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<div class="textblock"><code>#include &quot;<a class="el" href="aabbox3d_8h_source.html">aabbox3d.h</a>&quot;</code><br/>
<code>#include &quot;<a class="el" href="_i_mesh_8h_source.html">IMesh.h</a>&quot;</code><br/>
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<p><a href="_i_animated_mesh_8h_source.html">Go to the source code of this file.</a></p>
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<li>class <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">irr::scene::IAnimatedMesh</a>
<dl class="el"><dd class="mdescRight">Interface for an animated mesh.  <a href="classirr_1_1scene_1_1_i_animated_mesh.html#details">More...</a><br/></dl></ul>
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<li>namespace <a class="el" href="namespaceirr.html">irr</a>
<dl class="el"><dd class="mdescRight"><p>Everything in the Irrlicht Engine can be found in this namespace. </p>
<br/></dl><li>namespace <a class="el" href="namespaceirr_1_1scene.html">irr::scene</a>
<dl class="el"><dd class="mdescRight"><p>All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... </p>
<br/></dl></ul>
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Enumerations</h2>
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<li>enum <a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">irr::scene::E_ANIMATED_MESH_TYPE</a> { <br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a6f44a8730987c53332017ff74048acd0">irr::scene::EAMT_UNKNOWN</a> =  0, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a3b87f459cd5f287626c4fd9aaf729284">irr::scene::EAMT_MD2</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a58cbe2b4f04ce4cb05bd209259a88e49">irr::scene::EAMT_MD3</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aa5e0b4b1881d9e999cf7a7a1906e82f3">irr::scene::EAMT_OBJ</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2f02513e0a6ac2b377bf3a047c2a002d">irr::scene::EAMT_BSP</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a0ffa679fb212ad86cfce62c25feb2643">irr::scene::EAMT_3DS</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a5d30dfa5853b572ca852a57009ac5a39">irr::scene::EAMT_MY3D</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a97f8157a0c61e552ca83c93445895ec1">irr::scene::EAMT_LMTS</a>, 
<br/>
&#160;&#160;<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a2525eebcc0c30bffe5378c0e81a88fb6">irr::scene::EAMT_CSM</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61aea718c6b9b8485a394a5ea9118584d35">irr::scene::EAMT_OCT</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61ad302cc4a5290c7ed6f4aecf3c6fad312">irr::scene::EAMT_MDL_HALFLIFE</a>, 
<a class="el" href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61a633362dee1f292db6e26ae9a029dbebc">irr::scene::EAMT_SKINNED</a>
<br/>
 }
<dl class="el"><dd class="mdescRight">Possible types of (animated) meshes.  <a href="namespaceirr_1_1scene.html#a2fc85a64604521ca063f1881b5dd1c61">More...</a><br/></dl></ul>
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