irrlicht/include
cutealien 8dbeba57cd Fix camera render when it wasn't animated. Tiny improvement for fps camera animator. Add documentation.
Cameras can render even when they are not in the scenemanager or onAnimate didn't get called for example because they are their parent are invisible.
So let's be safe and add another call to updateAbsolutePosition(). Some cost, but usually we don't have that many rendering cameras, so shouldn't matter (if it ever matters I suppose we could override OnAnimate and add a flag if it _was_ animated since last render call. Maybe that's even useful in general for SceneNodes?).
Similar CSceneNodeAnimatorCameraFPS was using getAbsolutePosition which was only updated after animators, so it was one frame behind.
And documented ICameraSceneNode functions a bit. Especially updateMatrices is a bit of a confusing name unfortunately.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6406 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-06-16 13:59:58 +00:00
..
aabbox3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
CDynamicMeshBuffer.h Bit cleanup of IDynamicMeshBuffer. 2022-04-22 14:22:41 +00:00
CIndexBuffer.h Fix bad cast in CIndexBuffer. Modify IIndexBuffer interface for cleanup and safety. 2022-04-22 16:28:29 +00:00
CMeshBuffer.h Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy 2022-04-14 16:54:06 +00:00
coreutil.h Make some local variables in public headers const 2022-05-13 14:42:13 +00:00
CVertexBuffer.h Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes. 2022-04-25 16:19:20 +00:00
dimension2d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
driverChoice.h a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. 2022-05-01 01:11:45 +00:00
EAttributes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ECullingTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDebugSceneTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDeviceTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDriverFeatures.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EDriverTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EFocusFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EGUIAlignment.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EGUIElementTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EHardwareBufferFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMaterialFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMaterialTypes.h typo 2022-04-04 16:37:55 +00:00
EMeshBufferTypes.h Adding comments. 2022-04-12 16:04:56 +00:00
EMeshWriterEnums.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EMessageBoxFlags.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EPrimitiveTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EReadFileType.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ESceneNodeAnimatorTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ESceneNodeTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
EShaderTypes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ETerrainElements.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
exampleHelper.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
fast_atof.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
heapsort.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAnimatedMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAnimatedMeshMD2.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAnimatedMeshMD3.h Make some local variables in public headers const 2022-05-13 14:42:13 +00:00
IAnimatedMeshSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAttributeExchangingObject.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IAttributes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IBillboardSceneNode.h IBillboardSceneNode got functions to access meshbuffers. 2022-02-08 21:00:12 +00:00
IBillboardTextSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IBoneSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ICameraSceneNode.h Fix camera render when it wasn't animated. Tiny improvement for fps camera animator. Add documentation. 2022-06-16 13:59:58 +00:00
IColladaMeshWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IContextManager.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ICursorControl.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IDummyTransformationSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IDynamicMeshBuffer.h Bit cleanup of IDynamicMeshBuffer. 2022-04-22 14:22:41 +00:00
IEventReceiver.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileArchive.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IFileSystem.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGeometryCreator.h Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types. 2022-03-22 22:08:33 +00:00
IGPUProgrammingServices.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIButton.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUICheckBox.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIColorSelectDialog.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIComboBox.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIContextMenu.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIEditBox.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIElement.h Make some local variables in public headers const 2022-05-13 14:42:13 +00:00
IGUIElementFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIEnvironment.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFileOpenDialog.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFont.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIFontBitmap.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIImage.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIImageList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIInOutFader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIListBox.h Simplify/unify IGUIListBox interface. 2022-05-05 15:19:35 +00:00
IGUIMeshViewer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIProfiler.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIScrollBar.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUISkin.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUISpinBox.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUISpriteBank.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIStaticText.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUITabControl.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUITable.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIToolbar.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUITreeView.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IGUIWindow.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IImage.h Add IImage::checkDataSizeLimit and make IImage getDataSizeFromFormat return size_t 2022-05-06 19:47:38 +00:00
IImageLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IImageWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IIndexBuffer.h Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes. 2022-04-25 16:19:20 +00:00
ILightManager.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ILightSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ILogger.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMaterialRenderer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMaterialRendererServices.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMemoryReadFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshBuffer.h Bit cleanup of IDynamicMeshBuffer. 2022-04-22 14:22:41 +00:00
IMeshCache.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshLoader.h Set default for MeshLoader IndexTypeHint to EITH_OPTIMAL. 2022-04-19 21:44:50 +00:00
