ffd5364533
Remove constexpr from readFloat
2023-01-27 16:17:14 -06:00
46148bbf61
Load vertex coordinates from glTF buffer
2023-01-27 16:17:14 -06:00
48751c15f6
Remove quotes around CMake list variables
...
Quotes around library or include path variables break their behavior
when they are list. They've now been removed, and this should fix the
MSVC build.
2023-01-27 16:17:13 -06:00
df5a413083
Test invalid JSON
...
Also converted all .cpp and .h line endings to CRLF in this commit.
2023-01-27 16:17:13 -06:00
4feaf17871
Specify all source fools directly on IrrlichtMt
2023-01-27 16:17:08 -06:00
60e70c3cc5
Update vertex test for coordinate system
...
This is also the first working version of the mesh. I successfully
loaded it in Minetest.
2023-01-27 16:16:18 -06:00
3cb592369d
Test case when file is nullptr
2023-01-27 16:16:18 -06:00
336aa204fb
Test that minimal triangle has correct vertices
2023-01-27 16:16:17 -06:00
4f5588e7e8
Test that minimal triangle returns some mesh
2023-01-27 16:16:17 -06:00
21ce3d9657
Add test file for glTF mesh loading
2023-01-27 16:16:14 -06:00
4860523223
Add GLTF mesh file loader
2023-01-27 16:16:03 -06:00
520569c1e3
Do CMake right
2023-01-27 16:14:40 -06:00
15e589810b
Export tinygltf target
2023-01-27 16:14:39 -06:00
f8a91087e6
Add tinygltf library
2023-01-27 16:14:34 -06:00
3de3ff524a
Avoid reskinning joints for animated meshes twice for each frame.
2023-01-07 16:59:02 -08:00
7d3142b969
Remove leftover code from software rendering
2023-01-02 21:21:53 +01:00
a9230e5f49
Delete profiler
2023-01-02 21:05:07 +01:00
b5a6dc0a15
Delete leak hunter
2023-01-02 20:37:18 +01:00
2ae816b5a6
Use swap_control from MESA and EXT before SGI ( #151 )
...
SGI extension does not support interval == 0 (disabling VSync)
2022-12-29 23:42:52 +01:00
61af99adfa
Use swap_control from MESA and EXT before SGI
...
SGI does not support disabling vsync (interval == 0)
2022-12-29 22:48:36 +01:00
afbe41019c
CGUITabControl: Center selected tab whenever possible
...
This greatly improves the navigation speed by clicking through the tabs
without losing track of the current scroll position.
2022-12-23 20:07:15 +01:00
05a00a8d91
Completely remove irrAllocator
2022-12-23 19:56:21 +01:00
07fd32da50
Replace core::string implementation with std::basic_string
2022-12-23 19:17:08 +01:00
1579ce2740
SDL: implement cursor icon API ( #135 )
2022-11-12 15:52:39 +01:00
a549d0bfed
Add setRelativeMode for SDL driver ( #123 )
2022-10-24 21:19:11 +02:00
cac4e62852
Fix buffer overflow in COBJMeshFileLoader
2022-10-24 11:07:51 +02:00
e46ab74859
Fix line drawing: Explicitly draw both first & last pixel ( #110 )
2022-10-16 23:47:51 +02:00
57705d57cf
SDL: Always set X, Y, Shift and Control in mouse input events
2022-10-16 17:42:15 +02:00
2709c937d9
Fix SDL device to work with null driver
2022-10-15 11:13:20 +02:00
59fc4401f1
Replace _IRR_OVERRIDE_ macro with override keyword
...
The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
2022-10-15 01:09:09 +02:00
1128d9deab
win32: use the unicode window instead of ansi window ( #138 )
2022-10-14 15:52:10 +02:00
1cf0f3bef0
Fix typo in CXMeshFileLoader.cpp ( #133 )
...
This patch was provided from J. Puydt to Debian.
Origin: https://salsa.debian.org/games-team/minetest/-/blob/master/debian/patches/fix-typos.patch
2022-09-21 10:47:19 +02:00
e9f205f952
Avoid using XIWarpPointer on certain setups where it's broken
...
fixes minetest/minetest#12697
2022-09-12 16:20:31 +02:00
d733e03430
Fix glHint parameter, type size and add more null checks ( #130 )
2022-09-02 08:40:02 +02:00
f0766c845f
Fix crash in COGLES1Driver ( #128 )
2022-08-22 19:12:40 +02:00
f6ec00e1c4
Include revision in SOVERSION for (in)compatibility checks
2022-07-21 20:04:34 +02:00
91edd214aa
Enable XInput2 by default (and improve CMake detection)
...
closes #73
2022-07-18 21:42:43 +02:00
538c9e5cde
Drop gamma ramp code
...
We definitely won't be wanting to set the gamma for the entire display in the future.
2022-07-18 21:22:38 +02:00
67c0cb5740
Support Unicode characters properly in SDL2 ( #114 )
2022-07-17 12:08:37 +02:00
a7b306f702
Drop Console and Framebuffer device
...
fbdev is long legacy and the console was just an ASCII art gimmick
2022-07-09 23:53:04 +02:00
074e81f78f
Stop dlopening libGL(ESv2).so
...
GLX/EGL are supposed to abstract exactly this away,
this is a bad hack at best and might totally break stuff at worst.
2022-07-09 23:03:53 +02:00
25ae156944
Fix CreateContextAttribsARB fallback behaviour
...
fixes minetest/minetest#12518
2022-07-09 22:04:51 +02:00
b787ec3e3e
Cleaner ListItem initialization ( #117 )
...
Should fix Coverity report CIDs 1516434 and 1518460.
2022-07-07 21:44:15 +02:00
6db035e0aa
Fix null dereference reported by coverity ( #115 )
2022-07-04 12:12:33 +02:00
6064e12133
Remove dead code detected by Coverity ( #116 )
...
fixes coverity reports CID 1518478, 1518465
2022-07-03 19:34:12 +02:00
53e1b52ff4
Reset blend equation in 2D mode in OGLES1 and OGLES2 drivers
2022-06-10 08:35:05 +02:00
a04a0d2a4b
Reset blend operation in 2d mode
2022-06-09 08:20:23 +02:00
392df9bae3
Use CGWarpMouseCursorPosition
2022-06-06 12:03:16 +02:00
426730bf91
Don't crash attempting to scale zero-sized images
...
fixes minetest/minetest#12393
2022-06-01 23:33:17 +02:00
aa095d9525
Remove more dead code ( #108 )
2022-06-01 15:03:52 +02:00