Not tested much, but seems to be easier in es2 than in normal OpenGL
Probably because it doesn't have to care about switching back to fixed function pipeline
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6478 dfc29bdd-3216-0410-991c-e03cc46cb475
ogles1 has no shader support, so nothing to be done there.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6468 dfc29bdd-3216-0410-991c-e03cc46cb475
The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475