irrlicht/source/Irrlicht/CSMFMeshFileLoader.h

70 lines
1.8 KiB
C++

// Copyright (C) 2010-2012 Gaz Davidson
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SMF_MESH_LOADER_H_INCLUDED__
#define __C_SMF_MESH_LOADER_H_INCLUDED__
#include "IMeshLoader.h"
#include "SMesh.h"
namespace irr
{
namespace video
{
class IVideoDriver;
}
namespace io
{
class IFileSystem;
}
namespace scene
{
//! Class which can load
class CSMFMeshFileLoader : public virtual IMeshLoader
{
public:
CSMFMeshFileLoader(irr::io::IFileSystem* fs, video::IVideoDriver* driver);
//! Returns true if the file might be loaded by this class.
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
//! Creates/loads an animated mesh from the file.
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
private:
void loadLimb(io::IReadFile* file, scene::SMesh* mesh, const core::matrix4 &parentTransformation);
};
} // end namespace scene
namespace io
{
class BinaryFile
{
public:
//! reads most types from the given file, moving the file pointer along
template <class T>
static void read(io::IReadFile* file, T &out, bool bigEndian=false);
//! reads a 3d vector from the file, moving the file pointer along
static void read(io::IReadFile* file, core::vector3df &outVector2d, bool bigEndian=false);
//! reads a 2d vector from the file, moving the file pointer along
static void read(io::IReadFile* file, core::vector2df &outVector2d, bool bigEndian=false);
//! reads a null terminated string from the file, moving the file pointer along
static void read(io::IReadFile* file, core::stringc &outString, bool bigEndian=false);
};
}
} // end namespace irr
#endif // __C_SMF_MESH_LOADER_H_INCLUDED__