numzero
01295c9ce6
Add OpenGL3 renderer
2023-02-27 17:05:11 +03:00
numzero
5a95b40a0e
Reduce IrrCompileConfig usage to files that actually need it
2023-02-22 21:11:12 +03:00
numzero
8efd4527f6
Drop _IRR_MATERIAL_MAX_TEXTURES_
2023-02-22 21:11:12 +03:00
numzero
a0e1e39ea7
Drop _IRR_SCENEMANAGER_DEBUG
2023-02-22 21:11:12 +03:00
numzero
d8e09f14bd
Drop _IRR_COMPILE_WITH_GUI_
2023-02-22 21:11:12 +03:00
numzero
67f852be57
Drop obsolete configuration macros
2023-02-22 21:11:12 +03:00
numzero
5a2b807890
Move import/export macros into CMake
2023-02-22 21:11:12 +03:00
numzero
06db7b7ab7
Move platform detection to CMake
2023-02-22 21:11:12 +03:00
Desour
09e6eeb65b
Remove irr::core::hash
...
Its use of std::unary_function was deprecated.
And it wasn't used anywhere.
2023-02-22 11:43:42 +01:00
Desour
839bdc1a65
Fix -Wignored-qualifiers warnings in irrUString.h
2023-02-22 11:43:42 +01:00
Desour
ea297196b7
Resolve some -Wreorder warnings
2023-02-22 11:43:42 +01:00
numzero
38f18eec56
Drop unused stuff from IrrCompileConfig
2023-02-21 18:16:39 +03:00
DS
5527b9f373
SDL: Use SDL_WINDOW_FULLSCREEN_DESKTOP and allow to maximize+fullscreen at once ( #156 )
2023-02-20 13:22:28 +01:00
ndren
cd3e784534
Refactor SDL input code to fix menu exit ( #146 )
2023-02-18 16:16:17 +01:00
DS
51dffc416a
Add WindowMaximized creation parameter and isWindowMaximized() ( #142 )
2023-02-06 15:05:44 +01:00
lhofhansl
8f13ae81e5
Merge pull request #154 from lhofhansl/skinned
...
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-12 11:02:52 -08:00
Lars
3de3ff524a
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-07 16:59:02 -08:00
sfan5
7d3142b969
Remove leftover code from software rendering
2023-01-02 21:21:53 +01:00
sfan5
a9230e5f49
Delete profiler
2023-01-02 21:05:07 +01:00
sfan5
b5a6dc0a15
Delete leak hunter
2023-01-02 20:37:18 +01:00
sfan5
ce0d29df93
Update workflow to address deprecations
2022-12-31 12:30:10 +01:00
x2048
2ae816b5a6
Use swap_control from MESA and EXT before SGI ( #151 )
...
SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
x2048
61af99adfa
Use swap_control from MESA and EXT before SGI
...
SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
SmallJoker
afbe41019c
CGUITabControl: Center selected tab whenever possible
...
This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
sfan5
05a00a8d91
Completely remove irrAllocator
2022-12-23 19:56:21 +01:00
sfan5
07fd32da50
Replace core::string implementation with std::basic_string
2022-12-23 19:17:08 +01:00
sfan5
735af8eec6
Add missing string tests
2022-12-23 19:17:08 +01:00
Andrei E
29a448de4d
Point to Irrlicht license in root
2022-11-26 19:32:03 +01:00
DS
1579ce2740
SDL: implement cursor icon API ( #135 )
2022-11-12 15:52:39 +01:00
sfan5
b9e0641203
Add unittests for irrString
2022-11-11 16:25:49 +01:00
sfan5
6f98515f34
Fix two irrString bugs
...
* append() missing null-termination
* eraseTrailingFloatZeros() was accidentally broken, comment it out for now
2022-11-11 16:24:27 +01:00
Andrei E
a549d0bfed
Add setRelativeMode for SDL driver ( #123 )
2022-10-24 21:19:11 +02:00
sfan5
a0af653c3d
Bump revision early
2022-10-24 21:17:53 +02:00
sfan5
cac4e62852
Fix buffer overflow in COBJMeshFileLoader
2022-10-24 11:07:51 +02:00
Herman Semenov
d6766fb8f4
Add Windows build steps to README ( #129 )
2022-10-20 22:02:37 +02:00
Lars Müller
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
DS
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events
2022-10-16 17:42:15 +02:00
sfan5
e9908ca545
Add build with SDL2 to CI
2022-10-15 11:13:20 +02:00
sfan5
2709c937d9
Fix SDL device to work with null driver
2022-10-15 11:13:20 +02:00
JosiahWI
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
...
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
sfan5
f3a1f9f656
Move Ubuntu builds into docker to keep them working
2022-10-14 16:09:17 +02:00
Riceball LEE
1128d9deab
win32: use the unicode window instead of ansi window ( #138 )
2022-10-14 15:52:10 +02:00
sfan5
9b541f2948
Fix buffer size for wchar-multibyte conversion
2022-10-14 15:47:49 +02:00
Tobias Frost
1cf0f3bef0
Fix typo in CXMeshFileLoader.cpp ( #133 )
...
This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
sfan5
3225007e8d
Bump revision
2022-09-16 19:39:46 +02:00
sfan5
e9f205f952
Avoid using XIWarpPointer on certain setups where it's broken
...
fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
Herman Semenov
d733e03430
Fix glHint parameter, type size and add more null checks ( #130 )
2022-09-02 08:40:02 +02:00
savilli
f0766c845f
Fix crash in COGLES1Driver ( #128 )
2022-08-22 19:12:40 +02:00
sfan5
ff645cc876
Bump revision
2022-07-21 20:20:13 +02:00
sfan5
f6ec00e1c4
Include revision in SOVERSION for (in)compatibility checks
2022-07-21 20:04:34 +02:00