mirror of
https://github.com/minetest/irrlicht.git
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779 lines
27 KiB
C++
779 lines
27 KiB
C++
// Copyright (C) 2017 Michael Zeilfelder
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
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#define __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
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// Can be included from different ES versions
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// (this is also the reason why this file is header-only as correct OGL ES headers have to be included first)
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#if defined(_IRR_COMPILE_WITH_OGLES2_) || defined(_IRR_COMPILE_WITH_OGLES1_)
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#include "irrMath.h"
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#include "COpenGLCoreFeature.h"
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namespace irr
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{
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namespace video
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{
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class COGLESCoreExtensionHandler
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{
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public:
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// Enums used internally to check for ES extensions quickly.
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// We buffer all extensions on start once in an array.
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// All OpenGL ES versions share the same extensions (WebGL adds it's own extensions on top of ES2)
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enum EOGLESFeatures
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{
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// If you update this enum also update the corresponding OGLESFeatureStrings string-array
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// Last updated was up to (including) extension number 290 (GL_EXT_clip_control)
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IRR_GLX_ARB_context_flush_control, // 191
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IRR_GL_AMD_compressed_3DC_texture, // 39
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IRR_GL_AMD_compressed_ATC_texture, // 40
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IRR_GL_AMD_performance_monitor, // 50
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IRR_GL_AMD_program_binary_Z400, // 48
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IRR_GL_ANDROID_extension_pack_es31a, // 187
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IRR_GL_ANGLE_depth_texture, // 138
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IRR_GL_ANGLE_framebuffer_blit, // 83
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IRR_GL_ANGLE_framebuffer_multisample, // 84
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IRR_GL_ANGLE_instanced_arrays, // 109
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IRR_GL_ANGLE_pack_reverse_row_order, // 110
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IRR_GL_ANGLE_program_binary, //139
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IRR_GL_ANGLE_texture_compression_dxt1, // 111
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IRR_GL_ANGLE_texture_compression_dxt3, // 111
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IRR_GL_ANGLE_texture_compression_dxt5, // 111
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IRR_GL_ANGLE_texture_usage, // 112
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IRR_GL_ANGLE_translated_shader_source, // 113
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IRR_GL_APPLE_clip_distance, // 193
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IRR_GL_APPLE_color_buffer_packed_float, // 194
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IRR_GL_APPLE_copy_texture_levels, // 123
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IRR_GL_APPLE_framebuffer_multisample, // 78
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IRR_GL_APPLE_rgb_422, // 76
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IRR_GL_APPLE_sync, // 124
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IRR_GL_APPLE_texture_2D_limited_npot, // 59
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IRR_GL_APPLE_texture_format_BGRA8888, // 79
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IRR_GL_APPLE_texture_max_level, // 80
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IRR_GL_APPLE_texture_packed_float, // 195
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IRR_ARB_texture_env_combine, //ogl, IMG simulator
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IRR_ARB_texture_env_dot3, //ogl, IMG simulator
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IRR_GL_ARM_mali_program_binary, // 120
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IRR_GL_ARM_mali_shader_binary, // 81
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IRR_GL_ARM_rgba8, // 82
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IRR_GL_ARM_shader_framebuffer_fetch, // 165
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IRR_GL_ARM_shader_framebuffer_fetch_depth_stencil, // 166
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IRR_GL_DMP_program_binary, // 192
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IRR_GL_DMP_shader_binary, // 88
