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https://github.com/minetest/irrlicht.git
synced 2025-07-04 09:10:27 +02:00
API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -23,7 +23,7 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
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setDebugName("CD3D9Texture");
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#endif
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_IRR_DEBUG_BREAK_IF(image.size() == 0)
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IRR_DEBUG_BREAK_IF(image.size() == 0)
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Device=driver->getExposedVideoData().D3D9.D3DDev9;
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@ -63,7 +63,7 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
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hr = Device->CreateCubeTexture(Size.Width, HasMipMaps ? 0 : 1, flags, InternalFormat, D3DPOOL_MANAGED, &CubeTexture, NULL);
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break;
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default:
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_IRR_DEBUG_BREAK_IF(true)
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IRR_DEBUG_BREAK_IF(true)
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break;
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}
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@ -225,7 +225,7 @@ void* CD3D9Texture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E
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}
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else if (CubeTexture)
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{
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_IRR_DEBUG_BREAK_IF(layer > 5)
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IRR_DEBUG_BREAK_IF(layer > 5)
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hr = CubeTexture->LockRect(static_cast<_D3DCUBEMAP_FACES>(layer), MipLevelLocked, &rect, 0, LockReadOnly ? D3DLOCK_READONLY : 0);
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}
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@ -591,7 +591,7 @@ void CD3D9Texture::generateRenderTarget()
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hr = Device->CreateCubeTexture(Size.Width, 1, flags, InternalFormat, D3DPOOL_DEFAULT, &CubeTexture, NULL);
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break;
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default:
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_IRR_DEBUG_BREAK_IF(true)
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IRR_DEBUG_BREAK_IF(true)
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break;
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}
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@ -726,7 +726,7 @@ void CD3D9Texture::uploadTexture(void* data, u32 mipmapLevel, u32 layer)
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}
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else if (CubeTexture)
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{
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_IRR_DEBUG_BREAK_IF(layer > 5)
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IRR_DEBUG_BREAK_IF(layer > 5)
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hr = CubeTexture->LockRect(static_cast<_D3DCUBEMAP_FACES>(layer), mipmapLevel, &lockRectangle, 0, 0);
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}
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