SETTINGS
KeyMap[177] = KEY_UNKNOWN; // AKEYCODE_TV_POWER
KeyMap[178] = KEY_UNKNOWN; // AKEYCODE_TV_INPUT
KeyMap[179] = KEY_UNKNOWN; // AKEYCODE_STB_POWER
KeyMap[180] = KEY_UNKNOWN; // AKEYCODE_STB_INPUT
KeyMap[181] = KEY_UNKNOWN; // AKEYCODE_AVR_POWER
KeyMap[182] = KEY_UNKNOWN; // AKEYCODE_AVR_INPUT
KeyMap[183] = KEY_UNKNOWN; // AKEYCODE_PROG_RED
KeyMap[184] = KEY_UNKNOWN; // AKEYCODE_PROG_GREEN
KeyMap[185] = KEY_UNKNOWN; // AKEYCODE_PROG_YELLOW
KeyMap[186] = KEY_UNKNOWN; // AKEYCODE_PROG_BLUE
KeyMap[187] = KEY_UNKNOWN; // AKEYCODE_APP_SWITCH
KeyMap[188] = KEY_UNKNOWN; // AKEYCODE_BUTTON_1
KeyMap[189] = KEY_UNKNOWN; // AKEYCODE_BUTTON_2
KeyMap[190] = KEY_UNKNOWN; // AKEYCODE_BUTTON_3
KeyMap[191] = KEY_UNKNOWN; // AKEYCODE_BUTTON_4
KeyMap[192] = KEY_UNKNOWN; // AKEYCODE_BUTTON_5
KeyMap[193] = KEY_UNKNOWN; // AKEYCODE_BUTTON_6
KeyMap[194] = KEY_UNKNOWN; // AKEYCODE_BUTTON_7
KeyMap[195] = KEY_UNKNOWN; // AKEYCODE_BUTTON_8
KeyMap[196] = KEY_UNKNOWN; // AKEYCODE_BUTTON_9
KeyMap[197] = KEY_UNKNOWN; // AKEYCODE_BUTTON_10
KeyMap[198] = KEY_UNKNOWN; // AKEYCODE_BUTTON_11
KeyMap[199] = KEY_UNKNOWN; // AKEYCODE_BUTTON_12
KeyMap[200] = KEY_UNKNOWN; // AKEYCODE_BUTTON_13
KeyMap[201] = KEY_UNKNOWN; // AKEYCODE_BUTTON_14
KeyMap[202] = KEY_UNKNOWN; // AKEYCODE_BUTTON_15
KeyMap[203] = KEY_UNKNOWN; // AKEYCODE_BUTTON_16
KeyMap[204] = KEY_UNKNOWN; // AKEYCODE_LANGUAGE_SWITCH
KeyMap[205] = KEY_UNKNOWN; // AKEYCODE_MANNER_MODE
KeyMap[206] = KEY_UNKNOWN; // AKEYCODE_3D_MODE
KeyMap[207] = KEY_UNKNOWN; // AKEYCODE_CONTACTS
KeyMap[208] = KEY_UNKNOWN; // AKEYCODE_CALENDAR
KeyMap[209] = KEY_UNKNOWN; // AKEYCODE_MUSIC
KeyMap[210] = KEY_UNKNOWN; // AKEYCODE_CALCULATOR
KeyMap[211] = KEY_UNKNOWN; // AKEYCODE_ZENKAKU_HANKAKU
KeyMap[212] = KEY_UNKNOWN; // AKEYCODE_EISU
KeyMap[213] = KEY_UNKNOWN; // AKEYCODE_MUHENKAN
KeyMap[214] = KEY_UNKNOWN; // AKEYCODE_HENKAN
KeyMap[215] = KEY_UNKNOWN; // AKEYCODE_KATAKANA_HIRAGANA
KeyMap[216] = KEY_UNKNOWN; // AKEYCODE_YEN
KeyMap[217] = KEY_UNKNOWN; // AKEYCODE_RO
KeyMap[218] = KEY_UNKNOWN; // AKEYCODE_KANA
KeyMap[219] = KEY_UNKNOWN; // AKEYCODE_ASSIST
KeyMap[220] = KEY_UNKNOWN; // AKEYCODE_BRIGHTNESS_DOWN
KeyMap[221] = KEY_UNKNOWN; // AKEYCODE_BRIGHTNESS_UP ,
KeyMap[222] = KEY_UNKNOWN; // AKEYCODE_MEDIA_AUDIO_TRACK
}
bool CIrrDeviceAndroid::activateAccelerometer(float updateInterval)