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IRR_GL_EXT_EGL_image_array, // 278
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IRR_GL_EXT_YUV_target, // 222
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IRR_GL_EXT_base_instance, // 203
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IRR_GL_EXT_blend_func_extended, // 247
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IRR_GL_EXT_blend_minmax, // 65
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IRR_GL_EXT_buffer_storage, // 239
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IRR_GL_EXT_clear_texture, // 269
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IRR_GL_EXT_clip_control, // 290
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IRR_GL_EXT_clip_cull_distance, // 257
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IRR_GL_EXT_color_buffer_float, // 137
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IRR_GL_EXT_color_buffer_half_float, // 97
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IRR_GL_EXT_compressed_ETC1_RGB8_sub_texture, // 188
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IRR_GL_EXT_conservative_depth, // 268
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IRR_GL_EXT_copy_image, // 175
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IRR_GL_EXT_debug_label, // 98
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IRR_GL_EXT_debug_marker, // 99
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IRR_GL_EXT_discard_framebuffer, // 64
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IRR_GL_EXT_disjoint_timer_query, // 150
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IRR_GL_EXT_draw_buffers, // 151
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IRR_GL_EXT_draw_buffers_indexed, // 176
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IRR_GL_EXT_draw_elements_base_vertex, // 204
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IRR_GL_EXT_draw_instanced, // 157
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IRR_GL_EXT_draw_transform_feedback, // 272
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IRR_GL_EXT_external_buffer, // 284
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IRR_GL_EXT_float_blend, // 225
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IRR_GL_EXT_frag_depth, // 86
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IRR_GL_EXT_geometry_point_size, // 177
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IRR_GL_EXT_geometry_shader, // 177
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IRR_GL_EXT_gpu_shader5, // 178
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IRR_GL_EXT_instanced_arrays, // 156
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IRR_GL_EXT_map_buffer_range, // 121
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IRR_GL_EXT_memory_object, // 280
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IRR_GL_EXT_memory_object_fd, // 281
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IRR_GL_EXT_memory_object_win32, // 282
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IRR_GL_EXT_multi_draw_arrays, // 69
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IRR_GL_EXT_multi_draw_indirect, // 205
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IRR_GL_EXT_multisample_compatibility, // 248
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IRR_GL_EXT_multisampled_render_to_texture, // 106
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IRR_GL_EXT_multisampled_render_to_texture2, // 275
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IRR_GL_EXT_multiview_draw_buffers, // 125
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IRR_GL_EXT_occlusion_query_boolean, // 100
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IRR_GL_EXT_polygon_offset_clamp, // 252
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IRR_GL_EXT_post_depth_coverage, // 225
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IRR_GL_EXT_primitive_bounding_box, // 186
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IRR_GL_EXT_protected_textures, // 256
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IRR_GL_EXT_pvrtc_sRGB, // 155
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IRR_GL_EXT_raster_multisample, // 226
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IRR_GL_EXT_read_format_bgra, // 66
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IRR_GL_EXT_render_snorm, // 206
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IRR_GL_EXT_robustness, // 107
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IRR_GL_EXT_sRGB, // 105
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IRR_GL_EXT_sRGB_write_control, // 153
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IRR_GL_EXT_semaphore, // 280
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IRR_GL_EXT_semaphore_fd, // 281
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IRR_GL_EXT_semaphore_win32, // 282
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IRR_GL_EXT_separate_shader_objects, // 101
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IRR_GL_EXT_shader_framebuffer_fetch, // 122
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IRR_GL_EXT_shader_group_vote, // 254
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IRR_GL_EXT_shader_implicit_conversions, // 179
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IRR_GL_EXT_shader_integer_mix, // 161
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IRR_GL_EXT_shader_io_blocks, // 180
