Remove comment that addRenderTargetTextureCubemap only works in d3d9

It works since quite a while also in OpenGL


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6510 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-07-28 13:48:12 +00:00
parent 27a73a81c6
commit f7de9091a1

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@ -392,8 +392,7 @@ namespace video
const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0; const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0;
//! Adds a new render target texture with 6 sides for a cubemap map to the texture cache. //! Adds a new render target texture with 6 sides for a cubemap map to the texture cache.
/** NOTE: Only supported on D3D9 so far. /** \param sideLen Length of one cubemap side.
\param sideLen Length of one cubemap side.
\param name A name for the texture. Later calls of getTexture() with this name will return this texture. \param name A name for the texture. Later calls of getTexture() with this name will return this texture.
The name can _not_ be empty. The name can _not_ be empty.
\param format The color format of the render target. Floating point formats are supported. \param format The color format of the render target. Floating point formats are supported.