mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-06 02:10:42 +01:00
4d8d638ce2
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6350 dfc29bdd-3216-0410-991c-e03cc46cb475
285 lines
6.6 KiB
C++
285 lines
6.6 KiB
C++
// Copyright (C) 2007-2012 Christian Stehno
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#include "IrrCompileConfig.h"
|
|
|
|
#ifdef _IRR_COMPILE_WITH_STL_LOADER_
|
|
|
|
#include "CSTLMeshFileLoader.h"
|
|
#include "SMesh.h"
|
|
#include "CDynamicMeshBuffer.h"
|
|
#include "CMemoryFile.h"
|
|
#include "SAnimatedMesh.h"
|
|
#include "IReadFile.h"
|
|
#include "fast_atof.h"
|
|
#include "coreutil.h"
|
|
#include "os.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
|
|
//! returns true if the file maybe is able to be loaded by this class
|
|
//! based on the file extension (e.g. ".bsp")
|
|
bool CSTLMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
|
|
{
|
|
return core::hasFileExtension ( filename, "stl" );
|
|
}
|
|
|
|
|
|
|
|
//! creates/loads an animated mesh from the file.
|
|
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
|
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
|
//! See IReferenceCounted::drop() for more information.
|
|
IAnimatedMesh* CSTLMeshFileLoader::createMesh(io::IReadFile* fileIn)
|
|
{
|
|
const long filesize = fileIn->getSize();
|
|
if (filesize < 6) // we need a header
|
|
return 0;
|
|
|
|
// We copy the whole file into a memory-read file if it isn't already one.
|
|
io::CMemoryReadFile * memoryFile = 0;
|
|
if ( fileIn->getType() != io::ERFT_MEMORY_READ_FILE )
|
|
{
|
|
u8* fileBuffer = new u8[filesize];
|
|
if ( fileIn->read(fileBuffer, filesize) != (size_t)filesize )
|
|
{
|
|
delete[] fileBuffer;
|
|
return 0;
|
|
}
|
|
memoryFile = new io::CMemoryReadFile(fileBuffer, filesize, io::path(""), true); // takes over fileBuffer
|
|
}
|
|
io::IReadFile* file = memoryFile ? memoryFile : fileIn;
|
|
|
|
SMesh* mesh = new SMesh();
|
|
CDynamicMeshBuffer* meshBuffer = new CDynamicMeshBuffer(video::EVT_STANDARD, video::EIT_16BIT);
|
|
IVertexBuffer& vertBuffer = meshBuffer->getVertexBuffer();
|
|
mesh->addMeshBuffer(meshBuffer);
|
|
meshBuffer->drop();
|
|
|
|
core::vector3df vertex[3];
|
|
core::vector3df normal;
|
|
|
|
bool binary = false;
|
|
if (getNextToken(file) != "solid")
|
|
binary = true;
|
|
// read/skip header
|
|
u32 binFaceCount = 0;
|
|
if (binary)
|
|
{
|
|
file->seek(80);
|
|
file->read(&binFaceCount, 4);
|
|
#ifdef __BIG_ENDIAN__
|
|
binFaceCount = os::Byteswap::byteswap(binFaceCount);
|
|
#endif
|
|
}
|
|
else
|
|
goNextLine(file);
|
|
|
|
u16 attrib=0;
|
|
Token.reserve(32);
|
|
bool failure = false;
|
|
|
|
while (file->getPos() < filesize)
|
|
{
|
|
if (!binary)
|
|
{
|
|
if (getNextToken(file) != "facet")
|
|
{
|
|
if (Token!="endsolid")
|
|
failure = true;
|
|
break;
|
|
}
|
|
if (getNextToken(file) != "normal")
|
|
{
|
|
failure = true;
|
|
break;
|
|
}
|
|
}
|
|
getNextVector(file, normal, binary);
|
|
if (!binary)
|
|
{
|
|
if (getNextToken(file) != "outer")
|
|
{
|
|
failure = true;
|
|
break;
|
|
}
|
|
if (getNextToken(file) != "loop")
|
|
{
|
|
failure = true;
|
|
break;
|
|
}
|
|
}
|
|
for (u32 i=0; i<3; ++i)
|
|
{
|
|
if (!binary)
|
|
{
|
|
if (getNextToken(file) != "vertex")
|
|
{
|
|
failure = true;
|
|
break;
|
|
}
|
|
}
|
|
getNextVector(file, vertex[i], binary);
|
|
}
|
|
if ( failure )
|
|
break;
|
|
if (!binary)
|
|
{
|
|
if (getNextToken(file) != "endloop")
|
|
{
|
|
failure = true;
|
|
break;
|
|
}
|
|
if (getNextToken(file) != "endfacet")
|
|
{
|
|
failure = true;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