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@ -154,8 +154,8 @@ private:
f32 CurrentFrameNr;
u32 LastTimeMs;
u32 TransitionTime; // Transition time in millisecs
f32 Transiting; // is mesh transiting (plus cache of TransitionTime)
u32 TransitionTime; // Transition time in millisecs
f32 Transiting; // is mesh transiting (plus cache of TransitionTime)
f32 TransitingBlend; // 0-1, calculated on buildFrameNr
// 0-unused, 1-get joints only, 2-set joints only, 3-move and set

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@ -698,9 +698,9 @@ bool CB3DMeshFileLoader::readChunkANIM()
os::Printer::log(logStr.c_str(), ELL_DEBUG);
#endif
s32 animFlags; // not stored\used
s32 animFlags; // not stored\used
s32 animFrames; // not stored\used
f32 animFPS; // not stored\used
f32 animFPS; // not stored\used
B3DFile->read(&animFlags, sizeof(s32));
B3DFile->read(&animFrames, sizeof(s32));
@ -871,7 +871,7 @@ bool CB3DMeshFileLoader::readChunkBRUS()
if (B3dMaterial.Textures[0]->Flags & 0x2) { // (Alpha mapped)
B3dMaterial.Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
B3dMaterial.Material.ZWriteEnable = video::EZW_OFF;
} else if (B3dMaterial.Textures[0]->Flags & 0x4) //(Masked)
} else if (B3dMaterial.Textures[0]->Flags & 0x4) //(Masked)
B3dMaterial.Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; // TODO: create color key texture
else if (B3dMaterial.alpha == 1.f)
B3dMaterial.Material.MaterialType = video::EMT_SOLID;

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@ -26,7 +26,7 @@ CCameraSceneNode::CCameraSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 i
// set default projection
Fovy = core::PI / 2.5f; // Field of view, in radians.
Aspect = 4.0f / 3.0f; // Aspect ratio.
Aspect = 4.0f / 3.0f; // Aspect ratio.
const video::IVideoDriver *const d = mgr ? mgr->getVideoDriver() : 0;
if (d) {

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@ -149,10 +149,10 @@ protected:
core::vector3df Target;
core::vector3df UpVector;
f32 Fovy; // Field of view, in radians.
f32 Fovy; // Field of view, in radians.
f32 Aspect; // Aspect ratio.
f32 ZNear; // value of the near view-plane.
f32 ZFar; // Z-value of the far view-plane.
f32 ZNear; // value of the near view-plane.
f32 ZFar; // Z-value of the far view-plane.
SViewFrustum ViewArea;
core::matrix4 Affector;

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@ -213,7 +213,7 @@ EGLConfig CEGLManager::chooseConfig(EConfigStyle confStyle)
//
while (!eglChooseConfig(EglDisplay, Attribs, &configResult, 1, &numConfigs) || !numConfigs) {
switch (steps) {
case 5: // samples
case 5: // samples
if (Attribs[19] > 2) // Params.AntiAlias
--Attribs[19];
else {
@ -222,7 +222,7 @@ EGLConfig CEGLManager::chooseConfig(EConfigStyle confStyle)
--steps;
}
break;
case 4: // alpha
case 4: // alpha
if (Attribs[7]) { // Params.WithAlphaChannel
Attribs[7] = 0;
@ -234,7 +234,7 @@ EGLConfig CEGLManager::chooseConfig(EConfigStyle confStyle)
} else
--steps;
break;
case 3: // stencil
case 3: // stencil
if (Attribs[15]) { // Params.Stencilbuffer
Attribs[15] = 0;
@ -246,13 +246,13 @@ EGLConfig CEGLManager::chooseConfig(EConfigStyle confStyle)
} else
--steps;
break;
case 2: // depth size
case 2: // depth size
if (Attribs[13] > 16) { // Params.ZBufferBits
Attribs[13] -= 8;
} else
--steps;
break;
case 1: // buffer size
case 1: // buffer size
if (Attribs[9] > 16) { // Params.Bits
Attribs[9] -= 8;
} else