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IRR_GL_EXT_shader_non_constant_global_initializers, // 264
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IRR_GL_EXT_shader_pixel_local_storage, // 167
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IRR_GL_EXT_shader_pixel_local_storage2, // 253
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IRR_GL_EXT_shader_texture_lod, // 77
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IRR_GL_EXT_shadow_samplers, // 102
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IRR_GL_EXT_sparse_texture, // 240
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IRR_GL_EXT_sparse_texture2, // 259
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IRR_GL_EXT_tessellation_point_size, // 181
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IRR_GL_EXT_tessellation_shader, // 181
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IRR_GL_EXT_texture_border_clamp, // 182
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IRR_GL_EXT_texture_buffer, // 183
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IRR_GL_EXT_texture_compression_astc_decode_mode, // 276
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IRR_GL_EXT_texture_compression_astc_decode_mode_rgb9e5, // 276
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IRR_GL_EXT_texture_compression_bptc, // 287
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IRR_GL_EXT_texture_compression_dxt1, // 49
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IRR_GL_EXT_texture_compression_rgtc, // 286
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IRR_GL_EXT_texture_compression_s3tc, // 154
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IRR_GL_EXT_texture_compression_s3tc_srgb, // 289
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IRR_GL_EXT_texture_cube_map_array, // 184
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IRR_GL_EXT_texture_filter_anisotropic, // 41
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IRR_GL_EXT_texture_filter_minmax, // 227
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IRR_GL_EXT_texture_format_BGRA8888, // 51
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IRR_GL_EXT_texture_lod_bias, // 60
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IRR_GL_EXT_texture_norm16, // 207
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IRR_GL_EXT_texture_rg, // 103
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IRR_GL_EXT_texture_sRGB_R8, // 221
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IRR_GL_EXT_texture_sRGB_RG8, // 223
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IRR_GL_EXT_texture_sRGB_decode, // 152
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IRR_GL_EXT_texture_storage, // 108
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IRR_GL_EXT_texture_type_2_10_10_10_REV, // 42
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IRR_GL_EXT_texture_view, // 185
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IRR_GL_EXT_unpack_subimage, // 90
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IRR_GL_EXT_win32_keyed_mutex, // 283
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IRR_GL_EXT_window_rectangles, // 263
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IRR_GL_FJ_shader_binary_GCCSO, // 114
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IRR_GL_IMG_bindless_texture, // 270
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IRR_GL_IMG_framebuffer_downsample, // 255
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IRR_GL_IMG_multisampled_render_to_texture, // 74
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IRR_GL_IMG_program_binary, // 67
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IRR_GL_IMG_read_format, // 53
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IRR_GL_IMG_shader_binary, // 68
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IRR_GL_IMG_texture_compression_pvrtc, // 54
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IRR_GL_IMG_texture_compression_pvrtc2, // 140
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IRR_GL_IMG_texture_env_enhanced_fixed_function, // 58
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IRR_GL_IMG_texture_format_BGRA8888, // replaced by EXT version
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IRR_GL_IMG_texture_filter_cubic, // 251
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IRR_GL_IMG_user_clip_plane, // 57, was clip_planes
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IRR_GL_IMG_vertex_program, // non-standard
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IRR_GL_INTEL_conservative_rasterization, // 265
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IRR_GL_INTEL_framebuffer_CMAA, // 246
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IRR_GL_INTEL_performance_query, // 164
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IRR_GL_KHR_blend_equation_advanced, // 168
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IRR_GL_KHR_blend_equation_advanced_coherent, // 168
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IRR_GL_KHR_context_flush_control, // 191
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IRR_GL_KHR_debug, // 118
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IRR_GL_KHR_no_error, // 243
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IRR_GL_KHR_parallel_shader_compile, // 288
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IRR_GL_KHR_robust_buffer_access_behavior, // 189
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IRR_GL_KHR_robustness, // 190
