irrlicht/src/COpenGLSLMaterialRenderer.h

126 lines
3.9 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "EMaterialTypes.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IGPUProgrammingServices.h"
#include "irrArray.h"
#include "irrString.h"
#include "COpenGLCommon.h"
namespace irr
{
namespace video
{
class COpenGLDriver;
class IShaderConstantSetCallBack;
//! Class for using GLSL shaders with OpenGL
//! Please note: This renderer implements its own IMaterialRendererServices
class COpenGLSLMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
{
public:
//! Constructor
COpenGLSLMaterialRenderer(
COpenGLDriver *driver,
s32 &outMaterialTypeNr,
const c8 *vertexShaderProgram = 0,
const c8 *vertexShaderEntryPointName = 0,
E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1,
const c8 *pixelShaderProgram = 0,
const c8 *pixelShaderEntryPointName = 0,
E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1,
const c8 *geometryShaderProgram = 0,
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack *callback = 0,
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
s32 userData = 0);
//! Destructor
virtual ~COpenGLSLMaterialRenderer();
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services) override;
bool OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype) override;
void OnUnsetMaterial() override;
//! Returns if the material is transparent.
bool isTransparent() const override;
//! Access the callback provided by the users when creating shader materials
IShaderConstantSetCallBack *getShaderConstantSetCallBack() const override
{
return CallBack;
}
// implementations for the render services
void setBasicRenderStates(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates) override;
s32 getVertexShaderConstantID(const c8 *name) override;
s32 getPixelShaderConstantID(const c8 *name) override;
bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override;
bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override;
bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override;
bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override;
bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override;
bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override;
IVideoDriver *getVideoDriver() override;
protected:
//! constructor only for use by derived classes who want to
//! create a fall back material for example.
COpenGLSLMaterialRenderer(COpenGLDriver *driver,
IShaderConstantSetCallBack *callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData = 0);
void init(s32 &outMaterialTypeNr,
const c8 *vertexShaderProgram,
const c8 *pixelShaderProgram,
const c8 *geometryShaderProgram,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0);
bool createProgram();
bool createShader(GLenum shaderType, const char *shader);
bool linkProgram();
COpenGLDriver *Driver;
IShaderConstantSetCallBack *CallBack;
bool Alpha;
bool Blending;
bool AlphaTest;
struct SUniformInfo
{
core::stringc name;
GLenum type;
GLint location;
};
GLhandleARB Program;
GLuint Program2;
core::array<SUniformInfo> UniformInfo;
s32 UserData;
};
} // end namespace video
} // end namespace irr
#endif // compile with OpenGL