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@ -21,7 +21,7 @@
#if defined(_IRR_WINDOWS_API_)
#include <direct.h> // for _chdir
#include <io.h> // for _access
#include <io.h> // for _access
#include <tchar.h>
#elif (defined(_IRR_POSIX_API_) || defined(_IRR_OSX_PLATFORM_) || defined(_IRR_ANDROID_PLATFORM_))
#include <cstdio>

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@ -191,7 +191,7 @@ CGLXManager::CGLXManager(const SIrrlichtCreationParameters &params, const SExpos
// either present or not. As a no-op we use
// GLX_USE_GL, which is silently ignored by glXChooseVisual
Params.Doublebuffer ? GLX_DOUBLEBUFFER : GLX_USE_GL, // 14
Params.Stereobuffer ? GLX_STEREO : GLX_USE_GL, // 15
Params.Stereobuffer ? GLX_STEREO : GLX_USE_GL, // 15
None,
};

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@ -68,7 +68,7 @@ private:
SExposedVideoData CurrentContext;
XVisualInfo *VisualInfo;
void *glxFBConfig; // GLXFBConfig
XID GlxWin; // GLXWindow
XID GlxWin; // GLXWindow
};
}
}

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@ -1358,7 +1358,7 @@ void CGUIEditBox::calculateScrollPos()
irr::u32 cursorWidth = font->getDimension(CursorChar.c_str()).Width;
core::stringw *txtLine = hasBrokenText ? &BrokenText[cursLine] : &Text;
s32 cPos = hasBrokenText ? CursorPos - BrokenTextPositions[cursLine] : CursorPos; // column
s32 cStart = font->getDimension(txtLine->subString(0, cPos).c_str()).Width; // pixels from text-start
s32 cStart = font->getDimension(txtLine->subString(0, cPos).c_str()).Width; // pixels from text-start
s32 cEnd = cStart + cursorWidth;
s32 txtWidth = font->getDimension(txtLine->c_str()).Width;

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@ -110,14 +110,14 @@ bool CGUIFont::load(io::IXMLReader* xml, const io::path& directory)
SGUISprite s;
core::rect<s32> rectangle;
a.underhang = xml->getAttributeValueAsInt(L"u");
a.overhang = xml->getAttributeValueAsInt(L"o");
a.spriteno = SpriteBank->getSprites().size();
s32 texno = xml->getAttributeValueAsInt(L"i");
a.underhang = xml->getAttributeValueAsInt(L"u");
a.overhang = xml->getAttributeValueAsInt(L"o");
a.spriteno = SpriteBank->getSprites().size();
s32 texno = xml->getAttributeValueAsInt(L"i");
// parse rectangle
core::stringc rectstr = xml->getAttributeValue(L"r");
wchar_t ch = xml->getAttributeValue(L"c")[0];
core::stringc rectstr = xml->getAttributeValue(L"r");
wchar_t ch = xml->getAttributeValue(L"c")[0];
const c8 *c = rectstr.c_str();
s32 val;

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@ -67,7 +67,7 @@ CGUISkin::CGUISkin(EGUI_SKIN_TYPE type, video::IVideoDriver *driver) :
// 0x80a6a8af
Colors[EGDC_3D_DARK_SHADOW] = 0x60767982;
// Colors[EGDC_3D_FACE] = 0xc0c9ccd4; // tab background
Colors[EGDC_3D_FACE] = 0xc0cbd2d9; // tab background
Colors[EGDC_3D_FACE] = 0xc0cbd2d9; // tab background
Colors[EGDC_3D_SHADOW] = 0x50e4e8f1; // tab background, and left-top highlight
Colors[EGDC_3D_HIGH_LIGHT] = 0x40c7ccdc;
Colors[EGDC_3D_LIGHT] = 0x802e313a;

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@ -6,7 +6,7 @@
#include "IImageLoader.h"
#include <cstdio> // required for jpeglib.h
#include <cstdio> // required for jpeglib.h
#include <jpeglib.h> // use system lib
#include <setjmp.h>

