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Demo - billboard zbuffer
11.PerPixelLighting - darker light, enable specular again for diffuse - replace wrong irrlichtlogo2.png (was a test around 2005) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6088 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -277,7 +277,7 @@ int main()
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/*
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And at last, we create a nice Irrlicht Engine logo in the top left corner.
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*/
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env->addImage(driver->getTexture(mediaPath + "irrlichtlogo2.png"),
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env->addImage(driver->getTexture(mediaPath + "irrlichtlogo3.png"),
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position2d<int>(10,10));
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@ -978,7 +978,7 @@ int main(int argc, char* argv[])
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// load the irrlicht engine logo
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IGUIImage *img =
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env->addImage(driver->getTexture("irrlichtlogo2.png"),
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env->addImage(driver->getTexture("irrlichtlogo3.png"),
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core::position2d<s32>(10, driver->getScreenSize().Height - 128));
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// lock the logo's edges to the bottom left corner of the screen
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@ -285,9 +285,9 @@ int main()
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driver->getTexture(mediaPath + "rockwall.jpg"));
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room->setMaterialTexture(1, normalMap);
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// Stones don't glitter..
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room->getMaterial(0).SpecularColor.set(0,0,0,0);
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room->getMaterial(0).Shininess = 0.f;
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// Stones don't glitter.. (but specular highlight for EMT_SOLID)
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//room->getMaterial(0).SpecularColor.set(0,0,0,0);
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//room->getMaterial(0).Shininess = 0.f;
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room->setMaterialFlag(video::EMF_FOG_ENABLE, true);
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room->setMaterialType(video::EMT_PARALLAX_MAP_SOLID);
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@ -365,7 +365,7 @@ int main()
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// add light 1 (more green)
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scene::ILightSceneNode* light1 =
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smgr->addLightSceneNode(0, core::vector3df(0,0,0),
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video::SColorf(0.5f, 1.0f, 0.5f, 0.0f), 800.0f);
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video::SColorf(0.5f, 1.0f, 0.5f, 0.0f), 400.0f);
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// add fly circle animator to light 1
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scene::ISceneNodeAnimator* anim =
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@ -398,7 +398,7 @@ int main()
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// add light 2 (red)
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scene::ISceneNode* light2 =
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smgr->addLightSceneNode(0, core::vector3df(0,0,0),
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video::SColorf(1.0f, 0.2f, 0.2f, 0.0f), 800.0f);
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video::SColorf(1.0f, 0.2f, 0.2f, 0.0f), 400.0f);
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// add fly circle animator to light 2
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anim = smgr->createFlyCircleAnimator(core::vector3df(0,150,0), 200.0f,
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@ -120,7 +120,7 @@ int main()
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const io::path mediaPath = getExampleMediaPath();
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// add irrlicht logo
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env->addImage(driver->getTexture(mediaPath + "irrlichtlogo2.png"),
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env->addImage(driver->getTexture(mediaPath + "irrlichtlogo3.png"),
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core::position2d<s32>(10,10));
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//set other font
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@ -318,7 +318,7 @@ int IRRCALLCONV main(int argc, char* argv[])
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device->getCursorControl()->setVisible(false);
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// load the engine logo
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gui->addImage(driver->getTexture("irrlichtlogo2.png"),
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gui->addImage(driver->getTexture("irrlichtlogo3.png"),
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core::position2d<s32>(10, 10));
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// show the driver logo
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@ -497,6 +497,7 @@ void CDemo::loadSceneData()
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bill = sm->addBillboardSceneNode(0, core::dimension2d<f32>(100,100),
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waypoint[r]+ core::vector3df(0,20,0));
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bill->setMaterialFlag(video::EMF_LIGHTING, false);
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bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
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bill->setMaterialTexture(0, driver->getTexture(mediaPath + "portal1.bmp"));
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bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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bill->addAnimator(anim);
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@ -583,7 +584,7 @@ void CDemo::createLoadingScreen()
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const io::path mediaPath = getExampleMediaPath();
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// irrlicht logo
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device->getGUIEnvironment()->addImage(device->getVideoDriver()->getTexture(mediaPath + "irrlichtlogo2.png"),
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device->getGUIEnvironment()->addImage(device->getVideoDriver()->getTexture(mediaPath + "irrlichtlogo3.png"),
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core::position2d<s32>(5,5));
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// loading text
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@ -648,8 +649,8 @@ void CDemo::shoot()
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else
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{
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// doesnt collide with wall
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core::vector3df start = camera->getPosition();
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core::vector3df end = (camera->getTarget() - start);
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start = camera->getPosition();
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end = (camera->getTarget() - start);
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end.normalize();
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start += end*8.0f;
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end = start + (end * camera->getFarValue());
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@ -70,7 +70,7 @@ bool CMainMenu::run()
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gui::IGUIListBox* box = guienv->addListBox(core::rect<int>(10,10,220,120), optTab, 1);
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box->addItem(L"OpenGL 1.5");
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box->addItem(L"Direct3D 9.0c");
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box->addItem(L"Burning's Video 0.47");
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box->addItem(L"Burning's Video 0.5");
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box->addItem(L"Irrlicht Software Renderer 1.0");
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switch (driverType )
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{
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@ -184,6 +184,7 @@ bool CMainMenu::run()
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{
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bill->setMaterialFlag(video::EMF_LIGHTING, false);
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bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
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bill->setMaterialTexture(0, driver->getTexture(mediaPath + "particlered.bmp"));
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}
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// add fly circle animator to the light
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@ -202,6 +203,7 @@ bool CMainMenu::run()
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{
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bill->setMaterialFlag(video::EMF_LIGHTING, false);
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bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
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bill->setMaterialTexture(0, driver->getTexture(mediaPath + "portal1.bmp"));
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}
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// add fly circle animator to the light
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