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https://github.com/minetest/irrlicht.git
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7e0d57b4fe
I moved them all into static methods and changed the ordering in the source file so that createMesh() would be close to the top of the file. I also corrected formatting in some of the function declarations since I had to change them anyway.
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
#ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__
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#define __C_GLTF_MESH_FILE_LOADER_INCLUDED__
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#include "IAnimatedMesh.h"
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#include "IMeshLoader.h"
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#include "IReadFile.h"
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#include "path.h"
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#include "S3DVertex.h"
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#include "vector2d.h"
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#include "vector3d.h"
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#include <tiny_gltf.h>
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#include <cstddef>
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#include <vector>
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namespace irr
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{
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namespace scene
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{
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class CGLTFMeshFileLoader : public IMeshLoader
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{
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public:
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CGLTFMeshFileLoader() noexcept;
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bool isALoadableFileExtension(const io::path& filename) const override;
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IAnimatedMesh* createMesh(io::IReadFile* file) override;
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private:
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template <typename T>
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struct Span
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{
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T* buffer = nullptr;
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std::size_t size = 0;
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};
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class BufferOffset
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{
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public:
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BufferOffset(const std::vector<unsigned char>& buf,
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const std::size_t offset);
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BufferOffset(const BufferOffset& other,
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const std::size_t fromOffset);
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unsigned char at(const std::size_t fromOffset) const;
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private:
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const std::vector<unsigned char>& m_buf;
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std::size_t m_offset;
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int m_filesize;
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};
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template <typename T>
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static T readPrimitive(const BufferOffset& readFrom);
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static core::vector2df readVec2DF(
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const BufferOffset& readFrom);
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static core::vector3df readVec3DF(
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const BufferOffset& readFrom,
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const float scale);
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static void copyPositions(const tinygltf::Model& model,
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const Span<video::S3DVertex> vertices,
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const std::size_t accessorId);
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static void copyNormals(const tinygltf::Model& model,
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const Span<video::S3DVertex> vertices,
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const std::size_t accessorId);
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static void copyTCoords(const tinygltf::Model& model,
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const Span<video::S3DVertex> vertices,
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const std::size_t accessorId);
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static void getIndices(const tinygltf::Model& model,
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const std::size_t accessorId,
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std::vector<u16>& indicesBuffer);
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static void getVertices(const tinygltf::Model& model,
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const std::size_t accessorId,
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Span<video::S3DVertex>& outVertices,
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std::size_t meshIndex,
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std::size_t primitiveIndex);
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static bool tryParseGLTF(io::IReadFile* file,
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tinygltf::Model& model);
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static float getScale(const tinygltf::Model& model);
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};
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} // namespace scene
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} // namespace irr
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#endif // __C_GLTF_MESH_FILE_LOADER_INCLUDED__
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