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@ -152,9 +152,9 @@ IImage *CImageLoaderTGA::loadImage(io::IReadFile *file) const
u8 *data = 0;
if (header.ImageType == 1 || // Uncompressed, color-mapped images.
if (header.ImageType == 1 || // Uncompressed, color-mapped images.
header.ImageType == 2 || // Uncompressed, RGB images
header.ImageType == 3 // Uncompressed, black and white images
header.ImageType == 3 // Uncompressed, black and white images
) {
const s32 imageSize = header.ImageHeight * header.ImageWidth * (header.PixelDepth / 8);
data = new u8[imageSize];

View File

@ -27,7 +27,7 @@ typedef struct
{
struct jpeg_destination_mgr pub; /* public fields */
io::IWriteFile *file; /* target file */
io::IWriteFile *file; /* target file */
JOCTET buffer[OUTPUT_BUF_SIZE]; /* image buffer */
} mem_destination_mgr;

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@ -412,7 +412,7 @@ bool CIrrDeviceLinux::createWindow()
// create visual with standard X methods
os::Printer::log("Using plain X visual");
XVisualInfo visTempl; // Template to hold requested values
int visNumber; // Return value of available visuals
int visNumber; // Return value of available visuals
visTempl.screen = Screennr;
// ARGB visuals should be avoided for usual applications
@ -1439,18 +1439,18 @@ void CIrrDeviceLinux::createKeyMap()
KeyMap.push_back(SKeyMap(XK_quotedbl, 0)); //?
KeyMap.push_back(SKeyMap(XK_section, 0)); //?
KeyMap.push_back(SKeyMap(XK_numbersign, KEY_OEM_2));
KeyMap.push_back(SKeyMap(XK_dollar, 0)); //?
KeyMap.push_back(SKeyMap(XK_percent, 0)); //?
KeyMap.push_back(SKeyMap(XK_dollar, 0)); //?
KeyMap.push_back(SKeyMap(XK_percent, 0)); //?
KeyMap.push_back(SKeyMap(XK_ampersand, 0)); //?
KeyMap.push_back(SKeyMap(XK_apostrophe, KEY_OEM_7));
KeyMap.push_back(SKeyMap(XK_parenleft, 0)); //?
KeyMap.push_back(SKeyMap(XK_parenright, 0)); //?
KeyMap.push_back(SKeyMap(XK_asterisk, 0)); //?
KeyMap.push_back(SKeyMap(XK_plus, KEY_PLUS)); //?
KeyMap.push_back(SKeyMap(XK_comma, KEY_COMMA)); //?
KeyMap.push_back(SKeyMap(XK_minus, KEY_MINUS)); //?
KeyMap.push_back(SKeyMap(XK_parenleft, 0)); //?
KeyMap.push_back(SKeyMap(XK_parenright, 0)); //?
KeyMap.push_back(SKeyMap(XK_asterisk, 0)); //?
KeyMap.push_back(SKeyMap(XK_plus, KEY_PLUS)); //?
KeyMap.push_back(SKeyMap(XK_comma, KEY_COMMA)); //?
KeyMap.push_back(SKeyMap(XK_minus, KEY_MINUS)); //?
KeyMap.push_back(SKeyMap(XK_period, KEY_PERIOD)); //?
KeyMap.push_back(SKeyMap(XK_slash, KEY_OEM_2)); //?
KeyMap.push_back(SKeyMap(XK_slash, KEY_OEM_2)); //?
KeyMap.push_back(SKeyMap(XK_0, KEY_KEY_0));
KeyMap.push_back(SKeyMap(XK_1, KEY_KEY_1));
KeyMap.push_back(SKeyMap(XK_2, KEY_KEY_2));
@ -1465,11 +1465,11 @@ void CIrrDeviceLinux::createKeyMap()
KeyMap.push_back(SKeyMap(XK_semicolon, KEY_OEM_1));
KeyMap.push_back(SKeyMap(XK_less, KEY_OEM_102));
KeyMap.push_back(SKeyMap(XK_equal, KEY_PLUS));
KeyMap.push_back(SKeyMap(XK_greater, 0)); //?
KeyMap.push_back(SKeyMap(XK_question, 0)); //?
KeyMap.push_back(SKeyMap(XK_greater, 0)); //?
KeyMap.push_back(SKeyMap(XK_question, 0)); //?
KeyMap.push_back(SKeyMap(XK_at, KEY_KEY_2)); //?
KeyMap.push_back(SKeyMap(XK_mu, 0)); //?
KeyMap.push_back(SKeyMap(XK_EuroSign, 0)); //?
KeyMap.push_back(SKeyMap(XK_mu, 0)); //?
KeyMap.push_back(SKeyMap(XK_EuroSign, 0)); //?
KeyMap.push_back(SKeyMap(XK_A, KEY_KEY_A));
KeyMap.push_back(SKeyMap(XK_B, KEY_KEY_B));
KeyMap.push_back(SKeyMap(XK_C, KEY_KEY_C));
@ -1501,7 +1501,7 @@ void CIrrDeviceLinux::createKeyMap()
KeyMap.push_back(SKeyMap(XK_bracketright, KEY_OEM_6));
KeyMap.push_back(SKeyMap(XK_asciicircum, KEY_OEM_5));
KeyMap.push_back(SKeyMap(XK_dead_circumflex, KEY_OEM_5));
