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API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -56,34 +56,34 @@ public:
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virtual ~COpenGLSLMaterialRenderer();
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_;
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bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE;
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virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
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virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
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virtual void OnUnsetMaterial() _IRR_OVERRIDE_;
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virtual void OnUnsetMaterial() IRR_OVERRIDE;
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//! Returns if the material is transparent.
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virtual bool isTransparent() const _IRR_OVERRIDE_;
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virtual bool isTransparent() const IRR_OVERRIDE;
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//! Access the callback provided by the users when creating shader materials
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virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const _IRR_OVERRIDE_
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virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const IRR_OVERRIDE
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{
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return CallBack;
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}
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// implementations for the render services
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) _IRR_OVERRIDE_;
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virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
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virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) IRR_OVERRIDE;
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virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE;
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virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE;
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
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virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
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virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
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virtual IVideoDriver* getVideoDriver() IRR_OVERRIDE;
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protected:
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