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cmake
examples
include
CMeshBuffer.h
EAttributes.h
ECullingTypes.h
EDebugSceneTypes.h
EDeviceTypes.h
EDriverFeatures.h
EDriverTypes.h
EFocusFlags.h
EGUIAlignment.h
EGUIElementTypes.h
EHardwareBufferFlags.h
EMaterialProps.h
EMaterialTypes.h
EMeshWriterEnums.h
EPrimitiveTypes.h
EReadFileType.h
ESceneNodeTypes.h
EShaderTypes.h
EVertexAttributes.h
IAnimatedMesh.h
IAnimatedMeshSceneNode.h
IAttributes.h
IBillboardSceneNode.h
IBoneSceneNode.h
ICameraSceneNode.h
IContextManager.h
ICursorControl.h
IDummyTransformationSceneNode.h
IEventReceiver.h
IFileArchive.h
IFileList.h
IFileSystem.h
IGPUProgrammingServices.h
IGUIButton.h
IGUICheckBox.h
IGUIComboBox.h
IGUIEditBox.h
IGUIElement.h
IGUIEnvironment.h
IGUIFileOpenDialog.h
IGUIFont.h
IGUIFontBitmap.h
IGUIImage.h
IGUIImageList.h
IGUIListBox.h
IGUIScrollBar.h
IGUISkin.h
IGUISpriteBank.h
IGUIStaticText.h
IGUITabControl.h
IGUIToolbar.h
IImage.h
IImageLoader.h
IImageWriter.h
IIndexBuffer.h
ILogger.h
IMaterialRenderer.h
IMaterialRendererServices.h
IMemoryReadFile.h
IMesh.h
IMeshBuffer.h
IMeshCache.h
IMeshLoader.h
IMeshManipulator.h
IMeshSceneNode.h
IMeshWriter.h
IOSOperator.h
IReadFile.h
IReferenceCounted.h
IRenderTarget.h
ISceneCollisionManager.h
ISceneManager.h
ISceneNode.h
IShaderConstantSetCallBack.h
ISkinnedMesh.h
ITexture.h
ITimer.h
IVertexBuffer.h
IVideoDriver.h
IWriteFile.h
IrrCompileConfig.h
IrrlichtDevice.h
Keycodes.h
S3DVertex.h
SAnimatedMesh.h
SColor.h
SExposedVideoData.h
SIrrCreationParameters.h
SMaterial.h
SMaterialLayer.h
SMesh.h
SMeshBuffer.h
SOverrideMaterial.h
SSkinMeshBuffer.h
SVertexIndex.h
SVertexManipulator.h
SViewFrustum.h
SceneParameters.h
aabbox3d.h
coreutil.h
dimension2d.h
exampleHelper.h
fast_atof.h
irrArray.h
irrMath.h
irrString.h
irrTypes.h
irrUString.h
irrlicht.h
irrpack.h
irrunpack.h
line2d.h
line3d.h
matrix4.h
mt_opengl.h
path.h
plane3d.h
position2d.h
quaternion.h
rect.h
triangle3d.h
vector2d.h
vector3d.h
media
scripts
source
.editorconfig
.gitignore
CMakeLists.txt
Config.cmake.in
LICENSE
README.md
Rest of Irrlicht is using left-handed rotatations. But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475