KeyMap.push_back(SKeyMap(XK_degree, 0)); //?
KeyMap.push_back(SKeyMap(XK_degree, 0)); //?
KeyMap.push_back(SKeyMap(XK_underscore, KEY_MINUS)); //?
KeyMap.push_back(SKeyMap(XK_grave, KEY_OEM_3));
KeyMap.push_back(SKeyMap(XK_dead_grave, KEY_OEM_3));
@ -1637,8 +1637,8 @@ void CIrrDeviceLinux::pollJoysticks()
struct joystick js;
if (read(info.fd, &js, sizeof(js)) == sizeof(js)) {
info.persistentData.JoystickEvent.ButtonStates = js.b1 | (js.b2 << 1); /* should be a two-bit field */
info.persistentData.JoystickEvent.Axis[0] = js.x; /* X axis */
info.persistentData.JoystickEvent.Axis[1] = js.y; /* Y axis */
info.persistentData.JoystickEvent.Axis[0] = js.x; /* X axis */
info.persistentData.JoystickEvent.Axis[1] = js.y; /* Y axis */
}
#else
struct js_event event;
@ -1721,16 +1721,16 @@ const c8 *CIrrDeviceLinux::getTextFromSelection(Atom selection, core::stringc &t
unsigned long numItems, bytesLeft, dummy;
unsigned char *data = nullptr;
XGetWindowProperty(XDisplay, XWindow,
property_set, // property name
0, // offset
0, // length (we only check for data, so 0)
0, // Delete 0==false
property_set, // property name
0, // offset
0, // length (we only check for data, so 0)
0, // Delete 0==false
AnyPropertyType, // AnyPropertyType or property identifier
&type, // return type
&format, // return format
&numItems, // number items
&bytesLeft, // remaining bytes for partial reads
&data); // data
&type, // return type
&format, // return format
&numItems, // number items
&bytesLeft, // remaining bytes for partial reads
&data); // data
if (data) {
XFree(data);
data = nullptr;
@ -1936,11 +1936,11 @@ void CIrrDeviceLinux::initXInput2()
Cursor CIrrDeviceLinux::TextureToMonochromeCursor(irr::video::ITexture *tex, const core::rect<s32> &sourceRect, const core::position2d<s32> &hotspot)
{
XImage *sourceImage = XCreateImage(XDisplay, VisualInfo->visual,
1, // depth,
1, // depth,
ZPixmap, // XYBitmap (depth=1), ZPixmap(depth=x)
0, 0, sourceRect.getWidth(), sourceRect.getHeight(),
32, // bitmap_pad,
0 // bytes_per_line (0 means continuous in memory)
0 // bytes_per_line (0 means continuous in memory)
);
sourceImage->data = new char[sourceImage->height * sourceImage->bytes_per_line];
XImage *maskImage = XCreateImage(XDisplay, VisualInfo->visual,
@ -1948,7 +1948,7 @@ Cursor CIrrDeviceLinux::TextureToMonochromeCursor(irr::video::ITexture *tex, con
ZPixmap,
0, 0, sourceRect.getWidth(), sourceRect.getHeight(),
32, // bitmap_pad,
0 // bytes_per_line
0 // bytes_per_line
);
maskImage->data = new char[maskImage->height * maskImage->bytes_per_line];
@ -2145,10 +2145,10 @@ void CIrrDeviceLinux::CCursorControl::initCursors()
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_question_arrow)));
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_xterm)));
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_X_cursor))); // (or XC_pirate?)
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_watch))); // (or XC_clock?)
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_watch))); // (or XC_clock?)
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_fleur)));
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_top_right_corner))); // NESW not available in X11
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_top_left_corner))); // NWSE not available in X11
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_top_left_corner))); // NWSE not available in X11
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_sb_v_double_arrow)));
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_sb_h_double_arrow)));
Cursors.push_back(CursorX11(XCreateFontCursor(Device->XDisplay, XC_sb_up_arrow))); // (or XC_center_ptr?)

