mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-24 17:50:31 +01:00
Unify VS project files and add a few more headers into them.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6250 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
dba40bb36f
commit
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@ -843,7 +843,10 @@
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\fast_atof.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IBoneSceneNode.h" />
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
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<ClInclude Include="..\..\include\ILightManager.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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@ -1039,6 +1042,7 @@
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<ClInclude Include="CProfiler.h" />
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<ClInclude Include="CSceneManager.h" />
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<ClInclude Include="CWGLManager.h" />
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<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
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<ClInclude Include="Octree.h" />
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<ClInclude Include="CSMFMeshFileLoader.h" />
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<ClInclude Include="C3DSMeshFileLoader.h" />
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@ -111,6 +111,9 @@
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<ClInclude Include="..\..\include\IEventReceiver.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IProfiler.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ILogger.h">
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<Filter>include</Filter>
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</ClInclude>
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@ -125,6 +128,9 @@
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</ClInclude>
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<ClInclude Include="..\..\include\irrlicht.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\leakHunter.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IrrlichtDevice.h">
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<Filter>include</Filter>
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@ -987,6 +993,9 @@
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<ClInclude Include="os.h">
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<Filter>Irrlicht\irr</Filter>
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</ClInclude>
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<ClInclude Include="CProfiler.h">
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<Filter>Irrlicht\irr</Filter>
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</ClInclude>
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<ClInclude Include="EProfileIDs.h">
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<Filter>Irrlicht\irr</Filter>
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</ClInclude>
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@ -1276,12 +1285,6 @@
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<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IProfiler.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="CProfiler.h">
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<Filter>Irrlicht\irr</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IRenderTarget.h">
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<Filter>include\video</Filter>
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</ClInclude>
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@ -1366,6 +1369,9 @@
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<ClInclude Include="burning_shader_compile_verify.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="CBlit.h">
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<Filter>Irrlicht\video\Null</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\fast_atof.h">
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<Filter>include\core</Filter>
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</ClInclude>
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@ -1375,6 +1381,18 @@
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<ClInclude Include="..\..\include\SVertexManipulator.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IBoneSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IGUIFontBitmap.h">
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<Filter>include\gui</Filter>
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</ClInclude>
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<ClInclude Include="ISceneNodeAnimatorFinishing.h">
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<Filter>Irrlicht\scene\animators</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\changes.txt">
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@ -1853,6 +1871,9 @@
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<ClCompile Include="CProfiler.cpp">
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<Filter>Irrlicht\irr</Filter>
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</ClCompile>
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<ClCompile Include="leakHunter.cpp">
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<Filter>Irrlicht\irr</Filter>
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</ClCompile>
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<ClCompile Include="lzma\LzmaDec.c">
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<Filter>Irrlicht\irr\extern</Filter>
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</ClCompile>
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@ -2276,9 +2297,6 @@
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<ClCompile Include="CSMFMeshFileLoader.cpp">
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<Filter>Irrlicht\scene\loaders</Filter>
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</ClCompile>
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<ClCompile Include="leakHunter.cpp">
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<Filter>Irrlicht\irr</Filter>
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</ClCompile>
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<ClCompile Include="CD3D9RenderTarget.cpp">
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<Filter>Irrlicht\video\Direct3D9</Filter>
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</ClCompile>
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@ -841,7 +841,10 @@
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<ClInclude Include="..\..\include\EDriverFeatures.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IBoneSceneNode.h" />
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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@ -1034,6 +1037,7 @@
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<ClInclude Include="COpenGLSLMaterialRenderer.h" />
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<ClInclude Include="CSceneManager.h" />
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<ClInclude Include="CWGLManager.h" />
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<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
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<ClInclude Include="Octree.h" />
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<ClInclude Include="CSMFMeshFileLoader.h" />
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<ClInclude Include="C3DSMeshFileLoader.h" />
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@ -1281,6 +1281,9 @@
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</ClInclude>
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<ClInclude Include="..\..\include\EMaterialFlags.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IRenderTarget.h">
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<Filter>include\video</Filter>
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@ -1366,6 +1369,30 @@
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<ClInclude Include="burning_shader_compile_verify.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="CBlit.h">
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<Filter>Irrlicht\video\Null</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\fast_atof.h">
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<Filter>include\core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ILightManager.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SVertexManipulator.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IBoneSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IGUIFontBitmap.h">
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<Filter>include\gui</Filter>
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</ClInclude>
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<ClInclude Include="ISceneNodeAnimatorFinishing.h">
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<Filter>Irrlicht\scene\animators</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\changes.txt">
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@ -841,7 +841,10 @@
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<ClInclude Include="..\..\include\EDriverFeatures.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IBoneSceneNode.h" />
