Reorganize CGLTFMeshFileLoader help functions

I moved them all into static methods and changed the ordering in the
source file so that createMesh() would be close to the top of the file.
I also corrected formatting in some of the function declarations since I
had to change them anyway.
This commit is contained in:
JosiahWI 2023-05-17 09:09:06 -05:00 committed by Josiah VanderZee
parent 2175cf6e1c
commit 7e0d57b4fe
3 changed files with 258 additions and 192 deletions

View File

@ -21,201 +21,43 @@
#include <tuple>
#include <vector>
template <class T>
struct Span
{
T* buffer = nullptr;
std::size_t size = 0;
};
class BufferOffset
{
public:
BufferOffset(const std::vector<unsigned char>& buf,
const std::size_t offset)
: m_buf(buf)
, m_offset(offset)
{
}
BufferOffset(const BufferOffset& other, const std::size_t fromOffset)
: m_buf(other.m_buf)
, m_offset(other.m_offset + fromOffset)
{
}
unsigned char at(const std::size_t fromOffset) const
{
return m_buf.at(m_offset + fromOffset);
}
private:
const std::vector<unsigned char>& m_buf;
std::size_t m_offset;
};
// A helper function to disable tinygltf embedded image loading
bool dummyImageLoader(tinygltf::Image *a, const int b, std::string *c,
std::string *d, int e, int f, const unsigned char * g,
int h, void *user_pointer)
static bool dummyImageLoader(tinygltf::Image *a,
const int b, std::string *c,
std::string *d,
int e,
int f,
const unsigned char * g,
int h,
void *user_pointer)
{
return false;
};
namespace irr
namespace irr {
namespace scene {
CGLTFMeshFileLoader::BufferOffset::BufferOffset(
const std::vector<unsigned char>& buf,
const std::size_t offset)
: m_buf(buf)
, m_offset(offset)
{
namespace scene
{
static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
{
tinygltf::TinyGLTF loader {};
// Stop embedded textures from making model fail to load
loader.SetImageLoader(dummyImageLoader, nullptr);
std::string err {};
std::string warn {};
auto buf = std::make_unique<char[]>(file->getSize());
file->read(buf.get(), file->getSize());
if (err != "") {
return false;
}
return loader.LoadASCIIFromString(&model, &err, &warn, buf.get(),
file->getSize(), "", 1);
}
template <class T>
static T readPrimitive(const BufferOffset& readFrom)
CGLTFMeshFileLoader::BufferOffset::BufferOffset(
const CGLTFMeshFileLoader::BufferOffset& other,
const std::size_t fromOffset)
: m_buf(other.m_buf)
, m_offset(other.m_offset + fromOffset)
{
unsigned char d[sizeof(T)]{};
for (std::size_t i = 0; i < sizeof(T); ++i) {
d[i] = readFrom.at(i);
}
T dest;
std::memcpy(&dest, d, sizeof(dest));
return dest;
}
static core::vector2df readVec2DF(const BufferOffset& readFrom)
unsigned char CGLTFMeshFileLoader::BufferOffset::at(
const std::size_t fromOffset) const
{
return core::vector2df(readPrimitive<float>(readFrom),
readPrimitive<float>(BufferOffset( readFrom, sizeof(float))));
}
static core::vector3df readVec3DF(const BufferOffset& readFrom,
const float scale = 1.0f)
{
// glTF's coordinate system is right-handed, Irrlicht's is left-handed
// glTF's +Z axis corresponds to Irrlicht's -Z axis
return core::vector3df(
scale * readPrimitive<float>(readFrom),
scale * readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
-scale * readPrimitive<float>(BufferOffset(readFrom, 2 *
sizeof(float))));
}
float getScale(const tinygltf::Model& model)
{
if (model.nodes[0].scale.size() > 0) {
return static_cast<float>(model.nodes[0].scale[0]);
}
return 1.0f;
}
static void copyPositions(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices, const std::size_t accessorId)
{
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
float scale = getScale(model);
for (std::size_t i = 0; i < count; i++) {
const auto v = readVec3DF(BufferOffset(
buffer.data, view.byteOffset + (3 * sizeof(float) * i)),scale);
vertices.buffer[i].Pos = v;
}
}
static void copyNormals(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices,const std::size_t accessorId)
{
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; i++) {
const auto n = readVec3DF(BufferOffset( buffer.data,
view.byteOffset + 3 * sizeof(float) * i ));
vertices.buffer[i].Normal = n;
}
}
static void copyTCoords(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices, const std::size_t accessorId)
{
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; ++i) {
const auto t = readVec2DF(BufferOffset(
buffer.data, view.byteOffset + 2 * sizeof(float) * i));
vertices.buffer[i].TCoords = t;
}
}
static void getIndices(const tinygltf::Model& model,
const std::size_t accessorId, std::vector<u16>& indicesBuffer)
{
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& modelIndices = model.buffers[view.buffer];
auto buffOffset = BufferOffset(modelIndices.data, view.byteOffset);
auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; i++) {
indicesBuffer[i] = readPrimitive<u16>(BufferOffset(
buffOffset, i * sizeof(u16)));
}
}
//Returns a tuple of the current counts (current_vertex_index,
// current_normals_index, current_tcoords_index)
static void getVertices
( const tinygltf::Model& model, const std::size_t accessorId,
Span<video::S3DVertex>& verticesBuffer,
std::size_t mesh_index, std::size_t primitive_index )
{
copyPositions(model, verticesBuffer, accessorId);
const auto normalsField = model.meshes[mesh_index]
.primitives[primitive_index].attributes.find("NORMAL");
if (normalsField != model.meshes[mesh_index]
.primitives[primitive_index].attributes.end()) {
copyNormals(model, verticesBuffer, normalsField->second);
}
const auto tCoordsField = model.meshes[mesh_index]
.primitives[primitive_index].attributes.find("TEXCOORD_0");
if (tCoordsField != model.meshes[mesh_index]
