minetest/src/touchscreengui.h

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/*
Copyright (C) 2014 sapier
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <IEventReceiver.h>
#include <IGUIButton.h>
#include <IGUIEnvironment.h>
#include <map>
#include <vector>
#include "client/tile.h"
#include "game.h"
using namespace irr;
using namespace irr::core;
using namespace irr::gui;
typedef enum {
forward_id = 0,
backward_id,
left_id,
right_id,
jump_id,
crunch_id,
after_last_element_id,
settings_starter_id,
rare_controls_starter_id,
fly_id,
noclip_id,
fast_id,
debug_id,
camera_id,
range_id,
chat_id,
inventory_id,
drop_id
} touch_gui_button_id;
typedef enum {
AHBB_Dir_Top_Bottom,
AHBB_Dir_Bottom_Top,
AHBB_Dir_Left_Right,
AHBB_Dir_Right_Left
} autohide_button_bar_dir;
#define MIN_DIG_TIME_MS 500
#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
#define SETTINGS_BAR_Y_OFFSET 6.5
#define RARE_CONTROLS_BAR_Y_OFFSET 4
extern const char **touchgui_button_imagenames;
struct button_info
{
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids;
IGUIButton *guibutton = nullptr;
bool immediate_release;
};
class AutoHideButtonBar
{
public:
AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
float timeout);
~AutoHideButtonBar();
/* add button to be shown */
void addButton(touch_gui_button_id id, const wchar_t *caption,
const char *btn_image);
/* detect settings bar button events */
bool isButton(const SEvent &event);
/* handle released hud buttons */
bool isReleaseButton(int eventID);
/* step handler */
void step(float dtime);
/* deactivate button bar */
void deactivate();
/* hide the whole buttonbar */
void hide();
/* unhide the buttonbar */
void show();
private:
ISimpleTextureSource *m_texturesource = nullptr;
irr::video::IVideoDriver *m_driver;
IGUIEnvironment *m_guienv;
IEventReceiver *m_receiver;
button_info m_starter;
std::vector<button_info *> m_buttons;
v2s32 m_upper_left;
v2s32 m_lower_right;
/* show settings bar */
bool m_active = false;
bool m_visible = true;
/* settings bar timeout */
float m_timeout = 0.0f;
float m_timeout_value = 3.0f;
bool m_initialized = false;
autohide_button_bar_dir m_dir = AHBB_Dir_Right_Left;
};
class TouchScreenGUI
{
public:
TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver);
~TouchScreenGUI();
void translateEvent(const SEvent &event);
void init(ISimpleTextureSource *tsrc);
double getYawChange()
{
double res = m_camera_yaw_change;
m_camera_yaw_change = 0;
return res;
}
double getPitch() { return m_camera_pitch; }
/*!
* Returns a line which describes what the player is pointing at.
* The starting point and looking direction are significant,
* the line should be scaled to match its length to the actual distance
* the player can reach.
* The line starts at the camera and ends on the camera's far plane.
* The coordinates do not contain the camera offset.
*/
line3d<f32> getShootline() { return m_shootline; }
void step(float dtime);
void resetHud();
void registerHudItem(int index, const rect<s32> &rect);
void Toggle(bool visible);
void hide();
void show();
private:
IrrlichtDevice *m_device;
IGUIEnvironment *m_guienv;
IEventReceiver *m_receiver;
ISimpleTextureSource *m_texturesource;
v2u32 m_screensize;
std::map<int, rect<s32>> m_hud_rects;
std::map<int, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
/* value in degree */
double m_camera_yaw_change = 0.0;
double m_camera_pitch = 0.0;
/*!
* A line starting at the camera and pointing towards the
* selected object.
* The line ends on the camera's far plane.
* The coordinates do not contain the camera offset.
*/
line3d<f32> m_shootline;
int m_move_id = -1;
bool m_move_has_really_moved = false;
s64 m_move_downtime = 0;
bool m_move_sent_as_mouse_event = false;
v2s32 m_move_downlocation = v2s32(-10000, -10000);
button_info m_buttons[after_last_element_id];
/* gui button detection */
touch_gui_button_id getButtonID(s32 x, s32 y);
/* gui button by eventID */
touch_gui_button_id getButtonID(int eventID);
/* check if a button has changed */
void handleChangedButton(const SEvent &event);
/* initialize a button */
void initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release,
float repeat_delay = BUTTON_REPEAT_DELAY);
struct id_status
{
int id;
int X;
int Y;
};
/* vector to store known ids and their initial touch positions*/
std::vector<id_status> m_known_ids;
/* handle a button event */
void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
/* handle pressed hud buttons */
bool isHUDButton(const SEvent &event);
/* handle released hud buttons */
bool isReleaseHUDButton(int eventID);
/* handle double taps */
bool doubleTapDetection();
/* handle release event */
void handleReleaseEvent(int evt_id);
/* get size of regular gui control button */
int getGuiButtonSize();
/* doubleclick detection variables */
struct key_event
{
unsigned int down_time;
s32 x;
s32 y;
};
/* array for saving last known position of a pointer */
v2s32 m_pointerpos[MAX_TOUCH_COUNT];
/* array for doubletap detection */
key_event m_key_events[2];
/* settings bar */
AutoHideButtonBar m_settingsbar;
/* rare controls bar */
AutoHideButtonBar m_rarecontrolsbar;
};
extern TouchScreenGUI *g_touchscreengui;