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IRR_GL_KHR_texture_compression_astc_hdr, // 117
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IRR_GL_KHR_texture_compression_astc_ldr, // 117
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IRR_GL_KHR_texture_compression_astc_sliced_3d, // 249
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IRR_GL_NVX_blend_equation_advanced_multi_draw_buffers, // 266
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IRR_GL_NV_3dvision_settings, // 129
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IRR_GL_NV_EGL_stream_consumer_external, // 104
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IRR_GL_NV_bgr, // 135
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IRR_GL_NV_bindless_texture, // 197
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IRR_GL_NV_blend_equation_advanced, // 163
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IRR_GL_NV_blend_equation_advanced_coherent, // 163
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IRR_GL_NV_blend_minmax_factor, // 285
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IRR_GL_NV_conditional_render, // 198
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IRR_GL_NV_conservative_raster, // 228
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IRR_GL_NV_conservative_raster_pre_snap_triangles, // 262
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IRR_GL_NV_copy_buffer, // 158
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IRR_GL_NV_coverage_sample, // 72
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IRR_GL_NV_depth_nonlinear, // 73
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IRR_GL_NV_draw_buffers, // 91
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IRR_GL_NV_draw_instanced, // 141
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IRR_GL_NV_draw_texture, // 126
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IRR_GL_NV_draw_vulkan_image, // 274
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IRR_GL_NV_explicit_attrib_location, // 159
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IRR_GL_NV_fbo_color_attachments, // 92
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IRR_GL_NV_fence, // 52
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IRR_GL_NV_fill_rectangle, // 232
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IRR_GL_NV_fragment_coverage_to_color, // 229
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IRR_GL_NV_fragment_shader_interlock, // 230
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IRR_GL_NV_framebuffer_blit, // 142
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IRR_GL_NV_framebuffer_mixed_samples, // 231
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IRR_GL_NV_framebuffer_multisample, // 143
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IRR_GL_NV_generate_mipmap_sRGB, // 144
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IRR_GL_NV_geometry_shader_passthrough, // 233
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IRR_GL_NV_gpu_shader5, // 260
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IRR_GL_NV_image_formats, // 200
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IRR_GL_NV_instanced_arrays, // 145
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IRR_GL_NV_internalformat_sample_query, // 196
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IRR_GL_NV_non_square_matrices, // 160
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IRR_GL_NV_pack_subimage, // 132
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IRR_GL_NV_packed_float, // 127
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IRR_GL_NV_path_rendering, // 199
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IRR_GL_NV_path_rendering_shared_edge, // 234
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IRR_GL_NV_pixel_buffer_object, // 134
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IRR_GL_NV_platform_binary, // 131
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IRR_GL_NV_polygon_mode, // 238
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IRR_GL_NV_read_buffer, // 93
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IRR_GL_NV_read_buffer_front, // part of 93 (non standard)
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IRR_GL_NV_read_depth, // part of 94 (non standard)
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IRR_GL_NV_read_depth_stencil, // 94
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IRR_GL_NV_read_stencil, // part of 94 (non standard)
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IRR_GL_NV_sRGB_formats, // 148
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IRR_GL_NV_sample_locations, // 235
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IRR_GL_NV_sample_mask_override_coverage, // 236
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IRR_GL_NV_shader_atomic_fp16_vector, // 261
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IRR_GL_NV_shader_noperspective_interpolation, // 201
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IRR_GL_NV_shadow_samplers_array, // 146
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IRR_GL_NV_shadow_samplers_cube, // 147
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IRR_GL_NV_texture_array, // 133
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IRR_GL_NV_texture_barrier, // 271
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IRR_GL_NV_texture_border_clamp, // 149
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IRR_GL_NV_texture_compression_latc, // 130