.primitives[primitive_index].attributes.end()) {
copyTCoords(model, verticesBuffer, tCoordsField->second);
}
return m_buf.at(m_offset + fromOffset);
}
CGLTFMeshFileLoader::CGLTFMeshFileLoader() noexcept
@ -223,7 +65,7 @@ CGLTFMeshFileLoader::CGLTFMeshFileLoader() noexcept
}
bool CGLTFMeshFileLoader::isALoadableFileExtension(
const io::path& filename) const
const io::path& filename) const
{
return core::hasFileExtension(filename, "gltf");
}
@ -254,7 +96,7 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
// Creates counts for preallocation
std::size_t vertices_count = model.accessors[positionAccessorId].count;
// We must count to create containers for the data
// We must count to create containers for the data
// Create new buffer for vertices, positions, and normals
auto* vertexBuffer = new video::S3DVertex[vertices_count]();
// This is used to copy data into the vertexBuffer
@ -270,13 +112,13 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
// Inverse the order of indices due to the axis of the model being
// inverted when going from left handed to right handed coordinates
std::reverse(indicesBuffer.begin(),indicesBuffer.end());
std::reverse(indicesBuffer.begin(),indicesBuffer.end());
// Create the mesh buffer
SMeshBuffer* meshbuf { new SMeshBuffer {} };
meshbuf->append(vertexBuffer, vertices_count, indicesBuffer.data(),
indicesBuffer.size());
mesh->addMeshBuffer(meshbuf);
}
@ -284,11 +126,169 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
// Create the mesh animations
SAnimatedMesh* animatedMesh { new SAnimatedMesh {} };
animatedMesh->addMesh(mesh);
animatedMesh->addMesh(mesh);
return animatedMesh;
}
template <typename T>
T CGLTFMeshFileLoader::readPrimitive(const BufferOffset& readFrom)
{
unsigned char d[sizeof(T)]{};
for (std::size_t i = 0; i < sizeof(T); ++i) {
d[i] = readFrom.at(i);
}
T dest;
std::memcpy(&dest, d, sizeof(dest));
return dest;
}
core::vector2df CGLTFMeshFileLoader::readVec2DF(
const CGLTFMeshFileLoader::BufferOffset& readFrom)
{
return core::vector2df(readPrimitive<float>(readFrom),
readPrimitive<float>(BufferOffset(readFrom, sizeof(float))));
}
core::vector3df CGLTFMeshFileLoader::readVec3DF(
const CGLTFMeshFileLoader::BufferOffset& readFrom,
const float scale = 1.0f)
{
// glTF's coordinate system is right-handed, Irrlicht's is left-handed
// glTF's +Z axis corresponds to Irrlicht's -Z axis
return core::vector3df(
scale * readPrimitive<float>(readFrom),
scale * readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
-scale * readPrimitive<float>(BufferOffset(readFrom, 2 *
sizeof(float))));
}
void CGLTFMeshFileLoader::copyPositions(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices,
const std::size_t accessorId)
{
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
float scale = getScale(model);
for (std::size_t i = 0; i < count; i++) {
const auto v = readVec3DF(BufferOffset(
buffer.data, view.byteOffset + (3 * sizeof(float) * i)),scale);
vertices.buffer[i].Pos = v;
}
}
void CGLTFMeshFileLoader::copyNormals(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices,
const std::size_t accessorId)
{
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; i++) {
const auto n = readVec3DF(BufferOffset( buffer.data,
view.byteOffset + 3 * sizeof(float) * i ));
vertices.buffer[i].Normal = n;
}
}
void CGLTFMeshFileLoader::copyTCoords(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices,
const std::size_t accessorId)
{
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; ++i) {
const auto t = readVec2DF(BufferOffset(
buffer.data, view.byteOffset + 2 * sizeof(float) * i));
vertices.buffer[i].TCoords = t;
}
}
void CGLTFMeshFileLoader::getIndices(const tinygltf::Model& model,
const std::size_t accessorId,
std::vector<u16>& indicesBuffer)
{
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& modelIndices = model.buffers[view.buffer];
auto buffOffset = BufferOffset(modelIndices.data, view.byteOffset);
auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; i++) {
indicesBuffer[i] = readPrimitive<u16>(BufferOffset(
buffOffset, i * sizeof(u16)));
}
}
//Returns a tuple of the current counts (current_vertex_index,
// current_normals_index, current_tcoords_index)
void CGLTFMeshFileLoader::getVertices(const tinygltf::Model& model,
const std::size_t accessorId,
Span<video::S3DVertex>& verticesBuffer,
std::size_t mesh_index,
std::size_t primitive_index)
{
copyPositions(model, verticesBuffer, accessorId);
const auto normalsField = model.meshes[mesh_index]
.primitives[primitive_index].attributes.find("NORMAL");
if (normalsField != model.meshes[mesh_index]
.primitives[primitive_index].attributes.end()) {
copyNormals(model, verticesBuffer, normalsField->second);
}
const auto tCoordsField = model.meshes[mesh_index]
.primitives[primitive_index].attributes.find("TEXCOORD_0");
if (tCoordsField != model.meshes[mesh_index]
.primitives[primitive_index].attributes.end()) {
copyTCoords(model, verticesBuffer, tCoordsField->second);
}
}
bool CGLTFMeshFileLoader::tryParseGLTF(io::IReadFile* file,
tinygltf::Model& model)
{
tinygltf::TinyGLTF loader {};
// Stop embedded textures from making model fail to load
loader.SetImageLoader(dummyImageLoader, nullptr);
std::string err {};
std::string warn {};
auto buf = std::make_unique<char[]>(file->getSize());
file->read(buf.get(), file->getSize());
if (err != "") {
return false;
}
return loader.LoadASCIIFromString(&model, &err, &warn, buf.get(),
file->getSize(), "", 1);
}
float CGLTFMeshFileLoader::getScale(const tinygltf::Model& model)
{
if (model.nodes[0].scale.size() > 0) {
return static_cast<float>(model.nodes[0].scale[0]);
}
return 1.0f;
}
} // namespace scene
} // namespace irr

