mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-15 23:10:26 +01:00
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#ifndef __C_GUI_SPRITE_BANK_H_INCLUDED__
|
|
#define __C_GUI_SPRITE_BANK_H_INCLUDED__
|
|
|
|
#include "IGUISpriteBank.h"
|
|
|
|
namespace irr
|
|
{
|
|
|
|
namespace video
|
|
{
|
|
class IVideoDriver;
|
|
class ITexture;
|
|
}
|
|
|
|
namespace gui
|
|
{
|
|
|
|
class IGUIEnvironment;
|
|
|
|
//! Sprite bank interface.
|
|
class CGUISpriteBank : public IGUISpriteBank
|
|
{
|
|
public:
|
|
|
|
CGUISpriteBank(IGUIEnvironment* env);
|
|
virtual ~CGUISpriteBank();
|
|
|
|
core::array< core::rect<s32> >& getPositions() override;
|
|
core::array< SGUISprite >& getSprites() override;
|
|
|
|
u32 getTextureCount() const override;
|
|
video::ITexture* getTexture(u32 index) const override;
|
|
void addTexture(video::ITexture* texture) override;
|
|
void setTexture(u32 index, video::ITexture* texture) override;
|
|
|
|
//! Add the texture and use it for a single non-animated sprite.
|
|
s32 addTextureAsSprite(video::ITexture* texture) override;
|
|
|
|
//! clears sprites, rectangles and textures
|
|
void clear() override;
|
|
|
|
//! Draws a sprite in 2d with position and color
|
|
virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
|
|
const video::SColor& color= video::SColor(255,255,255,255),
|
|
u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) override;
|
|
|
|
//! Draws a sprite in 2d with destination rectangle and colors
|
|
virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
|
|
const core::rect<s32>* clip=0,
|
|
const video::SColor * const colors=0,
|
|
u32 timeTicks = 0,
|
|
bool loop=true) override;
|
|
|
|
//! Draws a sprite batch in 2d using an array of positions and a color
|
|
virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
|
|
const core::rect<s32>* clip=0,
|
|
const video::SColor& color= video::SColor(255,255,255,255),
|
|
u32 starttime=0, u32 currenttime=0,
|
|
bool loop=true, bool center=false) override;
|
|
|
|
protected:
|
|
|
|
inline u32 getFrameNr(u32 index, u32 time, bool loop) const
|
|
{
|
|
u32 frame = 0;
|
|
if (Sprites[index].frameTime && Sprites[index].Frames.size() )
|
|
{
|
|
u32 f = (time / Sprites[index].frameTime);
|
|
if (loop)
|
|
frame = f % Sprites[index].Frames.size();
|
|
else
|
|
frame = (f >= Sprites[index].Frames.size()) ? Sprites[index].Frames.size()-1 : f;
|
|
}
|
|
return frame;
|
|
}
|
|
|
|
struct SDrawBatch
|
|
{
|
|
core::array<core::position2di> positions;
|
|
core::array<core::recti> sourceRects;
|
|
u32 textureNumber;
|
|
};
|
|
|
|
core::array<SGUISprite> Sprites;
|
|
core::array< core::rect<s32> > Rectangles;
|
|
core::array<video::ITexture*> Textures;
|
|
IGUIEnvironment* Environment;
|
|
video::IVideoDriver* Driver;
|
|
|
|
};
|
|
|
|
} // end namespace gui
|
|
} // end namespace irr
|
|
|
|
#endif // __C_GUI_SPRITE_BANK_H_INCLUDED__
|