cutealien
98df6eae77
Unify & improve log messages
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Lots of places where coders did not realize our Printer::log with hint adds a ": " string between message and hint
Which caused uglier messages in a few places (added documentation for that, maybe helps?)
Some added info in a few places
Some whitespace unification
Some spelling unification
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6414 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
3ce4b2b5dc
Prevent crash when creating CCameraSceneNode while rendertarget has height 0
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6405 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
424eb85f4d
Minor const changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6402 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
6a9e0f109c
Avoid potential number overflows.
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Found by VS code analyser
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6393 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
engineer_apple
15e3f15b48
SpriteBank: error check on non existing textureNumber
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seen in broken Fonts. unified getFrameNr
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6368 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
cutealien
739a9eaf7c
IVideoDriver::setMaterialRendererName now using u32 for index like other similar functions
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Other functions like getMaterialRendererName got switched to u32 in the past. I can see no reason why this one was left out, so changing it to be same as the rest.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6300 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-03-24 17:09:11 +01:00
numzero
52a0b9d8e5
Drop dependency on FileSystem from SceneManager
2023-03-19 19:47:43 +01:00
numzero
0160cdc51d
Drop unused dependency of SceneManager on GUIEnvironment
2023-03-19 19:47:43 +01:00
numzero
5a1565072a
Drop unused dependency on FileSystem in mesh loaders
2023-03-19 19:47:43 +01:00
numzero
25a7074c9a
Remove all mentions of iOS
2023-03-14 17:54:08 +01:00
numzero
df8881898d
Remove CIrrDeviceiOS
2023-03-14 17:54:08 +01:00
numzero
ba77d01c91
Error out early on unsupported SDL2+GLES1 combo
2023-03-13 19:16:06 +03:00
numzero
ea0ca7f917
Small Fixes
2023-03-13 18:33:58 +03:00
numzero
82d1feb933
Accommodate lack of ETS_TEXTURE_1
2023-03-13 18:17:47 +03:00
numzero
d81db9dd6d
Merge branch 'drop-irr-compile-config' into opengl3
2023-03-13 18:07:25 +03:00
Vitaliy
5a5a7d04b7
Drop IrrCompileConfig ( #163 )
2023-03-11 15:04:09 +01:00
numzero
ceb53be9e3
Merge branch 'master' into opengl3
2023-03-03 22:01:30 +03:00
numzero
df28a4cc46
Fix ifdefs around includes in CIrrDeviceSDL
2023-03-03 21:23:07 +03:00
numzero
8dd8652f5f
Split new GL3/GLES2 drivers
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The classes are tiny wrappers currently but should they be customized, they are there
2023-03-03 20:29:36 +03:00
numzero
2932065346
Report as OpenGL 3
2023-03-02 03:03:17 +03:00
numzero
1326dfbcb1
Error out on unsupported configurations
2023-03-02 02:44:52 +03:00
numzero
1bbe341daa
Support both OpenGL3 and GLES2 on SDL2
2023-03-02 02:44:52 +03:00
numzero
d6716ec31b
Support GLES2
2023-03-02 02:41:58 +03:00
numzero
05384fdc5e
Unify drawing functions
2023-02-28 00:51:29 +03:00
numzero
48270029cd
Drop obsolete stuff
2023-02-27 23:36:56 +03:00
numzero
c5ce853148
Unify quad drawing
2023-02-27 23:36:47 +03:00
numzero
4fba496917
Unify plain image drawing
2023-02-27 21:27:23 +03:00
numzero
79fdab0551
Drop obsolete IVideoDriver features
2023-02-27 21:26:46 +03:00
numzero
608aa150ff
Load extensions the OpenGL 3 way
2023-02-27 20:32:06 +03:00
numzero
1f750cd7b2
Add debug handler
2023-02-27 20:31:51 +03:00
numzero
8c521939b9
Enumerate extensions in the OpenGL 3 way
2023-02-27 17:41:03 +03:00
numzero
cfa8dd7845
Request OpenGL 3.2
2023-02-27 17:39:28 +03:00
numzero
01295c9ce6
Add OpenGL3 renderer
2023-02-27 17:05:11 +03:00
numzero
5a95b40a0e
Reduce IrrCompileConfig usage to files that actually need it
