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API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -36,31 +36,31 @@ namespace scene
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virtual ~CSceneNodeAnimatorCameraFPS();
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//! Animates the scene node, currently only works on cameras
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virtual void animateNode(ISceneNode* node, u32 timeMs) _IRR_OVERRIDE_;
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virtual void animateNode(ISceneNode* node, u32 timeMs) IRR_OVERRIDE;
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//! Event receiver
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virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
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virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
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//! Returns the speed of movement in units per second
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virtual f32 getMoveSpeed() const _IRR_OVERRIDE_;
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virtual f32 getMoveSpeed() const IRR_OVERRIDE;
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//! Sets the speed of movement in units per second
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virtual void setMoveSpeed(f32 moveSpeed) _IRR_OVERRIDE_;
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virtual void setMoveSpeed(f32 moveSpeed) IRR_OVERRIDE;
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//! Returns the rotation speed when moving mouse
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virtual f32 getRotateSpeed() const _IRR_OVERRIDE_;
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virtual f32 getRotateSpeed() const IRR_OVERRIDE;
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//! Set the rotation speed when moving mouse
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virtual void setRotateSpeed(f32 rotateSpeed) _IRR_OVERRIDE_;
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virtual void setRotateSpeed(f32 rotateSpeed) IRR_OVERRIDE;
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//! Returns the rotation speed when using keyboard
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virtual f32 getRotateSpeedKeyboard() const _IRR_OVERRIDE_
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virtual f32 getRotateSpeedKeyboard() const IRR_OVERRIDE
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{
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return RotateSpeedKeyboard;
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}
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//! Set the rotation speed when using keyboard
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virtual void setRotateSpeedKeyboard(f32 rotateSpeed) _IRR_OVERRIDE_
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virtual void setRotateSpeedKeyboard(f32 rotateSpeed) IRR_OVERRIDE
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{
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RotateSpeedKeyboard = rotateSpeed;
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}
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@ -68,31 +68,31 @@ namespace scene
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//! Sets the keyboard mapping for this animator (old style)
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//! \param keymap: an array of keyboard mappings, see SKeyMap
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//! \param count: the size of the keyboard map array
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virtual void setKeyMap(SKeyMap *map, u32 count) _IRR_OVERRIDE_;
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virtual void setKeyMap(SKeyMap *map, u32 count) IRR_OVERRIDE;
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//! Sets the keyboard mapping for this animator
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//! \param keymap The new keymap array
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virtual void setKeyMap(const core::array<SKeyMap>& keymap) _IRR_OVERRIDE_;
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virtual void setKeyMap(const core::array<SKeyMap>& keymap) IRR_OVERRIDE;
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//! Gets the keyboard mapping for this animator
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virtual const core::array<SKeyMap>& getKeyMap() const _IRR_OVERRIDE_;
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virtual const core::array<SKeyMap>& getKeyMap() const IRR_OVERRIDE;
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//! Sets whether vertical movement should be allowed.
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virtual void setVerticalMovement(bool allow) _IRR_OVERRIDE_;
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virtual void setVerticalMovement(bool allow) IRR_OVERRIDE;
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//! Sets whether the Y axis of the mouse should be inverted.
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/** If enabled then moving the mouse down will cause
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the camera to look up. It is disabled by default. */
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virtual void setInvertMouse(bool invert) _IRR_OVERRIDE_;
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virtual void setInvertMouse(bool invert) IRR_OVERRIDE;
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//! This animator will receive events when attached to the active camera
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virtual bool isEventReceiverEnabled() const _IRR_OVERRIDE_
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virtual bool isEventReceiverEnabled() const IRR_OVERRIDE
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{
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return true;
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}
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//! Returns the type of this animator
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virtual ESCENE_NODE_ANIMATOR_TYPE getType() const _IRR_OVERRIDE_
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virtual ESCENE_NODE_ANIMATOR_TYPE getType() const IRR_OVERRIDE
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{
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return ESNAT_CAMERA_FPS;
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}
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@ -101,13 +101,13 @@ namespace scene
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/** Please note that you will have to drop
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(IReferenceCounted::drop()) the returned pointer once you're
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done with it. */
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virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) _IRR_OVERRIDE_;
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virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) IRR_OVERRIDE;
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//! Writes attributes of the scene node animator.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
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//! Reads attributes of the scene node animator.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
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private:
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