mirror of
https://github.com/minetest/irrlicht.git
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240 lines
6.7 KiB
C++
240 lines
6.7 KiB
C++
// Copyright (C) 2008 Christian Stehno
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// Heavily based on the OpenGL driver implemented by Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_OGLES_EXTENSION_HANDLER_H_INCLUDED__
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#define __C_OGLES_EXTENSION_HANDLER_H_INCLUDED__
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#ifdef _IRR_COMPILE_WITH_OGLES1_
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#include "EDriverFeatures.h"
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#include "irrTypes.h"
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#include "os.h"
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#include "COGLESCommon.h"
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#include "COGLESCoreExtensionHandler.h"
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namespace irr
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{
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namespace video
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{
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class COGLES1ExtensionHandler : public COGLESCoreExtensionHandler
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{
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public:
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COGLES1ExtensionHandler();
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void initExtensions();
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bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
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{
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switch (feature)
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{
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case EVDF_RENDER_TO_TARGET:
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case EVDF_HARDWARE_TL:
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case EVDF_MULTITEXTURE:
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case EVDF_BILINEAR_FILTER:
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case EVDF_MIP_MAP:
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case EVDF_TEXTURE_NSQUARE:
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case EVDF_STENCIL_BUFFER:
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case EVDF_ALPHA_TO_COVERAGE:
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case EVDF_COLOR_MASK:
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case EVDF_POLYGON_OFFSET:
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case EVDF_TEXTURE_MATRIX:
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return true;
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case EVDF_TEXTURE_NPOT:
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return FeatureAvailable[IRR_GL_APPLE_texture_2D_limited_npot] || FeatureAvailable[IRR_GL_OES_texture_npot];
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case EVDF_MIP_MAP_AUTO_UPDATE:
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return Version>100;
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case EVDF_BLEND_OPERATIONS:
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return FeatureAvailable[IRR_GL_OES_blend_subtract];
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case EVDF_BLEND_SEPARATE:
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return FeatureAvailable[IRR_GL_OES_blend_func_separate];
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case EVDF_FRAMEBUFFER_OBJECT:
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return FeatureAvailable[IRR_GL_OES_framebuffer_object];
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case EVDF_VERTEX_BUFFER_OBJECT:
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return Version>100;
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case EVDF_TEXTURE_COMPRESSED_DXT:
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return false; // NV Tegra need improvements here
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case EVDF_TEXTURE_COMPRESSED_PVRTC:
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return FeatureAvailable[IRR_GL_IMG_texture_compression_pvrtc];
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case EVDF_TEXTURE_COMPRESSED_ETC1:
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return FeatureAvailable[IRR_GL_OES_compressed_ETC1_RGB8_texture];
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case EVDF_TEXTURE_CUBEMAP:
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return FeatureAvailable[IRR_GL_OES_texture_cube_map];
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default:
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return true;
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};
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}
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inline void irrGlActiveTexture(GLenum texture)
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{
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glActiveTexture(texture);
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}
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inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
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GLsizei imageSize, const void* data)
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{
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glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
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}
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inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
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GLenum format, GLsizei imageSize, const void* data)
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{
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glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
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}
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inline void irrGlUseProgram(GLuint prog)
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{
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}
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inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
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{
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#ifdef _IRR_OGLES1_USE_EXTPOINTER_
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if (pGlBindFramebufferOES)
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pGlBindFramebufferOES(target, framebuffer);
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#elif defined(GL_OES_framebuffer_object)
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glBindFramebufferOES(target, framebuffer);
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#endif
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}
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inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
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{
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#ifdef _IRR_OGLES1_USE_EXTPOINTER_
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if (pGlDeleteFramebuffersOES)
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pGlDeleteFramebuffersOES(n, framebuffers);
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#elif defined(GL_OES_framebuffer_object)
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glDeleteFramebuffersOES(n, framebuffers);
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#endif
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}
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inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
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{
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#ifdef _IRR_OGLES1_USE_EXTPOINTER_
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if (pGlGenFramebuffersOES)
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pGlGenFramebuffersOES(n, framebuffers);
