<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: IQ3Shader.h File Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('_i_q3_shader_8h.html',''); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#nested-classes">Classes</a> | <a href="#namespaces">Namespaces</a> | <a href="#typedef-members">Typedefs</a> | <a href="#enum-members">Enumerations</a> | <a href="#func-members">Functions</a> </div> <div class="headertitle"> <div class="title">IQ3Shader.h File Reference</div> </div> </div> <div class="contents"> <div class="textblock"><code>#include "<a class="el" href="irr_array_8h_source.html">irrArray.h</a>"</code><br/> <code>#include "<a class="el" href="fast__atof_8h_source.html">fast_atof.h</a>"</code><br/> <code>#include "<a class="el" href="_i_file_system_8h_source.html">IFileSystem.h</a>"</code><br/> <code>#include "<a class="el" href="_i_video_driver_8h_source.html">IVideoDriver.h</a>"</code><br/> <code>#include "<a class="el" href="coreutil_8h_source.html">coreutil.h</a>"</code><br/> </div> <p><a href="_i_q3_shader_8h_source.html">Go to the source code of this file.</a></p> <h2><a name="nested-classes"></a> Classes</h2> <ul> <li>struct <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">irr::scene::quake3::IShader</a> <dl class="el"><dd class="mdescRight">A Parsed Shader Holding Variables ordered in Groups. <a href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#details">More...</a><br/></dl><li>class <a class="el" href="classirr_1_1scene_1_1quake3_1_1_i_shader_manager.html">irr::scene::quake3::IShaderManager</a> <dl class="el"><dd class="mdescRight">Manages various Quake3 Shader Styles. <a href="classirr_1_1scene_1_1quake3_1_1_i_shader_manager.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1quake3_1_1_noiser.html">irr::scene::quake3::Noiser</a> <li>struct <a class="el" href="structirr_1_1scene_1_1quake3_1_1_q3_level_load_parameter.html">irr::scene::quake3::Q3LevelLoadParameter</a> <li>struct <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_blend_func.html">irr::scene::quake3::SBlendFunc</a> <dl class="el"><dd class="mdescRight">A blend function for a q3 shader. <a href="structirr_1_1scene_1_1quake3_1_1_s_blend_func.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_modifier_function.html">irr::scene::quake3::SModifierFunction</a> <li>struct <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">irr::scene::quake3::SVarGroup</a> <li>struct <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">irr::scene::quake3::SVarGroupList</a> <dl class="el"><dd class="mdescRight">holding a group a variable <a href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html#details">More...</a><br/></dl><li>struct <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_variable.html">irr::scene::quake3::SVariable</a> </ul> <h2><a name="namespaces"></a> Namespaces</h2> <ul> <li>namespace <a class="el" href="namespaceirr.html">irr</a> <dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p> <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a> <dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p> <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene_1_1quake3.html">irr::scene::quake3</a> </ul> <h2><a name="typedef-members"></a> Typedefs</h2> <ul> <li>typedef IShader <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a93ed78aeb11a2a7e8f8ae9b99801aba7">irr::scene::quake3::IEntity</a> <li>typedef core::array< IEntity > <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a312f35a37540d810fcb14b75fd449c9e">irr::scene::quake3::tQ3EntityList</a> <li>typedef core::array<br class="typebreak"/> < core::stringc > <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#aede5e6b635e39a2b078e49f68aca35a5">irr::scene::quake3::tStringList</a> <li>typedef core::array<br class="typebreak"/> < video::ITexture * > <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#ab55f9aebacf2d35730c3a4eb2323a726">irr::scene::quake3::tTexArray</a> </ul> <h2><a name="enum-members"></a> Enumerations</h2> <ul> <li>enum <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a44a1a489a965cc9a0ad2c235bbb7bf33">irr::scene::quake3::eQ3MeshIndex</a> { <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a44a1a489a965cc9a0ad2c235bbb7bf33a10a5968f2ec9c929bfbca721780a7ef6">irr::scene::quake3::E_Q3_MESH_GEOMETRY</a> = 0, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a44a1a489a965cc9a0ad2c235bbb7bf33a15b1dd0b29d69900d070346d61f44319">irr::scene::quake3::E_Q3_MESH_ITEMS</a>, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a44a1a489a965cc9a0ad2c235bbb7bf33abc0ec7e6689dbb79b86cee475b87f910">irr::scene::quake3::E_Q3_MESH_BILLBOARD</a>, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a44a1a489a965cc9a0ad2c235bbb7bf33a8679450d9dcdd4d1b22f38bbd059740b">irr::scene::quake3::E_Q3_MESH_FOG</a>, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a44a1a489a965cc9a0ad2c235bbb7bf33a9690978438eed9b5e39c7a87e9235b1d">irr::scene::quake3::E_Q3_MESH_UNRESOLVED</a>, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a44a1a489a965cc9a0ad2c235bbb7bf33afe612503bd99663f1255289fffa93300">irr::scene::quake3::E_Q3_MESH_SIZE</a> <br/> } <dl class="el"><dd class="mdescRight">Hold the different Mesh Types used for getMesh. <a href="namespaceirr_1_1scene_1_1quake3.html#a44a1a489a965cc9a0ad2c235bbb7bf33">More...</a><br/></dl><li>enum <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9c">irr::scene::quake3::eQ3ModifierFunction</a> { <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca5f9b9e890ee8dfd811edb17340f617fd">irr::scene::quake3::TCMOD</a> = 0, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cab024983a10dcf338e3e99dc8a3ec2a22">irr::scene::quake3::DEFORMVERTEXES</a> = 1, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca9ae1f28947b9028f2c4bd76d3c616d11">irr::scene::quake3::RGBGEN</a> = 2, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cabdb57e9f0ebef018a0a087647ed95c14">irr::scene::quake3::TCGEN</a> = 3, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cab2385004c1f5dd754cc2030b96853a68">irr::scene::quake3::MAP</a> = 4, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca6c370af27bf405f1708199108f97eae9">irr::scene::quake3::ALPHAGEN</a> = 5, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cab7ed1ae5cbdc3904df77ec0471cbed0a">irr::scene::quake3::FUNCTION2</a> = 0x10, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca9d1decc9a92e6606a72d3eed8197c262">irr::scene::quake3::SCROLL</a> = FUNCTION2 + 1, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca28877dcd868f3a458418a386aa6203f3">irr::scene::quake3::SCALE</a> = FUNCTION2 + 2, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cac0d0125263ecea0ffa20a40aa11c1923">irr::scene::quake3::ROTATE</a> = FUNCTION2 + 3, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cac74c789881232ef816c9ca0c4b0cb6ff">irr::scene::quake3::STRETCH</a> = FUNCTION2 + 4, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cadd5de2a575d15db930517db8f38f7721">irr::scene::quake3::TURBULENCE</a> = FUNCTION2 + 5, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cae856e073f3f429ff2f1a60afb593dc21">irr::scene::quake3::WAVE</a> = FUNCTION2 + 6, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cac70a4709a6fb9e60885e0dbabd54ea46">irr::scene::quake3::IDENTITY</a> = FUNCTION2 + 7, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca54af7282d9f86e31f14ffbb2ccb622cc">irr::scene::quake3::VERTEX</a> = FUNCTION2 + 8, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca1dfe27286dadf2eae9f3cdf0018cb466">irr::scene::quake3::TEXTURE</a> = FUNCTION2 + 9, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca4b836829f8142e433297ed5623b8f725">irr::scene::quake3::LIGHTMAP</a> = FUNCTION2 + 10, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca90807c1b11960cc0903bdcaf11de8a10">irr::scene::quake3::ENVIRONMENT</a> = FUNCTION2 + 11, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca688583f8f12c7bd20c66fb448b98d811">irr::scene::quake3::DOLLAR_LIGHTMAP</a> = FUNCTION2 + 12, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cae6674fabcd52c6af9a43bf63f6655f7f">irr::scene::quake3::BULGE</a> = FUNCTION2 + 13, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9caf2ad227601c235cd9976f0e97bb5be05">irr::scene::quake3::AUTOSPRITE</a> = FUNCTION2 + 14, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca81a1c72ab93c1b736892ff456c1a5e4b">irr::scene::quake3::AUTOSPRITE2</a> = FUNCTION2 + 15, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca0526759a7408308fa57aa33897b76cfe">irr::scene::quake3::TRANSFORM</a> = FUNCTION2 + 16, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9caf669a3244c8ee3d3ffdbcb66a5d79773">irr::scene::quake3::EXACTVERTEX</a> = FUNCTION2 + 17, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca1c4aa18dfa1d3b6c0ae755b4798abd59">irr::scene::quake3::CONSTANT</a> = FUNCTION2 + 18, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca67dfaf93ff35dc601d5f11187fcaeaa6">irr::scene::quake3::LIGHTINGSPECULAR</a> = FUNCTION2 + 19, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca08d5f0a4077c6ff2a849b69ad28fa12c">irr::scene::quake3::MOVE</a> = FUNCTION2 + 20, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca799d19502ac77b142a9e72ef05917d74">irr::scene::quake3::NORMAL</a> = FUNCTION2 + 21, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9caa8bbd980884e4c3729484b4a435f6a61">irr::scene::quake3::IDENTITYLIGHTING</a> = FUNCTION2 + 22, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cabc1a47e97e6a7d791c903a49c259f97e">irr::scene::quake3::WAVE_MODIFIER_FUNCTION</a> = 0x30, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cae2e6b4564f82de69ae61843123508948">irr::scene::quake3::SINUS</a> = WAVE_MODIFIER_FUNCTION + 1, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cabcd9be06e7c0e762894be81924490d72">irr::scene::quake3::COSINUS</a> = WAVE_MODIFIER_FUNCTION + 2, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cac165bd33c5c76049f56357c3ae6093f9">irr::scene::quake3::SQUARE</a> = WAVE_MODIFIER_FUNCTION + 3, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cad168f6ecf221d68b98803e89a4956277">irr::scene::quake3::TRIANGLE</a> = WAVE_MODIFIER_FUNCTION + 4, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cae75f40d8c1b9f3d4455bb01f562044f2">irr::scene::quake3::SAWTOOTH</a> = WAVE_MODIFIER_FUNCTION + 5, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca600515ae20c7b1ca5babab00c7eea81d">irr::scene::quake3::SAWTOOTH_INVERSE</a> = WAVE_MODIFIER_FUNCTION + 6, <br/>   <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9cac139ac195bfde7d4785425a71d54bbdd">irr::scene::quake3::NOISE</a> = WAVE_MODIFIER_FUNCTION + 7, <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a504f56c895e8c5fb1924037b21bafd9ca328cfed545304ceba939b5f2c9e66efb">irr::scene::quake3::UNKNOWN</a> = -2 <br/> } </ul> <h2><a name="func-members"></a> Functions</h2> <ul> <li>core::stringc & <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a611e0294510751cc156cb24f222b7180">irr::scene::quake3::dumpShader</a> (core::stringc &dest, const IShader *shader, bool entity=false) <li>void <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#aaf7dcb617a1f8821ad19752cfdb36e02">irr::scene::quake3::dumpVarGroup</a> (core::stringc &dest, const SVarGroup *group, s32 stack) <li>f32 <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#adca7fb6948f37384aca94a4c9ac73f14">irr::scene::quake3::getAsFloat</a> (const core::stringc &string, u32 &pos) <li>void <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a9e8ef7fea6538ba79f0ab68264ef04f9">irr::scene::quake3::getAsStringList</a> (tStringList &list, s32 max, const core::stringc &string, u32 &startPos) <li>core::vector3df <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a6163d5a7fba9950a2f390a42fe354c3f">irr::scene::quake3::getAsVector3df</a> (const core::stringc &string, u32 &pos) <dl class="el"><dd class="mdescRight">get a <a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a> vector translated to irrlicht position (x,-z,y ) <a href="#a6163d5a7fba9950a2f390a42fe354c3f"></a><br/></dl><li>bool <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a5f3bb105fc95818bc8e449fe2a99fc08">irr::scene::quake3::getCullingFunction</a> (const core::stringc &cull) <li>u8 <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a195830e71e7d68e2f270ad505c75ae1c">irr::scene::quake3::getDepthFunction</a> (const core::stringc &string) <li>core::vector3df <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a2063b09e4a122270008bb10c4c13e5fe">irr::scene::quake3::getMD3Normal</a> (u32 i, u32 j) <li>void <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#ab59ba2d88dbbba77dbc5f98cc78848af">irr::scene::quake3::getModifierFunc</a> (SModifierFunction &fill, const core::stringc &string, u32 &pos) <li>void <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a8ac9dc32a1de82eda41cc3fd5297c152">irr::scene::quake3::getTextures</a> (tTexArray &textures, const core::stringc &name, u32 &startPos, io::IFileSystem *fileSystem, video::IVideoDriver *driver) <li>s16 <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a3d99d316c147cbd82f32311a1c9e9edb">irr::scene::quake3::isEqual</a> (const core::stringc &string, u32 &pos, const c8 *list[], u16 listSize) </ul> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="_i_q3_shader_8h.html">IQ3Shader.h</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span 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