Avoid creating dummy arrays when we work with non array images.
Just a minor speed improvement.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6329 dfc29bdd-3216-0410-991c-e03cc46cb475
Other functions like getMaterialRendererName got switched to u32 in the past. I can see no reason why this one was left out, so changing it to be same as the rest.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6300 dfc29bdd-3216-0410-991c-e03cc46cb475
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles
with old and new Irrlicht library versions.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
This is mainly about getting rid of double error messages for same file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6221 dfc29bdd-3216-0410-991c-e03cc46cb475
The way this was implemented BlendFactor and MaterialTypeParam could conflict otherwise as they both send the blend functions.
We could probably rewrite all places which use EMT_ONETEXTURE_BLEND+MaterialTypeParam to additionally check for BlendFactor, but it would still set the blend-functions twice.
I'm not sure if BlendFactor works with 2D materials currently? (but we can't set those to shaders yet anyway except in the gles branch...).
I've also started documenting a few things about how I suppose it's working, I hope I got it all right.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6034 dfc29bdd-3216-0410-991c-e03cc46cb475
Fix bug that AnimatedMeshSceneNode ignored ReadOnlyMaterials flag when checking materials for transparent render passes.
Make IVideoDriver::getMaterialRenderer const.
Fix bugs in COctreeSceneNode, CMeshSceneNode and CAnimatedMeshSceneNode where check for transparency in OnRegisterSceneNode() and in render() where no longer identical (those got added after Irrlicht 1.8).
Some notes for future:
- Maybe we should have a getRenderPass instead of just needsTransparentRenderPass, but this way the code didn't need so much changes and behaves (aside from fixes) pretty much as before.
- Still wondering if the default implementation in CNullDriver::needsTransparentRenderPass should always return false when SMaterial.ZWriteEnable is set to EZW_ON.
This might be nicer with another material flag. Thought then we might want a material enum to choose the renderpass and that's more work.
And we get some recursion as needsTransparentRenderPass might want to check result of getWriteZBuffer which calls needsTransparentRenderPass, so we might need a second function or an additional flag there.
But return false when SMaterial.ZWriteEnable == EZW_ON could still be done as EZW_ON is a new flag so existing behavior shouldn't break. I just don't know right now if having an extra render pass for transparent nodes might still make sense even when zbuffer is not written or if that's really the only reason to do that. Any feedback anyone?
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6033 dfc29bdd-3216-0410-991c-e03cc46cb475
This breaks compiling. To have old values replace false with EZW_OFF and true with EWZ_AUTO.
There's a bit history to this change. ZWriteFineControl got introduced after 1.8 so it was never in a released version.
Basically it was needed after some changes had been made to allow shaders to have zwrite enabled independent
of the material-type (which worked badly for shaders). This had caused other problems as it was then enabled too often instead.
So to quickly fix those bugs and avoid breaking compatibility I had introduced a new enum ZWriteFineControl in SMaterial.
This worked and didn't break compiling - but I noticed by now that introducing a second flag for this made maintainance for an already
very hard to understand problem (figuring out the implementation of transparency and zwriting) even more complicated.
So to keep maintance somewhat sane I decided to break compiling now and merge those two flags.
The behavior should not be affected by this commit - except for users which set this flag already in their code and have to switch to the enum now.
Serialization is switched on loading old files (so SMaterial has enum already and writes that out).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6026 dfc29bdd-3216-0410-991c-e03cc46cb475
That function just returned true for years not doing anything.
As far as I can see from the web it's about some rare cases in DOS compatibility mode with 32-bit apps.
But not sure why it was called exactly in this place in the past.
So no comments, no idea what it's about and not actually doing anything and probably not needed on any platform anyone still uses ... lets just kick it out.
(it did break compiling IRRLICHT_FAST_MATH on x64 which is why I noticed it)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6009 dfc29bdd-3216-0410-991c-e03cc46cb475