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Load top-down bmp images correctly
Previously we handled all sizes as unsigned, but Windows BMP files can have negative height to signal top-down images. No clue about left-right (would be trivial to swap as well, but found no info so far if that would be correct) Also casting away some new compile warning in gcc for COBJMeshFileLoader git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6558 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -309,12 +309,25 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
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header.ImportantColors = os::Byteswap::byteswap(header.ImportantColors);
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#endif
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s32 pitch = 0;
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//! return if the header is false
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if (header.Id != 0x4d42)
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bool topDown = false;
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if (header.Id == 0x4d42) // BM = Windows header
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{
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// Sizes are signed integer with Windows header (unsigned with OS/2)
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// Not sure if negative Width has any meaning, but negative height is for upside-down
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header.Width = core::abs_((s32)header.Width);
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if ( (s32)header.Height < 0 )
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{
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topDown = true;
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header.Height = core::abs_((s32)header.Height);
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}
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}
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else
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{
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os::Printer::log("BMP files with OS/2 Headers not supported.", ELL_ERROR);
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return 0;
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}
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if (header.Compression > 2) // we'll only handle RLE-Compression
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{
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@ -354,7 +367,7 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
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const s32 widthInBytes = core::ceil32(header.Width * (header.BPP / 8.0f));
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const s32 lineSize = widthInBytes + ((4-(widthInBytes%4)))%4;
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pitch = lineSize - widthInBytes;
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const s32 pitch = lineSize - widthInBytes;
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u8* bmpData = new u8[header.BitmapDataSize];
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file->read(bmpData, header.BitmapDataSize);
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@ -435,6 +448,9 @@ cleanup:
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delete [] paletteData;
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delete [] bmpData;
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if ( image && topDown )
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image->flip(true, false);
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return image;
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}
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@ -68,7 +68,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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if (!file)
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return 0;
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size_t filesize = file->getSize();
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if (filesize == 0 || filesize == -1L)
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if (filesize == 0 || filesize == (size_t)-1L)
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return 0;
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const io::path fullName = file->getFileName();
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