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@ -39,8 +39,8 @@
struct JoystickComponent
{
IOHIDElementCookie cookie; // unique value which identifies element, will NOT change
long min; // reported min value possible
long max; // reported max value possible
long min; // reported min value possible
long max; // reported max value possible
long minRead; // min read value
long maxRead; // max read value
@ -67,7 +67,7 @@ struct JoystickInfo
IOHIDDeviceInterface **interface;
bool removed;
char joystickName[256];
long usage; // usage page from IOUSBHID Parser.h which defines general usage
long usage; // usage page from IOUSBHID Parser.h which defines general usage
long usagePage; // usage within above page from IOUSBHID Parser.h which defines specific usage
JoystickInfo() :

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@ -1244,19 +1244,19 @@ void CIrrDeviceSDL::CCursorControl::initCursors()
{
Cursors.reserve(gui::ECI_COUNT);
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW)); // ECI_NORMAL
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW)); // ECI_NORMAL
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR)); // ECI_CROSS
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND)); // ECI_HAND
Cursors.emplace_back(nullptr); // ECI_HELP
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM)); // ECI_IBEAM
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO)); // ECI_NO
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT)); // ECI_WAIT
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND)); // ECI_HAND
Cursors.emplace_back(nullptr); // ECI_HELP
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM)); // ECI_IBEAM
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO)); // ECI_NO
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT)); // ECI_WAIT
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL)); // ECI_SIZEALL
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW)); // ECI_SIZENESW
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE)); // ECI_SIZENWSE
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS)); // ECI_SIZENS
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE)); // ECI_SIZEWE
Cursors.emplace_back(nullptr); // ECI_UP
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS)); // ECI_SIZENS
Cursors.emplace_back(SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE)); // ECI_SIZEWE
Cursors.emplace_back(nullptr); // ECI_UP
}
} // end namespace irr

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@ -136,7 +136,7 @@ public:
}
#endif
if ((visible && info.flags == CURSOR_SHOWING) || // visible
(!visible && info.flags == 0)) // hidden
(!visible && info.flags == 0)) // hidden
{
break;
}

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@ -1624,7 +1624,7 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial &material, bool reset
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST : minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST
: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
: (assert(minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR_MIPMAP_LINEAR));
statesCache.MinFilter = minFilter;

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@ -48,7 +48,7 @@ public:
GLuint vbo_indicesID; // tmp
GLuint vbo_verticesSize; // tmp
GLuint vbo_indicesSize; // tmp
GLuint vbo_indicesSize; // tmp
};
bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
@ -293,8 +293,8 @@ private:
enum E_RENDER_MODE
{
ERM_NONE = 0, // no render state has been set yet.
ERM_2D, // 2d drawing rendermode
ERM_3D // 3d rendering mode
ERM_2D, // 2d drawing rendermode
ERM_3D // 3d rendering mode
};
E_RENDER_MODE CurrentRenderMode;

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@ -16,7 +16,7 @@ namespace video
enum ESetTextureActive
{
EST_ACTIVE_ALWAYS, // texture unit always active after set call
EST_ACTIVE_ALWAYS, // texture unit always active after set call
EST_ACTIVE_ON_CHANGE // texture unit only active after call when texture changed in cache
};

