API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.

C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 12:55:10 +00:00
parent ee180dbd24
commit ffd7b63af0
289 changed files with 3401 additions and 3379 deletions

View File

@ -23,7 +23,7 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
setDebugName("CD3D9Texture");
#endif
_IRR_DEBUG_BREAK_IF(image.size() == 0)
IRR_DEBUG_BREAK_IF(image.size() == 0)
Device=driver->getExposedVideoData().D3D9.D3DDev9;
@ -63,7 +63,7 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
hr = Device->CreateCubeTexture(Size.Width, HasMipMaps ? 0 : 1, flags, InternalFormat, D3DPOOL_MANAGED, &CubeTexture, NULL);
break;
default:
_IRR_DEBUG_BREAK_IF(true)
IRR_DEBUG_BREAK_IF(true)
break;
}
@ -225,7 +225,7 @@ void* CD3D9Texture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E
}
else if (CubeTexture)
{
_IRR_DEBUG_BREAK_IF(layer > 5)
IRR_DEBUG_BREAK_IF(layer > 5)
hr = CubeTexture->LockRect(static_cast<_D3DCUBEMAP_FACES>(layer), MipLevelLocked, &rect, 0, LockReadOnly ? D3DLOCK_READONLY : 0);
}
@ -591,7 +591,7 @@ void CD3D9Texture::generateRenderTarget()
hr = Device->CreateCubeTexture(Size.Width, 1, flags, InternalFormat, D3DPOOL_DEFAULT, &CubeTexture, NULL);
break;
default:
_IRR_DEBUG_BREAK_IF(true)
IRR_DEBUG_BREAK_IF(true)
break;
}
@ -726,7 +726,7 @@ void CD3D9Texture::uploadTexture(void* data, u32 mipmapLevel, u32 layer)
}
else if (CubeTexture)
{
_IRR_DEBUG_BREAK_IF(layer > 5)
IRR_DEBUG_BREAK_IF(layer > 5)
hr = CubeTexture->LockRect(static_cast<_D3DCUBEMAP_FACES>(layer), mipmapLevel, &lockRectangle, 0, 0);
}