Unify VS project files and add a few more headers into them.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6250 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2021-08-27 10:47:05 +00:00
parent dba40bb36f
commit ee180dbd24
10 changed files with 179 additions and 9 deletions

View File

@ -843,7 +843,10 @@
<ClInclude Include="..\..\include\EMaterialFlags.h" /> <ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\fast_atof.h" /> <ClInclude Include="..\..\include\fast_atof.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" /> <ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" /> <ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\ILightManager.h" /> <ClInclude Include="..\..\include\ILightManager.h" />
<ClInclude Include="..\..\include\ILogger.h" /> <ClInclude Include="..\..\include\ILogger.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" /> <ClInclude Include="..\..\include\IOctreeSceneNode.h" />
@ -1039,6 +1042,7 @@
<ClInclude Include="CProfiler.h" /> <ClInclude Include="CProfiler.h" />
<ClInclude Include="CSceneManager.h" /> <ClInclude Include="CSceneManager.h" />
<ClInclude Include="CWGLManager.h" /> <ClInclude Include="CWGLManager.h" />
<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
<ClInclude Include="Octree.h" /> <ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" /> <ClInclude Include="CSMFMeshFileLoader.h" />
<ClInclude Include="C3DSMeshFileLoader.h" /> <ClInclude Include="C3DSMeshFileLoader.h" />

View File

@ -111,6 +111,9 @@
<ClInclude Include="..\..\include\IEventReceiver.h"> <ClInclude Include="..\..\include\IEventReceiver.h">
<Filter>include</Filter> <Filter>include</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IProfiler.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ILogger.h"> <ClInclude Include="..\..\include\ILogger.h">
<Filter>include</Filter> <Filter>include</Filter>
</ClInclude> </ClInclude>
@ -125,6 +128,9 @@
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\irrlicht.h"> <ClInclude Include="..\..\include\irrlicht.h">
<Filter>include</Filter> <Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\leakHunter.h">
<Filter>include</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IrrlichtDevice.h"> <ClInclude Include="..\..\include\IrrlichtDevice.h">
<Filter>include</Filter> <Filter>include</Filter>
@ -987,6 +993,9 @@
<ClInclude Include="os.h"> <ClInclude Include="os.h">
<Filter>Irrlicht\irr</Filter> <Filter>Irrlicht\irr</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CProfiler.h">
<Filter>Irrlicht\irr</Filter>
</ClInclude>
<ClInclude Include="EProfileIDs.h"> <ClInclude Include="EProfileIDs.h">
<Filter>Irrlicht\irr</Filter> <Filter>Irrlicht\irr</Filter>
</ClInclude> </ClInclude>
@ -1276,12 +1285,6 @@
<ClInclude Include="..\..\include\SSharedMeshBuffer.h"> <ClInclude Include="..\..\include\SSharedMeshBuffer.h">
<Filter>include\scene</Filter> <Filter>include\scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IProfiler.h">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="CProfiler.h">
<Filter>Irrlicht\irr</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IRenderTarget.h"> <ClInclude Include="..\..\include\IRenderTarget.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
</ClInclude> </ClInclude>
@ -1366,6 +1369,9 @@
<ClInclude Include="burning_shader_compile_verify.h"> <ClInclude Include="burning_shader_compile_verify.h">
<Filter>Irrlicht\video\Burning Video</Filter> <Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CBlit.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="..\..\include\fast_atof.h"> <ClInclude Include="..\..\include\fast_atof.h">
<Filter>include\core</Filter> <Filter>include\core</Filter>
</ClInclude> </ClInclude>
@ -1375,6 +1381,18 @@
<ClInclude Include="..\..\include\SVertexManipulator.h"> <ClInclude Include="..\..\include\SVertexManipulator.h">
<Filter>include\scene</Filter> <Filter>include\scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IBoneSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIFontBitmap.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="ISceneNodeAnimatorFinishing.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\changes.txt"> <None Include="..\..\changes.txt">
@ -1853,6 +1871,9 @@
<ClCompile Include="CProfiler.cpp"> <ClCompile Include="CProfiler.cpp">
<Filter>Irrlicht\irr</Filter> <Filter>Irrlicht\irr</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="leakHunter.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="lzma\LzmaDec.c"> <ClCompile Include="lzma\LzmaDec.c">
<Filter>Irrlicht\irr\extern</Filter> <Filter>Irrlicht\irr\extern</Filter>
</ClCompile> </ClCompile>
@ -2276,9 +2297,6 @@
<ClCompile Include="CSMFMeshFileLoader.cpp"> <ClCompile Include="CSMFMeshFileLoader.cpp">
<Filter>Irrlicht\scene\loaders</Filter> <Filter>Irrlicht\scene\loaders</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="leakHunter.cpp">
<Filter>Irrlicht\irr</Filter>
</ClCompile>
<ClCompile Include="CD3D9RenderTarget.cpp"> <ClCompile Include="CD3D9RenderTarget.cpp">
<Filter>Irrlicht\video\Direct3D9</Filter> <Filter>Irrlicht\video\Direct3D9</Filter>
</ClCompile> </ClCompile>