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IRR_GL_NV_texture_compression_s3tc, // 128
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IRR_GL_NV_texture_compression_s3tc_update, // 95
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IRR_GL_NV_texture_npot_2D_mipmap, // 96
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IRR_GL_NV_viewport_array, // 202
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IRR_GL_NV_viewport_array2, // 237
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IRR_GL_NV_viewport_swizzle, // 258
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IRR_GL_OES_EGL_image, // 23
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IRR_GL_OES_EGL_image_external, // 87
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IRR_GL_OES_EGL_image_external_essl3, // 220
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IRR_GL_OES_EGL_sync, // 75
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IRR_GL_OES_blend_equation_separate, // 1
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IRR_GL_OES_blend_func_separate, // 2
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IRR_GL_OES_blend_subtract, // 3
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IRR_GL_OES_byte_coordinates, // 4
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IRR_GL_OES_compressed_ETC1_RGB8_texture, // 5
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IRR_GL_OES_compressed_paletted_texture, // 6
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IRR_GL_OES_copy_image, // 208
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IRR_GL_OES_depth24, // 24
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IRR_GL_OES_depth32, // 25
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IRR_GL_OES_depth_texture, // 43
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IRR_GL_OES_depth_texture_cube_map, // 136
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IRR_GL_OES_draw_buffers_indexed, // 209
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IRR_GL_OES_draw_elements_base_vertex, // 219
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IRR_GL_OES_draw_texture, // 7
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IRR_GL_OES_element_index_uint, // 26
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IRR_GL_OES_extended_matrix_palette, // 8
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IRR_GL_OES_fbo_render_mipmap, // 27
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IRR_GL_OES_fixed_point, // 9
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IRR_GL_OES_fragment_precision_high, // 28
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IRR_GL_OES_framebuffer_object, // 10
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IRR_GL_OES_geometry_shader, // 210
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IRR_GL_OES_get_program_binary, // 47
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IRR_GL_OES_gpu_shader5, // 211
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IRR_GL_OES_mapbuffer, // 29
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IRR_GL_OES_matrix_get, // 11
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IRR_GL_OES_matrix_palette, // 12
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IRR_GL_OES_packed_depth_stencil, // 44
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IRR_GL_OES_point_size_array, // 14
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IRR_GL_OES_point_sprite, // 15
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IRR_GL_OES_primitive_bounding_box, // 212
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IRR_GL_OES_query_matrix, // 16
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IRR_GL_OES_read_format, // 17
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IRR_GL_OES_required_internalformat, // 115
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IRR_GL_OES_rgb8_rgba8, // 30
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IRR_GL_OES_sample_shading, // 169
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IRR_GL_OES_sample_variables, // 170
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IRR_GL_OES_shader_image_atomic, // 171
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IRR_GL_OES_shader_io_blocks, // 213
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IRR_GL_OES_shader_multisample_interpolation, // 172
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IRR_GL_OES_single_precision, // 18
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IRR_GL_OES_standard_derivatives, // 45
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IRR_GL_OES_stencil1, // 31
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IRR_GL_OES_stencil4, // 32
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IRR_GL_OES_stencil8, // 33
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IRR_GL_OES_stencil_wrap, // 19
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IRR_GL_OES_surfaceless_context, // 116
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IRR_GL_OES_tessellation_shader, // 214
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IRR_GL_OES_texture_3D, // 34
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IRR_GL_OES_texture_border_clamp, // 215
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IRR_GL_OES_texture_buffer, // 216
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IRR_GL_OES_texture_compression_astc, // 162
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IRR_GL_OES_texture_cube_map, // 20
