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7cade6f27f
it's enabled inconditionally on android also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
// Copyright (C) 2002-2011 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CAndroidAssetReader.h"
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#include "CReadFile.h"
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#include "coreutil.h"
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#include "CAndroidAssetFileArchive.h"
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#include "CIrrDeviceAndroid.h"
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#include "os.h" // for logging (just keep it in even when not needed right now as it's used all the time)
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#include <android_native_app_glue.h>
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#include <android/native_activity.h>
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#include <android/log.h>
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namespace irr
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{
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namespace io
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{
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CAndroidAssetFileArchive::CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths)
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: CFileList("/asset", ignoreCase, ignorePaths), AssetManager(assetManager)
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{
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}
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CAndroidAssetFileArchive::~CAndroidAssetFileArchive()
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{
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}
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//! get the archive type
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E_FILE_ARCHIVE_TYPE CAndroidAssetFileArchive::getType() const
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{
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return EFAT_ANDROID_ASSET;
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}
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const IFileList* CAndroidAssetFileArchive::getFileList() const
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{
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// The assert_manager can not read directory names, so
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// getFileList returns only files in folders which have been added.
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return this;
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}
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//! opens a file by file name
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IReadFile* CAndroidAssetFileArchive::createAndOpenFile(const io::path& filename)
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{
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CAndroidAssetReader *reader = new CAndroidAssetReader(AssetManager, filename);
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if(reader->isOpen())
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return reader;
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reader->drop();
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return NULL;
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}
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//! opens a file by index
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IReadFile* CAndroidAssetFileArchive::createAndOpenFile(u32 index)
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{
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const io::path& filename(getFullFileName(index));
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if ( filename.empty() )
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return 0;
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return createAndOpenFile(filename);
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}
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void CAndroidAssetFileArchive::addDirectoryToFileList(const io::path &dirname_)
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{
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io::path dirname(dirname_);
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fschar_t lastChar = dirname.lastChar();
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if ( lastChar == '/' || lastChar == '\\' )
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dirname.erase(dirname.size()-1);
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// os::Printer::log("addDirectoryToFileList:", dirname.c_str(), ELL_DEBUG);
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if (findFile(dirname, true) >= 0 )
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return; // was already added
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AAssetDir *dir = AAssetManager_openDir(AssetManager, core::stringc(dirname).c_str());
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if(!dir)
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return;
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// add directory itself
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addItem(dirname, 0, 0, /*isDir*/true, getFileCount());
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// add all files in folder.
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// Note: AAssetDir_getNextFileName does not return directory names (neither does any other NDK function)
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while(const char *filename = AAssetDir_getNextFileName(dir))
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{
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core::stringc full_filename= dirname=="" ? filename
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: dirname+"/"+filename;
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// We can't get the size without opening the file - so for performance
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// reasons we set the file size to 0.
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// TODO: Does this really cost so much performance that it's worth losing this information? Dirs are usually just added once at startup...
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addItem(full_filename, /*offet*/0, /*size*/0, /*isDir*/false, getFileCount());
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// os::Printer::log("addItem:", full_filename.c_str(), ELL_DEBUG);
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}
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AAssetDir_close(dir);
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}
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} // end namespace io
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} // end namespace irr
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