JosiahWI 
							
						 
					 
					
						
						
							
						
						92862a3a2d 
					 
					
						
						
							
							Add test file for glTF mesh loading  
						
						
						
						
					 
					
						2024-04-18 07:16:20 -05:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						bcb952c3ca 
					 
					
						
						
							
							Move source/Irrlicht/ to src/  
						
						
						
						
					 
					
						2024-03-21 22:08:26 +01:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						dd1043c4c0 
					 
					
						
						
							
							Replace non-leading tabs with spaces, using:  
						
						... 
						
						
						
						find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  xargs -n 1 -P $(nproc) ./replace_non_leading_tabs.lua  # reformat everything 
						
						
					 
					
						2024-03-21 22:08:26 +01:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						adc96072cd 
					 
					
						
						
							
							Fix ugly formatted arrays  
						
						... 
						
						
						
						Found via: `rg --multiline "=\n\t*\{\n"` 
						
						
					 
					
						2024-03-21 22:08:26 +01:00 
						 
				 
			
				
					
						
							
							
								numzero 
							
						 
					 
					
						
						
							
						
						b01a3ea781 
					 
					
						
						
							
							Fix ifs clang-format didn’t get  
						
						
						
						
					 
					
						2024-03-21 22:08:26 +01:00 
						 
				 
			
				
					
						
							
							
								Desour 
							
						 
					 
					
						
						
							
						
						f5c6d3e945 
					 
					
						
						
							
							Reformat the code, using:  
						
						... 
						
						
						
						find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything
Co-authored-by: numzero <numzer0@yandex.ru > 
						
						
					 
					
						2024-03-21 22:08:26 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						26c4f4e63d 
					 
					
						
						
							
							Ensure enough alignment for IImages  
						
						
						
						
					 
					
						2024-03-10 13:58:24 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9d07f906a7 
					 
					
						
						
							
							Delete mesh writing support entirely  
						
						... 
						
						
						
						CB3DMeshWriter.cpp was not even being compiled 
						
						
					 
					
						2024-03-10 10:11:27 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						d26c0aeaaf 
					 
					
						
						
							
							Remove more dead code  
						
						
						
						
					 
					
						2024-03-09 23:00:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						70b0b46d50 
					 
					
						
						
							
							Delete deprecated video driver methods  
						
						
						
						
					 
					
						2024-03-09 23:00:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						1e89db1b80 
					 
					
						
						
							
							Consistently include C headers by their C++ wrapper  
						
						
						
						
					 
					
						2024-02-25 22:10:04 +01:00 
						 
				 
			
				
					
						
							
							
								ROllerozxa 
							
						 
					 
					
						
						
							
						
						2bbfa178ea 
					 
					
						
						
							
							Don't link against SDL2main ( #265 )  
						
						
						
						
					 
					
						2024-02-23 22:44:16 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						61682104df 
					 
					
						
						
							
							COpenGLCoreTexture: fix abort when format not supported  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						46542793d6 
					 
					
						
						
							
							OpenGL: Fix BGRA format mapping  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						9f2d13a2b6 
					 
					
						
						
							
							OpenGL: Print more debug info at init time  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						54de743641 
					 
					
						
						
							
							Workaround for too old GL header on older SDL versions  
						
						... 
						
						
						
						Problem: Since the removal of !_IRR_OPENGL_USE_EXTPOINTER_ we require some quite recent
symbols to compile the legacy GL driver. (*) Since the previous commit we prefer including
them via SDL but those are sometimes too old.
(*) This was in fact always a problem since USE_EXTPOINTER is the default.
    I guess people just had recent enough headers usually. 
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3e8d8440e3 
					 
					
						
						
							
							Vendor GL headers again  
						
						... 
						
