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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_MESH_WRITER_H_INCLUDED
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#define IRR_I_MESH_WRITER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "EMeshWriterEnums.h"
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namespace irr
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{
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namespace io
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{
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class IWriteFile;
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} // end namespace io
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namespace scene
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{
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class IMesh;
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//! Interface for writing meshes
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class IMeshWriter : public virtual IReferenceCounted
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{
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public:
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//! Destructor
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virtual ~IMeshWriter() {}
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//! Get the type of the mesh writer
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/** For own implementations, use MAKE_IRR_ID as shown in the
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EMESH_WRITER_TYPE enumeration to return your own unique mesh
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type id.
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\return Type of the mesh writer. */
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virtual EMESH_WRITER_TYPE getType() const = 0;
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//! Write a static mesh.
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/** \param file File handle to write the mesh to.
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\param mesh Pointer to mesh to be written.
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\param flags Optional flags to set properties of the writer.
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\return True if successful */
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virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh,
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s32 flags=EMWF_NONE) = 0;
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// Writes an animated mesh
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// for future use, only b3d writer is able to write animated meshes currently and that was implemented using the writeMesh above.
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/* \return Returns true if successful */
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//virtual bool writeAnimatedMesh(io::IWriteFile* file,
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// scene::IAnimatedMesh* mesh,
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// s32 flags=EMWF_NONE) = 0;
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};
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} // end namespace
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} // end namespace
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#endif
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