API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@ -40,33 +40,33 @@ namespace scene
public:
core::array<T> Vertices;
virtual u32 stride() const _IRR_OVERRIDE_ {return sizeof(T);}
virtual u32 stride() const IRR_OVERRIDE {return sizeof(T);}
virtual u32 size() const _IRR_OVERRIDE_ {return Vertices.size();}
virtual u32 size() const IRR_OVERRIDE {return Vertices.size();}
virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
{Vertices.push_back((T&)element);}
virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
{return (video::S3DVertex&)Vertices[index];}
virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
virtual video::S3DVertex& getLast() IRR_OVERRIDE
{return (video::S3DVertex&)Vertices.getLast();}
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
virtual void set_used(u32 usedNow) IRR_OVERRIDE
{Vertices.set_used(usedNow);}
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
virtual void reallocate(u32 new_size) IRR_OVERRIDE
{Vertices.reallocate(new_size);}
virtual u32 allocated_size() const _IRR_OVERRIDE_
virtual u32 allocated_size() const IRR_OVERRIDE
{
return Vertices.allocated_size();
}
virtual video::S3DVertex* pointer() _IRR_OVERRIDE_ {return Vertices.pointer();}
virtual video::S3DVertex* pointer() IRR_OVERRIDE {return Vertices.pointer();}
virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return T::getType();}
virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return T::getType();}
};
public:
@ -95,7 +95,7 @@ namespace scene
}
virtual void setType(video::E_VERTEX_TYPE vertexType) _IRR_OVERRIDE_
virtual void setType(video::E_VERTEX_TYPE vertexType) IRR_OVERRIDE
{
IVertexList *NewVertices=0;
@ -130,73 +130,73 @@ namespace scene
Vertices=NewVertices;
}
virtual void* getData() _IRR_OVERRIDE_ {return Vertices->pointer();}
virtual void* getData() IRR_OVERRIDE {return Vertices->pointer();}
virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return Vertices->getType();}
virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return Vertices->getType();}
virtual u32 stride() const _IRR_OVERRIDE_ {return Vertices->stride();}
virtual u32 stride() const IRR_OVERRIDE {return Vertices->stride();}
virtual u32 size() const _IRR_OVERRIDE_
virtual u32 size() const IRR_OVERRIDE
{
return Vertices->size();
}
virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
{
Vertices->push_back(element);
}
virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
{
return (*Vertices)[index];
}
virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
virtual video::S3DVertex& getLast() IRR_OVERRIDE
{
return Vertices->getLast();
}
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
virtual void set_used(u32 usedNow) IRR_OVERRIDE
{
Vertices->set_used(usedNow);
}
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
virtual void reallocate(u32 new_size) IRR_OVERRIDE
{
Vertices->reallocate(new_size);
}
virtual u32 allocated_size() const _IRR_OVERRIDE_
virtual u32 allocated_size() const IRR_OVERRIDE
{
return Vertices->allocated_size();
}
virtual video::S3DVertex* pointer() _IRR_OVERRIDE_
virtual video::S3DVertex* pointer() IRR_OVERRIDE
{
return Vertices->pointer();
}
//! get the current hardware mapping hint
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const _IRR_OVERRIDE_
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
{
return MappingHint;
}
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) _IRR_OVERRIDE_
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) IRR_OVERRIDE
{
MappingHint=NewMappingHint;
}
//! flags the mesh as changed, reloads hardware buffers
virtual void setDirty() _IRR_OVERRIDE_
virtual void setDirty() IRR_OVERRIDE
{
++ChangedID;
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID() const _IRR_OVERRIDE_ {return ChangedID;}
virtual u32 getChangedID() const IRR_OVERRIDE {return ChangedID;}
E_HARDWARE_MAPPING MappingHint;
u32 ChangedID;