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examples
include
CMeshBuffer.h
EAttributes.h
ECullingTypes.h
EDebugSceneTypes.h
EDeviceTypes.h
EDriverFeatures.h
EDriverTypes.h
EFocusFlags.h
EGUIAlignment.h
EGUIElementTypes.h
EHardwareBufferFlags.h
EMaterialProps.h
EMaterialTypes.h
EMeshWriterEnums.h
EPrimitiveTypes.h
EReadFileType.h
ESceneNodeTypes.h
EShaderTypes.h
EVertexAttributes.h
IAnimatedMesh.h
IAnimatedMeshSceneNode.h
IAttributes.h
IBillboardSceneNode.h
IBoneSceneNode.h
ICameraSceneNode.h
IContextManager.h
ICursorControl.h
IDummyTransformationSceneNode.h
IEventReceiver.h
IFileArchive.h
IFileList.h
IFileSystem.h
IGPUProgrammingServices.h
IGUIButton.h
IGUICheckBox.h
IGUIComboBox.h
IGUIEditBox.h
IGUIElement.h
IGUIEnvironment.h
IGUIFileOpenDialog.h
IGUIFont.h
IGUIFontBitmap.h
IGUIImage.h
IGUIImageList.h
IGUIListBox.h
IGUIScrollBar.h
IGUISkin.h
IGUISpriteBank.h
IGUIStaticText.h
IGUITabControl.h
IGUIToolbar.h
IImage.h
IImageLoader.h
IImageWriter.h
IIndexBuffer.h
ILogger.h
IMaterialRenderer.h
IMaterialRendererServices.h
IMemoryReadFile.h
IMesh.h
IMeshBuffer.h
IMeshCache.h
IMeshLoader.h
IMeshManipulator.h
IMeshSceneNode.h
IMeshWriter.h
IOSOperator.h
IReadFile.h
IReferenceCounted.h
IRenderTarget.h
ISceneCollisionManager.h
ISceneManager.h
ISceneNode.h
IShaderConstantSetCallBack.h
ISkinnedMesh.h
ITexture.h
ITimer.h
IVertexBuffer.h
IVideoDriver.h
IWriteFile.h
IrrCompileConfig.h
IrrlichtDevice.h
Keycodes.h
S3DVertex.h
SAnimatedMesh.h
SColor.h
SExposedVideoData.h
SIrrCreationParameters.h
SMaterial.h
SMaterialLayer.h
SMesh.h
SMeshBuffer.h
SOverrideMaterial.h
SSkinMeshBuffer.h
SVertexIndex.h
SVertexManipulator.h
SViewFrustum.h
SceneParameters.h
aabbox3d.h
coreutil.h
dimension2d.h
exampleHelper.h
fast_atof.h
irrArray.h
irrMath.h
irrString.h
irrTypes.h
irrUString.h
irrlicht.h
irrpack.h
irrunpack.h
line2d.h
line3d.h
matrix4.h
mt_opengl.h
path.h
plane3d.h
position2d.h
quaternion.h
rect.h
triangle3d.h
vector2d.h
vector3d.h
media
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source
.editorconfig
.gitignore
CMakeLists.txt
Config.cmake.in
LICENSE
README.md
irrlicht/include
cutealien 631c0fa77b Add warning about rotateXZBy using right handed rotation
Rest of Irrlicht is using left-handed rotatations.
But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475
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