2023-02-22 21:11:12 +03:00
numzero
8efd4527f6
Drop _IRR_MATERIAL_MAX_TEXTURES_
2023-02-22 21:11:12 +03:00
numzero
a0e1e39ea7
Drop _IRR_SCENEMANAGER_DEBUG
2023-02-22 21:11:12 +03:00
numzero
d8e09f14bd
Drop _IRR_COMPILE_WITH_GUI_
2023-02-22 21:11:12 +03:00
numzero
67f852be57
Drop obsolete configuration macros
2023-02-22 21:11:12 +03:00
numzero
5a2b807890
Move import/export macros into CMake
2023-02-22 21:11:12 +03:00
numzero
06db7b7ab7
Move platform detection to CMake
2023-02-22 21:11:12 +03:00
Desour
ea297196b7
Resolve some -Wreorder warnings
2023-02-22 11:43:42 +01:00
DS
5527b9f373
SDL: Use SDL_WINDOW_FULLSCREEN_DESKTOP and allow to maximize+fullscreen at once ( #156 )
2023-02-20 13:22:28 +01:00
ndren
cd3e784534
Refactor SDL input code to fix menu exit ( #146 )
2023-02-18 16:16:17 +01:00
DS
51dffc416a
Add WindowMaximized creation parameter and isWindowMaximized() ( #142 )
2023-02-06 15:05:44 +01:00
Lars
3de3ff524a
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-07 16:59:02 -08:00
sfan5
7d3142b969
Remove leftover code from software rendering
2023-01-02 21:21:53 +01:00
sfan5
a9230e5f49
Delete profiler
2023-01-02 21:05:07 +01:00
sfan5
b5a6dc0a15
Delete leak hunter
2023-01-02 20:37:18 +01:00
x2048
2ae816b5a6
Use swap_control from MESA and EXT before SGI ( #151 )
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SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
x2048
61af99adfa
Use swap_control from MESA and EXT before SGI
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SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
SmallJoker
afbe41019c
CGUITabControl: Center selected tab whenever possible
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This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
sfan5
05a00a8d91
Completely remove irrAllocator
2022-12-23 19:56:21 +01:00
sfan5
07fd32da50
Replace core::string implementation with std::basic_string
2022-12-23 19:17:08 +01:00
DS
1579ce2740
SDL: implement cursor icon API ( #135 )
2022-11-12 15:52:39 +01:00
Andrei E
a549d0bfed
Add setRelativeMode for SDL driver ( #123 )
2022-10-24 21:19:11 +02:00
sfan5
cac4e62852
Fix buffer overflow in COBJMeshFileLoader
2022-10-24 11:07:51 +02:00
Lars Müller
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
DS
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events
2022-10-16 17:42:15 +02:00
sfan5
2709c937d9
Fix SDL device to work with null driver
2022-10-15 11:13:20 +02:00
JosiahWI
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
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The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
Riceball LEE
1128d9deab
win32: use the unicode window instead of ansi window ( #138 )
2022-10-14 15:52:10 +02:00
Tobias Frost
1cf0f3bef0
Fix typo in CXMeshFileLoader.cpp ( #133 )
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This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
sfan5
e9f205f952
Avoid using XIWarpPointer on certain setups where it's broken
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fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
Herman Semenov
d733e03430
Fix glHint parameter, type size and add more null checks ( #130 )
2022-09-02 08:40:02 +02:00
savilli
f0766c845f
Fix crash in COGLES1Driver ( #128 )
2022-08-22 19:12:40 +02:00
sfan5
f6ec00e1c4
Include revision in SOVERSION for (in)compatibility checks
2022-07-21 20:04:34 +02:00
sfan5
91edd214aa
Enable XInput2 by default (and improve CMake detection)
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closes #73
2022-07-18 21:42:43 +02:00
sfan5
538c9e5cde
Drop gamma ramp code
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We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
ndren
67c0cb5740
Support Unicode characters properly in SDL2 ( #114 )
2022-07-17 12:08:37 +02:00
sfan5
a7b306f702
Drop Console and Framebuffer device
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fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
sfan5
074e81f78f
Stop dlopening libGL(ESv2).so
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GLX/EGL are supposed to abstract exactly this away,
this is a bad hack at best and might totally break stuff at worst.
