Commit Graph

17 Commits

Author SHA1 Message Date
sfan5 e60921f0cb Drop old shader material functions
I'm not sure what these actually are, but the situation is the same as the last commit.
2024-02-21 21:53:38 +01:00
sfan5 92252f70d2 Drop low-level shader constant setters
These don't work on the modern drivers and are unused anyway.
2024-02-21 21:53:38 +01:00
sfan5 19819bd23a Reduce needless use of wchar / stringw 2024-02-18 17:12:51 +01:00
numzero 1387370260 OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
numzero 2e477a07d1 OpenGL3: Add version check helper 2023-04-18 23:22:53 +02:00
numzero 4ee1ab261e OpenGL3: Add driver-dependent feature checks 2023-04-18 23:22:53 +02:00
numzero 1d782702e1 OpenGL3: new version format 2023-04-18 23:22:53 +02:00
Vitaliy aa1696a7e6
Use a buffer for quads indices
also use glDrawRangeElements for quad drawing
2023-04-08 19:08:03 +02:00
numzero 718ba69e1b OpenGL3: Drop unused fixed-function emulation materials 2023-04-07 17:42:54 +02:00
numzero 219b7fd7d2 Fix line endings in the new driver 2023-03-25 11:11:09 +03:00
numzero 8dd8652f5f Split new GL3/GLES2 drivers
The classes are tiny wrappers currently but should they be customized, they are there
2023-03-03 20:29:36 +03:00
numzero 05384fdc5e Unify drawing functions 2023-02-28 00:51:29 +03:00
numzero 48270029cd Drop obsolete stuff 2023-02-27 23:36:56 +03:00
numzero c5ce853148 Unify quad drawing 2023-02-27 23:36:47 +03:00
numzero 79fdab0551 Drop obsolete IVideoDriver features 2023-02-27 21:26:46 +03:00
numzero 1f750cd7b2 Add debug handler 2023-02-27 20:31:51 +03:00
numzero 01295c9ce6 Add OpenGL3 renderer 2023-02-27 17:05:11 +03:00