<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: SceneParameters.h File Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div 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<script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('_scene_parameters_8h.html',''); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#namespaces">Namespaces</a> | <a href="#var-members">Variables</a> </div> <div class="headertitle"> <div class="title">SceneParameters.h File Reference</div> </div> </div> <div class="contents"> <p>Header file containing all scene parameters for modifying mesh loading etc. <a href="#details">More...</a></p> <p><a href="_scene_parameters_8h_source.html">Go to the source code of this file.</a></p> <h2><a name="namespaces"></a> Namespaces</h2> <ul> <li>namespace <a class="el" href="namespaceirr.html">irr</a> <dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p> <br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a> <dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p> <br/></dl></ul> <h2><a name="var-members"></a> Variables</h2> <ul> <li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#ab585d23bc2a3d02cd368d8bfd0b1414a">irr::scene::ALLOW_ZWRITE_ON_TRANSPARENT</a> = "Allow_ZWrite_On_Transparent" <dl class="el"><dd class="mdescRight">Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials. <a href="#ab585d23bc2a3d02cd368d8bfd0b1414a"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a0a190773ebdbed9f134b17d496fc526a">irr::scene::B3D_LOADER_IGNORE_MIPMAP_FLAG</a> = "B3D_IgnoreMipmapFlag" <dl class="el"><dd class="mdescRight">Flag to ignore the b3d file's mipmapping flag. <a href="#a0a190773ebdbed9f134b17d496fc526a"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#acaad1f28c235751815637948cc845c15">irr::scene::B3D_TEXTURE_PATH</a> = "B3D_TexturePath" <dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in b3d loader. <a href="#acaad1f28c235751815637948cc845c15"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a157681b3ef101a801ce278e6f21de946">irr::scene::COLLADA_CREATE_SCENE_INSTANCES</a> = "COLLADA_CreateSceneInstances" <dl class="el"><dd class="mdescRight">Name of the parameter specifying the COLLADA mesh loading mode. <a href="#a157681b3ef101a801ce278e6f21de946"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#aecf002b9e14bd101b455632e1c260a8d">irr::scene::CSM_TEXTURE_PATH</a> = "CSM_TexturePath" <dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in csm loader. <a href="#aecf002b9e14bd101b455632e1c260a8d"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a767a12984dbf7a4f0917993d748d1350">irr::scene::DEBUG_NORMAL_COLOR</a> = "DEBUG_Normal_Color" <dl class="el"><dd class="mdescRight">Name of the parameter for setting the color of debug normals. <a href="#a767a12984dbf7a4f0917993d748d1350"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a19153395855d08302b70dcfa9247eb51">irr::scene::DEBUG_NORMAL_LENGTH</a> = "DEBUG_Normal_Length" <dl class="el"><dd class="mdescRight">Name of the parameter for setting the length of debug normals. <a href="#a19153395855d08302b70dcfa9247eb51"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#afd6e025453e80983de80371dc56718ef">irr::scene::DMF_ALPHA_CHANNEL_REF</a> = "DMF_AlphaRef" <dl class="el"><dd class="mdescRight">Name of the parameter for setting reference value of alpha in transparent materials. <a href="#afd6e025453e80983de80371dc56718ef"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#acdc1ddd0bfeb4118a5d8f3ea953717f6">irr::scene::DMF_FLIP_ALPHA_TEXTURES</a> = "DMF_FlipAlpha" <dl class="el"><dd class="mdescRight">Name of the parameter for choose to flip or not tga files. <a href="#acdc1ddd0bfeb4118a5d8f3ea953717f6"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#ae996d826263cf504dd0260d0a096b0d0">irr::scene::DMF_IGNORE_MATERIALS_DIRS</a> = "DMF_IgnoreMaterialsDir" <dl class="el"><dd class="mdescRight">Name of the parameter for preserving DMF textures dir structure with built-in DMF loader. <a href="#ae996d826263cf504dd0260d0a096b0d0"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a2a6e8bd33eaec1815e3e16a59c269fb5">irr::scene::DMF_TEXTURE_PATH</a> = "DMF_TexturePath" <dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in DMF loader. <a href="#a2a6e8bd33eaec1815e3e16a59c269fb5"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a7a3f4a75d85bd2b3f6bc4dd58f3ce585">irr::scene::IRR_SCENE_MANAGER_IS_EDITOR</a> = "IRR_Editor" <dl class="el"><dd class="mdescRight">Flag set as parameter when the scene manager is used as editor. <a href="#a7a3f4a75d85bd2b3f6bc4dd58f3ce585"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a1d81a2ac8866dfa4a0ff3bdece327f75">irr::scene::LMTS_TEXTURE_PATH</a> = "LMTS_TexturePath" <dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in lmts loader. <a href="#a1d81a2ac8866dfa4a0ff3bdece327f75"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a54eb9ea68ba13b4689444f8d34e338b9">irr::scene::MY3D_TEXTURE_PATH</a> = "MY3D_TexturePath" <dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in my3d loader. <a href="#a54eb9ea68ba13b4689444f8d34e338b9"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#afb0c389302c1e7ad39f83d558dbb2699">irr::scene::OBJ_LOADER_IGNORE_GROUPS</a> = "OBJ_IgnoreGroups" <dl class="el"><dd class="mdescRight">Flag to avoid loading group structures in .obj files. <a href="#afb0c389302c1e7ad39f83d558dbb2699"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#ac7d5a31e2146062ddbde288115bb6c7b">irr::scene::OBJ_LOADER_IGNORE_MATERIAL_FILES</a> = "OBJ_IgnoreMaterialFiles" <dl class="el"><dd class="mdescRight">Flag to avoid loading material .mtl file for .obj files. <a href="#ac7d5a31e2146062ddbde288115bb6c7b"></a><br/></dl><li>const c8 *const <a class="el" href="namespaceirr_1_1scene.html#a12d0b16f969fdaaf7c2161a0c7152b54">irr::scene::OBJ_TEXTURE_PATH</a> = "OBJ_TexturePath" <dl class="el"><dd class="mdescRight">Name of the parameter for changing the texture path of the built-in obj loader. <a href="#a12d0b16f969fdaaf7c2161a0c7152b54"></a><br/></dl></ul> <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> <div class="textblock"><p>Header file containing all scene parameters for modifying mesh loading etc. </p> <p>This file includes all parameter names which can be set using ISceneManager::getParameters() to modify the behavior of plugins and mesh loaders. </p> <p>Definition in file <a class="el" href="_scene_parameters_8h_source.html">SceneParameters.h</a>.</p> </div></div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="_scene_parameters_8h.html">SceneParameters.h</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return 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