2022-07-09 23:03:53 +02:00
sfan5
25ae156944
Fix CreateContextAttribsARB fallback behaviour
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fixes minetest/minetest#12518
2022-07-09 22:04:51 +02:00
JosiahWI
b787ec3e3e
Cleaner ListItem initialization ( #117 )
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Should fix Coverity report CIDs 1516434 and 1518460.
2022-07-07 21:44:15 +02:00
JosiahWI
6db035e0aa
Fix null dereference reported by coverity ( #115 )
2022-07-04 12:12:33 +02:00
JosiahWI
6064e12133
Remove dead code detected by Coverity ( #116 )
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fixes coverity reports CID 1518478, 1518465
2022-07-03 19:34:12 +02:00
Dmitry Kostenko
53e1b52ff4
Reset blend equation in 2D mode in OGLES1 and OGLES2 drivers
2022-06-10 08:35:05 +02:00
Dmitry Kostenko
a04a0d2a4b
Reset blend operation in 2d mode
2022-06-09 08:20:23 +02:00
paradust7
392df9bae3
Use CGWarpMouseCursorPosition
2022-06-06 12:03:16 +02:00
sfan5
426730bf91
Don't crash attempting to scale zero-sized images
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fixes minetest/minetest#12393
2022-06-01 23:33:17 +02:00
sfan5
aa095d9525
Remove more dead code ( #108 )
2022-06-01 15:03:52 +02:00
paradust7
128cf1696c
Remove core::list and replace uses with std::list ( #105 )
2022-05-22 00:00:32 +02:00
paradust7
3e81f38098
Make irrArray backed by std::vector ( #101 )
2022-05-21 23:56:36 +02:00
sfan5
593103a261
Refactor SDL device to use the same abstraction as other devices
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In particular this makes the OpenGL procedure stuff work.
fixes https://github.com/minetest/minetest/issues/12265
2022-05-21 15:26:38 +02:00
sfan5
0732807cc8
Improve IrrCompileConfig handling in cmake
2022-05-21 15:26:38 +02:00
paradust7
00a7741cd4
Remove irrMap and use std::map instead
2022-05-18 13:12:47 +02:00
paradust7
51ae495c4a
Remove extra memcpy in ogles2 driver
2022-05-11 13:25:50 +02:00
paradust7
401e769114
Enable GL_ALPHA_TEST in OpenGL driver for custom transparent alpha shaders
2022-05-04 17:35:31 +02:00
ndren
24594ce226
Add missing overrides to fix compiler warnings
2022-04-30 16:53:53 +02:00
paradust7
ba0396e93d
Replace HWBufferMap with a list and back pointers ( #99 )
2022-04-29 12:04:22 +02:00
sfan5
e469c54f76
Fix COSOperator::getSystemMemory
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The values it returns are in Kilobytes and it was broken on macOS.
2022-03-09 22:52:11 +01:00
sfan5
df908ef4ea
Get rid of various old compiler and platform checks
2022-02-26 12:11:27 +01:00
sfan5
95af6d7c08
Get rid of all sprintf calls
2022-02-26 12:11:27 +01:00
sfan5
00dd274510
Fix uninitialized variable in previous commit
2022-02-26 12:11:27 +01:00
sfan5
d59bcdbd07
Create OpenGL context using CreateContextAttribsARB
2022-02-20 23:18:17 +01:00
sfan5
09b8837ef9
Fix SDL2 include paths
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closes #96
2022-02-14 18:26:59 +01:00
cutealien
4fb1c55ec5
IBillboardSceneNode got functions to access meshbuffers.
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So uv-coordinates can now be modified directly (previously only possible via texture matrix).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien
684293f527
Prefer static_cast to reinterpret_cast where possible.
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Just safer. Could probably do in a lot more places... another time.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
sfan5
fa2a7dc236
Gracefully handle lack of bundle on macOS
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should fix https://github.com/minetest/minetest/issues/10170
2022-01-31 21:03:21 +01:00
sfan5
7d1dc8b2d5
Get rid of ancient workaround
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...that probably negatively impacted performance or something else
2022-01-22 21:01:17 +01:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 ( #85 )
2022-01-16 12:16:15 +01:00