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IRR_GL_OES_texture_cube_map_array, // 217
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IRR_GL_OES_texture_env_crossbar, // 21
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IRR_GL_OES_texture_float, // 36
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IRR_GL_OES_texture_float_linear, // 35
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IRR_GL_OES_texture_half_float, // 36
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IRR_GL_OES_texture_half_float_linear, // 35
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IRR_GL_OES_texture_mirrored_repeat, // 22
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IRR_GL_OES_texture_npot, // 37
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IRR_GL_OES_texture_stencil8, // 173
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IRR_GL_OES_texture_storage_multisample_2d_array, // 174
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IRR_GL_OES_texture_view, // 218
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IRR_GL_OES_vertex_array_object, // 71
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IRR_GL_OES_vertex_half_float, // 38
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IRR_GL_OES_vertex_type_10_10_10_2, // 46
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IRR_GL_OES_viewport_array, // 267
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IRR_GL_OVR_multiview, // 241
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IRR_GL_OVR_multiview2, // 242
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IRR_GL_OVR_multiview_multisampled_render_to_texture, // 250
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IRR_GL_QCOM_alpha_test, // 89
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IRR_GL_QCOM_binning_control, // 119
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IRR_GL_QCOM_driver_control, // 55
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IRR_GL_QCOM_extended_get, // 62
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IRR_GL_QCOM_extended_get2, // 63
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IRR_GL_QCOM_framebuffer_foveated, // 273
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IRR_GL_QCOM_performance_monitor_global_mode, // 56
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IRR_GL_QCOM_shader_framebuffer_fetch_noncoherent, // 277
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IRR_GL_QCOM_tiled_rendering, // 70
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IRR_GL_QCOM_writeonly_rendering, // 61
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IRR_GL_SUN_multi_draw_arrays, // 69
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IRR_GL_VIV_shader_binary, // 85
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WGL_ARB_context_flush_control, // 191
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IRR_OGLES_Feature_Count
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};
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COGLESCoreExtensionHandler()
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: Version(0), MaxAnisotropy(1), MaxIndices(0xffff),
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MaxTextureSize(1), MaxTextureLODBias(0.f), StencilBuffer(false)
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|
{
|
|
for (u32 i = 0; i < IRR_OGLES_Feature_Count; ++i)
|
|
FeatureAvailable[i] = false;
|
|
|
|
DimAliasedLine[0] = 1.f;
|
|
DimAliasedLine[1] = 1.f;
|
|
DimAliasedPoint[0] = 1.f;
|
|
DimAliasedPoint[1] = 1.f;
|
|
}
|
|
|
|
virtual ~COGLESCoreExtensionHandler() {}
|
|
|
|
const COpenGLCoreFeature& getFeature() const
|
|
{
|
|
return Feature;
|
|
}
|
|
|
|
void dump() const
|
|
{
|
|
for (u32 i = 0; i < IRR_OGLES_Feature_Count; ++i)
|
|
os::Printer::log(getFeatureString(i), FeatureAvailable[i] ? " true" : " false");
|
|
}
|
|
|
|
bool queryGLESFeature(EOGLESFeatures feature) const
|
|
{
|
|
return FeatureAvailable[feature];
|
|
}
|
|
|
|
protected:
|
|
|
|
const char* getFeatureString(size_t index) const
|
|
{
|
|
// Extension names from https://www.khronos.org/registry/OpenGL/index_es.php
|
|
// One for each EOGLESFeatures
|
|
static const char* const OGLESFeatureStrings[IRR_OGLES_Feature_Count] =
|
|
{
|
|
"GLX_ARB_context_flush_control",
|
|
"GL_AMD_compressed_3DC_texture",
|
|
"GL_AMD_compressed_ATC_texture",
|
|
"GL_AMD_performance_monitor",
|
|
"GL_AMD_program_binary_Z400",
|
|
"GL_ANDROID_extension_pack_es31a",
|
|
"GL_ANGLE_depth_texture",
|
|
"GL_ANGLE_framebuffer_blit",
|
|
"GL_ANGLE_framebuffer_multisample",
|
|
"GL_ANGLE_instanced_arrays",
|
|
"GL_ANGLE_pack_reverse_row_order",
|
|
"GL_ANGLE_program_binary",
|
|
"GL_ANGLE_texture_compression_dxt1",
|
|
"GL_ANGLE_texture_compression_dxt3",
|
|
"GL_ANGLE_texture_compression_dxt5",
|
|
"GL_ANGLE_texture_usage",
|
|
"GL_ANGLE_translated_shader_source",
|
|
"GL_APPLE_clip_distance",
|
|
"GL_APPLE_color_buffer_packed_float",
|
|
"GL_APPLE_copy_texture_levels",
|
|
"GL_APPLE_framebuffer_multisample",
|
|
"GL_APPLE_rgb_422",
|
|
"GL_APPLE_sync",
|
|
"GL_APPLE_texture_2D_limited_npot",
|
|
"GL_APPLE_texture_format_BGRA8888",
|
|
"GL_APPLE_texture_max_level",
|
|
"GL_APPLE_texture_packed_float",
|
|
"GL_ARB_texture_env_combine",
|
|
"GL_ARB_texture_env_dot3",
|
|
"GL_ARM_mali_program_binary",
|
|
"GL_ARM_mali_shader_binary",
|
|
"GL_ARM_rgba8",
|
|
"GL_ARM_shader_framebuffer_fetch",
|
|
"GL_ARM_shader_framebuffer_fetch_depth_stencil",
|
|
"GL_DMP_program_binary",
|
|
"GL_DMP_shader_binary",
