irrlicht/tools/GUIEditor/CGUIEditFactory.h

54 lines
1.7 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUIEDIT_FACTORY_H_INCLUDED__
#define __C_GUIEDIT_FACTORY_H_INCLUDED__
#include "IGUIElementFactory.h"
namespace irr
{
namespace gui
{
class IGUIElement;
class IGUIEnvironment;
//! Interface making it possible to dynamicly create gui elements
class CGUIEditFactory : public IGUIElementFactory
{
public:
CGUIEditFactory(IGUIEnvironment* env);
~CGUIEditFactory();
//! adds a GUI element to the GUI Environment based on its type name
/** \param typeName: Type name of the element to add.
\param parent: Parent scene node of the new element, can be null to add it to the root.
\return Returns pointer to the new element or null if not successful. */
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0);
//! returns amount of GUI element types this factory is able to create
virtual s32 getCreatableGUIElementTypeCount() const;
//! returns type name of a creatable GUI element type by index
/** \param idx: Index of the type in this factory. Must be a value between 0 and
getCreatableGUIElementTypeCount() */
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const;
// not used:
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const {return 0;} ;
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const { return EGUIET_ELEMENT;};
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) {return 0;};
private:
IGUIEnvironment* Environment;
};
} // end namespace scene
} // end namespace irr
#endif