Add some comment that camera FOV is vertical

Parameter already called fovy, but shouldn't hurt to mention it twice

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6531 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-09-23 14:24:36 +00:00
parent 7ff82528f3
commit e81038237b

View File

@ -116,7 +116,7 @@ namespace scene
/** \return The aspect ratio of the camera. */
virtual f32 getAspectRatio() const =0;
//! Gets the field of view of the camera.
//! Gets the vertical field of view of the camera.
/** \return The field of view of the camera in radians. */
virtual f32 getFOV() const =0;
@ -135,7 +135,7 @@ namespace scene
\param aspect: New aspect ratio. */
virtual void setAspectRatio(f32 aspect) =0;
//! Sets the field of view (Default: PI / 2.5f)
//! Sets the vertical field of view (Default: PI / 2.5f)
/** Also changes projection matrix and resets IsOrthogonal flag.
\param fovy: New field of view in radians. */
virtual void setFOV(f32 fovy) =0;