|
|
"GL_EXT_EGL_image_array",
|
|
"GL_EXT_YUV_target",
|
|
"GL_EXT_base_instance",
|
|
"GL_EXT_blend_func_extended",
|
|
"GL_EXT_blend_minmax",
|
|
"GL_EXT_buffer_storage",
|
|
"GL_EXT_clear_texture",
|
|
"GL_EXT_clip_control",
|
|
"GL_EXT_clip_cull_distance",
|
|
"GL_EXT_color_buffer_float",
|
|
"GL_EXT_color_buffer_half_float",
|
|
"GL_EXT_compressed_ETC1_RGB8_sub_texture",
|
|
"GL_EXT_conservative_depth",
|
|
"GL_EXT_copy_image",
|
|
"GL_EXT_debug_label",
|
|
"GL_EXT_debug_marker",
|
|
"GL_EXT_discard_framebuffer",
|
|
"GL_EXT_disjoint_timer_query",
|
|
"GL_EXT_draw_buffers",
|
|
"GL_EXT_draw_buffers_indexed",
|
|
"GL_EXT_draw_elements_base_vertex",
|
|
"GL_EXT_draw_instanced",
|
|
"GL_EXT_draw_transform_feedback",
|
|
"GL_EXT_external_buffer",
|
|
"GL_EXT_float_blend",
|
|
"GL_EXT_frag_depth",
|
|
"GL_EXT_geometry_point_size",
|
|
"GL_EXT_geometry_shader",
|
|
"GL_EXT_gpu_shader5",
|
|
"GL_EXT_instanced_arrays",
|
|
"GL_EXT_map_buffer_range",
|
|
"GL_EXT_memory_object",
|
|
"GL_EXT_memory_object_fd",
|
|
"GL_EXT_memory_object_win32",
|
|
"GL_EXT_multi_draw_arrays",
|
|
"GL_EXT_multi_draw_indirect",
|
|
"GL_EXT_multisample_compatibility",
|
|
"GL_EXT_multisampled_render_to_texture",
|
|
"GL_EXT_multisampled_render_to_texture2",
|
|
"GL_EXT_multiview_draw_buffers",
|
|
"GL_EXT_occlusion_query_boolean",
|
|
"GL_EXT_polygon_offset_clamp",
|
|
"GL_EXT_post_depth_coverage",
|
|
"GL_EXT_primitive_bounding_box",
|
|
"GL_EXT_protected_textures",
|
|
"GL_EXT_pvrtc_sRGB",
|
|
"GL_EXT_raster_multisample",
|
|
"GL_EXT_read_format_bgra",
|
|
"GL_EXT_render_snorm",
|
|
"GL_EXT_robustness",
|
|
"GL_EXT_sRGB",
|
|
"GL_EXT_sRGB_write_control",
|
|
"GL_EXT_semaphore",
|
|
"GL_EXT_semaphore_fd",
|
|
"GL_EXT_semaphore_win32",
|
|
"GL_EXT_separate_shader_objects",
|
|
"GL_EXT_shader_framebuffer_fetch",
|
|
"GL_EXT_shader_group_vote",
|
|
"GL_EXT_shader_implicit_conversions",
|
|
"GL_EXT_shader_integer_mix",
|
|
"GL_EXT_shader_io_blocks",
|
|
"GL_EXT_shader_non_constant_global_initializers",
|
|
"GL_EXT_shader_pixel_local_storage",
|
|
"GL_EXT_shader_pixel_local_storage2",
|
|
"GL_EXT_shader_texture_lod",
|
|
"GL_EXT_shadow_samplers",
|
|
"GL_EXT_sparse_texture",
|
|
"GL_EXT_sparse_texture2",
|
|
"GL_EXT_tessellation_point_size",
|
|
"GL_EXT_tessellation_shader",
|
|
"GL_EXT_texture_border_clamp",
|
|
"GL_EXT_texture_buffer",
|
|
"GL_EXT_texture_compression_astc_decode_mode",
|
|
"GL_EXT_texture_compression_astc_decode_mode_rgb9e5",
|
|
"GL_EXT_texture_compression_bptc",
|
|
"GL_EXT_texture_compression_dxt1",
|
|
"GL_EXT_texture_compression_rgtc",
|
|
"GL_EXT_texture_compression_s3tc",
|
|
"GL_EXT_texture_compression_s3tc_srgb",
|
|
"GL_EXT_texture_cube_map_array",
|
|
"GL_EXT_texture_filter_anisotropic",
|
|
"GL_EXT_texture_filter_minmax",
|
|
"GL_EXT_texture_format_BGRA8888",
|
|
"GL_EXT_texture_lod_bias",
|
|
"GL_EXT_texture_norm16",
|
|
"GL_EXT_texture_rg",
|
|
"GL_EXT_texture_sRGB_R8",
|
|
"GL_EXT_texture_sRGB_RG8",
|
|
"GL_EXT_texture_sRGB_decode",
|
|
"GL_EXT_texture_storage",
|
|
"GL_EXT_texture_type_2_10_10_10_REV",
|
|
"GL_EXT_texture_view",
|
|
"GL_EXT_unpack_subimage",
|
|
"GL_EXT_win32_keyed_mutex",
|
|
"GL_EXT_window_rectangles",
|
|
"GL_FJ_shader_binary_GCCSO",
|
|
"GL_IMG_bindless_texture",
|
|
"GL_IMG_framebuffer_downsample",
|
|
"GL_IMG_multisampled_render_to_texture",
|
|
"GL_IMG_program_binary",
|
|
"GL_IMG_read_format",
|
|
"GL_IMG_shader_binary",
|
|
"GL_IMG_texture_compression_pvrtc",
|
|
"GL_IMG_texture_compression_pvrtc2",
|
|
"GL_IMG_texture_env_enhanced_fixed_function",
|
|
"GL_IMG_texture_format_BGRA8888",
|
|
"GL_IMG_texture_filter_cubic",
|
|
"GL_IMG_user_clip_plane",
|
|
"GL_IMG_vertex_program",
|
|
"GL_INTEL_conservative_rasterization",
|
|
"GL_INTEL_framebuffer_CMAA",
|
|
"GL_INTEL_performance_query",
|
|
"GL_KHR_blend_equation_advanced",
|
|
"GL_KHR_blend_equation_advanced_coherent",
|
|
"GL_KHR_context_flush_control",
|
|
"GL_KHR_debug",
|
|
"GL_KHR_no_error",
|
|
"GL_KHR_parallel_shader_compile",
|
|
"GL_KHR_robust_buffer_access_behavior",
|
|
"GL_KHR_robustness",
|
|
"GL_KHR_texture_compression_astc_hdr",
|
|
"GL_KHR_texture_compression_astc_ldr",
|
|
"GL_KHR_texture_compression_astc_sliced_3d",
|
|
"GL_NVX_blend_equation_advanced_multi_draw_buffers",
|
|
"GL_NV_3dvision_settings",
|
|
"GL_NV_EGL_stream_consumer_external",
|
|
"GL_NV_bgr",
|
|
"GL_NV_bindless_texture",
|
|
"GL_NV_blend_equation_advanced",
|
|
"GL_NV_blend_equation_advanced_coherent",
|
|
"GL_NV_blend_minmax_factor",
|
|
"GL_NV_conditional_render",
|
|
"GL_NV_conservative_raster",
|
|
"GL_NV_conservative_raster_pre_snap_triangles",
|
|
"GL_NV_copy_buffer",
|
|
"GL_NV_coverage_sample",
|
|
"GL_NV_depth_nonlinear",
|
|
"GL_NV_draw_buffers",
|
|
"GL_NV_draw_instanced",
|
|
"GL_NV_draw_texture",
|
|
"GL_NV_draw_vulkan_image",
|
|
"GL_NV_explicit_attrib_location",
|
|
"GL_NV_fbo_color_attachments",
|
|
"GL_NV_fence",
|
|
"GL_NV_fill_rectangle",
|
|
"GL_NV_fragment_coverage_to_color",
|
|
"GL_NV_fragment_shader_interlock",
|
|
"GL_NV_framebuffer_blit",
|
|
"GL_NV_framebuffer_mixed_samples",
|
|
"GL_NV_framebuffer_multisample",
|
|
"GL_NV_generate_mipmap_sRGB",
|
|
"GL_NV_geometry_shader_passthrough",
|
|
"GL_NV_gpu_shader5",
|
|
"GL_NV_image_formats",
|
|
"GL_NV_instanced_arrays",
|
|
"GL_NV_internalformat_sample_query",
|
|
"GL_NV_non_square_matrices",
|
|
"GL_NV_pack_subimage",
|
|
"GL_NV_packed_float",
|
|
"GL_NV_path_rendering",
|
|
"GL_NV_path_rendering_shared_edge",
|
|
"GL_NV_pixel_buffer_object",
|
|
"GL_NV_platform_binary",
