irrlicht/source/Irrlicht/CB3DJSONMeshFileLoader.cpp
jordan4ibanez a3f07d10b7 It works!
2023-11-26 02:53:55 -05:00

33 lines
691 B
C++

#include "CB3DJSONMeshFileLoader.h"
#include "coreutil.h"
#include "IAnimatedMesh.h"
#include "IReadFile.h"
#include "path.h"
#include "json/json.hpp"
namespace irr
{
namespace scene
{
// Class methods.
CB3DJSONMeshFileLoader::CB3DJSONMeshFileLoader()
{
}
bool CB3DJSONMeshFileLoader::isALoadableFileExtension(
const io::path& fileName) const
{
//* we could do multiple accepted extensions, like b3dj jb3d, j3d, etc. Talk with core devs about this.
return core::hasFileExtension(fileName, "b3djson");
}
IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) {
//! I'm sure this isn't a horrible idea!
return nullptr;
}
} // namespace scene
} // namespace irr