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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@ -1027,6 +1030,7 @@
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<ClInclude Include="COpenGLSLMaterialRenderer.h" />
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<ClInclude Include="CSceneManager.h" />
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<ClInclude Include="CWGLManager.h" />
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<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
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<ClInclude Include="Octree.h" />
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<ClInclude Include="CSMFMeshFileLoader.h" />
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<ClInclude Include="C3DSMeshFileLoader.h" />
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@ -1281,6 +1281,9 @@
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</ClInclude>
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<ClInclude Include="..\..\include\EMaterialFlags.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IRenderTarget.h">
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<Filter>include\video</Filter>
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@ -1344,6 +1347,51 @@
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</ClInclude>
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<ClInclude Include="..\..\include\IOctreeSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_color_fraq.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_fragment_default.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_fragment_end.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_fragment_start.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_start.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_triangle.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_compile_verify.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="CBlit.h">
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<Filter>Irrlicht\video\Null</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\fast_atof.h">
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<Filter>include\core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ILightManager.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SVertexManipulator.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IBoneSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IGUIFontBitmap.h">
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<Filter>include\gui</Filter>
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</ClInclude>
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<ClInclude Include="ISceneNodeAnimatorFinishing.h">
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<Filter>Irrlicht\scene\animators</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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@ -2282,6 +2330,9 @@
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<ClCompile Include="CWGLManager.cpp">
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<Filter>Irrlicht\video\OpenGL Context</Filter>
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</ClCompile>
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<ClCompile Include="burning_shader_color.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
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<ClCompile Include="CTR_transparent_reflection_2_layer.cpp">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClCompile>
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@ -852,7 +852,10 @@
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<ClInclude Include="..\..\include\EDriverFeatures.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IBoneSceneNode.h" />
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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@ -1046,6 +1049,7 @@
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<ClInclude Include="COpenGLSLMaterialRenderer.h" />
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<ClInclude Include="CSceneManager.h" />
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<ClInclude Include="CWGLManager.h" />
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<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
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<ClInclude Include="Octree.h" />
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<ClInclude Include="CSMFMeshFileLoader.h" />
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<ClInclude Include="C3DSMeshFileLoader.h" />
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@ -1281,6 +1281,9 @@
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</ClInclude>
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<ClInclude Include="..\..\include\EMaterialFlags.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IRenderTarget.h">
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<Filter>include\video</Filter>
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@ -1368,6 +1371,27 @@
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</ClInclude>
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<ClInclude Include="CBlit.h">
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<Filter>Irrlicht\video\Null</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\fast_atof.h">
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<Filter>include\core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ILightManager.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SVertexManipulator.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IBoneSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IGUIFontBitmap.h">
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<Filter>include\gui</Filter>
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</ClInclude>
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<ClInclude Include="ISceneNodeAnimatorFinishing.h">
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<Filter>Irrlicht\scene\animators</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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@ -852,7 +852,10 @@
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<ClInclude Include="..\..\include\EDriverFeatures.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IBoneSceneNode.h" />
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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<ClInclude Include="..\..\include\IOSOperator.h" />
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@ -1044,6 +1047,7 @@
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<ClInclude Include="COpenGLSLMaterialRenderer.h" />
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<ClInclude Include="CSceneManager.h" />
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<ClInclude Include="CWGLManager.h" />
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<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
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<ClInclude Include="Octree.h" />
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<ClInclude Include="CSMFMeshFileLoader.h" />
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<ClInclude Include="C3DSMeshFileLoader.h" />
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@ -1281,6 +1281,9 @@
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</ClInclude>
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<ClInclude Include="..\..\include\EMaterialFlags.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IRenderTarget.h">
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<Filter>include\video</Filter>
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@ -1342,6 +1345,9 @@
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<ClInclude Include="..\..\include\SOverrideMaterial.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IOctreeSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="burning_shader_color_fraq.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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@ -1363,6 +1369,30 @@
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<ClInclude Include="burning_shader_compile_verify.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="CBlit.h">
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<Filter>Irrlicht\video\Null</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\fast_atof.h">
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<Filter>include\core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ILightManager.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SVertexManipulator.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IBoneSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IGUIFontBitmap.h">
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<Filter>include\gui</Filter>
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</ClInclude>
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<ClInclude Include="ISceneNodeAnimatorFinishing.h">
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<Filter>Irrlicht\scene\animators</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\changes.txt">
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|
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