Gregor Parzefall
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9e0189019e
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Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
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2023-07-16 13:02:25 +02:00 |
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numzero
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d97d1708d6
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Resolve conflicts with master
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2023-03-25 10:42:47 +03:00 |
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numzero
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52a0b9d8e5
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Drop dependency on FileSystem from SceneManager
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2023-03-19 19:47:43 +01:00 |
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numzero
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d84dc18e13
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Add OpenGL3 support to the autotests
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2023-03-13 18:38:47 +03:00 |
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Vitaliy
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5a5a7d04b7
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Drop IrrCompileConfig (#163)
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2023-03-11 15:04:09 +01:00 |
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numzero
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06db7b7ab7
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Move platform detection to CMake
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2023-02-22 21:11:12 +03:00 |
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sfan5
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07fd32da50
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Replace core::string implementation with std::basic_string
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2022-12-23 19:17:08 +01:00 |
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sfan5
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b9e0641203
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Add unittests for irrString
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2022-11-11 16:25:49 +01:00 |
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paradust7
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51dad49d8b
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Unit tests for irrArray (#103)
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2022-05-07 11:21:41 +02:00 |
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sfan5
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8b1d0db8e2
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AutomatedTest: improve and run under macOS CI too
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2022-03-09 22:52:11 +01:00 |
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hecks
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4ab3de3bab
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Delete lots of unused features (#48)
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2021-07-23 16:23:44 +02:00 |
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sfan5
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2461e899ba
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Add basic test application that runs under CI
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2021-04-22 10:53:09 +02:00 |
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