Commit Graph

251 Commits

Author SHA1 Message Date
cutealien 3ce4b2b5dc Prevent crash when creating CCameraSceneNode while rendertarget has height 0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6405 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 424eb85f4d Minor const changes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6402 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 6a9e0f109c Avoid potential number overflows.
Found by VS code analyser

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6393 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
engineer_apple 15e3f15b48 SpriteBank: error check on non existing textureNumber
seen in broken Fonts. unified getFrameNr

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6368 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 263f243523 S3DVertex initialize color always. It's derived classes now both accept const S3DVertex& constructor.
color intitialization has some cost, but we initialized all other values already (vectors are always set to 0).
Don't think it's a good idea to have one value around which is random.
S3DVertex2TCoords(S3DVertex& o) to S3DVertex2TCoords(const S3DVertex& o) simply because it makes more sense
S3DVertexTangents(const S3DVertex& o) added because I'll need it later (and no idea why only S3DVertex2TCoords got one of those before).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6359 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien c5ee8c8397 CVertexBuffer no longer re-allocates stuff when type doesn't change
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6339 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien b0c03b6f3b Add documentation that sourceRect of draw2dImage is based on the OriginalSize
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6324 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 679d3a8ba7 Avoid some more warnings when working with CMatrix4<f64>
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6304 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien d1f441787a Avoid warnings when working with CMatrix4<f64>
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6303 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien 739a9eaf7c IVideoDriver::setMaterialRendererName now using u32 for index like other similar functions
Other functions like getMaterialRendererName got switched to u32 in the past. I can see no reason why this one was left out, so changing it to be same as the rest.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6300 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
sfan5 0acf0de2db Delete changes.txt
Gets in the way of cherry-picking and isn't up to date anyway.
2023-03-20 14:46:27 +01:00
numzero 52a0b9d8e5 Drop dependency on FileSystem from SceneManager 2023-03-19 19:47:43 +01:00
numzero 0160cdc51d Drop unused dependency of SceneManager on GUIEnvironment 2023-03-19 19:47:43 +01:00
numzero 5a1565072a Drop unused dependency on FileSystem in mesh loaders 2023-03-19 19:47:43 +01:00
numzero 25a7074c9a Remove all mentions of iOS 2023-03-14 17:54:08 +01:00
numzero df8881898d Remove CIrrDeviceiOS 2023-03-14 17:54:08 +01:00
sfan5 21c61e9973 Bump revision early 2023-03-11 15:12:05 +01:00
Vitaliy 5a5a7d04b7
Drop IrrCompileConfig (#163) 2023-03-11 15:04:09 +01:00
sfan5 1d43ea17ca Bump revision 2023-03-05 21:45:09 +01:00
Desour 09e6eeb65b Remove irr::core::hash
Its use of std::unary_function was deprecated.
And it wasn't used anywhere.
2023-02-22 11:43:42 +01:00
Desour 839bdc1a65 Fix -Wignored-qualifiers warnings in irrUString.h 2023-02-22 11:43:42 +01:00
Desour ea297196b7 Resolve some -Wreorder warnings 2023-02-22 11:43:42 +01:00
DS 5527b9f373
SDL: Use SDL_WINDOW_FULLSCREEN_DESKTOP and allow to maximize+fullscreen at once (#156) 2023-02-20 13:22:28 +01:00
ndren cd3e784534
Refactor SDL input code to fix menu exit (#146) 2023-02-18 16:16:17 +01:00
DS 51dffc416a
Add WindowMaximized creation parameter and isWindowMaximized() (#142) 2023-02-06 15:05:44 +01:00
lhofhansl 8f13ae81e5
Merge pull request #154 from lhofhansl/skinned
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-12 11:02:52 -08:00
Lars 3de3ff524a Avoid reskinning joints for animated meshes twice for each frame. 2023-01-07 16:59:02 -08:00
sfan5 7d3142b969 Remove leftover code from software rendering 2023-01-02 21:21:53 +01:00
sfan5 a9230e5f49 Delete profiler 2023-01-02 21:05:07 +01:00
sfan5 b5a6dc0a15 Delete leak hunter 2023-01-02 20:37:18 +01:00
sfan5 ce0d29df93 Update workflow to address deprecations 2022-12-31 12:30:10 +01:00
x2048 2ae816b5a6
Use swap_control from MESA and EXT before SGI (#151)
SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
x2048 61af99adfa Use swap_control from MESA and EXT before SGI
SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
SmallJoker afbe41019c CGUITabControl: Center selected tab whenever possible
This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
sfan5 05a00a8d91 Completely remove irrAllocator 2022-12-23 19:56:21 +01:00
sfan5 07fd32da50 Replace core::string implementation with std::basic_string 2022-12-23 19:17:08 +01:00
sfan5 735af8eec6 Add missing string tests 2022-12-23 19:17:08 +01:00
Andrei E 29a448de4d Point to Irrlicht license in root 2022-11-26 19:32:03 +01:00
DS 1579ce2740
SDL: implement cursor icon API (#135) 2022-11-12 15:52:39 +01:00
sfan5 b9e0641203 Add unittests for irrString 2022-11-11 16:25:49 +01:00
sfan5 6f98515f34 Fix two irrString bugs
* append() missing null-termination
* eraseTrailingFloatZeros() was accidentally broken, comment it out for now
2022-11-11 16:24:27 +01:00
Andrei E a549d0bfed Add setRelativeMode for SDL driver (#123) 2022-10-24 21:19:11 +02:00
sfan5 a0af653c3d Bump revision early 2022-10-24 21:17:53 +02:00
sfan5 cac4e62852 Fix buffer overflow in COBJMeshFileLoader 2022-10-24 11:07:51 +02:00
Herman Semenov d6766fb8f4
Add Windows build steps to README (#129) 2022-10-20 22:02:37 +02:00
Lars Müller e46ab74859
Fix line drawing: Explicitly draw both first & last pixel (#110) 2022-10-16 23:47:51 +02:00
DS 57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events 2022-10-16 17:42:15 +02:00
sfan5 e9908ca545 Add build with SDL2 to CI 2022-10-15 11:13:20 +02:00
sfan5 2709c937d9 Fix SDL device to work with null driver 2022-10-15 11:13:20 +02:00
JosiahWI 59fc4401f1 Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00