|
|
"GL_NV_polygon_mode",
|
|
"GL_NV_read_buffer",
|
|
"GL_NV_read_buffer_front",
|
|
"GL_NV_read_depth",
|
|
"GL_NV_read_depth_stencil",
|
|
"GL_NV_read_stencil",
|
|
"GL_NV_sRGB_formats",
|
|
"GL_NV_sample_locations",
|
|
"GL_NV_sample_mask_override_coverage",
|
|
"GL_NV_shader_atomic_fp16_vector",
|
|
"GL_NV_shader_noperspective_interpolation",
|
|
"GL_NV_shadow_samplers_array",
|
|
"GL_NV_shadow_samplers_cube",
|
|
"GL_NV_texture_array",
|
|
"GL_NV_texture_barrier",
|
|
"GL_NV_texture_border_clamp",
|
|
"GL_NV_texture_compression_latc",
|
|
"GL_NV_texture_compression_s3tc",
|
|
"GL_NV_texture_compression_s3tc_update",
|
|
"GL_NV_texture_npot_2D_mipmap",
|
|
"GL_NV_viewport_array",
|
|
"GL_NV_viewport_array2",
|
|
"GL_NV_viewport_swizzle",
|
|
"GL_OES_EGL_image",
|
|
"GL_OES_EGL_image_external",
|
|
"GL_OES_EGL_image_external_essl3",
|
|
"GL_OES_EGL_sync",
|
|
"GL_OES_blend_equation_separate",
|
|
"GL_OES_blend_func_separate",
|
|
"GL_OES_blend_subtract",
|
|
"GL_OES_byte_coordinates",
|
|
"GL_OES_compressed_ETC1_RGB8_texture",
|
|
"GL_OES_compressed_paletted_texture",
|
|
"GL_OES_copy_image",
|
|
"GL_OES_depth24",
|
|
"GL_OES_depth32",
|
|
"GL_OES_depth_texture",
|
|
"GL_OES_depth_texture_cube_map",
|
|
"GL_OES_draw_buffers_indexed",
|
|
"GL_OES_draw_elements_base_vertex",
|
|
"GL_OES_draw_texture",
|
|
"GL_OES_element_index_uint",
|
|
"GL_OES_extended_matrix_palette",
|
|
"GL_OES_fbo_render_mipmap",
|
|
"GL_OES_fixed_point",
|
|
"GL_OES_fragment_precision_high",
|
|
"GL_OES_framebuffer_object",
|
|
"GL_OES_geometry_shader",
|
|
"GL_OES_get_program_binary",
|
|
"GL_OES_gpu_shader5",
|
|
"GL_OES_mapbuffer",
|
|
"GL_OES_matrix_get",
|
|
"GL_OES_matrix_palette",
|
|
"GL_OES_packed_depth_stencil",
|
|
"GL_OES_point_size_array",
|
|
"GL_OES_point_sprite",
|
|
"GL_OES_primitive_bounding_box",
|
|
"GL_OES_query_matrix",
|
|
"GL_OES_read_format",
|
|
"GL_OES_required_internalformat",
|
|
"GL_OES_rgb8_rgba8",
|
|
"GL_OES_sample_shading",
|
|
"GL_OES_sample_variables",
|
|
"GL_OES_shader_image_atomic",
|
|
"GL_OES_shader_io_blocks",
|
|
"GL_OES_shader_multisample_interpolation",
|
|
"GL_OES_single_precision",
|
|
"GL_OES_standard_derivatives",
|
|
"GL_OES_stencil1",
|
|
"GL_OES_stencil4",
|
|
"GL_OES_stencil8",
|
|
"GL_OES_stencil_wrap",
|
|
"GL_OES_surfaceless_context",
|
|
"GL_OES_tessellation_shader",
|
|
"GL_OES_texture_3D",
|
|
"GL_OES_texture_border_clamp",
|
|
"GL_OES_texture_buffer",
|
|
"GL_OES_texture_compression_astc",
|
|
"GL_OES_texture_cube_map",
|
|
"GL_OES_texture_cube_map_array",
|
|
"GL_OES_texture_env_crossbar",
|
|
"GL_OES_texture_float",
|
|
"GL_OES_texture_float_linear",
|
|
"GL_OES_texture_half_float",
|
|
"GL_OES_texture_half_float_linear",
|
|
"GL_OES_texture_mirrored_repeat",
|
|
"GL_OES_texture_npot",
|
|
"GL_OES_texture_stencil8",
|
|
"GL_OES_texture_storage_multisample_2d_array",
|
|
"GL_OES_texture_view",
|
|
"GL_OES_vertex_array_object",
|
|
"GL_OES_vertex_half_float",
|
|
"GL_OES_vertex_type_10_10_10_2",
|
|
"GL_OES_viewport_array",
|
|
"GL_OVR_multiview",
|
|
"GL_OVR_multiview2",
|
|
"GL_OVR_multiview_multisampled_render_to_texture",
|
|
"GL_QCOM_alpha_test",
|
|
"GL_QCOM_binning_control",
|
|
"GL_QCOM_driver_control",
|
|
"GL_QCOM_extended_get",
|
|
"GL_QCOM_extended_get2",
|
|
"GL_QCOM_framebuffer_foveated",
|
|
"GL_QCOM_performance_monitor_global_mode",
|
|
"GL_QCOM_shader_framebuffer_fetch_noncoherent",
|
|
"GL_QCOM_tiled_rendering",
|
|
"GL_QCOM_writeonly_rendering",
|
|
"GL_SUN_multi_draw_arrays",
|
|
"GL_VIV_shader_binary",
|
|
"WGL_ARB_context_flush_control"
|
|
};
|
|
|
|
return OGLESFeatureStrings[index];
|
|
}
|
|
|
|
|
|
void getGLVersion()
|
|
{
|
|
Version = 0;
|
|
s32 multiplier = 100;
|
|
|
|
core::stringc version(glGetString(GL_VERSION));
|
|
|
|
for (u32 i = 0; i < version.size(); ++i)
|
|
{
|
|
if (version[i] >= '0' && version[i] <= '9')
|
|
{
|
|
if (multiplier > 1)
|
|
{
|
|
Version += static_cast<u16>(core::floor32(atof(&(version[i]))) * multiplier);
|
|
multiplier /= 10;
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void getGLExtensions()
|
|
{
|
|
core::stringc extensions = glGetString(GL_EXTENSIONS);
|
|
os::Printer::log(extensions.c_str());
|
|
|
|
// typo in the simulator (note the postfixed s)
|
|
if (extensions.find("GL_IMG_user_clip_planes"))
|
|
FeatureAvailable[IRR_GL_IMG_user_clip_plane] = true;
|
|
|
|
const u32 size = extensions.size() + 1;
|
|
c8* str = new c8[size];
|
|
strncpy(str, extensions.c_str(), extensions.size());
|
|
str[extensions.size()] = ' ';
|
|
c8* p = str;
|
|
|
|
for (u32 i=0; i<size; ++i)
|
|
{
|
|
if (str[i] == ' ')
|
|
{
|
|
str[i] = 0;
|
|
if (*p)
|
|
for (size_t j=0; j<IRR_OGLES_Feature_Count; ++j)
|
|
{
|
|
if (!strcmp(getFeatureString(j), p))
|
|
{
|
|
FeatureAvailable[j] = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
p = p + strlen(p) + 1;
|
|
}
|
|
}
|
|
|
|
delete[] str;
|
|
}
|
|
|
|
|
|
COpenGLCoreFeature Feature;
|
|
|
|
u16 Version;
|
|
u8 MaxAnisotropy;
|
|
u32 MaxIndices;
|
|
u32 MaxTextureSize;
|
|
f32 MaxTextureLODBias;
|
|
//! Minimal and maximal supported thickness for lines without smoothing
|
|
float DimAliasedLine[2];
|
|
//! Minimal and maximal supported thickness for points without smoothing
|
|
float DimAliasedPoint[2];
|
|
bool StencilBuffer;
|
|
bool FeatureAvailable[IRR_OGLES_Feature_Count];
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif // defined(_IRR_COMPILE_WITH_OGLES2_) || defined(_IRR_COMPILE_WITH_OGLES1_)
|
|
#endif // __E_OGLES_CORE_EXTENSION_HANDLER_H_INCLUDED__
|