JosiahWI
4b6ab0528d
Run tests in Linux GL CI build
2024-04-18 07:16:22 -05:00
JosiahWI
92862a3a2d
Add test file for glTF mesh loading
2024-04-18 07:16:20 -05:00
JosiahWI
bde174d1a0
Add GLTF mesh file loader
2024-04-18 07:14:20 -05:00
JosiahWI
a0b7a15693
Do CMake right
2024-04-18 07:10:56 -05:00
JosiahWI
a3b2dbdebb
Export tinygltf target
2024-04-18 07:10:04 -05:00
JosiahWI
36a90e9973
Add tinygltf library
2024-04-18 07:08:45 -05:00
sfan5
124708784f
Restore buildability with SDL 2.0.10
2024-03-21 22:48:22 +01:00
Desour
bcb952c3ca
Move source/Irrlicht/ to src/
2024-03-21 22:08:26 +01:00
Desour
594e88bf3b
Remove the tab removal script again
2024-03-21 22:08:26 +01:00
Desour
dd1043c4c0
Replace non-leading tabs with spaces, using:
...
find -type f | # list all regular files
grep -E '\.(h|cpp|mm)$' | # filter for source files
grep -v '/mt_' | # filter out generated files
grep -v '/vendor/' | # and vendored GL
xargs -n 1 -P $(nproc) ./replace_non_leading_tabs.lua # reformat everything
2024-03-21 22:08:26 +01:00
Desour
72e303238e
Add a small script for tab removal
2024-03-21 22:08:26 +01:00
Desour
adc96072cd
Fix ugly formatted arrays
...
Found via: `rg --multiline "=\n\t*\{\n"`
2024-03-21 22:08:26 +01:00
Desour
7cf801244c
Reformat test/image_loader_test.cpp manually
2024-03-21 22:08:26 +01:00
numzero
b01a3ea781
Fix ifs clang-format didn’t get
2024-03-21 22:08:26 +01:00
Desour
e5b97d440a
Remove .clang-format again
2024-03-21 22:08:26 +01:00
Desour
f5c6d3e945
Reformat the code, using:
...
find -type f | # list all regular files
grep -E '\.(h|cpp|mm)$' | # filter for source files
grep -v '/mt_' | # filter out generated files
grep -v '/vendor/' | # and vendored GL
grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays)
xargs -n 1 -P $(nproc) clang-format -i # reformat everything
Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00
numzero
9814510b1b
Add clang-format file, based on that from Minetest
2024-03-21 22:08:26 +01:00
sfan5
05c8bc8314
Try to fix macOS CI
2024-03-20 20:37:22 +01:00
sfan5
a9c4683b18
Do not include core::string in matrix4.h
2024-03-17 23:25:45 +01:00
sfan5
26c4f4e63d
Ensure enough alignment for IImages
2024-03-10 13:58:24 +01:00
sfan5
9d07f906a7
Delete mesh writing support entirely
...
CB3DMeshWriter.cpp was not even being compiled
2024-03-10 10:11:27 +01:00
sfan5
d26c0aeaaf
Remove more dead code
2024-03-09 23:00:33 +01:00
sfan5
70b0b46d50
Delete deprecated video driver methods
2024-03-09 23:00:33 +01:00
sfan5
a7dd075dec
Mark some common constructors and other stuff as constexpr
2024-03-09 22:05:06 +01:00
sfan5
1e89db1b80
Consistently include C headers by their C++ wrapper
2024-02-25 22:10:04 +01:00
sfan5
44a368ef0e
Migrate public headers to #pragma once
2024-02-25 22:10:04 +01:00
sfan5
7ddf740f9b
Remove unused includes in public headers
2024-02-25 22:10:04 +01:00
ROllerozxa
2bbfa178ea
Don't link against SDL2main ( #265 )
2024-02-23 22:44:16 +01:00
sfan5
61682104df
COpenGLCoreTexture: fix abort when format not supported
2024-02-23 21:31:33 +01:00
sfan5
46542793d6
OpenGL: Fix BGRA format mapping
2024-02-23 21:31:33 +01:00
sfan5
9f2d13a2b6
OpenGL: Print more debug info at init time
2024-02-23 21:31:33 +01:00
sfan5
602a4050b5
Adjust CI vcpkg run package installation
2024-02-23 21:31:33 +01:00
sfan5
54de743641
Workaround for too old GL header on older SDL versions
...
Problem: Since the removal of !_IRR_OPENGL_USE_EXTPOINTER_ we require some quite recent
symbols to compile the legacy GL driver. (*) Since the previous commit we prefer including
them via SDL but those are sometimes too old.
(*) This was in fact always a problem since USE_EXTPOINTER is the default.
I guess people just had recent enough headers usually.
2024-02-23 21:31:33 +01:00
sfan5
3e8d8440e3
Vendor GL headers again
...
primary reason:
The unified GLES2 driver requires OpenGL headers (really), which Android does not provide.
2024-02-23 21:31:33 +01:00
sfan5
8189b2338a
Remove now unused legacy OGLES2 driver
2024-02-23 21:31:33 +01:00
sfan5
0a77ef5dc2
Enable unified driver with all devices
2024-02-23 21:31:33 +01:00
sfan5
19f0f707a6
Use ContextManager to resolve symbols in GL driver
2024-02-23 21:31:33 +01:00
sfan5
83998f7471
Reduce OGLES extension array to ones actually used
2024-02-23 21:31:33 +01:00
sfan5
b7bb4b5958
Remove all !_IRR_OGLES1_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
f28e442bfa
Drop all !_IRR_OGLES2_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
4cd5c3489e
Drop all !_IRR_OPENGL_USE_EXTPOINTER_ code
2024-02-23 21:31:33 +01:00
sfan5
52e4d72ae2
Migrate OpenGL cache and texture handler to GL pointers
...
this makes the OpenGL 3 driver free of GL symbol references!
2024-02-23 21:31:33 +01:00
sfan5
7241a49566
Compile at least one CI build as debug
2024-02-23 13:19:23 +01:00
Muhammad Rifqi Priyo Susanto
2db8c8728e
Missing value_or() when printing std::optional
2024-02-23 13:17:41 +01:00
paradust7
270b2bec6e
Ensure that std::abs is used and not integer abs
2024-02-21 23:25:52 +01:00
sfan5
c83f28431b
Add API to delete shader materials
2024-02-21 21:53:38 +01:00
sfan5
e60921f0cb
Drop old shader material functions
...
I'm not sure what these actually are, but the situation is the same as the last commit.
2024-02-21 21:53:38 +01:00
sfan5
92252f70d2
Drop low-level shader constant setters
...
These don't work on the modern drivers and are unused anyway.
2024-02-21 21:53:38 +01:00
sfan5
4e9d0db4be
Delete a broken method
...
implementation commented out, lol?
2024-02-19 21:22:54 +01:00
SmallJoker
2bb2d3fe01
CFileSystem: Fix signed integer conversion on MinGW
2024-02-18 23:45:39 +01:00