						
						
						primary reason:
The unified GLES2 driver requires OpenGL headers (really), which Android does not provide. 
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						8189b2338a 
					 
					
						
						
							
							Remove now unused legacy OGLES2 driver  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						0a77ef5dc2 
					 
					
						
						
							
							Enable unified driver with all devices  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						19f0f707a6 
					 
					
						
						
							
							Use ContextManager to resolve symbols in GL driver  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						83998f7471 
					 
					
						
						
							
							Reduce OGLES extension array to ones actually used  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						b7bb4b5958 
					 
					
						
						
							
							Remove all !_IRR_OGLES1_USE_EXTPOINTER_ code  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						f28e442bfa 
					 
					
						
						
							
							Drop all !_IRR_OGLES2_USE_EXTPOINTER_ code  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4cd5c3489e 
					 
					
						
						
							
							Drop all !_IRR_OPENGL_USE_EXTPOINTER_ code  
						
						
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						52e4d72ae2 
					 
					
						
						
							
							Migrate OpenGL cache and texture handler to GL pointers  
						
						... 
						
						
						
						this makes the OpenGL 3 driver free of GL symbol references! 
						
						
					 
					
						2024-02-23 21:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Muhammad Rifqi Priyo Susanto 
							
						 
					 
					
						
						
							
						
						2db8c8728e 
					 
					
						
						
							
							Missing value_or() when printing std::optional  
						
						
						
						
					 
					
						2024-02-23 13:17:41 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c83f28431b 
					 
					
						
						
							
							Add API to delete shader materials  
						
						
						
						
					 
					
						2024-02-21 21:53:38 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						e60921f0cb 
					 
					
						
						
							
							Drop old shader material functions  
						
						... 
						
						
						
						I'm not sure what these actually are, but the situation is the same as the last commit. 
						
						
					 
					
						2024-02-21 21:53:38 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						92252f70d2 
					 
					
						
						
							
							Drop low-level shader constant setters  
						
						... 
						
						
						
						These don't work on the modern drivers and are unused anyway. 
						
						
					 
					
						2024-02-21 21:53:38 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						2bb2d3fe01 
					 
					
						
						
							
							CFileSystem: Fix signed integer conversion on MinGW  
						
						
						
						
					 
					
						2024-02-18 23:45:39 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						45ace61007 
					 
					
						
						
							
							OpenGL: support scene::EHM_STREAM  
						
						... 
						
						
						
						the relevant enum value is defined in both gl3 and gles2 
						
						
					 
					
						2024-02-18 22:43:25 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						89d0717779 
					 
					
						
						
							
							Delete some dead code  
						
						
						
						
					 
					
						2024-02-18 17:12:51 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						19819bd23a 
					 
					
						
						
							
							Reduce needless use of wchar / stringw  
						
						
						
						
					 
					
						2024-02-18 17:12:51 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						2894d9ab03 
					 
					
						
						
							
							Add debug output to GL shader loading  
						
						
						
						
					 
					
						2024-02-18 17:12:51 +01:00 
						 
				 
			
				
					
						
							
							
								HybridDog 
							
						 
					 
					
						
						
							
						
						f91be59811 
					 
					
						
						
							
							Remove support for GL_POINT_SMOOTH and GL_LINE_SMOOTH antialiasing  
						
						... 
						
						
						
						These antialiasing techniques have been removed in OpenGL 3.1, they were often executed by the CPU, and Minetest does not use them.
The OpenGL wiki recommends that we do not use this functionality in our program.
https://www.khronos.org/opengl/wiki/Multisampling#Smooth_antialiasing  
						
						
					 
					
						2024-02-17 22:04:01 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						ad96fabe4a 
					 
					
						
						
							
							Remove mistaken code block from OGLES1 driver  
						
						... 
						
						
						
						Version can never be 200 here, this was probably mistakenly copy-pasted from the OpenGL driver. 
						
						
					 
					
						2024-02-17 21:01:15 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						fe3e41e7ea 
					 
					
						
						
							
							Set minimum SDL version  
						
						... 
						
						
						
						It was determined that the touch/mouse hints only exist in this version.
Since it's from 2019 this should be a reasonable minimum. 
						