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@ -1,4 +1,3 @@
<<<<<<< HEAD
#ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__
#define __C_GLTF_MESH_FILE_LOADER_INCLUDED__
@ -6,6 +5,14 @@
#include "IMeshLoader.h"
#include "IReadFile.h"
#include "path.h"
#include "S3DVertex.h"
#include "vector2d.h"
#include "vector3d.h"
#include <tiny_gltf.h>
#include <cstddef>
#include <vector>
namespace irr
{
@ -16,14 +23,72 @@ namespace scene
class CGLTFMeshFileLoader : public IMeshLoader
{
public:
CGLTFMeshFileLoader();
CGLTFMeshFileLoader() noexcept;
bool isALoadableFileExtension(const io::path& filename) const override;
IAnimatedMesh* createMesh(io::IReadFile* file) override;
private:
bool tryParseGLTF(io::IReadFile* file) const;
template <typename T>
struct Span
{
T* buffer = nullptr;
std::size_t size = 0;
};
class BufferOffset
{
public:
BufferOffset(const std::vector<unsigned char>& buf,
const std::size_t offset);
BufferOffset(const BufferOffset& other,
const std::size_t fromOffset);
unsigned char at(const std::size_t fromOffset) const;
private:
const std::vector<unsigned char>& m_buf;
std::size_t m_offset;
int m_filesize;
};
template <typename T>
static T readPrimitive(const BufferOffset& readFrom);
static core::vector2df readVec2DF(
const BufferOffset& readFrom);
static core::vector3df readVec3DF(
const BufferOffset& readFrom,
const float scale);
static void copyPositions(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices,
const std::size_t accessorId);
static void copyNormals(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices,
const std::size_t accessorId);
static void copyTCoords(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices,
const std::size_t accessorId);
static void getIndices(const tinygltf::Model& model,
const std::size_t accessorId,
std::vector<u16>& indicesBuffer);
static void getVertices(const tinygltf::Model& model,
const std::size_t accessorId,
Span<video::S3DVertex>& outVertices,
std::size_t meshIndex,
std::size_t primitiveIndex);
static bool tryParseGLTF(io::IReadFile* file,
tinygltf::Model& model);
static float getScale(const tinygltf::Model& model);
};
} // namespace scene
@ -31,3 +96,4 @@ private:
} // namespace irr
#endif // __C_GLTF_MESH_FILE_LOADER_INCLUDED__

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@ -369,7 +369,7 @@ get_property(tinygltf_COMPILE_DEFS
PROPERTY INTERFACE_COMPILE_DEFINITIONS
)
target_include_directories(IRRMESHOBJ PRIVATE ${tinygltf_INCLUDE_DIRS})
target_include_directories(IRRMESHOBJ PUBLIC ${tinygltf_INCLUDE_DIRS})
target_compile_definitions(IRRMESHOBJ PUBLIC ${tinygltf_COMPILE_DEFS})
add_library(IRROBJ OBJECT