View File

@ -841,7 +841,10 @@
<ClInclude Include="..\..\include\EDriverFeatures.h" /> <ClInclude Include="..\..\include\EDriverFeatures.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" /> <ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" /> <ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" /> <ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" /> <ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IProfiler.h" /> <ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" /> <ClInclude Include="..\..\include\ILogger.h" />
@ -1034,6 +1037,7 @@
<ClInclude Include="COpenGLSLMaterialRenderer.h" /> <ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="CSceneManager.h" /> <ClInclude Include="CSceneManager.h" />
<ClInclude Include="CWGLManager.h" /> <ClInclude Include="CWGLManager.h" />
<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
<ClInclude Include="Octree.h" /> <ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" /> <ClInclude Include="CSMFMeshFileLoader.h" />
<ClInclude Include="C3DSMeshFileLoader.h" /> <ClInclude Include="C3DSMeshFileLoader.h" />

View File

@ -1281,6 +1281,9 @@
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\EMaterialFlags.h"> <ClInclude Include="..\..\include\EMaterialFlags.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IRenderTarget.h"> <ClInclude Include="..\..\include\IRenderTarget.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
@ -1366,6 +1369,30 @@
<ClInclude Include="burning_shader_compile_verify.h"> <ClInclude Include="burning_shader_compile_verify.h">
<Filter>Irrlicht\video\Burning Video</Filter> <Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CBlit.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="..\..\include\fast_atof.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ILightManager.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SVertexManipulator.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IBoneSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIFontBitmap.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="ISceneNodeAnimatorFinishing.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\changes.txt"> <None Include="..\..\changes.txt">

View File

@ -841,7 +841,10 @@
<ClInclude Include="..\..\include\EDriverFeatures.h" /> <ClInclude Include="..\..\include\EDriverFeatures.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" /> <ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" /> <ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" /> <ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" /> <ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IProfiler.h" /> <ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" /> <ClInclude Include="..\..\include\ILogger.h" />
@ -1027,6 +1030,7 @@
<ClInclude Include="COpenGLSLMaterialRenderer.h" /> <ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="CSceneManager.h" /> <ClInclude Include="CSceneManager.h" />
<ClInclude Include="CWGLManager.h" /> <ClInclude Include="CWGLManager.h" />
<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
<ClInclude Include="Octree.h" /> <ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" /> <ClInclude Include="CSMFMeshFileLoader.h" />
<ClInclude Include="C3DSMeshFileLoader.h" /> <ClInclude Include="C3DSMeshFileLoader.h" />

View File

@ -1281,6 +1281,9 @@
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\EMaterialFlags.h"> <ClInclude Include="..\..\include\EMaterialFlags.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IRenderTarget.h"> <ClInclude Include="..\..\include\IRenderTarget.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
@ -1344,6 +1347,51 @@
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IOctreeSceneNode.h"> <ClInclude Include="..\..\include\IOctreeSceneNode.h">
<Filter>include\scene</Filter> <Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="burning_shader_color_fraq.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_fragment_default.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_fragment_end.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_fragment_start.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_start.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_triangle.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="burning_shader_compile_verify.h">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude>
<ClInclude Include="CBlit.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="..\..\include\fast_atof.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ILightManager.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SVertexManipulator.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IBoneSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIFontBitmap.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="ISceneNodeAnimatorFinishing.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@ -2282,6 +2330,9 @@
<ClCompile Include="CWGLManager.cpp"> <ClCompile Include="CWGLManager.cpp">
<Filter>Irrlicht\video\OpenGL Context</Filter> <Filter>Irrlicht\video\OpenGL Context</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="burning_shader_color.cpp">
<Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile>
<ClCompile Include="CTR_transparent_reflection_2_layer.cpp"> <ClCompile Include="CTR_transparent_reflection_2_layer.cpp">
<Filter>Irrlicht\video\Burning Video</Filter> <Filter>Irrlicht\video\Burning Video</Filter>
</ClCompile> </ClCompile>