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#elif defined(GL_OES_framebuffer_object)
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glGenFramebuffersOES(n, framebuffers);
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#endif
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}
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inline GLenum irrGlCheckFramebufferStatus(GLenum target)
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{
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#ifdef _IRR_OGLES1_USE_EXTPOINTER_
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if (pGlCheckFramebufferStatusOES)
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return pGlCheckFramebufferStatusOES(target);
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else
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return 0;
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#elif defined(GL_OES_framebuffer_object)
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return glCheckFramebufferStatusOES(target);
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#else
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return 0;
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#endif
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}
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inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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{
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#ifdef _IRR_OGLES1_USE_EXTPOINTER_
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if (pGlFramebufferTexture2DOES)
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pGlFramebufferTexture2DOES(target, attachment, textarget, texture, level);
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#elif defined(GL_OES_framebuffer_object)
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glFramebufferTexture2DOES(target, attachment, textarget, texture, level);
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#endif
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}
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inline void irrGlGenerateMipmap(GLenum target)
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{
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#ifdef _IRR_OGLES1_USE_EXTPOINTER_
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if (pGlGenerateMipmapOES)
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pGlGenerateMipmapOES(target);
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#elif defined(GL_OES_framebuffer_object)
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glGenerateMipmapOES(target);
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#endif
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}
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inline void irrGlActiveStencilFace(GLenum face)
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{
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}
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inline void irrGlDrawBuffer(GLenum mode)
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{
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}
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inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
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{
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}
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inline void irrGlBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
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{
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#ifdef _IRR_OGLES1_USE_EXTPOINTER_
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if (pGlBlendFuncSeparateOES)
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pGlBlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha);
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#elif defined(GL_OES_blend_func_separate)
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glBlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha);
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#endif
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}
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inline void irrGlBlendEquation(GLenum mode)
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{
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#ifdef _IRR_OGLES1_USE_EXTPOINTER_
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if (pGlBlendEquationOES)
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pGlBlendEquationOES(mode);
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#elif defined(GL_OES_blend_subtract)
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glBlendEquationOES(mode);
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#endif
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}
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inline void irrGlEnableIndexed(GLenum target, GLuint index)
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{
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}
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inline void irrGlDisableIndexed(GLenum target, GLuint index)
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{
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}
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inline void irrGlColorMaskIndexed(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
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{
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}
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inline void irrGlBlendFuncIndexed(GLuint buf, GLenum src, GLenum dst)
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{
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}
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inline void irrGlBlendFuncSeparateIndexed(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
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{
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}
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inline void irrGlBlendEquationIndexed(GLuint buf, GLenum mode)
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{
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}
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inline void irrGlBlendEquationSeparateIndexed(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
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{
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}
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protected:
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u8 MaxUserClipPlanes;
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u8 MaxLights;
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#if defined(_IRR_OGLES1_USE_EXTPOINTER_)
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PFNGLBLENDEQUATIONOESPROC pGlBlendEquationOES;
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PFNGLBLENDFUNCSEPARATEOESPROC pGlBlendFuncSeparateOES;
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PFNGLBINDFRAMEBUFFEROESPROC pGlBindFramebufferOES;
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PFNGLDELETEFRAMEBUFFERSOESPROC pGlDeleteFramebuffersOES;
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PFNGLGENFRAMEBUFFERSOESPROC pGlGenFramebuffersOES;
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PFNGLCHECKFRAMEBUFFERSTATUSOESPROC pGlCheckFramebufferStatusOES;
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PFNGLFRAMEBUFFERTEXTURE2DOESPROC pGlFramebufferTexture2DOES;
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PFNGLGENERATEMIPMAPOESPROC pGlGenerateMipmapOES;
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#endif
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};
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}
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}
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#endif
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#endif
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