Irrlicht 3D Engine
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~
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tick() :
irr::ITimer
toA1R5G5B5() :
irr::video::SColor
toAngleAxis() :
irr::core::quaternion
toEuler() :
irr::core::quaternion
toNCName() :
irr::scene::IColladaMeshWriter
toOpenGLColor() :
irr::video::SColor
toRGB() :
irr::video::SColorHSL
toSColor() :
irr::video::SColorf
transform() :
irr::scene::IMeshManipulator
,
irr::scene::SViewFrustum
transformBox() :
irr::core::CMatrix4< T >
transformBoxEx() :
irr::core::CMatrix4< T >
transformMesh() :
irr::scene::IMeshManipulator
transformPlane() :
irr::core::CMatrix4< T >
transformVec3() :
irr::core::CMatrix4< T >
transformVect() :
irr::core::CMatrix4< T >
translateVect() :
irr::core::CMatrix4< T >
triangle3d() :
irr::core::triangle3d< T >
trim() :
irr::core::string< T, TAlloc >
turnLightOn() :
irr::video::IVideoDriver
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Irrlicht Engine
Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Jul 9 2016 18:18:28 for Irrlicht 3D Engine by
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1.7.5.1