						
					 
					
						2024-02-15 10:37:24 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						4478b1f1ec 
					 
					
						
						
							
							Remove old SDL Windows workaround  
						
						... 
						
						
						
						suggested by @waxtatect 
						
						
					 
					
						2024-02-15 10:35:21 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						3992129735 
					 
					
						
						
							
							Bind keypad enter on SDL  
						
						... 
						
						
						
						fixes https://github.com/minetest/minetest/issues/14170  
						
						
					 
					
						2024-02-15 10:34:23 +01:00 
						 
				 
			
				
					
						
							
							
								Fatih Uzunoglu 
							
						 
					 
					
						
						
							
						
						0dab737d60 
					 
					
						
						
							
							Do not use core::max_() with variable that can not be addressed  
						
						... 
						
						
						
						header struct is packed, and `core::max_()` takes the input as reference. 
						
						
					 
					
						2024-02-12 16:31:10 +01:00 
						 
				 
			
				
					
						
							
							
								Fatih Uzunoglu 
							
						 
					 
					
						
						
							
						
						330150854b 
					 
					
						
						
							
							SDL: set default for ActiveIcon  
						
						... 
						
						
						
						getActiveIcon() may be called before ActiveIcon
is initialized, leading to undefined behavior. 
						
						
					 
					
						2024-02-12 16:31:10 +01:00 
						 
				 
			
				
					
						
							
							
								y5nw 
							
						 
					 
					
						
						
							
						
						6779ac83f9 
					 
					
						
						
							
							SDL: Improve handling of IMEs ( #285 )  
						
						... 
						
						
						
						* Set text input rectangle for IMEs
* Avoid unnecessarily "restarting" text input 
						
						
					 
					
						2024-02-09 00:08:03 +01:00 
						 
				 
			
				
					
						
							
							
								Lars Müller 
							
						 
					 
					
						
						
							
						
						f1504093d1 
					 
					
						
						
							
							Ensure that absent bone names work ( #284 )  
						
						
						
						
					 
					
						2024-02-06 20:22:44 +01:00 
						 
				 
			
				
					
						
							
							
								SmallJoker 
							
						 
					 
					
						
						
							
						
						4299ee21d8 
					 
					
						
						
							
							CMake: Move generator conditional expressions ( #281 )  
						
						
						
						
					 
					
						2024-01-22 09:50:29 +01:00 
						 
				 
			
				
					
						
							
							
								grorp 
							
						 
					 
					
						
						
							
						
						66786d0059 
					 
					
						
						
							
							Make IrrlichtDevice::isWindowVisible do what it says on the tin ( #279 )  
						
						
						
						
					 
					
						2024-01-19 18:17:26 +01:00 
						 
				 
			
				
					
						
							
							
								David Heidelberg 
							
						 
					 
					
						
						
							
						
						9df2f0b944 
					 
					
						
						
							
							Undefine SDL2 DirectFB video driver  
						
						... 
						
						
						
						1. we don't need it
2. it's dropped in SDL 3
3. it breaks compilation on Alpine and postmarketOS with SDL2 enabled
   (and the bug never going to get fixed on SDL2 side)
Signed-off-by: David Heidelberg <david@ixit.cz > 
						
						
					 
					
						2024-01-18 23:28:45 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						c3571261ca 
					 
					
						
						
							
							Fix build with OpenGL ES 1  
						
						
						
						
					 
					
						2024-01-17 17:55:19 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						b349266855 
					 
					
						
						
							
							Enable SDL to compile on macOS  
						
						
						
						
					 
					
						2024-01-17 11:00:40 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						ee2467d622 
					 
					
						
						
							
							Remove some dead code  
						
						
						
						
					 
					
						2024-01-16 23:59:46 +01:00 
						 
				 
			
				
					
						
							
							
								sfan5 
							
						 
					 
					
						
						
							
						
						88ca26c418 
					 
					
						
						
							
							Define extpointer for SDL + OGLES2  
						
						
						
						
					 
					
						2024-01-16 20:23:23 +01:00