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@ -2301,7 +2301,7 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial &material, bool reset
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST : minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST
: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
: (assert(minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR_MIPMAP_LINEAR));
statesCache.MinFilter = minFilter;

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@ -35,10 +35,10 @@ public:
// Information about state of fixed pipeline activity.
enum E_OPENGL_FIXED_PIPELINE_STATE
{
EOFPS_ENABLE = 0, // fixed pipeline.
EOFPS_DISABLE, // programmable pipeline.
EOFPS_ENABLE = 0, // fixed pipeline.
EOFPS_DISABLE, // programmable pipeline.
EOFPS_ENABLE_TO_DISABLE, // switch from fixed to programmable pipeline.
EOFPS_DISABLE_TO_ENABLE // switch from programmable to fixed pipeline.
EOFPS_DISABLE_TO_ENABLE // switch from programmable to fixed pipeline.
};
COpenGLDriver(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager);
@ -65,7 +65,7 @@ public:
GLuint vbo_indicesID; // tmp
GLuint vbo_verticesSize; // tmp
GLuint vbo_indicesSize; // tmp
GLuint vbo_indicesSize; // tmp
};
//! updates hardware buffer if needed
@ -392,8 +392,8 @@ private:
enum E_RENDER_MODE
{
ERM_NONE = 0, // no render state has been set yet.
ERM_2D, // 2d drawing rendermode
ERM_3D // 3d rendering mode
ERM_2D, // 2d drawing rendermode
ERM_3D // 3d rendering mode
};
E_RENDER_MODE CurrentRenderMode;

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@ -47,12 +47,12 @@ irr::u32 dropMiddleKeys(irr::core::array<T> &array, Cmp &cmp)
if (cmp(array[j], array[s]))
continue; // same key, handle later
if (j > s + 1) // had there been identical keys?
if (j > s + 1) // had there been identical keys?
array[n++] = array[j - 1]; // keep the last
array[n++] = array[j]; // keep the new one
array[n++] = array[j]; // keep the new one
s = j;
}
if (array.size() > s + 1) // identical keys at the array end?
if (array.size() > s + 1) // identical keys at the array end?
array[n++] = array[array.size() - 1]; // keep the last
irr::u32 d = array.size() - n; // remove already copied keys

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@ -85,25 +85,25 @@ bool CWGLManager::initialize(const SIrrlichtCreationParameters &params, const SE
// Set up pixel format descriptor with desired parameters
PIXELFORMATDESCRIPTOR tmp_pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
(DWORD)(PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1, // Version Number
(DWORD)(PFD_DRAW_TO_WINDOW | // Format Must Support Window
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
(Params.Doublebuffer ? PFD_DOUBLEBUFFER : 0) | // Must Support Double Buffering
(Params.Stereobuffer ? PFD_STEREO : 0)), // Must Support Stereo Buffer
PFD_TYPE_RGBA, // Request An RGBA Format
Params.Bits, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
Params.ZBufferBits, // Z-Buffer (Depth Buffer)
BYTE(Params.Stencilbuffer ? 1 : 0), // Stencil Buffer Depth
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
(Params.Stereobuffer ? PFD_STEREO : 0)), // Must Support Stereo Buffer
PFD_TYPE_RGBA, // Request An RGBA Format
Params.Bits, // Select Our Color Depth
0, 0, 0, 0, 0, 0, // Color Bits Ignored
0, // No Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored
Params.ZBufferBits, // Z-Buffer (Depth Buffer)
BYTE(Params.Stencilbuffer ? 1 : 0), // Stencil Buffer Depth
0, // No Auxiliary Buffer
PFD_MAIN_PLANE, // Main Drawing Layer
0, // Reserved
0, 0, 0 // Layer Masks Ignored
};
pfd = tmp_pfd;

