irrlicht/source/Irrlicht/CSceneCollisionManager.h

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C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SCENE_COLLISION_MANAGER_H_INCLUDED__
#define __C_SCENE_COLLISION_MANAGER_H_INCLUDED__
#include "ISceneCollisionManager.h"
#include "ISceneManager.h"
#include "IVideoDriver.h"
namespace irr
{
namespace scene
{
class CSceneCollisionManager : public ISceneCollisionManager
{
public:
//! constructor
CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);
//! destructor
virtual ~CSceneCollisionManager();
//! Returns a 3d ray which would go through the 2d screen coordinates.
virtual core::line3d<f32> getRayFromScreenCoordinates(
const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) _IRR_OVERRIDE_;
private:
ISceneManager* SceneManager;
video::IVideoDriver* Driver;
};
} // end namespace scene
} // end namespace irr
#endif