IMeshManipulator.h Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy 2022-04-14 16:54:06 +00:00
IMeshSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshTextureLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMeshWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IMetaTriangleSelector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IOctreeSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IOSOperator.h COSOperator::getSystemMemory now returns some value on OSX. Also it's kb not bytes. 2022-05-02 15:19:37 +00:00
IParticleAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleAnimatedMeshSceneNodeEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleAttractionAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleBoxEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleCylinderEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleFadeOutAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleGravityAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleMeshEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleRingEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleRotationAffector.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleSphereEmitter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IParticleSystemSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IProfiler.h Make some local variables in public headers const 2022-05-13 14:42:13 +00:00
IQ3LevelMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IQ3Shader.h Remove virtual destructor for IShader 2022-04-26 18:40:44 +00:00
IRandomizer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IReadFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IReferenceCounted.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IRenderTarget.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrAllocator.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrArray.h Partly revert previous commit. Works only for linear search functions, binary_search changes were wrong. 2022-05-14 18:53:28 +00:00
IrrCompileConfig.h a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. 2022-05-01 01:11:45 +00:00
irrLegacyDefines.h Unify VS project files some more. 2021-08-27 18:09:14 +00:00
irrlicht.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IrrlichtDevice.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrMap.h Remove trivial copy constructors and assignment operators 2022-04-21 22:24:14 +00:00
irrMath.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrpack.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
irrString.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
irrTypes.h Fix: 64 bit integer typedefs have different definitions in different compilation units Mac OS 2022-01-04 18:44:35 +00:00
irrunpack.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
irrXML.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneCollisionManager.h Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. 2022-05-14 14:29:56 +00:00
ISceneLoader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneManager.h a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. 2022-05-01 01:11:45 +00:00
ISceneNode.h Make some local variables in public headers const 2022-05-13 14:42:13 +00:00
ISceneNodeAnimator.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCameraFPS.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCameraMaya.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorCollisionResponse.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeAnimatorFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneNodeFactory.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISceneUserDataSerializer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IShaderConstantSetCallBack.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IShadowVolumeSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ISkinnedMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITerrainSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITextSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITexture.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITimer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
ITriangleSelector.h Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const. 2022-05-14 14:29:56 +00:00
IVertexBuffer.h Fix CVertexBuffer::setType when switching no empty vertex arrays. IVertexBuffer interface changes. 2022-04-25 16:19:20 +00:00
IVideoDriver.h IVideoDriver::getOcclusionQueryResult works now with const node pointer. 2022-05-15 11:51:42 +00:00
IVideoModeList.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IVolumeLightSceneNode.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IWriteFile.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IXMLReader.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
IXMLWriter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
Keycodes.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
leakHunter.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
line2d.h line2d::intersectWith now using f64 instead of f32 internally 2022-03-14 15:11:05 +00:00
line3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
matrix4.h a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. 2022-05-01 01:11:45 +00:00
path.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
plane3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
position2d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
quaternion.h Remove assignment operator in quaternion. 2022-01-06 12:01:36 +00:00
rect.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
S3DVertex.h S3DVertex initialize color always. It's derived classes now both accept const S3DVertex& constructor. 2022-04-25 14:24:43 +00:00
SAnimatedMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SceneParameters.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SColor.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SExposedVideoData.h Separate GLX window from X11 window. 2022-05-02 16:17:03 +00:00
SIrrCreationParameters.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SKeyMap.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SLight.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SMaterial.h Cleanup: Adding break 2022-05-13 12:31:00 +00:00
SMaterialLayer.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SMesh.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SMeshBuffer.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SMeshBufferLightMap.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SMeshBufferTangents.h Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00
SOverrideMaterial.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SParticle.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SSharedMeshBuffer.h Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy 2022-04-14 16:54:06 +00:00
SSkinMeshBuffer.h Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy 2022-04-14 16:54:06 +00:00
SVertexIndex.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SVertexManipulator.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
SViewFrustum.h Remove several copy-constructors and assignment operators which did nothing special. 2022-01-06 14:02:12 +00:00
triangle3d.h Replace public header guards to avoid using indentifiers reserved by c++ 2021-08-27 15:03:34 +00:00
vector2d.h Remove trivial copy constructors and assignment operators 2022-04-21 22:24:14 +00:00
vector3d.h a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA. 2022-05-01 01:11:45 +00:00