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@ -768,9 +768,9 @@ bool CXMeshFileLoader::parseDataObjectMesh(SXMesh &mesh)
s16 tangenttype = -1;
s16 binormaltype = -1;
(void)tangentpos; // disable unused variable warnings
(void)binormalpos; // disable unused variable warnings
(void)tangenttype; // disable unused variable warnings
(void)tangentpos; // disable unused variable warnings
(void)binormalpos; // disable unused variable warnings
(void)tangenttype; // disable unused variable warnings
(void)binormaltype; // disable unused variable warnings
for (j = 0; j < dcnt; ++j) {

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@ -96,7 +96,7 @@ bool CArchiveLoaderZIP::isALoadableFileFormat(io::IReadFile *file) const
header.Sig = os::Byteswap::byteswap(header.Sig);
#endif
return header.Sig == 0x04034b50 || // ZIP
return header.Sig == 0x04034b50 || // ZIP
(header.Sig & 0xffff) == 0x8b1f; // gzip
}

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@ -73,13 +73,13 @@ struct SZIPFileCentralDirFileHeader
struct SZIPFileCentralDirEnd
{
u32 Sig; // 'PK0506' end_of central dir signature // (0x06054b50)
u16 NumberDisk; // number of this disk
u32 Sig; // 'PK0506' end_of central dir signature // (0x06054b50)
u16 NumberDisk; // number of this disk
u16 NumberStart; // number of the disk with the start of the central directory
u16 TotalDisk; // total number of entries in the central dir on this disk
u16 TotalDisk; // total number of entries in the central dir on this disk
u16 TotalEntries; // total number of entries in the central dir
u32 Size; // size of the central directory
u32 Offset; // offset of start of centraldirectory with respect to the starting disk number
u32 Size; // size of the central directory
u32 Offset; // offset of start of centraldirectory with respect to the starting disk number
u16 CommentLength; // zipfile comment length
// zipfile comment (variable size)
} PACK_STRUCT;
@ -109,7 +109,7 @@ enum E_GZIP_FLAGS
struct SGZIPMemberHeader
{
u16 sig; // 0x8b1f
u16 sig; // 0x8b1f
u8 compressionMethod; // 8 = deflate
u8 flags;
u32 time;

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@ -86,7 +86,7 @@ extern "C" IRRLICHT_API IrrlichtDevice *IRRCALLCONV createDeviceEx(const SIrrlic
if (dev && !dev->getVideoDriver() && params.DriverType != video::EDT_NULL) {
dev->closeDevice(); // destroy window
dev->run(); // consume quit message
dev->run(); // consume quit message
dev->drop();
dev = 0;
}

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@ -1416,7 +1416,7 @@ void COpenGL3DriverBase::setTextureRenderStates(const SMaterial &material, bool
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST : minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST
: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
: minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR
: (assert(minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR_MIPMAP_LINEAR));
tmpTexture->getStatesCache().MinFilter = minFilter;

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@ -53,7 +53,7 @@ public:
}
u32 vbo_verticesID; // tmp
u32 vbo_indicesID; // tmp
u32 vbo_indicesID; // tmp
u32 vbo_verticesSize; // tmp
u32 vbo_indicesSize; // tmp
@ -368,8 +368,8 @@ private:
enum E_RENDER_MODE
{
ERM_NONE = 0, // no render state has been set yet.
ERM_2D, // 2d drawing rendermode
ERM_3D // 3d rendering mode
ERM_2D, // 2d drawing rendermode
ERM_3D // 3d rendering mode
};
E_RENDER_MODE CurrentRenderMode;

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@ -39,8 +39,8 @@ void COpenGL3Driver::initFeatures()
initExtensionsNew();
TextureFormats[ECF_A1R5G5B5] = {GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}; // WARNING: may not be renderable
TextureFormats[ECF_R5G6B5] = {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}; // GL_RGB565 is an extension until 4.1
TextureFormats[ECF_R8G8B8] = {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}; // WARNING: may not be renderable
TextureFormats[ECF_R5G6B5] = {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}; // GL_RGB565 is an extension until 4.1
TextureFormats[ECF_R8G8B8] = {GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}; // WARNING: may not be renderable
TextureFormats[ECF_A8R8G8B8] = {GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV};
TextureFormats[ECF_R16F] = {GL_R16F, GL_RED, GL_HALF_FLOAT};
TextureFormats[ECF_G16R16F] = {GL_RG16F, GL_RG, GL_HALF_FLOAT};