View File

@ -852,7 +852,10 @@
<ClInclude Include="..\..\include\EDriverFeatures.h" /> <ClInclude Include="..\..\include\EDriverFeatures.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" /> <ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" /> <ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" /> <ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" /> <ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IProfiler.h" /> <ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" /> <ClInclude Include="..\..\include\ILogger.h" />
@ -1046,6 +1049,7 @@
<ClInclude Include="COpenGLSLMaterialRenderer.h" /> <ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="CSceneManager.h" /> <ClInclude Include="CSceneManager.h" />
<ClInclude Include="CWGLManager.h" /> <ClInclude Include="CWGLManager.h" />
<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
<ClInclude Include="Octree.h" /> <ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" /> <ClInclude Include="CSMFMeshFileLoader.h" />
<ClInclude Include="C3DSMeshFileLoader.h" /> <ClInclude Include="C3DSMeshFileLoader.h" />

View File

@ -1281,6 +1281,9 @@
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\EMaterialFlags.h"> <ClInclude Include="..\..\include\EMaterialFlags.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IRenderTarget.h"> <ClInclude Include="..\..\include\IRenderTarget.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
@ -1368,6 +1371,27 @@
</ClInclude> </ClInclude>
<ClInclude Include="CBlit.h"> <ClInclude Include="CBlit.h">
<Filter>Irrlicht\video\Null</Filter> <Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="..\..\include\fast_atof.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ILightManager.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SVertexManipulator.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IBoneSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIFontBitmap.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="ISceneNodeAnimatorFinishing.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

View File

@ -852,7 +852,10 @@
<ClInclude Include="..\..\include\EDriverFeatures.h" /> <ClInclude Include="..\..\include\EDriverFeatures.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" /> <ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" /> <ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" /> <ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\IProfiler.h" /> <ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" /> <ClInclude Include="..\..\include\ILogger.h" />
<ClInclude Include="..\..\include\IOSOperator.h" /> <ClInclude Include="..\..\include\IOSOperator.h" />
@ -1044,6 +1047,7 @@
<ClInclude Include="COpenGLSLMaterialRenderer.h" /> <ClInclude Include="COpenGLSLMaterialRenderer.h" />
<ClInclude Include="CSceneManager.h" /> <ClInclude Include="CSceneManager.h" />
<ClInclude Include="CWGLManager.h" /> <ClInclude Include="CWGLManager.h" />
<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
<ClInclude Include="Octree.h" /> <ClInclude Include="Octree.h" />
<ClInclude Include="CSMFMeshFileLoader.h" /> <ClInclude Include="CSMFMeshFileLoader.h" />
<ClInclude Include="C3DSMeshFileLoader.h" /> <ClInclude Include="C3DSMeshFileLoader.h" />

View File

@ -1281,6 +1281,9 @@
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\EMaterialFlags.h"> <ClInclude Include="..\..\include\EMaterialFlags.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SSharedMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IRenderTarget.h"> <ClInclude Include="..\..\include\IRenderTarget.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
@ -1342,6 +1345,9 @@
<ClInclude Include="..\..\include\SOverrideMaterial.h"> <ClInclude Include="..\..\include\SOverrideMaterial.h">
<Filter>include\video</Filter> <Filter>include\video</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\include\IOctreeSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="burning_shader_color_fraq.h"> <ClInclude Include="burning_shader_color_fraq.h">
<Filter>Irrlicht\video\Burning Video</Filter> <Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude> </ClInclude>
@ -1363,6 +1369,30 @@
<ClInclude Include="burning_shader_compile_verify.h"> <ClInclude Include="burning_shader_compile_verify.h">
<Filter>Irrlicht\video\Burning Video</Filter> <Filter>Irrlicht\video\Burning Video</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="CBlit.h">
<Filter>Irrlicht\video\Null</Filter>
</ClInclude>
<ClInclude Include="..\..\include\fast_atof.h">
<Filter>include\core</Filter>
</ClInclude>
<ClInclude Include="..\..\include\ILightManager.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SVertexManipulator.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IBoneSceneNode.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h">
<Filter>include\scene</Filter>
</ClInclude>
<ClInclude Include="..\..\include\IGUIFontBitmap.h">
<Filter>include\gui</Filter>
</ClInclude>
<ClInclude Include="ISceneNodeAnimatorFinishing.h">
<Filter>Irrlicht\scene\animators</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\changes.txt"> <None Include="..\..\changes.txt">