file->read(&attrib, 2);
|
|
#ifdef __BIG_ENDIAN__
|
|
attrib = os::Byteswap::byteswap(attrib);
|
|
#endif
|
|
}
|
|
|
|
video::SColor color(0xffffffff);
|
|
if (attrib & 0x8000)
|
|
color = video::A1R5G5B5toA8R8G8B8(attrib);
|
|
if (normal==core::vector3df())
|
|
normal=core::plane3df(vertex[2],vertex[1],vertex[0]).Normal;
|
|
vertBuffer.push_back(video::S3DVertex(vertex[2],normal,color, core::vector2df()));
|
|
vertBuffer.push_back(video::S3DVertex(vertex[1],normal,color, core::vector2df()));
|
|
vertBuffer.push_back(video::S3DVertex(vertex[0],normal,color, core::vector2df()));
|
|
} // end while (file->getPos() < filesize)
|
|
|
|
// Create the Animated mesh if there's anything in the mesh
|
|
SAnimatedMesh* pAM = 0;
|
|
if ( !failure && mesh->getMeshBufferCount() > 0 )
|
|
{
|
|
IIndexBuffer& indexBuffer = meshBuffer->getIndexBuffer();
|
|
u32 vertCount = vertBuffer.size();
|
|
if (vertCount > 65535 ) // Note 65535 instead of 65536 as it divides by 3
|
|
{
|
|
if ( getIndexTypeHint() != EITH_16BIT )
|
|
indexBuffer.setType(video::EIT_32BIT);
|
|
else
|
|
{
|
|
// Could split buffer, but probably no one really needs this anymore now with 32-bit support and necessary buffer manipulation functions are not there yet
|
|
vertCount = 65535;
|
|
}
|
|
}
|
|
|
|
indexBuffer.reallocate(vertCount);
|
|
for (u32 i=0; i<vertCount; ++i) //every vertex is unique, so we can just generate the indices
|
|
indexBuffer.push_back(i);
|
|
|
|
meshBuffer->recalculateBoundingBox();
|
|
mesh->recalculateBoundingBox();
|
|
pAM = new SAnimatedMesh();
|
|
pAM->Type = EAMT_STATIC;
|
|
pAM->addMesh(mesh);
|
|
pAM->recalculateBoundingBox();
|
|
}
|
|
|
|
mesh->drop();
|
|
Token.clear();
|
|
if ( memoryFile )
|
|
memoryFile->drop();
|
|
|
|
return pAM;
|
|
}
|
|
|
|
|
|
//! Read 3d vector of floats
|
|
void CSTLMeshFileLoader::getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary)
|
|
{
|
|
if (binary)
|
|
{
|
|
file->read(&vec.X, 4);
|
|
file->read(&vec.Y, 4);
|
|
file->read(&vec.Z, 4);
|
|
#ifdef __BIG_ENDIAN__
|
|
vec.X = os::Byteswap::byteswap(vec.X);
|
|
vec.Y = os::Byteswap::byteswap(vec.Y);
|
|
vec.Z = os::Byteswap::byteswap(vec.Z);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
goNextWord(file);
|
|
|
|
getNextToken(file);
|
|
core::fast_atof_move(Token.c_str(), vec.X);
|
|
getNextToken(file);
|
|
core::fast_atof_move(Token.c_str(), vec.Y);
|
|
getNextToken(file);
|
|
core::fast_atof_move(Token.c_str(), vec.Z);
|
|
}
|
|
vec.X=-vec.X;
|
|
}
|
|
|
|
|
|
//! Read next word
|
|
const core::stringc& CSTLMeshFileLoader::getNextToken(io::IReadFile* file)
|
|
{
|
|
goNextWord(file);
|
|
u8 c;
|
|
Token = "";
|
|
while(file->getPos() != file->getSize())
|
|
{
|
|
file->read(&c, 1);
|
|
// found it, so leave
|
|
if (core::isspace(c))
|
|
break;
|
|
Token.append(c);
|
|
}
|
|
return Token;
|
|
}
|
|
|
|
|
|
//! skip to next word
|
|
void CSTLMeshFileLoader::goNextWord(io::IReadFile* file) const
|
|
{
|
|
u8 c;
|
|
while(file->getPos() != file->getSize())
|
|
{
|
|
file->read(&c, 1);
|
|
// found it, so leave
|
|
if (!core::isspace(c))
|
|
{
|
|
file->seek(-1, true);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//! Read until line break is reached and stop at the next non-space character
|
|
void CSTLMeshFileLoader::goNextLine(io::IReadFile* file) const
|
|
{
|
|
u8 c;
|
|
// look for newline characters
|
|
while(file->getPos() != file->getSize())
|
|
{
|
|
file->read(&c, 1);
|
|
// found it, so leave
|
|
if (c=='\n' || c=='\r')
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|
|
|
|
#endif // _IRR_COMPILE_WITH_STL_LOADER_
|
|
|